Jump to content

Kaphotics

Helpful Member
  • Posts

    7271
  • Joined

  • Last visited

  • Days Won

    362

Everything posted by Kaphotics

  1. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/274d2200a349d2af7be4e2f27f07e3784461db2e
  2. Will be fixed in the next release; shows up legal on the latest commits.
  3. Latest program release is 01/28/18.
  4. Not able to replicate on latest commit / latest release download. 421 - CHERRIM - C4C3988D0A65.pk4
  5. Literally exactly what it says. Gen 2 cannot transfer to anything but Gen1 and Gen7.
  6. Kaphotics

    [BUG] VC Mew

    Thanks, fixed in latest commit: https://github.com/kwsch/PKHeX/commit/9da1913f1b0771278653c556899653d88c57e56b (the Static Encounter IV checking is new as of yesterday)
  7. Use the latest release, not an old version.
  8. Open a new Windows Explorer view (Windows Key + E), and enter "%TEMP%" (no quotes) into the search bar and press enter. You can probably delete all the files there (or maybe just run ccleaner or another cleaning utility). Basically pk3DS tries to get a temporary file location, but the random file it gets is already used (failing).
  9. https://wiki.python.org/moin/BitwiseOperators
  10. Nope, the save size setting is incorrectly emulated (resulting in a truncated save file without a backup). PKHeX won't support malformed save sizes
  11. As usual, loading something to tabs and calling it to check legality will end up re saving the data, which includes updating the catch rate if it is atypical. Check the legality from the box, don't load to tabs.
  12. Normal cartridges always yield static encounters with Method 1. Emulators do not faithfully emulate, resulting in atypical PID methods. Since these PIDIVs are not possible on regular cartridges, the pkm is not legal. Just because you emulate the game doesn't mean you're emulating it 100% accurately. PKHeX is working as intended.
  13. There is not a way to select by a pkm's typing, or to filter by {is any of the following values}. You can always move them to a box manually, then filter for that box prior to running your modifications.
  14. There's special catch rate data that needs to be set if you don't allow tradebacks (which can remove the item/catchrate value).
  15. previously reported and fixed https://github.com/kwsch/PKHeX/commit/14fc71a5d25574c4ecb378f0b65ddc584fb55bf7 will be available in the next release.
  16. Nobody has done the research on how to edit that. Can't just wave a magic wand to get something implemented. Save editing research belongs in another subforum.
  17. Per PKHeX's FAQ: To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016.
  18. Already reported & fixed, will be resolved in the next release: https://github.com/kwsch/PKHeX/commit/afe16dd1a7012011d2236c2fa5bf55587ec25b3b#diff-666c51398fd0f3c609db54ad1c6ab126
  19. The correct size of a Battle Revolution save file is 0x380000 (3670016) bytes, not 0x38F580 (3732864) bytes.
  20. Not able to replicate:
  21. Can hold control when opening the save file to bring up an override prompt
  22. Lua parser for b2w2: you'd have to mess around with where it's reading from. script editing in gen4/5 isn't as fully fleshed out as it is for generation 2/3 games. it's much easier to start by following the insertion/editing tutorial videos I've posted to get familiar with the process, then start tinkering with the tools to understand how they really work.
  23. Implementation in PKHeX comes after a potential feature is sufficiently researched. Per the stickies: This forum section is NOT for requesting save editing research. Please use the Save Research & Development subforum.
×
×
  • Create New...