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Kaphotics

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Everything posted by Kaphotics

  1. Change the origin game to the game that it originates from. Then enter in the TID/SID you want the game to show. The Trainer ID is stored as a 32 bit value. The game does a bitshift for gen6 game-origin and prior. The game does a modulo for gen7 game-origin and up. The value-portion that is discarded is the Secret ID.
  2. ty fixed in latest commits https://github.com/kwsch/PKHeX/commit/8650b5ceb2ecb6504882a262f452808a1dabadb9 https://github.com/kwsch/PKHeX/commit/4decaa73f7f659cf01411b5f299e9fa982da21d7
  3. why bother reporting issues if you're using a program that is 6 months out of date?
  4. Gee, if only there was a Nintendo Switch Pokemon ROM Editor that added drop table editing a few days ago.
  5. ty fixed in latest commit https://github.com/kwsch/PKHeX/commit/5fc15dc9c8619a4348511a222da410330a8aa945
  6. https://github.com/kwsch/PKHeX/commit/913d2773bffe0b665eb6f9e65d99d95515da7593
  7. Is it that hard to read the stickied threads?
  8. PKHeX rejecting your file should be a hint that you are either: Loading the wrong file, or Incorrectly exported your save file.
  9. How far along have you played the game? Get your starter, save and close the emulator.
  10. ty fixed in latest commit https://github.com/kwsch/PKHeX/commit/a55b4da05c35150c9bda328511f954b80e889804
  11. It's because Darumaka-1's altform (required 1) doesn't match the current PKM's altform (actual 2) PKHeX's legality check checks for matching forms (since in prior games, pokemon didn't change their altform) edit: now fixed, thanks for reporting (I had another MrMime case passed along by someone else): https://github.com/kwsch/PKHeX/commit/913d2773bffe0b665eb6f9e65d99d95515da7593
  12. Kaphotics

    PKHeX error

    Read the stickied threads. https://projectpokemon.org/home/forums/topic/40006-issues-with-pkhex-read-this-first-swsh-update/ https://projectpokemon.org/home/forums/topic/38168-frequently-asked-questions/
  13. Try googling your error messages.
  14. In the "Solution Explorer" pane on the right, the individual projects failed to load and are listed as "incompatible". Ensure you have .NET Core SDK stuff installed. Investigate why the projects failed to load, and that should solve your issues.
  15. Already known; certain existing features don't play well with the new upsized sprites. https://github.com/kwsch/PKHeX/blob/master/PKHeX.WinForms/Resources/text/changelog.txt#L19-L20 https://github.com/kwsch/PKHeX/commit/bf47317dd1616153e7be5bb85ab641f1cb3ede1a
  16. PKHeX has never auto-deleted when dragging between two windows. The processes do not communicate with eachother. It is up you you to drag & drop, and delete stuff afterwards if you so desire.
  17. >you did not load a save in PKHeX, did you? >Open your save file first. Goes without saying. If you wish to export a PKM from the PKM editor, then do that option instead. A Save File is completely different (it's the entire save data of your game).
  18. Open your save file first. You can't export a save file if there's no save file to export.
  19. Issues with plugins should be directed to the plugin authors, not to the main program's forum. Don't mix and match old plugins with new releases.
  20. Use the latest release.
  21. "Transferring it to switch" is too vague. If you're using FTP to transfer, you need to set the correct transfer protocol (binary), otherwise it will truncate your save data (corrupt). Try exporting it again from your console and seeing if PKHeX loads what you tried to import.
  22. Use $suggest to copy the other date.
  23. You're likely importing files to your switch incorrectly. The "save is corrupted" message is a catch all for anything wrong with the stored saved data (bad filenames, bad transferred data, bad checksum).
  24. Should be fixed in the latest commits, release shortly. https://github.com/kwsch/PKHeX/commit/1c6b99185dacb1295e014c281264edc94739db96
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