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Showing results for tags 'gen5'.
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Hello, I am currently working on a rom hack for pokemon black. One of the things I need to do is change the starter pokemon. I have searched this site and the internet for tools or hex editing tutorials to do this, to no avail. I do not care if it still says "snivy," "tepig," and "oshawott" in the selection screen. What I want to happen is if you pick the grass choice, you get chikorita, fire gives you cyndaquil, and water gives you totodile. Additionally, I want to make it so the dreamyard monkeys get replaced by the gen 1 starter of their respective types. Could anyone give me a rundown on how to do this?
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I plan to hack my 3s within the next month or so. One of my favorite event pokemon in the Red Genesect, but there was never an american distibution for it. What will happen if I use the japanese wonder card to try and add it to an american game through PKHeX? For that matter, what about the Bolt Strike/Blue Flare Victini or the V-Create Rayquaza? Sorry if this is a super obvious question, I genuinely have no idea how this stuff works lmao
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The Pokemon Generator code doesn't work for making eggs and it always gives a ? with "FNT" written. Is there a different software needed to create Drastic Codes? I really need a Scraggy Egg. Infact no code has ever properly worked for generating Pokemon from PokeGen
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- pokemon black
- Scraggy
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Version 1.1
50548 downloads
Pokémon Fuse White 2 based on Pokémon Volt White 2 made by Drayano. Main features : - 649 fusions (some with alternate forms like castform, sawsbuck, arceus, ...) - Available in English OR in French - Every Pokemon (from bulbazaur to calyrex) is fused at least once. This includes alternate forms like alolan, galarian, ... - Every type combination (mono type included) is represented by at least one fusion in its last evolution stage - There are some fusion with mega pokemon - Some easter eggs (with the fusion's name or their look) - Drayano's changes to overworld legendaries, TMs, ... This version is meant to be randomized since I don't have edited Fusion moveset and trainer teams yet. Everything is explained in the readme.txt. Make sure you read it Credits - MikuGoya, Likouns, Victistar, Tracker, EcranPlasma, Friskette, Laxofirm, Nékrami, Anthomrtrx, Brahim, Dronia, Mxt dog, Mega tree ho-oh. Special thanks to all these spriters All their work represent around 50% of the Fusiondex - Drayano That made a huge work with pokemon Volt white 2 - All the smogon.com spriters that made 5th gen style sprite for 6th gen pokemon and above (LeParagon, King of the x road, N-Kin, G.E.Z, Blaquaza, Princessofmusic, TheAetherPlayer, ...)- 4 comments
- 4 reviews
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- 2
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- Volt white 2
- Fusion
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I've been tracking down offsets for trainer records in B2W2 for a while, figured I might as well share them here in case there was any interest in making it editable or if they're curious or whatever. I'm calling them "trainer records" because they're things the game keeps track of and I'm not sure what else to call them. Also full disclosure, I've been using BWTool to dump the specific Trainer Records save block, I don't know shit about encrypting/decrypting anything, so full credit to suloku for making this possible at all. The offsets listed in Trainer Records assume the block is the only thing you're looking at, rather than the full save, and that it's been decrypted. These are all the ones I was able to figure out that don't seem to have documentation already. Number of passers-by encountered: 0x21120 (actually stored in the Trainer Data/Bag/Sayings block, this is the only one like this that I've found) Times fished: 0x20 -- 0x21 (Stored in Trainer Records) White Treehollow/Black Tower Battles: 0xC4-C5 (Trainer Records) Join Avenue Shops Created: 0x018E --0x018F (Trainer Records) Souvenirs received: 0x0192 -- 0x0193 (Trainer Records) People guided: 0x018C -- 0x018D (Trainer Records) Times challenged battle subway -- 0x0C0 -- 0x0C1 (Trainer Records) Pokemon evolved: 0x28 -- 0x29 (Trainer Records) Balloon Minigame Points: 0x1E0 -- 0x1E1 (Trainer Records) Times played balloon minigames: 0x190 -- 0x191 (Trainer Records) Pass Powers Times Used 0xB4 -- 0xB5 (Trainer Records) Hope I've formatted this correctly. Presumably these are all signed, though I'm not really tech savvy enough to call that for sure and am going off the knowledge that offsets of this nature in this game were also signed.
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I'm currently trying to improve the shiny charm in pokemon white 2. Why do I try to do that rather than edit the overall shiny odd ? It's because in pokemon volt white 2 drayano made some cleanup in the game files and it's impossible to reinsert arm9.bin back to the game once it's edited. Following what @Andibad and @Bond697 said in the topics above, I tried to find a way to edit shiny charm but i'm stuck. I don't know what value I should edit since it's a key item. Does it work the same as berries ?
- 2 replies
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- gen5
- BW2 hacking
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Hello Can Someone Send Me A Files Of An Event V-Create Rayquaza I got my savefiles with a r4 so it has to be in .pk5 Hope to get one !
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Hello, I have been trying to generate a legit shiny manaphy from pokemon ranger but when i turn it shiny, it says wrong PID. I got my saves from a r4 so i can only mods my save file in these generation. So How do I get a legit PID with shiny
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I'm replaying through Black and my city is empty. I really don't want to play all the way through White just to get some NPCs. Is there any way to edit the save to have the maximum amount of NPCs?
- 1 reply
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- pokemon black
- black city
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As I've no access to a 3DS currently, (otherwise I'd love to figure out the process here), I'm hoping some kind soul with a bit of extra time (and a 3DS with homebrew?) might be able to help! What I *do* have access to is a Mac with pkhex, a DSi XL and an R4 card with pkmnchest, so if I were to receive a new gen5 save file, or simply a pk5 file, I should be able to take it from there! I've only got 2 shiny pkmn in my Crystal sav file (attached, via emulation and extraction from R4 card) and I hunted them for quite a long time, so the emotional attachment is silly but real. They are Quilava and Smoochum, aptly named "Starshine" and "Sugababe," respectively... I believe the next step would be to inject the sav into a virtual console rom, then utilize the poketransfer app(?), Pokemon bank(?), OR a homebrew app (of which I'm blanking on the name) to transfer / convert for compatibility into a gen5 save file or pk5 file. MOST IMPORTANTLY I'm looking for the most direct and legitimate route that wouldn't involve manually adjusting any of their stats, and instead being able to see what natures, abilities, IVs etc come out on the other end. Thus, why I'm not really interested in manipulating them in any fashion via pkhex or other apps. Massive love to anyone willing to help! Pokemon - Crystal Version (USA, Europe).sav Pokemon G5 - Black Version GIFTS.sav
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Hello! Apologies in advance if this is a very simple question or if it's posted in the wrong place. I just signed up today to try to learn how to edit NDS saves. I think I understand how it works for the most part, but again I'm new to all of this. I know you can edit CGear skins in pokemon gen 5 with PKhex, and I found how to do that [here]. I also want to change the skin on my pokedex. Trying to find how to edit a different pokedex skin, [here], it says I can only do that with an apparently Japanese program. I can't read Japanese. Is there another way to do this?
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Does anyone know of an Emulator that supports the Relocator? If not, does using PKHex to move event Celebi and Crown beasts to B/W/HG/SS register as sent through the Relocator? Pal Park same questions.
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Hello Pokemon Fans, and today, I made a huge discovery. I discovered that what I think is Either the N's Pokemon glow and/or seal data exists in B1W1, plus seal data in b2w2, (to insert it, THE PokeSav is a MUST, because PKHEX junks the data in the party at the last 5 bytes of the 220 byte data structure, plus offset 8D, which is ball capsule ID, and needs to match the Pokemon Party slot ID, but also be non-zero) Meaning, to get the full effect out of the attached pkm file, you need to inject it using Pokesav B1W1 to a B1W1 save, and trade using wireless/ir into the party of a B2W2 save, without letting the pokemon data get touched, or munged by pc boxes/dumb editors like PKHEX/Pokegen. When you send it out first, it will first shine due to being shiny, then it will shine again, as for what flag, I have no Idea other than that I enabled both the N's poke flag as a shiny leaf using hex editing, and I did the same for the remnant of the seal data. I think it semi-displays, so evaluate it yourself on a BW (preferably B2W2) copy. Here it is below. Also, use Pokesav, and do NOT mess with the Pokemon data or you will corrupt it. G5 Seals.pk5
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1) Are Gen3,4 and 5 PID's randomly chosen from RNG Reporter's pool of PIDs/natures etc.? 2) Is Gen3/4/5 (more importantly Gen5 Mystery Gift Pokemon) Generation automatic (just click reroll) given they are from Gen3-5? 3) Is there a list of pokemon classified as "mystery gift from gen5" or does that just mean all gen5 event pokemon? 4) And lastly, for gen 4 and below, won't generating PID's for pokemon (including event pokemon) technically make them illegal because IV's are linked to nature, ability etc. Wouldn't it be more accurate to look at RNG Reporter and copy/paste the proper IV's, nature, ability, PID?
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According to Gen 5 pokemon PID factors in Gender, Shininess and Ability. However, I cannot find anything for Event pokemon PID generation method. How would I properly generate a PID for Gen5 event pokemon? Would method 10/11 from PokeGen work just fine or do I need to do something else? Thank you for the information in advance.
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Currently, I'm trying to re-roll the PID's of pokemon that are from Gen 5/4 (pk6) with PKHex however I'm not sure if they're actually valid PID rerolls or if PKHex even supports it. I remember PKHex was not compatible with some previous gens a while back which is why I'm not sure. I know there is PokeGen but I can't convert my pk6 files back to pk5/4 (assuming PKHex doesn't validly reroll PIDs). So does it reroll using valid previous gen PIDs or do I have to somehow go back to an older editor? latest version pk6 files but pokemon are from hg/ss and b/w / b/w2. 95% of the files are from HG/SS so b/w is almost irrelevant and mostly for questions sake.
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I tried using the TLW save manager to backup a save, gen pokemon, then restore it. I did this twice, on two different games (black, white2). When i opened both after restoring, they would load in but only with a black screen nothing else. Im not changing the name of the save at all. I believe im doing everything required, as I've been told by another genner. Any ideas? If you dont have a clue why thats happening, what do you suggest i get so that I can gen in Generation 5 games via pkhex?