Jump to content

theSLAYER

Administrator
  • Posts

    22433
  • Joined

  • Last visited

  • Days Won

    917

Everything posted by theSLAYER

  1. Is he using Emunand? That sounds an issue with using Emunand. Just boot CFW into SysMMC and restore the save there.
  2. Yeah the lightyears metric affects what wormhole spawns as you're flying. Once you're in it doesn't really matter any more. I personally use the program HxD to hex edit any data.
  3. The lightyears metric doesn't affect legendaries/UBs, as far as I am aware, so I'll move on to non-legends. For non-legends, their shininess is already determined upon entering the world, so even if you could affect it the lightyear metric (which again, AFAIK isn't stored), wouldn't matter cause shininess was already determined. It means that the encounter was already decided to be shiny or not shiny. As long as you're in that world, even if you reset the game, the shininess of the encounter is already decided. Read here: https://projectpokemon.org/home/forums/topic/39433-sm-usum-save-research-thread/page/3/#comment-239090 So edit the byte in a hex editor, load the save into PKHeX to fix checksums, then export the save. Then import into your game.
  4. You referring to the string of text that shows up after you’ve entered a wormhole into a different place? What do you need it for? It’s a temporary value not saved in the save (as far as I know) and wont have any bearings on what you’re gonna encounter (as you’ve already entered the world…)
  5. What’s a bun save file. You playing some kind of ROM hack?
  6. If you make it too illegal, it may not enter HOME, even as first time entry. otherwise, legal edits then first time entry into HOME (from the correct game) shouldn’t be a problem. That is where it gets it’s HOME tracker. Once assigned a HOME tracker, you shouldn’t make any modifications. And if you do, do not touch the immutables.
  7. Legal, not legitimate. Also it won’t be assigned a HOME tracker until it can enter HOME (eggs can’t enter HOME), so the important part is whatever stats it has after it enters, has to remain. Keep in mind it can have illegal stats as it enters, and the act of being able to enter won’t make it legal nor legitimate
  8. No ETA; it’s not just Pokémon stuff I deal with, I have life to deal with as well. Just look at how long it took me to update non-shiny entries for HOME
  9. Potentially illegal entries got mixed in. I’m working on fixing issues, such as common OT/ID between game versions and what not. Would take a while to deep clean them.
  10. I mean there’s no GBA slot on the DSi, so that sounds correct.
  11. Yea, take a look for yourself. Just rename those files to wc9 and drag into PKHeX. If they are a Pokémon gift, they’ll load just fine. and as for why some of them aren’t there, not all gifts are permanently in the BCAT. Once the event expires, the team that manages BCAT may choose to remove them. And IIRC your device’s BCAT tends to sync with the server whenever you’re idle in your HOME screen connected to the network, or when you grab a new network gift, so your old archives would have been gone. Anyhow, this won’t work fully for the Switch Gift Data Manager (since it’ll need data from your own BCAT; you can merge the relevant files you want into your BCAT, as per instructions in SGDM), but @CitrusBolt has been dumping them: https://citrusbolt.net/bcat/ Lastly, we have an event repository that has all the events we gathered (all of Gen 9 is there): https://github.com/projectpokemon/EventsGallery And finally finally, this isn’t the right place to have this discussion. Please start your own thread in the Events Help and Questions sub-forum if you need more help.
  12. This only applies for cards distributed locally. (as in you have to attend physically, and there's a distribution beacon within the area. Typically shop-wide, or at events, venue/hall wide) As far as I know there's no Gen 9 card distributed locally. Additionally, for non local cards (serial, wireless, etc), you could have just dumped them via JKSM -> BCAT dumping.
  13. 427 downloads

    This gift was distributed to Pokémon Scarlet & Violet via the serial code GYARAD0S2023SG, to commemorate the 2024 Asia Championships. This Gyarados was based on the one used by Melvin Keh in the 2023 Singapore Pokémon Championships. The trainer name is Sophia, as Sophia another OT that Melvin uses. Wonder Card ID #0052: Sophia’s Gyarados Gift Species Gyarados TID 240512 Distribution Serial Code Location a Battle Competition Dates May 12 to June 30, 2024 PID Cannot Be Shiny Games Scarlet Violet Nature Careful Ability Intimidate (1) Item Aguav Berry Tera: IVs EVs HP 31 252 ATK 31 20 DEF 31 30 SPA 31 0 SPD 31 156 SPE 31 52 Lv. 50 Moves (ITALIC means Relearnable) Waterfall Thunder Wave Taunt Protect Partner Ribbon Battle Champion Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN (lang' tag default) Sophia JPN ENG (lang' tag default) Sophia ENG FRE (lang' tag default) Sophia FRE ITA (lang' tag default) Sophia ITA GER (lang' tag default) Sophia GER SPA (lang' tag default) Sophia SPA KOR (lang' tag default) Sophia KOR CHS (lang' tag default) Sophia CHS CHT (lang' tag default) Sophia CHT Only One Redemption Allowed Format Ver.3.0.1-5, Post Updated Date:20240513_2015
  14. I think the problem is that it is not documented, and we can’t exactly perform “before and after” comparison to try to see what it’ll be. Short of reading the source or doing trial and error, I’m not sure how would one be able to identify the change.. Why don’t you just start a fresh female save, then import the progress from a another save, by importing the Event Flags/Constants block?
  15. The language of the events doesn’t affect the trade. Any language-trade shenanigans was related to the games itself, not due to the fact it’s an event. Example: Gen 3 carts could all trade cross-language, but you get weird issues when trading European mons with diacritic in name characters, display of European names in a Japanese game and what happens to the name when you evolve such mons etc. Gen 4 could trade cross language just fine, except with Korean games (language). They were introduced late and didn’t appear to be planned for, so no trading with Non-Korean games there. Due to not having Gen 3 Korean games, their Pal Park usage isn’t language locked. Gen 5, IIRC, no issues cross language trading wise. Region of the DS doesn’t matter. Main issue with language of the cartridge. So in this example, let’s say a ENG Diamond and a JPN Pearl. They can trade (doesn’t matter if ENG game was purchased in US or EU). They can battle. You only issue would be a KOR Pearl instead, due to the Korean Gen 4 issue mentioned earlier. But you could have just transferred the Mon into a Gen 5 game then trade there. minor edit: I think region lock was kinda an issue with 3DS/DSi and Gen 5 games (cause they have DSi features). But that’s about it. Don’t have to worry if you’re not using a 3DS/DSi console
  16. NDS didn’t have region set into it. IIRC Gen 3 - Gen 5 had wonder cards limited to language of the cart (again, region wasn’t a thing for the device, and if you see it from the perspective that people bought the carts from stores in their own country, as most physical stores then [depending on country you’re in] weren’t big on just importing merch of other languages not native to that country, where that store only sold carts of the common language or the language spoken there, that’s technically the ‘region lock’ right there). If I’m not mistaken, only events like WORLDS had event distribution that mixed European and Asian languages, else it’s normally “just stick to the languages used in the area” type of deal.
  17. All flags are just visual; the flags themselves don’t write anything onto the Mon. Probably some added code that didn’t catch the edge cases, or for some reason the nickname isn’t thoroughly accepted (maybe there trash bytes when there shouldn’t be). Drop a message either in GitHub or the thread here used to track errors.
  18. It’s odd that it wouldn’t read it. You could try flashing back, and selecting the same options as what you see above, but it would certainly be a risk, as there’s a chance it can render your card unplayable. It is at your own risk.
  19. Oh right, so it definitely can’t be read using GBAbf? Possible to get it to read with a different version? Also Detect Flash, and take a photo of the option listed. Probably shouldn’t try writing to it if it can’t be read..
  20. If you were able to extract the save from the ROM, means likely your save is stored in the ROM. Read everything in the very first post, regarding how to transfer saves back to your ROM, and your ROM back to your cart. Make sure you read everything!
  21. Yeah, repro ROMs are edited/modified to display that instead of the typical shtick about save files being corrupted and a backup being loaded and what not. Have you tried backing up your save using 1. GBA backup tool (save dumping/backing up) 2. gbabf -> ROM extraction -> Run ROM in Extractor program If so, lemme know which method you used, and show me the save (FYI, don't upload ROMs here)
×
×
  • Create New...