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Found 7 results

  1. Hi there Has anyone had any experience of modifying the two codes that declare the Pokemon species involved in Fateful Encounter events in BW1 and B2W2 (Keldeo, Meloetta etc.)? The code varies between the two, being 0x220 and 0x20D respectively in BW and B2W2. It is displayed in script in an example like below: Meloetta Castelia Cafe Script: (Script #106 in both BW1 & B2W2 versions) - Full Hex is attached just incase Offset: 91 0x20D Offset: 93 0x288 0 0x8022 0x8010 Offset: 101 StoreVar 0x8010 Offset: 105 CompareTo 1 Offset: 109 Condition EQUAL Hex
  2. Hello again! Ok so I've been working on a Pokemon SoulSilver Romhack and I've now reached the scripting stage. In a small amount of time I figured out how to change the game corner prizes and gift pokémon through SDSME. Feeling motivated with my progress I tried moving onto more complex things. I wanted to make the spiky eared pichu event avaliable without the need of action replay. However then I realised that you need a mystery gift shiny pichu to trigger the aforementioned event. Apparently the game will trigger the event if the shiny pichu in your party has the description 'met through a f
  3. Hey all, I created a macro system for event scripting in the DS generation of Pokémon games. It can be found here. Note: this only supports Black 2 and White 2 at the moment, and not all script commands from those games are in. Requirements To set it up, you will need: devkitARM (included with devkitPro). Python 3.4 or greater. Utilizing it: To start, make sure this is included at the top of your file: Once you do that, make a label for the script you are writing: Example: # script goes here Then, add a new label at the top, and ad
  4. I've been looking into writing a script to run on Desmume. I'm thinking of running it on either Platinum or one of the Gen V games. I haven't been able to find any detailed instructions for setting things up, can anyone help me out? It doesn't have to be Lua, really it should be something that "plugs in" to the emulator (fires button inputs straight into the emulator rather than using something like the Robot in Java to send keyboard and mouse events over the desktop). Also, if I wanted to look into reading the memory from the frame, how would I figure out what address and value correspond to
  5. I have been trying to create scripted encounters with wild Pokemon in BW2, those that use an overworld Pokemon sprite that you can interact with. I have been sort of successful in trying to copy existing scripts, but I still don't know how to make them exclusively use their Hidden Abilities. I have looked through the various scripting threads on the forums here, but there has been no mention of abilities. I have also tried looking at the scripts for various instances already in the game, both wild ones and those received as gifts. I haven't found how to do this yet, so I was hoping s
  6. I have been trying to get Kaphotics' Lua scripts working in Pokemon Black and White, and I have downloaded the kit from his scripting thread and followed his video tutorial. Everything worked according to the tutorial until I was to open the Lua scripting window inside the emulator, and tried to load the zdXow.lua file. I then get an error that says "Lua51.dll was not found". I have tried putting the text file in various folders but it hasn't worked and I can't find any Lua51.dll file either. Does anyone know what is causing this error or how I could solve it? I am using DeSmuMe 0.9.9. Thanks
  7. I have tried to change or replace items in the BW/B2W2 games, both items that can be found in the overworld and those given by NPCs. I have no previous experience with hex editing but I have done my best going through this forum and trying to grasp what I need to know to be able to do this. The problem I have now is that I cannot find the hex numbers for the various items within the script files for the various maps. If I open the script for a certain location, for example, Route 2 in Black and White, which is not too complicated but contains examples of various things, then there are bot
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