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Showing results for tags 'generation 5'.
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So, for context, I've already modified the offset 08 28 @ 0x18DF0 in the arm9 to FF 28, making the base shiny odds ~1/257. Would there be a way to modify the amount of rerolls the game does to increase that even more to like ~1/10 for testing purposes only. I wouldn't mind if we have to modify the Shiny Charm's effects as well, literally don't know where the offset would be.
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Version 2.0.0.1
2191 downloads
This program can build custom Gen 5 Pokémon Distribution ROMs from a .pgf event file and a clean copy of the Liberty Ticket distribution ROM (both not included). The source code can be found on GitHub. I may forget to update the file here, so be sure to check the GitHub Releases. For any issues you come across, please feel free to open an Issue, so I can swiftly look into and fix any bugs With this program you can: - Change the .pgf event file - Create your own .pgf file - Change the date limit - Change which games can receive the event - Change which games region can receive the event (partially tested | only tested with English and French copies) - Change the event text that appears upon receiving-
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- Generation 5
- Distribution
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Version 1.0.0
6609 downloads
This is the version 1.0 release of Pokémon White Deluxe. The game can be fully played until the Elite Four and shortly after. However, not every after-E4 event has been fully updated. Please enjoy! - Oxnite Many more changes were planned, but may only be delivered later due to time constraints - or never at all.- 1 comment
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- pokemon white
- rom hack
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I have been trying to create scripted encounters with wild Pokemon in BW2, those that use an overworld Pokemon sprite that you can interact with. I have been sort of successful in trying to copy existing scripts, but I still don't know how to make them exclusively use their Hidden Abilities. I have looked through the various scripting threads on the forums here, but there has been no mention of abilities. I have also tried looking at the scripts for various instances already in the game, both wild ones and those received as gifts. I haven't found how to do this yet, so I was hoping someone on here would know how this can be done. Thanks in advance for any help!
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- hidden abilities
- generation 5
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I have tried to make some changes to the type effectiveness chart in the Generation 5 games. I have thoroughly gone through the other threads and posts on this forum that details how to do this, and have tried using many different programs, such as Crystal Tile 2, Batch LZ 77, dsbuff, and dslazy. I think I understand how to make the actual change, in theory, but as I have been unable to get the file to work I don't know. Regardless, the problem now is that I can't correctly compress or decompress the overlay file. This is how the programs have worked so far; CT2 is the only one that can decompress it in such a way that the correct type effectiveness code is visible, but I can do no more with it. BLZ looks like it could work but right now there seems to be something wrong with its functions and I always get an error when trying to decompress telling me that the file isn't compressed. Dsbuff and dslazy can extract the files but not decompress them in such a way that the right code can be edited, and I also can not compress the file with them. I have searched on the internet for solutions to the BLZ error and tried various things, but none of them have worked. I would really like some help with how to get the (de)compression parts working, I have really tried getting it to work on my own but I just can't solve it. Any help is appreciated, thanks a lot!
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- Generation 5
- overlay files
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I have tried to change or replace items in the BW/B2W2 games, both items that can be found in the overworld and those given by NPCs. I have no previous experience with hex editing but I have done my best going through this forum and trying to grasp what I need to know to be able to do this. The problem I have now is that I cannot find the hex numbers for the various items within the script files for the various maps. If I open the script for a certain location, for example, Route 2 in Black and White, which is not too complicated but contains examples of various things, then there are both items on the ground and a scripted one at the beginning. Looking at this page: List of items by index number (Generation V) ... I can find the hex values for the items in the games, and I know that Route 2 is script file 319 in B/W. The problem is that I am unable to find the hex values for any of the items within the script code. I have looked through many, many different threads here trying to find out what I am doing wrong but without success. Could someone here who has experience with this kind of editing tell me what I am missing, where the hex numbers for the items can be found and if there is anything else I have misunderstood? Thanks in advance, I would be very grateful for any help.
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- generation 5
- hex editing
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