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About Didus

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  1. Version 1.1


    Pokémon Fuse White 2 based on Pokémon Volt White 2 made by Drayano. Main features : - 649 fusions (some with alternate forms like castform, sawsbuck, arceus, ...) - Available in English OR in French - Every Pokemon (from bulbazaur to calyrex) is fused at least once. This includes alternate forms like alolan, galarian, ... - Every type combination (mono type included) is represented by at least one fusion in its last evolution stage - There are some fusion with mega pokemon - Some easter eggs (with the fusion's name or their look) - Drayano's changes to overworld legen
  2. Hello, I have problems while trying to edit textures with transparency. Ohana replaces transparent textures with another color and I don't know how to put it back. Here Pancham's iris have some big grey rectangle around the eyes instead of a transparent texture. Even if I put the transparency back with photoshop or any image editor Ohana keeps replacing it when I insert it back. Is there a solution about this ? Thx
  3. I can edit the arm9 but I can't insert it back to the game since in drayano's volt white 2, arm9 is different from the original one. If i try to insert an edited arm9 back to the game with crystaltile2, i'll be stuck in an infinite loop telling me to insert it back in another offset. I tried to insert it back with tinke too be the game crashes at launch. If you have a solution for arm9 you'll be my savior Edit : When i edit arm9 it works fine with official pokemon white 2 us With volt white 2 when i uncompress the arm9 to edit the right offset, the size changes and I can't compress
  4. I'm currently trying to improve the shiny charm in pokemon white 2. Why do I try to do that rather than edit the overall shiny odd ? It's because in pokemon volt white 2 drayano made some cleanup in the game files and it's impossible to reinsert arm9.bin back to the game once it's edited. Following what @Andibad and @Bond697 said in the topics above, I tried to find a way to edit shiny charm but i'm stuck. I don't know what value I should edit since it's a key item. Does it work the same as berries ?
  5. I already tried to edit with hxd too. I said it in the first post ^^".
  6. This is exactly what I did since the beginning... If I click OK on the popup, it keeps poping again and nothing appens (the infinite loop I was talking about in my first post) I know how to do it and it works just fine when I do the same thing with pokemon white 2 but I can't make it work with pokemon VOLT white 2 The other thing is that the arm9.bin have different sizes. I made some test and this is what I get : - arm9 extracted : 620Ko - arm9 exported : 462Ko (used as reference for the size) - arm9 extracted, edited with crystaltile or hxd (same result here), compressed, then
  7. Already tried that. That's when I get the error : "file too small... " and the infinite loop
  8. Hello ! I'm working on a fusion hack rom based on drayano's pokemon volt white 2. The game's working fine but i'd like to change the shiny rate. Here's what i did so far : - Extracted (not exported) the arm9.bin with crystaltile2 - found the right offset for '08 28' at 0x18e1c - tried to change it with crystaltile2 or hxd The problem is when i try to compress it back in volt white 2. The same message: "file too small. Insert it somewhere else". keep poping and i'm stuck in an infinite loop. I also tried to use tinke instead of crystaltile2 but i can'
  9. Hello there ! This is my first tutorial. I Loved playing pokemon fusion platinum and fusion HGSS by Grillo & Lugre (updated further by the french youtuber Dalia's community) so I was wondering if there was fusion game in gen V. I quickly understood that because of sprite animations it was really hard to create fusions/fakemon in this gen and I found out it was possible to remove the animations and create fakemons easily. Here's a step-by-step tutorial to insert custom static sprite in pokemon Black & White 1) What you'll need - a pokemon black or white rom - T
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