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Kaphotics

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Everything posted by Kaphotics

  1. You already got an answer on github, and it's been answered here numerous times prior. Stop using the program inside another folder that has garbage in it. Give pk3DS a clean folder, and a clean rom dump.
  2. Already fixed in the latest commits Gen 6+ have the ability capsule which allows ability changing, which is why the message didn't appear on recent generation saves.
  3. https://stackoverflow.com/questions/13748055/could-not-load-type-system-runtime-compilerservices-extensionattribute-from-as install .net framework 4.6
  4. You tampered with the IVs; working as intended.
  5. I guess @sora10pls is a liar: https://github.com/kwsch/PKHeX/issues/1746 Thanks, fixed in latest commit! https://github.com/kwsch/PKHeX/commit/828636856cfc2e525c0acb64c39bc98c60bbe9ee
  6. That's not a save file.
  7. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/3548e103fdce97bd87a512aecabd1c65b0b0439d
  8. Use PKHeX (trainer nickname is supported now), editing save files has extra checksums which prevent simple hex edits. Strings for gen5+ are stored in Unicode format, so you'll have to check "Unicode string" when searching.
  9. You'll need to wait for the next release or compile the program from the current code. It's not a critical fix so the next release won't be available for at least the next few days.
  10. Thanks, added in latest commit https://github.com/kwsch/PKHeX/commit/0d69e803e154f80f9bc5cec6a6e78bc39db2d427
  11. The usual fix is to just copypaste the encounter with a separate met location. Since gen3 doesn't have legality checks and the location is replaced on transfer to 4+, I don't rate this as a high enough issue to spend time finding all the locations everything can be captured with.
  12. done https://github.com/kwsch/PKHeX/commit/f103a84fbdb45e14dd703dbe33662b3ec445b9d8 i'd rather not support any more header-footer formats beyond what is currently implemented
  13. Fixed yesterday, thanks for reporting https://github.com/kwsch/PKHeX/commit/dc0cf34ed5936d2abbd7b7db36f3ec6db3c08e90
  14. No need for a table, PKHeX already knows when the receiver should be the OT when generating the pkm. Can refactor the logic and expose a "Can Nickname" property for all mystery gift objects.
  15. The advanced search values are based on the source code value types. If "Language" is represented as an int, then you can search using a number. As already noted by @theSLAYER, most cards do not specify a language; when the gift is received by the delivery man, they will inherit the save file language. There's no computerized database of what cards can be received by a language / region... It's one of PKHeX's unaddressed issues (#275)
  16. Thanks for listing some scaling factors; I assume you're on Windows 10 so I'll be able to play with this later. I have a hunch that it's the StatEditor scaling mode (currently Font, maybe should be Inherit)... just a note for myself
  17. probably due to your desktop resolution scaling, will investigate
  18. there aren't any tools that do exactly what you want, here's some rough c# that will do what you want (using PKHeX.Core.dll) var path = @"your path goes here"; var files = Directory.EnumerateFiles(path, "*", 0); foreach (var f in files) { var fi = new FileInfo(f); if (fi.Extension != ".pk6") continue; if (!PKX.IsPKM(fi.Length)) continue; var data = File.ReadAllBytes(f); var pk6 = new PK6(data); var pk7 = pk6.ConvertToPK7(); File.WriteAllBytes(f.Replace(".pk6", ".pk7"), pk7.DecryptedBoxData); }
  19. Shows up as legal when I view the pkm?
  20. Thanks for reporting; the comparison skipped the move instead of only checking for that move. Fixed in latest commit: https://github.com/kwsch/PKHeX/commit/2c4e3358e469caf322ac32a024e2d052892d2cf2#diff-f0296ad5dc139e277021748ee2f70145L582 I've updated the release with this hotfix
  21. The file name is not a valid file name. Files cannot be named "." Delete the file manually, then try loading the program.
  22. Fixed in latest commit, thanks for reporting https://github.com/kwsch/PKHeX/commit/88ce27f26bf73efba91dd0ab27440e5ba720f214
  23. It's a .NET assembly; you can run it through ILSpy, .NET Reflector, or dotpeek to decompile. A lot of the functionality was re-implemented in PKHeX... dunno what exactly you're looking to do
  24. Exclusive Z-Move access is defined by the PKM's personal data. You can modify this data in the Personal Editor
  25. Pushed some changes, not sure what else is left to fix (I don't think I changed anything for saving the values...) Probably the seen&unseen case (is that even a possible ingame case?).
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