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Platinum Lucario

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About Platinum Lucario

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  • Birthday 01/23/1993

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  1. Pokémon Mystery Dungeon (WiiWare) data1_XXXX.bin and data2_XXXX.bin archive information The files, data1 and data2 are archive binaries, the "XXXX" indicated in the file name, is the game code for the files, which can vary depending on the version (eg. data2_WPAJ.bin). Since data1 and data2 archive binaries are compressed with the AT7 compression algorithm, the archives must be decompressed before any data can be extracted. But here's how the decompressed data1 and data2 files are structured: Part 1 - Pointer and file name table Part 2 - Actual data of all files Part
  2. Pokémon Mystery Dungeon (WiiWare) data1_XXXX.bin and data2_XXXX.bin archive information The files, data1 and data2 are archive binaries, the "XXXX" indicated in the file name, is the game code for the files, which can vary depending on the version (eg. data2_WPAJ.bin). Since data1 and data2 archive binaries are compressed with the AT7 compression algorithm, the archives must be decompressed before any data can be extracted. But here's how the decompressed data1 and data2 files are structured: Part 1 - Pointer and file name table Part 2 - Actual data of all files Part
  3. AT7 File Container Format Documentation for... Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad Pokémon Mystery Dungeon: Go For It! Light Adventure Squad Or by it's other names... Pokémon Mystery Dungeon: Forward! Adventurers of Flame Pokémon Mystery Dungeon: Let's Go! Adventurers of Storm Pokémon Mystery Dungeon: Aspire! Adventurers of Light All on WiiWare~ Hello everyone, I've actually been making some progress with the research into the AT7 File Container format, here's what I have cu
  4. AT7 File Container Format Documentation for... Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad Pokémon Mystery Dungeon: Go For It! Light Adventure Squad Or by it's other names... Pokémon Mystery Dungeon: Forward! Adventurers of Flame Pokémon Mystery Dungeon: Let's Go! Adventurers of Storm Pokémon Mystery Dungeon: Aspire! Adventurers of Light All on WiiWare~ Hello everyone, I've actually been making some progress with the research into the AT7 File Container format, here's what I have cu
  5. I certainly would've voted for "AT7P Editor for WiiWare Pokémon Mystery Dungeon", if it was there. But I decided to choose .Net 3DS Toolkit, since it would be much better to see it cross-platform.
  6. While we have been doing a lot of research on Explorers, but there's also another game I've been interested in researching lately. Since Pokémon Mystery Dungeon: Forward! Adventurers of Flame, Pokémon Mystery Dungeon: Let's Go! Adventurers of Storm and Pokémon Mystery Dungeon: Aspire! Adventurers of Light never got released outside of Japan. Little has been documented about these games, but they use very similar file formats to the Explorers ones. So the Adventures ones also could be included in PMD2 as well, since they're part of the same generation, but instead released as WiiWare on th
  7. Yep, exporting and importing still works. But there's also some images that are not rendered correctly in Sky Editor. I'm pretty sure it is their native image format. But just the game's engine renders it differently.
  8. I can understand that. I too have been playing so much of BotW as well. And I've also noticed that CTE/IMG functionality is broken in GTI. Using SkyEditor.ROMEditor.MysteryDungeon.PSMD.CteImage variable results in the no available UI message. While it kinda worked in legacy builds (with some images loaded incorrectly), I may need to do some research into the CTE image format. While it may display incorrectly, there's a chance that it may be in some compressed format, or it may rely on the game's engine to move the pixels around.
  9. Ah, thank you. I'm now using the latest version, and it seems to me that I can't seem to see anything where I can sort it into the order of the file displaying from top to bottom. Usually having something like that usually makes it more easier for me to look through the files and see which ones are in the Adventure Hints category and so fourth. And what I meant by having a number column, was actually to do with how the file is read from top to bottom, so it can be used alongside ID and Entry columns as well.
  10. Alrighty, I've done some research into the SIR0 format on common.bin and 54.sir0, and I've noticed that the text in files, as well as it's scripts, are displayed in the right order when viewed from a Hex Editor, but when viewing from Sky Editor (a program that hasn't had any changes to it's code in over a year now), it displays any text entries in an incorrect order. Normally, it should also have the number of each entry from the start of the file, to the end of the file. But this is not the case with Sky Editor, it doesn't have a number column for each entry. And I've noticed an oddity,
  11. I am currently in the process of datamining Gates to Infinity. However, I've come across a file type called .img, which displays 2D images, such as text, textboxes and main menu artwork. Since I have no knowledge of programming, I can't create a program to convert the file type. But I have read up on Megadrifter's post on how the file format operates, unfortunately I'd need programming knowledge if I was to create a program to convert it.
  12. Welcome back! It's been a long time since I've last come here and posted. I never would've expected the forums to be compromised by a malware attack. The worst thing about malware attacks... is that it encrypts files, rendering them completely unusable. I honestly hope nothing like this ever happens again. It would be horrible to lose more data. Dx Anyways, I'm glad to see the forum up and running again. ^^
  13. All it needed was a bit of scaling down the logo to be the exact size as that of the Japanese logo... and that's was it. As you can see, the original official English Pokémon Black/White Version had the logo pretty small, it had to fit in the 256x128 pixels margin. The image had to include both the checkered pattern as well as the "Pokémon Black Version" logo, as they both had to fit in the 256x128 pixels margin. Same thing applies for the Pokémon Black Version 2 logo, there is no way that even developers working for Nintendo themselves would be able to bypass those margins and go between them
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