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Found 5 results

  1. I've been looking into writing a script to run on Desmume. I'm thinking of running it on either Platinum or one of the Gen V games. I haven't been able to find any detailed instructions for setting things up, can anyone help me out? It doesn't have to be Lua, really it should be something that "plugs in" to the emulator (fires button inputs straight into the emulator rather than using something like the Robot in Java to send keyboard and mouse events over the desktop). Also, if I wanted to look into reading the memory from the frame, how would I figure out what address and value correspond to what (ie. tiles, items, Pokemon health, player position, etc.)?
  2. I have tried to change or replace items in the BW/B2W2 games, both items that can be found in the overworld and those given by NPCs. I have no previous experience with hex editing but I have done my best going through this forum and trying to grasp what I need to know to be able to do this. The problem I have now is that I cannot find the hex numbers for the various items within the script files for the various maps. If I open the script for a certain location, for example, Route 2 in Black and White, which is not too complicated but contains examples of various things, then there are both items on the ground and a scripted one at the beginning. Looking at this page: List of items by index number (Generation V) ... I can find the hex values for the items in the games, and I know that Route 2 is script file 319 in B/W. The problem is that I am unable to find the hex values for any of the items within the script code. I have looked through many, many different threads here trying to find out what I am doing wrong but without success. Could someone here who has experience with this kind of editing tell me what I am missing, where the hex numbers for the items can be found and if there is anything else I have misunderstood? Thanks in advance, I would be very grateful for any help.
  3. Hey all, I created a macro system for event scripting in the DS generation of Pokémon games. It can be found here. Note: this only supports Black 2 and White 2 at the moment, and not all script commands from those games are in. Requirements To set it up, you will need: devkitARM (included with devkitPro). Python 3.4 or greater. Utilizing it: To start, make sure this is included at the top of your file: .align 2 .text .thumb .include "include/commands/(GAME_OF_CHOICE).s" Once you do that, make a label for the script you are writing: Example: # script goes here Then, add a new label at the top, and add pointers to your script like so: scripts: script <script label> Then, compile it using the Python script: python make_script.py build Once you do all of that, add the script to your game by finding the corresponding script NARC (in B2W2, it is a0/5/6), and replacing the script container that you want to (in SDSME, you can find a list of them, under the “script” section in the Map Headers tab). Profit! An example of a script in action can be seen here. If you are lost, there is an example script in the scripts folder which you can follow. Happy scripting!
  4. I have been trying to create scripted encounters with wild Pokemon in BW2, those that use an overworld Pokemon sprite that you can interact with. I have been sort of successful in trying to copy existing scripts, but I still don't know how to make them exclusively use their Hidden Abilities. I have looked through the various scripting threads on the forums here, but there has been no mention of abilities. I have also tried looking at the scripts for various instances already in the game, both wild ones and those received as gifts. I haven't found how to do this yet, so I was hoping someone on here would know how this can be done. Thanks in advance for any help!
  5. I have been trying to get Kaphotics' Lua scripts working in Pokemon Black and White, and I have downloaded the kit from his scripting thread and followed his video tutorial. Everything worked according to the tutorial until I was to open the Lua scripting window inside the emulator, and tried to load the zdXow.lua file. I then get an error that says "Lua51.dll was not found". I have tried putting the text file in various folders but it hasn't worked and I can't find any Lua51.dll file either. Does anyone know what is causing this error or how I could solve it? I am using DeSmuMe 0.9.9. Thanks in advance for any help.
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