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Found 19 results

  1. Basically, I know of the cheat code that lets you specify the species and level of your next wild encounter. However, I do not know how to modify it to specifically change the forme and shininess. Can anyone here please help? Thank you. This is the code by the way. Thank you. [Pokemon Modifier] xxx - pokemon dex id convert to hex, yy - level D3000000 00000000 105957E0 000000B0 105957E2 0000E1D5 105957E4 0000FF1E 105957E6 0000E12F 105957E8 00000004 105957EA 0000E5C4 105957EC 00000000 105957EE 0000E59F 105957F0 0000FF1E 105957F2 0000E12F 005957F4 00000xxx 005957F8 000000yy 103988DC 0000F3BF 103988DE 0000EB07 103988EC 0000F3BB 103988EE 0000EB07 10398908 0000F3B4 1039890A 0000EB07 DD000000 00000204 105957E4 0000000C 105957E6 0000E59F D0000000 00000000
  2. Can some one tell me about tool for making pokemon x cheats? I am using windows 7. Please give me link of this tool if you have.
  3. Hi! Newbie in the emulator scene here as I have been mostly playing via Switch. I am well versed with using PKHeX but I cannot seems to find a way to push the changes I did using the Main file in Citra back to the game. This is what my party looks like before I edit it in PKHeX: This is what it looks like up editing and saving via CItra's Save Data Location: However upon opening the game in Citra the part never changed even the box. Any help would be appreciated. Thank you!
  4. Hello my name is Ricardo Ramírez and I am going to teach you how to activate and add any Code in Citra Emulator? for Android or Mobile versions as you can say. Well... let's get started! First things first if you have Citra Emulator on Android and played your first random game. You have to look for the citra-emu directory (which is your entire Citra directory or folder), well open that folder and then you see the folder that says cheats, well open that folder too and then we go to the next step. To add Cheats in Citra you will have to write the game ID in text format (TXT). The game IDs are different depending on the regions, such as: Mario Kart 7 (USA) ID Game: 0004000000030800.txt Mario Kart 7 (EUR) ID Game: 0004000000030700.txt See the difference between the expectations of Mario Kart 7, well that's how your TXT file should look. Now comes the case of how to add a code, first I'm going to copy a code, for example: [All Characters] D3000000 14000000 0013C99C 01FF003F This is a code for Mario Kart 7 (USA), and well, what goes inside the bracket "[]" is the Name of the code you want to put and below it comes the code below. Bone, the example is like this: ["Code Name"] 00000000 00000000 < Insert Code 00000000 00000000 00000000 00000000 Now comes how to enable and disable the code. To activate or enable the code requires using the term of *citra_enabled placing that term below the code name, here I go as the example: [All Characters] *citra_enabled D3000000 14000000 0013C99C 01FF003F Well, as you saw that, this is how the All Characters code will be enabled in Mario Kart 7 (USA). And now to finish, to deactivate or disable the code, simply delete the *citra_enabled and so the code will be disabled as usual, here comes the example: [All Characters] *citra_enabled < The Code is Activated D3000000 14000000 0013C99C 01FF003F Objective: Disable. Result: [All Characters] D3000000 14000000 0013C99C 01FF003F The code is now disable in this way. And that's it for the tutorial, and also you can add more 3DS codes, enable and disable them in the way I explain. You can add more Cheats on differents titles games of Nintendo 3DS (examples: Pokémon, Kirby, The Legend of Zelda, among others) in this page: GitHub (3DS Cheats Codes) I hope have helped you
  5. So I transferred *saves* from Citra to Checkpoint, so that I could restore it to the original cartridge. However, I couldn't help but notice the "extdata" folder which I have 0 knowledge about. Could anybody explain what this folder does/if its important?
  6. Zeraora Wild Pokemon Modifier Code (works on both Pokémon Ultra Sun & Ultra Moon) if it doesn't work change YY to any number below 99. [Wild Pokemon Modifier v1.0] *citra_enabled 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000327 005B9FD8 000000YY 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Now catch and enjoy your new Zeraora! Extra Mythical and Legends are listed below. If you change the code on row six from 327 each time you can catch a different mythical or legendary pokemon every time. 326 - Blacephalon 325 - Stakataka 323 - Poipole 322 - Marshadow 321 - Magearna 320 - Necrozma 289 - Genesect 288 - Meloetta 287 - Keldeo 286 - Kyurem 284 - Zekrom 283 - Reshiram 182 - Deoxys 181 - Jirachi 180 - Rayquaza 097 - Mew 096 - Mewtwo I'll add a lot more codes once I've researched what is what and which ones doesn't work (a lot of pokemon don't match their number at all!). All encounters are Level 1 unless you change YY value.
  7. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
  8. So I want to ROM hack Pokemon Ultra Moon. Just some changes to battles and stuff, and I want to make it look better when playing on citra. I've alreadty turned the internal resolution to 5x native which helped a lot. Now I'm trying to get shaders but I don't think it's working. Is there any way to get rid of for instance the black outlines in battles? Or are there maybe other ways to make the game look better?
  9. Exception Details: System.UnauthorizedAccessException: Access to the path 'D:\User\Documents\Citra 3DS\PKHeX\bak\main [May (OR) - 2020-03-06 15ː46].bak' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost) at PKHeX.WinForms.Main.TryBackupExportCheck(SaveFile sav, String path) at PKHeX.WinForms.Main.OpenSAV(SaveFile sav, String path) at PKHeX.WinForms.Main.OpenFile(Byte[] input, String path, String ext) at PKHeX.WinForms.Main.OpenFromPath(String path) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll PKHeX, Version=20.2.14.0, Culture=neutral, PublicKeyToken=null D:\User\Documents\Citra 3DS\PKHeX\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll PKHeX.Drawing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -------------------- User Message: Unable to load file. Path: D:\User\Documents\Citra 3DS\0011c400\data\00000001\main
  10. Hello friends, I am new to PKHeX so I will try to keep it short and simple but forgive me if I go into too much detail. I come here after trying everything for hours. I played Pokemon Emerald on VBA using a normal ROM and completed a Living Dex on it. Recently I got a new PC so I downloaded Citra and completed Pokemon X and Alpha Sapphire on it. So I decided to get a shiny charm for shiny hunting. In order to complete the National Dex, I decided to legitimately own every single pokemon in it. I couldn't trade because of emulator, so I decided to legally catch every Pokemon. I caught every single Pokemon that can be caught in Alpha Sapphire. Being new to PKHeX I had no clue how to use it and not a lot of "Simple" guides I could find that were solely for transfering Pokemon. Most of the guides were for making a new pokemon and all that cheating stuff. I opened two windows of PKHeX and in one of them, loaded my Emerald .sav file. In the other one, I loaded my Pokemon X save file (.main). I manually dragged every single pokemon from one window to the other, one tile at a time. Finally I had Boxes 1-6 filled with my Original Pokemon from Pokemon X. Boxes 7-12ish had my Pokemon transfered from Emerald by simple drag and drop. I did the same for Alpha Sapphire. Basically I had all the Pokemon I LEGALLY CAUGHT in each game, now in one game. Here's where the problem began: When I Open Pokemon X's pokedex, I saw that my Grovyle was oddly colored. I opened its summary to see that its Shiny sprite is being displayed and there is no option to display his normal sprite. This was weird because the game showed I had caught "001" normal forms and "000" shiny forms which is correct. So a lot of Pokemon in my National Dex turned out to be appearing shiny when I havent seen their shiny form ever in any game or obtained them. Keep in mind all of the Pokemon in their respective form were caught legitimately using normal catching methods. No cheats no 3rd party programs involved. PKHeX was ONLY used to transfer over 150 Pokemon to one single game. Can anyone please help why this is happening and how I can fix this? Please note the Pokemon appear normal in boxes and everywhere else. Just in National Dex, they appear Shiny and no option to show their normal sprite. I actually have an ACTUAL shiny caught (legal as well). I opened it to check and apparently that one has normal sprite and shiny sprite and I can choose to display either. Would be very glad if you could help me out here. I dont have a lot of info about the program. I am willing to provide any info or files that you may require, from Save game files to Screenshots. In the images attached below, you can see the Grovyle as an example (SO many pokemon are affected) and in other image you can see the ACTUAL Shiny Makuhita I have, and the fact that I can view his normal Skin when I cant do the same with Grovyle. I'll try to reply as fast as possible so please don't give up on the topic if I dont reply in time, ty! TLDR: Legitimately caught pokemon when transfered to Pokemon X using drag and drop of PKHeX, appear shiny in dex without normal sprite available.
  11. So recently I have been playing pokemon AS, and i wanted to send my Citra save game to my 3ds, and as i did it, I overwrited my citra game save for my fresh one on my 3ds. I was looking for save games for a day, and i am now asking if someone has an Alpha Sapphire save, right before Delta Episode (preferably for citra)? Or in Elite 4. I really dont want to restart my game, and I've tried using PKhex, but that doesn't really progress the events of the game. Thank you.
  12. I have been looking for a save that uses a male trainer with popplio that has gotten past the photo club issue and it needs to be a "main" file for citra, If anybody finds one or has one please let me know.
  13. I got a problem every time i try to use the PkHex it says https://gyazo.com/f9af3a528f652c01b62027118cf84834 but i can play the game and i dont have troubles with other games
  14. Hey everyone, I was curious, I saw this video: Was curious how to do this myself, I wanted to record some funny animations of other Pokemon using the Exclusive Z-Moves for a funny video. Will be recording the Animations with Citra.
  15. Hello: I want to thank everyone for explaining so well how to use the PKHeX program, and how to import the created file to the Citra emulator. I was successful in creating my own character, specially when I was trying to resolve the problem when the screen freezes on black after selecting my character in Pokemon X. But I still have one problem, and I was hoping if someone would help me. When I load the game in the Citra emulator with the character file I created, and after I placed it in the right folder, this freeze screen appears (see screen capture). Of course, I don't understand what's happening. Would you help me, please? And thank you. =)
  16. For four hours now, I've been trying to randomize a pokemon y rom (I started with a .cia file because it seemed like people used those) I got all the way up to the point where I randomized all the wild pokemon in PK3ds, but I have no idea how to remake my rom again. Every tutorial I see has people setting it up to play on their 3ds and I just want to emulate it. Anyone have any ideas, I have a real headache at this point...
  17. Hi. I need a Pokemon X save file just after the intro. I have problems loading that part. I'd also like a save file after choosing the starter, Incase it doesn't work. Information: Name: Guy Gender: Male Appearance: Middle Starter for second save: Fennekin Thanks in advance.
  18. Trying to install the Citra 3DS emulator on my PC (a desktop with Win10 64-bit, 8 GB of RAM, and a dedicated graphics card I had installed last year) for the first time. I have zero experience compiling code from scratch, but hope to get Citra running so that I can play Gen6/Gen7 Pokémon games on this computer. (Yes, I've seen several YouTubers do just that; I've downloaded both the emulator .zip and some decrypted *.3ds files, but don't own a working 3DS or Gateway device.) Is it still possible to get Citra installed and running on my machine...and will the resulting build do what I've seen on YouTube? If anybody's able to walk me through it, please do!
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