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evandixon

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Everything posted by evandixon

  1. Simple enough, right? What flashcarts do you have?
  2. That's basically what it is, except the newer ones inconsistanly remove Rocket and Kill.
  3. Oh, no! Now we need a poll deciding what badge to use!
  4. A special bonus to all members of Project Pokemon: You all get a small preview of the NDS Save File Converter v2.5, that can convert between the following formats: Minimum System Requirements: -.Net Framwork 2.0 -Windows (Vista or 7 prefered, XP may or may not work) Screenshot(s): Credits: -evandixon, for making this tool -Matt140 for making the ARDSi/Media Edition convertion code, without which, I could not have the kind of ARDS MAX support I have now -Shuny at http://www.shunyweb.info/ for having the original save converter that inspired me to make this tool Official Site and Download Changelog: v2.5 -Added simple batch conversion (advanced options possibly comming soon) -Added plugin function, so 3rd party developers can add their own save file formats -Lots of internal changes v2.1 Beta: -Remembers Open/Save dialog locations separately (unfortunately, only for the current session) -Improved stability of reading game names of multi-save save files (ex Mario.1.sav, Other Game Name.7.sav) v2.0 Beta: Rewrote program to be more efficient, and hopefully faster; added new look; added new supported features for save formats: save formats are no longer limited to one or all sizes, a range is now supported. Example: the M3i Zero use a RAW 512KB save file, but some games need a 1MB save file. If you find any errors in suppoted save formats, please report them to admin@uniquegeeks.net. GBA Save conversion comming soon, If you wish to speed the process of GBA Conversion, email your GBA Save files to admin@unquegeeks.net v1.9: Added beta Action Replay DS MAX file support, and ability to save game names if there is an NDS ROM with the same filename as the save, and ability to send me the game names to go in a future database v1.8 Delta: Fixed a small bug v1.8 Gamma: Because I forgot to add a crucial file in the beta, and because I have been slightly modifing it, here is a new version. v1.8 Beta: Because of so many problems in 1.8 Alpha that are fixed in the Beta, the feature described in Alpha's changelog is being postponed. v1.8 Alpha: Allowed size change of any format (very helpful for Action Replay saves); Started Working on a system to automatically load the Game name if a rom with the same name exists in the same directory. This feature will be visible during the Beta version. v1.7: Added RAW 1MB support v1.6.1: Fixed crashing when converting from ARDS ME/ARDSi format v1.6: Major Updates -Removed Plugin system, can no longer create custom plugins to extend functionability, but now works faster. Data folder no longer needed. -Fixed bug showing conversion complete message twice -Added beta auto-detect size, as well as 128KB RAW size. -Added extended support for Action Replay DSi/ME, being able to enter game info (Credit to Matt140 for writing the conversion tool, to evandixon only for packaging it within this program) V1.5.2: Raw Save to DeSmuME conversion works now. V1.5.1: Fixed bug in G6 DS Real / M3 DS Real (*.0) support V1.5: Fixed potentially fatal error, packaged with support for G6 DS Real / M3 DS Real (*.0) V1.4: Modified program to add save file formats from the list files, AND search the relative dorectory for them. I also packaged support for DeSmuME *.dsv files. Credit to Inferno™ for providing Save File V1.3 - Many new fixes: Now Easier for others to add on to, it now converts all saves to raw, THEN to the format specified by the user. It also has separate files containing a list of formats, so I can now control the display order on the form. I also packaged the newest version of the ARDSMEDUC-SAV program. V1.1 - Only updated bug in program that allows repeated Save Formats ---------------------- Download Mirror 1 Another Mirror is attached Offline NDS Save .zip
  5. <p><p><p><p><p>...why is your title "<span style="color:#00FF00;">The Green Cat</span>"?...</p></p></p></p></p>

  6. <p><p><p><p><p>...why is your title "<span style="color:#00FF00;">The Green Cat</span>"?...</p></p></p></p></p>

  7. Hello Code Geass.
  8. Hello, welcome in.
  9. I haven't tested it, but this might work.
  10. I have made yet another save converting program. Well, this dosen't exactly convert it, all it does is make the file you drag onto this 512KB (The Size that is used by the R4). I do not have it support any other sizes, but might in the future. To download: Right-Click -> Save Target As... (Save Link As... for some browsers)
  11. May be I need to PM one (I'm a little hesitant to for some reason).
  12. I honestly think it dosen't matter, although it is probebly saving in UTF8, not UTF16.
  13. When we come up with a color, we need to make sure it isn't too similer to the existing colors.
  14. It is difficult. I'm going to write a program to do it soon because of that. I have attached a ZIP pach with 3 HTML files. Open each file in a browser to see the color. Color Examples.zip
  15. "#D2691E" is too close to Developer/Game Save Researcher. "#50C878" is too close to SuperMod.
  16. Wraith really is a ghost. The post just appeared out of nowhere!
  17. 1. What language are you using? 2. What are the two letters being displayed?
  18. I posted in the User Ranks thread with a link, now at least a moderator will see it.
  19. Going astray from the moderator question (even though I'd love to be one...), I am making sure that someone has seen this thread, about a new badge: http://projectpokemon.org/forums/showthread.php?t=2882
  20. ...has an admin even glanced at this thread?
  21. I don't believe this date. I have seen the following dates: 10/15/09 12/X/09 - I don't remember exactly what X was. 9/1/09
  22. @Narwhal: There is nothing wrong with the sig, just its location. Try moving it to the top without the center align. ------------------------------------------------------------------------------- Sigh, I guess that no one likes it, because everyone is ignoring it......
  23. May be when this is released, it could be installed in such a way that you can right-click on a PKM file and select "Convert to ARDS Code", and something similer for xml files (may be it can save it as XML, just with the extension "*.ards")
  24. On Beta 0.6: -Platinum worked, as far as reading -Diamond didn't, it didn't read anything about it (Pokedex, etc.)
  25. Same here: (In no particular order) [sprite]282[/sprite][sprite]448[/sprite][sprite]405[/sprite][sprite]398[/sprite][sprite]395[/sprite][sprite]423[/sprite]
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