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Kaphotics

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Everything posted by Kaphotics

  1. PokeGen has ALL of these "changes" implemented already. There is no need to have a guide, this post is like a Wiki instead of a guide (guide isn't needed. Use PokeGen) Natures follow the same convention as the old PIDs except they are not related by the old calculation. They are stored as hex. --- Compiled hex changes of [4th->] 5th Gen PKMs All of my other info posts are redundant with this edited compiled post (I'll leave em anyways) Hex Differences in Black and White Pokemon caught ingame: Hex Changes of PokeShifted Pokemon (Gen 3/4 to Gen 5) Transfer Machine Pokemon (Crown + Eigakan) Pokemon sent to/from the Dream World Edit: (April) There ARE trash bytes this generation. See page 4.
  2. Typo on the CGear disable option when you are continuing your game. Do you realy want to disable the CGear? I think I got the critical hit message to go off, but it was in japanese. I'll edit in more as if I find more.
  3. Saving save states like exporting your memory is a .dst. I think OP meant to say dsv
  4. You have to have it as a .sgm or .sav for it to be possible (sav preferred). gen3 pkms aren't the same filesize as gen4 pkms, so you have three options: --- xboo cable with a retail/flashcart for gen3. Basically you just push a save file onto the cartridge and import on your NDS, assuming you have one. I really doubt you would spend time doing this, but just putting it out there. --- DeSmuME import with the (rom+save of gen3) and a (rom+save of gen4) I do this method for when I import my gen3 RNGs, as it is the more natural way of doing it. --- or use PokeGen in conjunction with Enciclopedia Pokemon to create pkms. Depending on what gen3 game you have, you can use Enciclopedia Pokemon, which is a 3rd gen save game editor. For the english version go to Kazo's post (#5) http://www.projectpokemon.org/forums/showthread.php?6683-GBA-to-NDS-pkm-files From the information Enciclopedia Pokemon gives (PID/IV, level, exp, ball, pokemon etc) and knowing how to use PokeGen and what goes where, you can then run them through Trashbytes.exe to effectively pal park them. --- gotta keep those bros, eh?
  5. Home town just means the game the pokemon came from. So any pokemon from Kanto is from FR/LG, but no met locations carry over when they are Pal Parked. Any pokemon from Sinnoh is from DPPt Any pokemon from Johto with SoulSilver/HeartGold is from gen4 HGSS (this will also have Kanto met locations). So long as that location exists in HGSS (cycling road = duh), that part of the pokemon is legal. it's legal
  6. Format - Word Wrap That should be it... that or notepad is opening it wrong because you can't magically lose breaks (enter).
  7. Didn't get lucky enough until gen 3.5 (LG) when I got a shiny modest golbat whilst traversing the sevii islands. Neither me nor my brother had a shiny until then (he was jealous, but was burning out on pokemon). Emerald Cloning + 2007 june trading = full pokedex easy, with other shinies too P: Got lucky again with a shiny zubat in pearl. Why zubat D: Got a shiny Pachirisu with the radar before learning to dominate the PRNG... It's not random, it's all "predetermined" in stuff you can't directly see from the game. RNG is funnnnnn
  8. Gonna post some general spoilers about various things to answer questions before they are asked. For non Japanese speakers the game progression can leave you stranded in certain places... Heavy spoilers, but I separated them with even more spoiler tags. Open at own risk :tongue:
  9. Can I get my name changed to "Kaphotics" (capital K) please? Thanks (1 month bump >.< )
  10. here you go It's just an ID/SID/OT rename (and ball/date) of one I have from RNG.
  11. [ATTACH]5247[/ATTACH] interesting request :rolleyes: I thought pokegen would assign the right ability when I left it as "-", it should be correct now with a valid method J PID
  12. There are many initial seeds that cause the PID to appear. This happened last night (post 38 onwards) when a person claimed that a Shiny Uxie was hacked because the PID did not appear on a seed in a range in which the pokemon was caught. I used http://shaym.in/apps/iv_checker to find a seed on which the PID appeared, and shifted the delay, thus getting me a new seed in which it does appear. I later posted a seed (in which the PID did appear) on the date it was caught. (without a synchronizer too) The seed is made of Date+Time, and Delay. With one combination of Date+Time (and delay), the seed will have the PID appear eventually. Change the Delay, and a different date and time combo can be calculated to create a similar seed with the same PID appearing, on a different frame. tl;dr, dates really don't matter for caught pokemon edit: found this was actually discussed elsewhere here, and here's another answer http://projectpokemon.org/forums/showthread.php?1509-Abusing-DPPt-PRNG&p=48921&viewfull=1#post48921 Dates shouldn't matter, Syberia did state that her Manaphy could not be obtained from 5/7 to 6/1, but f40903b9 as a seed has the same spread but with 5/26 possible (if it was timid). Modest (b30415f3) etc...
  13. Initial and Current 1. Yep there's a location for both the initial and Current, and KazoWAR's little program has the locations for all the US ones. 2. 4 3. I tried calculating it from the transfigured seed, but it didn't work. The initial seed did calculate the right frame I was on. 4. yup. It transfigures on various events such as time or weather effects, as I have noticed so far. ~~But everything still relies on that initial seed. Even NPC movement.... 298572357325 times is too much . People try to link the PID to the initial seed/date, but of course you can close your DS after you encounter the pokemon and wait however long you want to catch it on a later date. On an emu you can change your computer time to catch it even before you hit your seed P: It's relative to the RNGer and checker, and it is very extreme. For some the PID is very important... there's different methods in which a pokemon gains its PID (roamer, DPPt, HGSS), so you just need to see if you can get that PID to appear on a seed that will appear in that game for the particular method of the pokemon.
  14. I've RNG'd on an emulator. When you enter the game, there is a specific location in the memory where the exact seed appears (8 digits). To the left of it is the current seed, which at the start is a "Frame 0", which is the exact same seed. http://www.smogon.com/forums/showpost.php?p=2530958&postcount=15629 A notable RNG Emulator user (Kazo) wrote a program that tells you the location of the seeds in the ARM9, in which you can then use to calculate frame. Once I know my Initial seed, I can calculate the frame I am on at any time. The 8 digit initial seed can "transfigure" into an unrecognizeable seed, but it does not influence the current seed (frame) (except sometimes advancing the "frame" by 1~). When I calculate my frame, I use the first initial seed I hit, and then type in the current seed. Even if the initial 8 digit seed changes, the current frame can still be calculated off of the initial seed (that was later transfigured etc) Kinda hard to explain.. not many people do RNG on emulators out of the RNG population. KazoWAR knows this much better than me, I hope I didn't say anything wrong P: TL omg SUMMARY Everything is predictable from the initial seed, I've never had it reseed out of all of the RNGing i've done... (too much lol)
  15. For Emerald, the initial seed was always 0. Gen 4 is now of course the 8 digits 0 thru F. The first four are the combination of Date and Time, and the last four are for Delay, which is the time from soft reset/start until entering the game. RNG Reporter's [seed to Time] gives all the possible date/time for the seed, there's a way they are coded. The initial seed stays the same all through the game, except for when starting a new game in which the first seed determines the ID/SID (and date ...and time [in pokesav]). The seed then reseeds to another one, which really doesn't matter since it is the start of the game. The initial seed is what the current seed (which is related to the frame) which makes the PIDs appear. The initial seed is what the game starts with. Frame changes the current seed. I've RNGd on Emulators and the initial seed is visible in DeSmuME's ARM9 memory in a specific location for each game, and it does transfigure to a "nonrelated" seed that can't be decoded into date time and delay, but is probably related to the initial seed. The Frame (which determines what PIDs appear) is related to each seed, and the PIDs can appear on many seeds at different frames. Your post is spot on :grog:
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