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theSLAYER

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Everything posted by theSLAYER

  1. Even a hacked Switch presently cannot delete bad egg, because HOME is server side. The save isn't saved on the Switch. edit: Also realized the previous post wasn't phrased up. Changed the one line.
  2. Then I'm just gonna assume it's impossible and move on. Try to get what you want via GTS. Maybe trade away a shiny or something. The detection/check for Gmaxs on PKHeX probably only works on gen 8 games. Just like how the star/square shiny split isn't detected on previous games. If you don't mind risking it turning into a bad egg on HOME and taking up that slot forever, then send it. Gonna test it if you wanna find out.
  3. you could just edit the same addresses and send through HOME to see how it goes.
  4. right click on the file, select Properties,then scroll down and unblock.
  5. Well you could always port over one that was from a den, then give it Dynamax Candies afterwards. As for Gigantamax Charizard, I suspect that that you'll have the same issues as well, and even worse, no items can make a mon giganta-capable. I'm saying it is unlikely. If you know which byte (on the hex file) is for gigantamaxing and dynamax level, you could try editing the same address on a gen 7 hex file, then import that.
  6. Zamazenta can't have dynamax levels anyway. Also, instead of editing, why not just use Dynamax Candies in Gen 8? I'm not sure if Gen 7 -> Gen 8 conversion by HOME includes unused bytes to Dynamax level conversion. (I mean, everything else as mentioned already has utility in Gen 7, hence why HOME imports them as you intended. Dynamax level is not one of those things..)
  7. read what I said in the thread previously.
  8. Did you update leanny plugin? Did you unblock leanny plugin?
  9. it already is. edit: has there been any event raid that does not have HA?
  10. load the save into PKHeX, then drag your mons onto your desktop.
  11. then there's an issue with the mon.
  12. Details for Index 8 of normal_encount Rewards for Index 8 of normal_encount
  13. Details for Index 3 of normal_encount Rewards for Index 3 of normal_encount
  14. Details for Index 2 of normal_encount Rewards for Index 2 of normal_encount
  15. Details for Index 1 of normal_encount Rewards for Index 1 of normal_encount
  16. Raid RNG is well known, so don't just reroll the PIDs needlessly. If they were caught Ultra Shiny, then it's fine, since the PID was generated by the game. Else, don't contribute such files, as the PID would be illegal (even if PKHeX doesn't check for it) Next, we have User Contributed PKM segment in our downloads area. If you have anything that is truly legal to contribute, upload the files there instead. Thread locked.
  17. Just to be clear, these mons have their PID modded?
  18. yup cannot be shiny (already knew what that flag was), cannot be caught (just thought I figured it out), but apparently has forced IVs now. I hoping I didn't mistake the forced IVs flag for the cannot be caught flag.. urgh. Probably need to test out a custom event raid file later. A bit busy at the moment edit: Found the real value for catchability, and also found where IVs were written.
  19. If IVs are forced, I need to add that too..
  20. didn't realize that was a thing. will do some checks later edit: found it. None of the Mewtwos can be caught. Everything else is fair game. added the column to my tool
  21. was a Mewtwo generated by editing event raids or ROM hacking standard raids? Tho I assume editing either wouldn't create a "cannot be caught flag", if the edits were focused on the species only.
  22. erm, that's because they don't exist in SWSH? PKHeX uses the personalinfo file of that game, that's how it assigns abilities and moves correctly. Since SWSH personalinfo doesn't have those mons, you can't gen those mons. They won't be usable in SWSH anyway, so let it go.
  23. If we're talking about Gen 6 - 8 games (excluding ORAS and LGPE), not an easy swap. clothings and event flags gets all messed up. Info for that isn't documented as well. So just start a new game.
  24. @Niels1234 or you could try this: 1. Open your Gen 7 save on window A 2. Open a blank PKHeX (with Gen 8 as the blank save) on window B 3. Temporarily drag a mon into Gen 8 on window B 4. See what is reported by window B Edit: Consider adding these to batch editor .Move1=9 .Move2=0 .Move3=0 .Move4=0 .Move1_PP=$suggest .Move2_PP=$suggest .Move3_PP=$suggest .Move4_PP=$suggest .EncryptionConstant=255 .FatefulEncounter=False .FormArgument=0 .Nickname=Melmetal .PKRS_Strain=0 .PKRS_Infected=0 .Met_Level=20 .Met_Location=50 .Ball=4 Only transfer mons that match the IV system used by Go Park. Easy solution is to change all the IVs to 31 by hand (I can't seem to get it done by Batch editor) Here's of an example of my changes making it legal. As always, use at your own risk.
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