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  1. Sorry guys but the results are in and this isn't working. I don't know what else to try so consider this project dead until further notice. The following is kept for informational purposes only: MUST-READ: There are several important pieces of information that you should be aware of here: I recommend that you DO NOT use the method I am going to detail here. This method is potentially risky and much more restricting than simply using a save editor (which I do recommend). This requires your copy of D/P/Pt/HG/SS to be retail; no flashcards. This requires at least one DS "Phat" or DS Lite. The second DS can be any model DS, as long as it will run Black/White from a flashcard. This requires that you flash the firmware of your DS "Phat" or Lite. Flashing carries an inherent risk of bricking your device and/or voiding your warranty. I am not responsible if that happens. That said, I have flashed my DS without a problem and will provide guidance for you. Firmware can be flashed back to its untouched state later. If after reading the above bulleted items, for whatever reason, you still want to try this method, follow the step-by-step instructions below. For now the modifications I've made are only available as part of Project Pokemon's English translation patch. Make sure you have applied the latest version from here to your B/W ROM. Just let me know if this doesn't meet your needs. Now we need to flash your DS "Phat"/Lite. Download FlashMe from here and place it on your flashcards's microSD(HC). Make sure your flashcard is in the Phat/Lite you want to flash. Boot your flashcard and run FlashMe. As it will tell you, you should plug in the charger before continuing. Once that's done press x+b twice. Now you'll see a new paragraph followed by a line reading "Progress:" ... If the progress percentage goes right to 100 and you get a new paragraph saying it's safe to turn of the DS, you're done. Most likely in that last step you didn't make it past 0%. If that's the case, get out a small Phillips screwdriver and a small flathead screwdriver. Use the Phillips to open up the battery compartment of your DS. Depending on if you have a Phat or Lite, you will see something like this: The part circled in red might have a bit of paper stuck over it, you will have to remove it. You can either discard it or try to stick it back when you're done. Now you have exposed the SL1 terminal (circled in red). As FlashMe says, we need to short this. Use your flathead screwdriver to bridge the two sides. Make sure you're applying constant, firm (but not hard) pressure on the screwdriver. Flip your DS around, still holding the screwdriver in place, and have another look at the percentage. It should be progressing upwards now. If it pauses don't panic, just adjust the screwdriver a bit and it should continue. Continue holding the screwdriver until you get a message that it is safe to turn off the DS. Turn it off and you're done flashing. You can ditch the screwdriver and put your battery cover back on. Upon turning on your DS again you'll notice that the health and safety screen is gone, this is normal. You can now PokeShift/Transfer Machine as you normally would, only with an English game. Just make sure the English game is in your flashed DS and your B/W is patched as mentioned in step one. Enjoy! Technical Note (You don't need to read this.) Some folks out there might be wondering why it's necessary to flash the client DS. After all, nobody has needed to flash a DS since practically the beginning of time right? Well, as you probably know B/W uses download play for cross-generation communication. That brought in an ancient problem in respect to editing the regions. The region is of course specified in the download play ROM (which is inside and sent from the B/W ROM); problem is, Nintendo decided in developing the original DS that all download play ROMs must be RSA signed to prevent unauthorized code execution. Lucky for me there was an ancient solution to this ancient problem: flashing, which removes the RSA signature check from the DS's firmware, freeing it to run my slightly modified ROM. =) I'd like to give a big thanks to to those who worked on FlashMe and its custom firmware; this wouldn't be possible without them.
  2. So, when using PPRE to edit trainers, there is a 0Ch value. Does anyone have any specific details on it? A while back, Alpha and I speculated that it could be trainer difficulty, because of the values in it we noticed: - 1 (most trainers) - 3 (Falkner) - 5 (Chuck, and some other trainers) - 7 (most Gym leaders, some regular trainers, etc) - 33 (a random trainer, some pokemaniacs) - 35 (a Rival battle where he has 3 lvl 16-18 Pokemon, and another where he has 4, around lvl 20) There may even be some trainers in the 60s or 70s.... Schookid Sherman or something? Does anyone have any further details on this or experience with how it affects things in-game? If they are the difficulty, do you know what specifically it changes? (AI, IVs?) And to what degree? I may do some more research and experimenting myself later this week.
  3. New and improved BTX Editor 2.0 http://www.mediafire.com/file/49nycebcfywyh2y/BTXE old post
  4. Just finished reading the various guides/FAQs on PokeSav and I just have a few basic questions. First off, I am working with an Action Replay DSi and my DS Lite (the instructions say you can use the DSi AR with DS Lite). I am not interested in generating codes though - I'm really only interested in backing up my save file and transferring a copy to my PC to PokeSav. I am running into an issue though and wanted to confirm that I am doing this correct. Here's what I am doing: Insert AR into my DS Lite Insert 256MB Micro SD Memory Card into AR Insert Pokemon Platinum Turn on DS - AR screen loads Select Saves and follow the on-screen options to make a back-up of my save file. This results in a .duc file being saved to the memory card. At this stage, I just want to move the .duc to my PC so I can convert it into a .sav file. I am running Windows 7 64 bit and have installed the correct drivers for my AR but I would expect to see the device listed when I go to Computers but it's not there No worries, I think. I just pop the Micro SD in my cell phone and email the .duc file to myself and download it to my PC Coverted the duc. to a .sav file by going to http://shunyweb.info/convert.php Open PokeSav for Platinum Open .sav file Ok, here is where I run into a problem. Rather than seeing my party pokemon, trainer name, id, etc..., I just see a bunch of nonsense. My .sav file is 512KB and I have "512KB" selected under Save File Size. Am I doing something wrong? I went to GameFAQs and downloaded one of the .duc files and tried to convert it the same way and that worked. So did I backup my save file incorrectly?
  5. I'm using pokesav, and I'm quite new to it but I've came across several things stopping me from making legit pokemon. One was although I put in my sid and trainer id fine it would still say things such as "apparently met at lv.20". For some strange reason one of my old pokemon didn't have this problem so I opened up this file, which had the same sid and trainer id and edited it, saving it as a new pokemon. These new pokemon didn't have this problem anymore. I found on this site a "legality checker" and thought to try it out. I tried my first working pokemon and I don't know why but it says it's fake... Does anyone know how I can make my pokemon not "apparently met" without editing my old working pokemon and also, using the picture below tell my what's wrong with it? Right, it's something to do with how I allegedly got the pokemon- hatched pokemon are not hacked apperently... So I will look into that. Still need help with the "apperently met" situation. Edit 2: It's not how I got them I think it's the PID, although when I fix the PID it tells me "Never seen this. B-A-C-E [unrestricted]"
  6. In land_data.narc the length of the second block is supposed to be multiple of 0x30. This is true for all maps except for nr 483 (m_dun2405_00_01c). It has the lenght 146(0x92) instead of 144(0x90). That means there are 3 buildings and two additional bytes (0x0d 0x0a) Why?! (I use the Pokemon Diamond ROM)
  7. I just had this thought of a road right up through mount coronet. So i thought about a map editor. This is why i turned here. I want a road of stairs directly up to spear pillar so i wont have to waste my time walking around in caves wasting my time battling wild pokemon that i can ko in one shot. So i need this. Please. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> :\
  8. Hi! I have encountered a disturbing problem today which I would greatly appreciate help on. I was on Pokesav for Platinum editing my Platinum save file. I made a Uxie become a Dratini (just to see what'd happen), by changing its species and name to Dratini, saved and downloaded the save file to my Platinum cart. I turned on my game and found a nasty surprise at the continue screen. My player name was no longer displayed and my play time (284:35) now appeared as ?35:?5. Clicking continue only revealed more damage. My character is now the female (it was originally the male). The frame text appears in is now formed of a glitchy half black half transparent lines. Attempting to view my party Pokémon freezes my Platinum, including the music. Attempting to view my party through the in-game PC reveals there are no Pokémon in it (in reality I should have six, including Uxie/Dratini). Taking about 20 steps results in an, "Oh?" message as though an egg were about to hatch (I have no eggs), followed by the screen going black and my game freezing. I have attempted to change Uxie back, make it another Pokémon (Vibrava), even delete it from my team, but downloading those saves did nothing to fix my game. I have also deleted my Platinum's save file from the cart and tried re-downloading it, but I get the glitched save again. When I view my Platinum save file in Pokesav for Platinum, everything looks fine and normal. I've used Pokesav for Platinum quite a number of times this month and never had any problems like this. I uploaded my Pearl's save file, edited it a bit, then edited it back to how it was before. Then I downloaded it back to the cart and there was no problem. I tried again with my Platinum and I got the glitched save once more. I would really appreciate help to get my Platinum save back to normal.
  9. 94000130 fcff0000 b21c4d28 00500000 b0000004 00000000 000013b8 01011903 c0000000 00000017 200013bc 00000001 d2000000 00000000 Press L+R I did this code and I was able to re-battle Cresselia but I want to re-battle her again for I'm trying to get a Bold nature Cresselia to EV train. I caught an Abra with Synchronize that's Bold to ensure I get what I want. The code isn't really working anymore though I wonder what the problem is.
  10. so im new using pokesav and i made my first code perfectly (change my characters name to RYU :biggrin:) but, now i want to change my absol and dragonite's gender to male (they're both female) but i just cant figure out how to do it, the game crashes when i use the code given, so.....help please EDIT: btw, if this thread belongs to another section please move it
  11. I got that map_matrix stuff done. The extractor is here (exports to MediaWikicode.). Yes, the coding is horrendous, I didn't put much effort to it, it works. /* By AngelSL, remove credits, whatever, as long as it complies with the below */ /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* DISCLAIMER: THIS FILE IS FOR EDUCATIONAL PURPOSES ONLY, blah blah blah */ using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace MapMatrix2Table { class Program { static void Main(string[] args) { if(args != null && args[0] == "/all") { args = Directory.GetFiles(Environment.CurrentDirectory, "map_matrix_???"); } foreach (string s in args) { if(!s.EndsWith(".bin") && !s.EndsWith(".hex") && s.Contains(".")) {Console.WriteLine("Skipping " + s);continue;} FileStream fs = File.OpenRead(s); BinaryReader br = new BinaryReader(fs); byte columns = br.ReadByte(); byte rows = br.ReadByte(); int entries = rows*columns; ushort[,] matrix = new ushort[columns,rows]; br.ReadInt16(); string prefx = new string(br.ReadChars(br.ReadByte())); int row = 0; int column = 0; for(int x = 0; x < entries; x++) { if(column == columns) { column = 0; ++row; } matrix[column,row] = br.ReadUInt16(); ++column; } File.WriteAllLines(s + ".txt", ProcessAndDestroyMatrix(matrix, columns, rows, prefx)); } } static string[] ProcessAndDestroyMatrix(ushort[,] matrix, byte columns, byte rows, string prfx) { List<String> ret = new List<string>(); ret.Add("{| class=\"wikitable\" style=\"text-align:center; width:auto; height:auto;\" border=\"1\" "); // Table headers { StringBuilder headers = new StringBuilder(); headers.Append("! x"); for (byte x = 0; x < columns; x++) { headers.Append(" !! "); headers.Append(x); } ret.Add(headers.ToString()); } for(int row = 0; row < rows; row++) { ret.Add("|-"); ret.Add("! " + row); for(int column = 0; column < columns; column++) { StringBuilder line = new StringBuilder(); line.Append(matrix[column, row] != 0 ? "| style=\"background-color:yellow;\" | " : "| "); line.Append(prfx); line.Append(column.ToString("00")); line.Append("_"); line.Append(row.ToString("00")); line.Append("c"); line.Append("<br />"); line.Append(matrix[column, row]); ret.Add(line.ToString()); } } ret.Add("|}"); return ret.ToArray(); } } } If anyone would like to make their own parser, then look in the wiki for the article regarding the format. However! I'm not certain whether the file is supposed to be read by column or row, try both. Or derive it from my source ^ Anyway, we can see that the game uses their own internal name. An example is map03_27c which is Twinleaf town. If you extract land_data_release.narc and use "grep map03_27c *" to grep files containing that, you would see that only 1 file contains that aka the file containing Twinleaf's data. What we need to do now is to find where the game stores the map ID/intername/etc to real displayed name stringtable. The game could identify this by map ID, intername, or even index of the entry in land_data_release, or something else.
  12. I've edited my Diamon and Pearl saves to make them have the same name, ID and SID. It's basically the same game as far as other games know. Then I use Pokemon Ranch to do the moving. But, as you know, Ranch (NA) isn't compatible with Platinum. At least not officially. Is using PokeSav my only option? (I don't have 2 working DSs. Phat is dead )
  13. As you can see this milotic is from an event but when i checked it my LegalityChecker it says hacked event ? why is that ??, Also my Platinum Articuno Has " Normal NDS or GBA A-B-C-D " ?? What Does That Mean ?? And Thanks For Any Help :} Milotic ( Timid ) VGC09.pkm Articuno (Platinum).pkm
  14. i've always enjoyed the wifi music when going on wifi in diamond and pearl... is there a code that makes the pokemon center music to the wifi room music when on wifi? i don't know if this a sort of a request but i figured a code could be arranged.. thanks in advance.
  15. Alright. I bought the Action Replay DSi and backed up my Pokemon Platinum save. It has the extension ".duc". This apparently isn't usable in the Platinum Pokesav. So I went to the Shuny site (Save Converter site) and tried converting it to a few save files... they were opened up, but everything was completely wrong on the PokeSav application. No Pokemon, random play times, no inventory, no pokemon in my PC box, etc. It was just random mixed up stuff. Could someone please help me figure out what I should do so I can use Pokesav? Thank you.
  16. Deciphering data/fielddata/mapmatrix/map_matrix.narc in Diamond/Pearl's contents. I would appreciate it if anyone that has looked into it before provide their insight. And if you figured out the structure of the contents, I'd appreciate it if you could post it here. I do know the structure of a NARC file, I'm looking into the contents of the map_matrix.narc file. If Alpha reads this, SCV said that you might know more about map_matrix.narc's contents. Shoutout.
  17. Hi. I downloaded some .PKMN files and used Pokesav Platinum to make AR codes, for use in Pokemon Platinum. The codes added in a few event Pokes to the first slots in my Box 1. When I start the game I press L+R and look in my box, and they're all there, but there's also a bunch "ghost eggs" that can't be clicked on and disappear when I switch boxes. When I try to save the game, it says "save error" Any help is MUCHO appreciated.
  18. So i was using the pokesav,so i save blah blah i turn on my ds and go to the PC to move my pokemon and i see Question marks on empty slots and when i go see my party the game freezes and the music keeps playing O-O idk what happened can anyone help please....
  19. is there any way to create this? i sorta want a rebattle origin form giratina code. i tried on the offical code request thread with no response for 2 weeks. so please will someone create this? Thanks. -Lord Was
  20. ._. I have no idea whatsoever how to remove the .sav file from my current Pokemon Platinum Rom. I'm using the no$gba emulator. I have PokeSav, since cheats are crashing the game, and so I would like to know how to remove the .sav file from the rom, and then put it back it. .-. Any help is greatly appreciated, and you get some of this. --> :grog:
  21. Blaziken (male) Nature: Jolly Ability: Blaze Item: Choice Band EVs: 255 ATK / 255 SPEED Moves: Flare Blitz Stone Edge Superpower Thunderpunch I gave the advice for Blaziken that I was given some thought, tested it out, and I like it. After all, it got me to the second battle with the Tower Tycoon, and helped me win. But I'm wondering if I should replace Thunderpunch with something like Earthquake (I decided to ditch my whole "style" thing with moves). I only keep Thunderpunch to deal with Gyarados, and other water types. I tested Stone Edge on a Level 100 Gyarados and it did not OHKO it. Shiny Gardevoir (female) Nature: Timid Ability: Synchronize Item: Lum Berry EVs: 188 SP.ATK / 67 DEF / 255 SPEED Moves: Psychic Calm Mind Focus Blast Thunderbolt Same as before. Though I am thinking about leftovers for her. The disadvantage to that is that my friend could now use his Starmie to thunder wave her without much worry. Salamence (male) Nature: Jolly Ability: Intimidate Item: Yache Berry EVs: 255 ATK / 255 SPEED Moves: Outrage Fire Blast Earthquake Dragon Dance Like I said before, I ditched my "style", and Salamence's earthquake has done him well. Other than that he is the same. Roserade (female) Nature: Timid Ability: Natural Cure Item: Black Sludge EVs: 188 SP. ATK / 67 DEF / 255 SPEED Moves: Energy Ball Shadow Ball Sludge Bomb Sleep Powder Same as before. I am thinking about giving her a choice specs and teaching her Leaf Storm, but her sleep powder is too useful to throw away. So I'm still not sure. Milotic (female) Nature: Modest Ability: Marvel Scale Item: Salac Berry EVs: 255 SP.ATK / 255 SPEED Moves: Ice Beam Recover Hydro Pump Mirror Coat Same as before. I'm thinking about hypnosis, but one: it is innacurate, and two: Mirror Coat has proved really useful to me in the past a lot of times. For instance, using Mirror Coat, she can usually OHKO a Kyogre, provided that the Kyogre used Thunder. Metagross (genderless) Nature: Adamant Ability: Clear Body Item: Life Orb Moves: Meteor Mash Agility Explosion Earthquake EVs: 204 ATK / 152 SP.DEF/ 154 SPEED I ditched ice punch and taught Metagross explosion. It packs more power than ice punch, and if unresisted, it can usaully OHKO the opponent's pokemon. I use it when either Metagross' HP is low (after he used agility), or if it is my opponent's last pokemon. If I make a mistake or something this time, can you please not close this thread? Can you just inform me of any mistakes, and I'll correct them when I have the time? Please rate.
  22. So, if you want to fix the freezing problems, there is an ActionReplay DS code and a Codebreaker DS code that allows you to play without freeze. The ARDS code is 020DD9E4 E1A00000 (You have to tick the "RAW" box on NO$GBA) The CBDS code is 220DD9E4 E1A00000 (You don't need to tick the "RAW" box) I found the ARDS code on the internet, then converted it to CBDS using a code converter, tested it and it worked. Now, if you have a flashcart that supports full ARDS (Including raw) or supports CBDS, you're good to go. Please note that I only tested these on NO$GBA, so it might only work on this. If you want to help me, you can tell me if R4DS supports either raw ARDS codes or CBDS. I know if supports ARDS, but I don't know about CBDS and raw ARDS codes.
  23. I accidentally posted this in the wrong section. But I've got it right now. And before anyone says otherwise, this is my competitive team, not in-game (though it works there too.) Anyway, here they are: Blaziken (male) Nature: Jolly Ability: Blaze Item: Scope Lens Moves: Blaze Kick Shadow Claw Thunderpunch Sky Uppercut EVs: 252 ATK / 252 SPEED Stats: HP: 301 Atk: 339 Def: 176 Sp.Atk:230 Sp.Def: 176 Speed: 284 Gardevoir (female) Nature: Timid Ability: Synchronize Item: Lum Berry Moves: Psychic Calm Mind Focus Blast ThunderboltEVs: 188 SP.ATK / 64 DEF / 252 SPEED Stats: HP: 277 Atk: 149 Def: 182 Sp.Atk: 333 Sp.Def: 266 Speed: 284 Salamence (male) Nature: Jolly Ability: Intimidate Item: Yache Berry Moves: Outrage Fly Fire Blast (may replace with Fire Fang) Dragon Dance Stats: EVs: 252 ATK / 252 SPEED HP: 331 Atk: 369 Def: 196 Sp.Atk: 230 Sp.Def: 196 Speed: 328 Roserade (female) Nature: Timid Ability: Natural Cure Item: Black Sludge Moves: Energy Ball Shadow Ball Sludge Bomb Sleep Powder EVs: 190 SP. ATK / 66 DEF / 252 SPEED Stats: HP: 261 Atk: 158 Def: 162 Sp.Atk: 333 Sp.Def: 246 Speed: 306 Milotic (female) Nature: Modest Ability: Marvel Scale Item: Salac Berry Moves: Ice Beam Recover Hydro Pump Mirror Coat EVs: 252 SP.ATK / 252 SPEED Stats: HP: 331 Atk: 140 Def: 194 Sp.Atk: 328 Sp.Def: 286 Speed: 261 Metagross (genderless) Nature: Adamant Ability: Clear Body Item: Life Orb Moves: Meteor Mash Agility Ice Punch Earthquake EVs: 202 ATK / 152 SP.DEF/ 152 SPEED Stats: HP: 301 Atk: 392 Def: 296 Sp.Atk: 203 Sp.Def: 254 Speed: 214 Tell me what you think. I'm not sure how to calculate EVs, but what I have listed are my closest estimates. Oh, and one thing, I don't like to teach two of my team pokemon the same moves, or give them the same items. Its kind of my style.
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