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About MackanK

  • Birthday 03/16/1994

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  1. I have been trying to create scripted encounters with wild Pokemon in BW2, those that use an overworld Pokemon sprite that you can interact with. I have been sort of successful in trying to copy existing scripts, but I still don't know how to make them exclusively use their Hidden Abilities. I have looked through the various scripting threads on the forums here, but there has been no mention of abilities. I have also tried looking at the scripts for various instances already in the game, both wild ones and those received as gifts. I haven't found how to do this yet, so I was hoping someone on here would know how this can be done. Thanks in advance for any help!
  2. Thanks a lot for the answer. I have only tried testing that particular step so far but the emulator can load the Lua file that came with the kit now and hopefully there won't be any other problems from now on. I had no lua-dll to begin with, so that must have obviously been the problem. I really appreciate how fast I got an answer and I'm really glad the problem got resolved already.
  3. I have been trying to get Kaphotics' Lua scripts working in Pokemon Black and White, and I have downloaded the kit from his scripting thread and followed his video tutorial. Everything worked according to the tutorial until I was to open the Lua scripting window inside the emulator, and tried to load the zdXow.lua file. I then get an error that says "Lua51.dll was not found". I have tried putting the text file in various folders but it hasn't worked and I can't find any Lua51.dll file either. Does anyone know what is causing this error or how I could solve it? I am using DeSmuMe 0.9.9. Thanks in advance for any help.
  4. I have tried to make some changes to the type effectiveness chart in the Generation 5 games. I have thoroughly gone through the other threads and posts on this forum that details how to do this, and have tried using many different programs, such as Crystal Tile 2, Batch LZ 77, dsbuff, and dslazy. I think I understand how to make the actual change, in theory, but as I have been unable to get the file to work I don't know. Regardless, the problem now is that I can't correctly compress or decompress the overlay file. This is how the programs have worked so far; CT2 is the only one that can decompress it in such a way that the correct type effectiveness code is visible, but I can do no more with it. BLZ looks like it could work but right now there seems to be something wrong with its functions and I always get an error when trying to decompress telling me that the file isn't compressed. Dsbuff and dslazy can extract the files but not decompress them in such a way that the right code can be edited, and I also can not compress the file with them. I have searched on the internet for solutions to the BLZ error and tried various things, but none of them have worked. I would really like some help with how to get the (de)compression parts working, I have really tried getting it to work on my own but I just can't solve it. Any help is appreciated, thanks a lot!
  5. Thanks again, I was currently working on Black and White 1, which I wanted to start with. The scripts you mentioned are probably correct but BW1 have much fewer script files than that, so it can't be applied to those games too it seems. Since I am assuming that you do not want to go through the BW1 files for me there are a few things that would help me find them. You mentioned that the script data could be viewed while running the game, but I have no idea how to do this. Is there a specific option in the emulator (I use DeSmuMe) or another program I should use? One of the specific events that I was trying to find was when you receive the Super Rod right at the start of the Post-game. I have not found any uses of the Hex numbers for it when looking through the script files for Nuvema Town. I have searched many other non-map specific scripts too but has seen no trace of it. Do you have any idea how I should go about finding this one in particular? Thanks once more for the help, I know myself that it's not easy trying to help with stuff you haven't worked on in a long time.
  6. Thanks for the reply. Both. The given items are those in scripted events, particularly those items you get from main characters and similar, as well as many other early items like, for example, in Route 2 you receive the Running Shoes. I'm not talking about the berries or repels you get from Rangers or such. I suspected they were located somewhere else since I couldn't find any signs of them being in the specific map scripts, but I didn't know where to look. Do you any idea which of the later script files it could be inside? It would help to have something to go on because there are several of the later script files that are very, very long and I have already looked at several of the scripts that are not tied to a certain map without being able to find if any of them is the correct one. Do you think it would be possible for you to take a look at it if it isn't too much trouble? Thanks for the help.
  7. I have tried to change or replace items in the BW/B2W2 games, both items that can be found in the overworld and those given by NPCs. I have no previous experience with hex editing but I have done my best going through this forum and trying to grasp what I need to know to be able to do this. The problem I have now is that I cannot find the hex numbers for the various items within the script files for the various maps. If I open the script for a certain location, for example, Route 2 in Black and White, which is not too complicated but contains examples of various things, then there are both items on the ground and a scripted one at the beginning. Looking at this page: List of items by index number (Generation V) ... I can find the hex values for the items in the games, and I know that Route 2 is script file 319 in B/W. The problem is that I am unable to find the hex values for any of the items within the script code. I have looked through many, many different threads here trying to find out what I am doing wrong but without success. Could someone here who has experience with this kind of editing tell me what I am missing, where the hex numbers for the items can be found and if there is anything else I have misunderstood? Thanks in advance, I would be very grateful for any help.
  8. Right now I am editing Pokemon Platinum, and have started changing what wild pokemon appear in the game. I have however noticed that whenever I enter the cycling road (Route 206), the game freezes and I have to reload. This happens even if I revert all the changes I have made. Does anyone know a method to fix this? I saw that some other people had the same problem and were able to fix it, but did not post what they did to do so. I also saw that they found the same issue in Mt. Coronet and Spear Pillar, so if anyone knows how to fix those too that would be great. Thanks for your help.
  9. I haven't made any specific changes yet, but it doesn't matter, since I can't save as a new ROM with or without any changes.
  10. I've been trying to make a mod of Pokemon Platinum (US) and thought I would use the PPRE 2.2.0 editor to make changes. However, when I try to save the project it only creates .pprj-files, and when I try to choose Export ROM, nothing happens. Creating a patch doesn't work either. So what do I have to do to save it as a new ROM (.nds) file? Thanks for your help.
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