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theSLAYER

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Everything posted by theSLAYER

  1. Okay, I just confirmed you save isn't corrupted. Just to be sure, are you importing the 4 files into these block key IDs?
  2. yeah just upload it here. When making a post, just drag the main to this part of your new post:
  3. can you upload an unedited save? one that does not have any block editing done to it?
  4. PKHeX will flag them as illegal (until an update comes), but PKHeX doesn't stop you from inserting them into your save, and saving the changes. These are two I caught in game (as seen with some of the screenshots), so just go ahead and use the Pokémon files.
  5. Maybe the save is encrypted or something. If so, you gotta find a program that converts the save to a usable state or something. I've never used your setup before so I can't give much advice on that. Also, I doubt the issue is with the link cable; if that link cable could be used for trades (i.e it's transferring the correct data to and fro), it is probably fine.
  6. Codes caused corruption. It happened to me before. Open a PKHeX window, click Open sav in PKHeX, and then load the save (holding Ctrl while selecting the file). A window will pop-up for you to choose game type. Alternatively, hold down Ctrl while dragging and dropping a save into PKHeX.
  7. It's not a supported binary. In hex it's just random data, can't seem to load it into VBA.
  8. @stefenstream if you were able to back the files up as pk8, they’re at best legal, not legit. I’ll be changing your file title to reflect that.
  9. Details for Index 10 of dai_encount Rewards for Index 10 of dai_encount
  10. that means you didn't load up a save. you know, the FIRST step: Boot up PKHeX, then drag a SWSH into the PKHeX window. We got many saves submitted to our forums, use one if you don't have one.
  11. Details for Index 10 of normal_encount Rewards for Index 10 of normal_encount
  12. @kaytee Okay, how bout don't do ANY of those things. First, load up a save file in PKHeX. Then, create as many mons as you like. Then, Tools > Data > Dump Boxes. Choose a folder to dump to. (alternatively, File > Export SAV..) If you go by the Dump Boxes route, the folder will have lots of PK8. To import them into another save: Tools > Data > Load Boxes
  13. Look, I tried to import the exact save box data as you, and it loaded fine. Clearly you are doing something wrong. Next, the "export" button is grayed out as you did not load a save file. Load a switch file, have all the mons there. Alternatively, use PKHeX's Tools > Data > Dump Boxes, to dump all the PK8 files into a folder.
  14. As far as I can tell, the pcdata file is blank? I loaded it onto my SWSH save file, and it wiped out the pc. (also, your video shows nothing to me. edit: downloaded, and opened it in VLC, and there's finally an image.) 1. Extract PKHeX from the zip. 2. Drag and Drop the pcdata onto PKHeX. As in use the mouse to drop the file ONTO PKHeX. Requires you to extract to do so. (hence the first step) 3. Do not "double-click" the PCdata to try to access the data. You need to drag and drop it on PKHeX. Anyhow, the pcdata is empty. No idea why you're trying to import an empty file.
  15. @kaytee I was telling you to upload the pcdata for us. In any case: a) was the pcdata file created for Sword and Shield, and: b) did you see Kaphotics post above? pcdata NOT created for SWSH cannot be used on SWSH... c) try drag and dropping the pcdata into PKHeX
  16. the pcdata? upload it. Also was it created for SWSH?
  17. @kaytee erm, JKSM.cia is a homebrew app for your 3DS. You won't be able to open it in PKHeX. What generation is the PCdata for? Maybe try to loading a save before importing the box.
  18. did you import all 4 files? (pretty sure I gave you this answer somewhere else, yet you decided to repost it here) Given that you asked for more details elsewhere, the 4 files regarding event raids are as described here: You can download the 4 files on our event gallery. (We don't have the Toxtricity file, as it hasn't been released as per time of writing)
  19. It's the birthday event Pikachu for SWSH. One look at the OT would have made it a dead giveaway. You probably need to research harder, if you didn't know it was a thing
  20. Like as said, as long as the file you have on the save is different from the file/checksum that the server uses, you won't be able to share the raid online. So even if you can predict the slots the species will be in, and change the items rewards etc, and impossibly create a copy of the file that WOULD be used, as long as it's different from the one the server is currently having, the raid won't be sharable. Look, if you want SHARABLE raids, either rely on RAM or ROM hacking. The file in the SAV would only ever be sharable if it's the same as the server, i.e no sharing edited files online. Please read and learn what I've just said, thanks. Please understand that I feel frustrated; I've repeated these points a few times already, and it seems as though you're just glossing over them
  21. I don't know what you mean by "error". If the raids change when you go online, that's not an "error", that is simply the behavior of the game.. If you don't use the files from the event, but rather use any hex edited files, then it won't be able to be shared online. If the file on the save does not match the checksum on the one used by the server, the server will forcibly change the raid. It's rather simple really.
  22. I moved your post, cause it’s not constructive there. It’s species offset - 0x0A in the file, if I’m not mistaken
  23. your post is off-topic. Create a new thread in the appropriate sub-forum
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