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About BeyondTheHorizon

  • Birthday 03/24/1997

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  1. Hi, I haven't been here in a long time, but there are two things I wanted to request for Gen 2 saves. 1) Pokégear Editing 2) Unown Dex Editing (ticking Unown in the Pokédex currently makes all letters of Unown caught, and maybe somebody out there might want more flexibility over which letters are caught?) Thanks for reading this.
  2. I did a bit more research and discovered that it resets to 204 after I typesetted the attached movesets while tradeback learnsets was ticked in the latest commit. Unticking it before inserting "Krabby" into the species box has it correctly reset to 225. I guess I'll just leave that box unticked from now on. HYPNO - Moveset 01 - Psychic, Thunder Wave, Hypnosis, Rest.pk1 HYPNO - Moveset 02 - Psychic, Thunder Wave, Hypnosis, Counter.pk1
  3. Bulbapedia says Krabby's current catch rate is 225, but according to PKHeX its catch rate in Gens I & II is 204. Is this correct? I know Raticate's catch rate in Gens I & II is 90 and was changed to 127 from Gen III onwards, but I couldn't find any information on another site about Krabby's catch rate.
  4. Oh. Okay. Well, I goofed. Sorry for wasting your time.
  5. Hi, I've found a bit more information regarding the catch rate problem I was having before. Catch Rates sometimes reset to 0 if you click the "Clear" button next to the Catch Rate box prior. It's rather sporadic, but here's the steps I took to reproduce the bug: Make sure "GB: Allow Generation 2 tradeback learnsets" is set to "Yes" as of latest release, or ticked in settings as of latest commit. Open the attached file in a Yellow PKHeX save file. Type in "Caterpie" into the Species box. Click "Clear" next to the Catch Rate box. It should become 0. Try clicking "Reset" next to the Catch Rate box. It remains on 0. If you manually insert a number except 255, it resets to 0. It should reset to 255. BLASTOISE - Moveset 01 - Surf, Blizzard, Body Slam, Mimic.pk1
  6. Ah, after a bit of experimenting I see what you mean. At first, I was confused by your response, but after loading a Red/Blue blank save file instead of a Yellow one, I see that catch rate editing works there. All the same, any reason why it doesn't work in a Yellow blank save file? I know Pikachu, Kadabra, Dragonair, and Dragonite have different catch rates in Yellow (163, 96, 27 and 9, respectively) and catch rates should be reset to those respective numbers for them in a Yellow file, but catch rate editing working for Red/Blue and having problems in Yellow feels inconsistent and confusing. EDIT: I have since discovered that apparently Yellow catch rate editing works if you say "No" to "Allow tradebacks from Generation 2 for legality purposes?" instead of "Yes". I take it this "issue" can be dropped now.
  7. Hi, I'm happy for the recent ability to choose which blank save you can load when opening the program, but I'm currently having problems with catch rate editing. I'm using the latest commit and am on a Yellow blank save, by the way. If you edit the catch rate to a number below 90 and click Reset, it doesn't reset to the correct catch rate and is treated as legal. I think this is a bug. Even if you do edit the catch rate to a number above 90, you have to click on another editable box before clicking on legality for it to correctly report that the catch rate is incorrect. Not a bug, but confusing. Thanks for the continued work on PKHeX, by the way.
  8. Will do. Venusaur @ Leftovers - Synthesis - Leech Seed - Razor Leaf - Sleep Powder
  9. Oh. Never heard of those tools before. Hopefully RNG generation can be integrated into PKHeX some day.
  10. In the latest commit, whenever I generate a Pokémon in my Emerald save file, PKHeX gives the title error, and I cannot figure out how to make it legal. I've tried re-rolling the PID with no luck. This Mudkip, for example: 258 - MUDKIP.pk3
  11. So during the whole headache that was this, I found two more Showdown importing errors that should hopefully be easier to resolve than the unhandled exception. An imported Pokémon's Atk IV is seemingly random when imported within a Gen I or II save file. If, for example, I imported a Showdown set without specifying IVs, they should by default be maxed out, and indeed the Def, SpA, SpD, and Spe are maxed out, but the Atk IV is random and changes from import to import. A Pokémon's hold item is not imported even if specified. That is currently all.
  12. Yes, it seems to work now without throwing exceptions. I tested the Level 69 Mewtwo and Level 5 Mew sets above and both imported successfully. Thank you so much. I wonder why nobody else could reproduce it, though.
  13. I've done some trial-and-error going through each commit with git --reset hard <commit> and have deduced that commit ce66772 is when the exceptions start appearing. The Level 69 Mewtwo set above imports successfully before that.
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