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Everything posted by theSLAYER
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last warning, stop multi-posting. Anything to add, edit into your latest unanswered post. Also, when you answer me later, make sure you follow the 4 points and answer in point form.
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1. Can you copy the main from the citra folder to your desktop? (nothing to do with PKHeX) 2. can you then use PKHeX to edit the save on your desktop? 3. Can you then use PKHeX to save over and overwrite the save on your desktop? 4. Can you copy the save from your Desktop and overwrite the save in the Citra folder? (nothing to do with PKHeX) Note: this is what is looks like to save the progress of your save editing. It's the export sav and export main option.
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The version of the file doesn't matter to PKHeX. PKHeX is just a save editor. It doesn't have feelings nor does it care. Use whatever file you like (that's compatible with PKHeX). PKHeX doesn't tell you what stage of the story you're at. You gotta load the save in the game in order be able to tell. You can edit progression by checking or unchecking event flags, but the flags aren't labelled. It is probably just easier to import all the mons into a save of yours, as you already know the story progression of your own save.
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the way I see it, not the files problem. PK6 is a format for .pkm in generation 6, nothing wrong with it. I think you don't have rights to save in that location. Are you able to export save or save Pokemon in any other directory? Are you able to run as administrator? Also, please answer all above questions. AND, stop multiposting. I merged your posts.
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try to save a mon on the desktop instead? Maybe you need PKHeX to be opened as Administrator to save into that folder.
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Can you try opening a save that you download from the internet, as opposed to any save from Citra? Also, maybe remove this and try again (on your Citra save), and see if it helps
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the main file.
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upload your save here, I'll see if it boots
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and have you at last picked a starter in the game already?
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Let's answer the first part first. Your game on CITRA isn't running while you're trying to open the file, right?
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Are you sure the save has been initialized, that there's save data. Is this file a backup? Is PKHeX trying to access a backup? Does the file exist?
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People could have participated during the actual event with any Switch date, thus don't need to change the date back. Just don't try to share it online, and don't try to share it with other (unless they have the same file, and you're sharing locally)
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Wild Area Event #8: Gigantamax Toxtricity without Milcery
theSLAYER commented on Project Pokémon Bot's file in Sword & Shield
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A Collector's Guide to WC6 & WC7 Language and Region Mayhem
theSLAYER replied to theSLAYER's topic in Event Pokémon News
Luma3DS has a way to spoof region changing for games (more on the github), so maybe go with that? you know that a Japanese person in Japan on their Japan 3DS could have started their game in any other language (let's say English), and while the wonder card may have Japanese receiving text, most cards follow the game save's language, thus would also have the nickname in English, right? Pretty sure residence data is wiped in Gen 7. But for Gen 6, yeah, sound about right. -
A Collector's Guide to WC6 & WC7 Language and Region Mayhem
theSLAYER replied to theSLAYER's topic in Event Pokémon News
for the record, this isn't required. If this is your preference, then so be it. The fact that you posted this makes me doubt that you read the post, nor understood the contents. The JPN mark isn't necessary. Also: doesn't help. As long as you don't have a JP 3DS, the save immediately changes the region on boot, even if you changed the region before loading it. Thus, any mons you redeemed would have EU region (based on the method you described). Why don't you just inject the wonder cards, redeem them (ignoring region), then using PKHeX to fix their region, as per how they were distributed? -
A Collector's Guide to WC6 & WC7 Language and Region Mayhem
theSLAYER replied to theSLAYER's topic in Event Pokémon News
The wonder card itself doesn't hold region locked information. However, whether a wonder card is region locked, depends on how it was distributed. For example, if it's a Japanese serial code, unless the distributor didn't specifically state that it can be used on other devices, it is typically locked to JP 3DS only. I've laid information bare on the first post saying what type of distribution (serial code, nintendo network etc) is or isn't region locked. It sounds like you're confused between region and language. I suggest you reread the first post properly again. There is a Tapu Koko example that specifically shows that a Japanese region locked event CAN have the English nickname/English language tag. A region locked wonder card can have the nickname in any language, unless specifically noted. Given that ALL gen 6 and 7 games allow you to launch the retail game in any language, you 3DS can be region locked, but the mon can have any language. It's like playing on a JP 3DS but having an English language save. Without hacking, you can't change a device's region too. Thus, it is stored as JP save, with ENG language. There are a few cards where the language tag is set, or the nickname is set, and that information is on the summary. -
Not going to give a full step by step guide, just a brief overview and why the step described is important (if necessary). 1. Dump your save of your cart using a save manager. (tutorial) PKHeX is a save manager, so naturally you need your save. I advise keeping an unedited copy of your save safe somewhere on your computer, in case anything fails. 2. Make a copy of that dump in the save manager folder. (as in copy paste the folder in the same directory) This way, whatever you restore into your game, is a copy of the dumped save. The dumped save is still there, unedited. I'll be splitting the remaining steps between Route A and Route B (options you can take) Route A: directly import the gridelin save Route B: copy the mons from your save
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Okay, "invalid: Form argument not allowed for this encounter." For Furfrou forms, form argument is used as the countdown for days. Once the countdown for Furfrou (from 5 days) reaches 0, Furfrou's form revert to the Original form. Since that Furfrou form argument is 0, it basically should have already reverted back. Thing is USUM supports them being in the PC, but PKHeX doesn't seem to support it. (placing them in the party will flag them being legal, and PC illegal, despite being in PC would be legal in SMUSUM) PKHeX doesn't seem to allow Form argument being modified right now The workaround right now is: I placed them in the party, then shifted them into the PC, and have em in the USUM save. (if shifting them around a PKM files causes them to become illegal again, so form argument isn't retained by PKHeX) check the new SMUSUM saves.
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As I said, being able to transfer to SWSH means nothing, cause HOME hack checks is useless. Also, transfer-ability isn't the same as legality. Thus, there is no need to send the Vespiquen to SWSH to see what it says, cause there is no point. @Kaphotics any idea why OP's Vespiquen is illegal?
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Yup, I meant legal. Also being able to transfer to SWSH means nothing. HOME's hack check sucks.
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To an extent, wonder cards presently have no purpose for the end user, since they can't be injected (a change since LGPE). However, the data is useful for various references, and maybe in the future it can be distributed by a wireless distributor? one can hope. In any case, using these wonder cards, we know which byte in the fashion block is changed. Fashion blocks can be found here.
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