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rocklee clone

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About rocklee clone

  • Birthday 02/25/1986

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  1. umm, latias is now uber soo.....what would be her replacement ??? sorry for bumping the thread but im curious. love your teams wraith =D
  2. Tbird, so basically change endure for sucker punch ??? um, scizor with technician makes bug bite have a base power of 90, while x-scissor has 80. starmies priorities arent the screens, but rapid spin. its extremely important that i rapid spin.... if not my ninjask while have its health depleted by half when it enters the battle thanks to stealth rock btw mewtwo, its named red lightning because of one scizor i once saw in the anime lol. and please, i'd be flattered if you tried my team. how about the ev distribution for scizor and rotom ??? you like it people ???
  3. Intro: Well, this is the best team I've made so far. This team revolves around Scizor, the Red Lightning. Basically because I've realized he can beat almost anybody with a couple of sword's dance + bullet punch. Objective: Baton pass speed+attack to scizor, then sweep with him. The team: Celebi @ Leftovers Nature: Timid Ability: Natural Care 4 HP / 252 Spd / 252 Sp. Atk -Stealth Rock -Leaf Storm -U-turn -Psychic Celebi is there only to Stealth Rock. The rest of the attacks are to protect itself and to counter common leads like Azelf or Swampert, even an Aerodactyl. Ninjask @ Focus Sash Nature: Jolly Ability: Speed Boost 248 HP / 156 Atk / 104 Spd -Swords Dance -Toxic -X-Scissor -Baton Pass Ninjask is ESSENTIAL in this team. With Focus Sash I can be sure 95% of the time that I will be able to Baton Pass 1 Swords Dance + 1 Speed Boost to Scizor (I'll explain Scizor in a bit.) It doesn't have the Speed EV's maxed out because with those it is faster than the second non-uber fastest pokémon: Electrode (and normally no one uses it.) Toxic if I'm having problems with someone, and X-Scissor to defend itself. Red Lightning @ Metal Coat Nature: Adamant Ability: Technician 252 Atk / 128 Def / 128 Sp. Def -Bullet Punch -Bug Bite -Swords Dance -Roost The Red Lightning. Basically two Swords Dance's Baton Passed by Ninjask make this Scizor almost invencible. Believe me when I say that one Bullet Punch can OHKO almost anything, and since it attacks first.... Bug Bite is there to give more type coverage, and since Ninjask has Speed Boost, it also Baton Passes the two or three Speed increases. In case Ninjask is killed before fullfilling its goal, Scizor also has Swords Dance to increase its attack by itself, and Roost in case its health runs down. Maybe the Defence stats seem weird but I need to protect him from either a Flare Blitz or Flamethrower...it drives me paranoiac. Starmie @ Focus Sash Nature: Modest Ability: Natural Care 4 Def / 252 Sp. Atk / 252 Spd -Rapid Spin -Surf -Light Screen -Reflect I know its weird to give so many jobs to one single pokémon...but i really didn't have a choice. Focus Sash is to be sure that at least the Rapid Spin will work. Reflect and Light Screen to support the rest of the party, it could be for protecting Ninjask and give it more time to use another Swords Dance or to protect either Rotom or Scizor from their respective weaknesses. Dugtrio @ Focus Sash Nature: Adamant Ability: Arena Trap 4 HP / 252 Atk / 252 Spd -Aerial Ace -Earthquake -Endure -Reversal Another one with Focus Sash, but I definitely need it for my worst nightmare made real: Infernape. That blazing monkey is the best counter for basically the whole team, so with Arena Trap he can`t get away from an OHKO Earthquake. Aerial Ace for extra covering and Endure + Reversal...well, you know that strategy. And since Dugtrio is pretty fast he can perform that well. *Sorry for using this sprite as an image, i didn`t find a pic of Oven Rotom like the ones above. Rotom @ Leftovers Nature: Modest Ability: Levitate HP 252 / 128 Spd / 128 Sp. Atk -Shadow Ball -Overheat -Thunderbolt -Sucker Punch First of all, I know it is extremely weird to give Rotom Sucker Punch, but it is there to protect it against a possible Gengar, which is not only faster than Rotom, but that can possibly OHKO it with Shadow Ball. Overheat is risky since it lowers Sp. Atk, so I use it only in two cases: Scizor & Bronzong. Aside from them, I don't really have a reason to use it...actually it will only make it weaker. The only couple of things I'm not sure are the EV's for Scizor and Rotom and Ninjask's Toxic...I putted it there for "precaution", but I think there must be something much more better.
  4. if this goes somewhere else please move it. dont really knew where this went i've got one question. if i use 2 swords dance with ninjask then baton pass....will it transfer the 4 stats increase (2 for swords dance + 2 speed boost) ???
  5. its not fair, i go for a weekend and you end the game >_>
  6. im not sure about that, my feraligatr has won me many battles that seemed lost. and yeah, i think i should've been used sucker punch, bullet punch and extremespeed for it, but i thought charizard was kinda slow >_>
  7. so i've been shoddy battling with this team and it went really good. but i had big problems with a belly drum + substitute charizard....it basically killed my entire team. just landed a simple bullet punch >_>
  8. dude, rare candys = no bueno. ev's and attacks please. but if you just want to have 6 pokemon thrown over there then pick one of your favorites that covers the rest of the types you are not already covering.
  9. i LOVE digimon !!!! (as you can see from my avatar lol) i loved the 1st and 2nd seasons....the third one was rubbish (yugioh anyone ???). the fourth one was good and it tried to recover elements from the 1st season (they transformed into the spririts of agumon etc etc). btw soldjermon....there are only 5 seasons lol
  10. strategy for the whole team or one by one ??? if its team-wise then....i think its basically to heavy attack (not special attack) by covering every kind of pokemon. metagross's stealth rock at the beginning to inflict some damage to anyone and from there increase the attack of the others to be sure it will be a 2hko max. Absol is key in this because its STAB night slash has a 50% chance of landing a critical hit, making it kind of a devastating attack. the only problem for absol is against a steel pokemon. arcanine howls till its attack is high enough to OHKO with a STAB flare blitz, while recovering HP with morning sun. the rest are there basically to support and cover every type...except a possible swampert (cough cough absol's night slash cough cough)
  11. i just dont understand why do you enjoy closing my threads random. you could just have told me to edit it to make it understandable.....not closing it and making me make another one >_> anyways, here it is AGAIN. Feraligatr w/Leftovers. Ability: Torrent. Nature: Adamant. EV's: 4 HP / 252 Atk / 252 Def -Ice Punch -Waterfall -Dragon Dance -Earthquake Scizor w/Iron Plate. Ability: Technician. Nature: Adamant. EV's: 252 Atk / 128 Def / 128 Sp. Def -Bug Bite -Swords Dance -Bullet Punch -Roost Absol w/Razor Claw. Ability: Super Luck. Nature: Jolly. EV's: 252 Atk / 252 Spd / 4 HP -Psycho Cut -Detect -Stone Edge / Shadow Claw -Night Slash Arcanine w/Leftovers. Ability: Intimidate. Nature: Adamant. EV's: 252 Atk / 252 Spd / 4 HP -Flare Blitz -Extremespeed -Howl -Morning Sun Metagross w/Leftovers. Ability: Clear Body. Nature: Adamant. 252 Atk / 252 Def / 4 Sp. Def -Meteor Mash -Eartquake -Stealth Rock -Zen Headbutt Electivire w/Expert Belt. Ability: Motor Drive. Nature: Adamant. 252 Atk / 252 Spd / 4 Sp. Def -Thunderpunch -Earthquake -Cross Chop -Ice Punch If i'm missing anything please tell me so i can add it....PLEASE DONT CLOSE.
  12. Feraligatr c/Leftovers. Torrent (if HP is below 1/3, water’s base power x1.5). Adamant: +Atk; -Sp. Atk -Ice Punch: (Ice) 75/100. May induce freeze (10%). 15 -Waterfall: (Water) 80/100. May cause opponent to flinch. 15 -Dragon Dance: (Dragon) Raises Atk & Spd one stage. 20 -Earthquake: (Ground) 100/100. Hits everyone. 10 Scizor c/Iron Plate. Technician (60% or less base power + 50% damage). Adamant: +Atk; -Sp. Atk -Bug Bite: (Bug) 60/100. Receives effect of foe’s held berry. 20 -Swords Dance: (Normal) Raises Atk two stages. 30 -Bullet Punch: (Steel) 40/100. Always attacks first (stage 1). 30 -Roost: (Flying) Restores half of max. HP. 10 Absol c/Razor Claw. Super Luck (Critical Hit x2). Jolly. +Spd; -Sp. Atk -Psycho Cut: (Psychic) 70/100. Critical stage #2. 20 -Detect: (Fighting) Protect’s user from next attack (stage 3). 5 -Stone Edge: (Rock) 100/ 80. Critical stage #2. 5 / Shadow Claw: (Ghost) 70/100. Critical Stage #2. 15 -Night Slash: (Dark) 70/100. Critical stage #2. 15 Arcanine c/Leftovers. Intimidate (When entering, opponent’s attack stat is lowered one stage). Adamant: +Atk; -Sp. Atk -Flare Blitz: (Fire) 120/100. User takes recoil damage. 15 -Extremespeed: (Normal) 80/100. Always attacks first (stage 1). 5 -Howl: (Normal) Raises Atk 1 stage. 40 -Swagger: (Normal) Confuses + raises foe's attack two stages. 15 Metagross c/Leftovers. Clear Body (No stat decrease, only if own). Adamant: +Atk; -Sp. Atk -Meteor Mash: (Steel) 100/85. May raise user’s attack one stage. 10 -Eartquake: (Ground) 100/100. Hits everyone. 10 -Stealth Rock: (Rock) Causes damage when foe switches pokémon. 20 -Zen Headbutt: (Psychic) 80/90. May cause opponent to flinch. 15 Electivire c/Expert Belt. Motor Drive (If hit by electric attack, speed increases one stage). Adamant: +Atk; -Sp. Atk -Thunderpunch: (Electric) 75/100. May induce paralysis (10%). 15 -Earthquake: (Ground) 100/100. Hits everyone. 10 -Cross Chop: (Fighting) 100/80. Critical stage #2. 5 -Ice Punch: (Ice) 75/100. May induce freeze (10%). 15 i haven't started, but this is my plan so far. what do you think ??? EDIT: btw, the number at the right is the PP of the move....dont really know why i added it lol
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