I'm sorry, who's Greeny? (I will probebly slap my head when you reply)
I'll give it another day or two, then I'll PM one and ask for a solid Yes or No to this.
They obviously haven't been here, because if they did, they would see developers playing the games, and I'm pretty sure that "younger children" don't have a website with all kinds of programs that they made themselves.
1. This goes in the Save Editing Help Forum
2. What language are you using?
3. "pokemon.pkm)" is a translation bug (or so I think)
4. When you can't load them, is it just not visible, or does it crash?
Is there any way I could help in internal save file type conversions (DUC, M3, etc.), other than just getting the specs, even though I don't use C/C++?
I found that if you use that tool on a 256KB Platinum save, transfer it to a flashcart, then save on that, it fixes it.
The same might work with an emulator, although I haven't forund a good emulator.
Hello, Arceus Eater.
Interesting theory, although I'm not exactly sure if that would work...
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Rules:
http://projectpokemon.org/forums/showthread.php?t=279
VBE?
I know VB.
Do you mean Visual Basic Express?
Anyway, GreenTea, it's nice to have a fellow coder join.
How long have you been using PokeSav?
I found it when it was still at PokeSav.org.
Hello, Death Basket.
What kind of hacking did you do on the N64?
Here, we specialize on:
Save Hacking (Progress Mods)
Ram Hacking (Cheat Codes)
and ROM Hacking (Game Data Hacking)