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  1. 39 points
    Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! How To Contribute: Wondercard file (WC7/WC7FULL) Extractions can be done via PKHeX or using NTR method (recommended, especially for local events) Requirements for such contribution: 1. DO NOT SUBMIT EDITED/HACKED/FAKE WONDERCARDS 2. Photos of redemption, with proof of user identity (some card with your username) 3. Context: ie. Self obtained? Location? Was it crowded? Collection Process etc. Upcoming and Missing Events: Please do not submit Powersaves extracted entries. Event Files: Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
  2. 19 points
    PKHeX for Mac Made with Wineskin Welcome to PKHeX for Mac Discussion thread! Please post here if you need help or are experiencing issues related to this Wineskin wrapper, and use the PKHeX Support forum for issues related to the program. This is a Mac App that was made using Wineskin; it is not a port of PKHeX onto the Mac operating system. With Wineskin, we can recreate an environment where executable files will launch on Mac. As far as what is known, all features in the original program work in this wrapper. There are a few differences though. PKHeX for Mac is styled with MacOS. Also, the app's icon is different from the original PKHeX program to better fit in with the theme of the app. Download Credit to Kaphotics Source: https://projectpokemon.org/home/files/file/1-pkhex/ Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
  3. 17 points
    Hello ProjectPokemon! A friend of mine has stumbled upon Japanese NR Gamecube Discs, memory cards, and cart reader that were used for the Gotta Catch Em All Station at Pokemon Center NY distributions back in the day. We are planning on backing up & preserving everything. I'm posting here to reach out to those in the community who are way more well-versed than we are in the nitty gritty of Pokemon Event Distributions to help dig into the mystery of these discs/carts. If you're familiar with this at all please feel free to respond to this thread, PM me on here, or DM me on Discord. (RetroAli#6666) Thank you! (Also sorry if I posted this in the wrong place lol... figured this was the best section.)
  4. 15 points
    Following our recent hack, we’ve finally restored our infrastructure: the forums have been migrated to IP.Board, and we’ve brought back the wiki. Special thanks to our entire administration team, @xorhash, and @ReignOfComputer for helping to set things up. Invision Power Board Invision Power Board (IP.Board, IPB) is a state-of-the-art forum software with a better security reputation than vBulletin, which we used to use. As vBulletin 4 approached EOL and clearly showed its age, we were considering how to proceed: with vBulletin 5 or something else entirely. The choice, as you can clearly see, has been made. Some of you have already asked why we didn’t choose the software du jour XenForo. This is due to a few reasons: peer, our new technical administrator, has worked with XenForo in the past and repeatedly hit its (and peer’s) limits. We had an IP.Board license readily available, whereas we’d have had to purchase XenForo separately. Looking at the track record of vBulletin for security, and seeing how XenForo is mostly the old vBulletin guys starting a new project, there were security concerns. If you have any questions about using Invision Power Board, please create a thread in the Forums Feedback forum. Staff Changes Due to concerns in real life, @Alpha has decided to no longer be the primary administrator. This means he’ll still be around, but will be less active than usual. We thank him for his hard work maintaining Project Pokémon, and his absence is a loss to Project Pokémon. Helping to fill his place will be myself and @peer, who is our new technical administrator. Furthermore, we’d like to announce the promotion to super moderator for @Kaphotics, @SciresM, and @theSLAYER. Data Loss The hackers deleted a large quantity of data, including some of our more recent backups. As a result, we have lost one year of forum attachments and a up to a few hours of forum posts. The good news is that @theSLAYER, our event moderator, has stockpiled generations of events and several programs, so the situation could have been far worse. @peer is looking into setting up automatic offsite backups to prevent this from happening again. Hashed passwords are still in the wild. We strongly encourage you to immediately change your passwords here and everywhere you’ve used the same passwords. While hashed passwords are not supposed to be reversible (i.e. your password shouldn’t be able to be derived from the hash), vBulletin’s hashing algorithm is very weak, making it that much more important you change your passwords. The Future Let’s not let the data loss get us down; it’s time to move forward. With the recent release of Pokémon Sun and Moon, there still cool things to discover, technical details to be researched, and ROM hacks to be created. (Not to mention there’s some cool stuff going on in the Pokémon Mystery Dungeon side of things - more on this later.) As a reminder, the User-Submitted News forum was introduced a few weeks ago to help bring attention to things such as updates to Save and ROM editors, ROM hacks, and other cool stuff worthy of the front page. If you know of anything noteworthy, post it there so it has a chance to be seen by all! Closing Statements We would like to, once more, apologize for any inconvenience caused. If you have any questions, please don’t hesitate to contact our staff, create a thread in the appropriate feedback forum, or ask in our IRC channel.
  5. 14 points
    Hello everyone, Today I bring you a legit Celebi tour Celebi! This Celebi belongs to @Dr.Matt and he retrieved it back in 2001 in the spanish stop of the Celebi Tour; in fact he provided most of the data for it a year ago, data I posted here: https://projectpokemon.org/forums/forums/topic/13226-pokemon-crystal-version-with-pcny-event-pokemon/?do=findComment&comment=196197 This week I was able to finally meet in person with Dr.Matt. He was able to keep his Celebi from battery dying by storing it in his Stadium 2 cartridge and because he owned a Mega Memory Card which allowed him to backup and dump savegames (but not to transfer over to computer), and with that he also was able to keep multiple copies of the Celebi, including an untouched one just as he received from the Celebi Tour Truck. Unfortunately his Mega Memory card glitched long ago and he lost most of his untouched saves, so after changing the battery to his cartridge he had to restore a save that had AR codes used on it to retrieve the celebi from Stadium 2 (he didn't have the time to play trough the game to reach the point in which Stadium 2 allowed him to retrieve the pokémon), which is why instead of dumping his savegame he traded it over to mine (which is completely clean). Data-wise this should have no effect at all, since the AR codes were used BEFORE any transfer or trade took place, and the AR codes were never used in the process of getting the Celebi out of stadium and trading, but that is the reason why it is my savegame which being uploaded and not his. Only real hardware has been used for all the Stadium 2 transfer and trade process, here are some pictures (sorry for the blurry ones, we were in kind of a hurry): The Celebi as Dr.Matt had in his Stadium 2 (this picture is from a clone he fully trained). Dr.Matt's authenticity certificate, my laptop and my GBC Cart reader/flasher: Dr.Matt's certificate, his Mega Memory and his Gameboy (sorry for blurryness) A close up of the ID number on the certificate. As you can see it's 2234 and the Celebi actually has 02233. Dr.Matt thinks distribution started at ID 00000 but they wrote 1 in the first certificate they gave and they just keept adding numbers. Some pictures of the actual trade (I brought two gameboys just in case and we used mine which had full batteries): The savefile contains both an untouched Celebi as Dr.Matt received in 2001 and the same Celebi at level 100 and EV maxed. As a bonus, I also included the legit EUROPE Mew that can be found here: https://projectpokemon.org/forums/forums/topic/40508-gen-1-europe-mew-denmark-event-mew/ The savegame also contains a full legit gen 2 living dex and unowndex in the boxes if anyone is interested. Download: Gold_europe_mew_celebi.sav Note: this is a Spanish Gold savefile, but it will load in any non japanese rom. All trades have been done using real hardware, no emulators or other means where involved in the process of getting the Celebi out of Stadium 2 until I dumped my savegame. Thanks to @theSLAYER for making it possible for me to get in contact with Dr.Matt, and lots of thanks to Dr.Matt himself for keeping the Celebi so many years and being so kind to meet with me so we all can enjoy an European Celebi. This had a special personal meaning to me, since I became aware my savegames banished in 2011 and finally re-completing the 251 original pokédex by getting the two exclusive legendaries in person is like reliving that moment in my childhood when I first completed my dexes.
  6. 13 points
    Event Gallery Updates A few weeks ago, we introduced new sections to our Event Gallery for events from generations 1-3, and last week, we introduced the Unreleased/Beta Pokemon Data section to store files such as a Celebi that was on the Mystery Gift servers without being distributed (and was then later distributed on the Pokémon Bank), the partner Pokémon from the Diamond/Pearl Kiosk Demo, and the Totem Pokémon from Sun/Moon. Credit to @theSLAYER for organizing everything. We also could not have done this without the help of the community, so we are awarding those who helped some badges. Badges In the Project Pokémon forums, you may have noticed that some members have colored usernames and icons underneath their avatars. We refer to these icons as "badges", and they are awarded to users who have contributed something to the community. A full list of our badges, username colors, and what they mean can be found here. Today, we would like to recognize the contributions that some of our members have made toward our Event Gallery, and we are awarding them the following badges: Event Contributor @argus1963 and @BLACKBIRD have earned this badge for helping out with Gen 7 events, and @Real.96, @HaxAras, @Deoxyz, and @InsaneNutter have earned it for helping out with Gen 3 events. @ajxpk has earned this badge for providing events for legality checking. Also @Gold Ursaring slipped through the cracks and never got a badge for contributing PCNY event Pokémon from Pokémon Crystal. Better late than never, I guess. Image Contributor @HaxAras, @argus1963, @BLACKBIRD, and @katsuya have earned this badge for providing things such as photos of events and on-screen distribution text, which are being used in our Event Gallery. Game Save Researcher @ajxpk, @suloku, and @BlackShark have earned this badge for helping research the structure of Gen 3 event files (technically suloku already had it, but we're recognizing him anyway). RAM Researcher @jojo12100 and @thaleskpl have earned this badge for dumping unused and unobtainable Pokémon for our new Unreleased/Beta Pokemon Data section of the event gallery. If we left anyone out, or if you know of anyone who deserves a badge, let us know by nominating the user in the User Ranks thread or by sending me a private message. If you have badges that give different username colors, PM me if you'd like the display color to be changed. Front-Page News I would like to once again bring attention to our User-Submitted News forum, where topics you post can reach the front page to be seen by all. This is open to all topics related to Pokémon hacking, and is a great place to bring focus to things including cool research and editing program releases/updates. We also have an open staff position or two on our News Team. Look here for information about how to apply if you're interested.
  7. 12 points
    Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (log in as guest, zip is under Artifacts tab) Source code is available on my GitHub.
  8. 12 points
    In the Fall of 1998 Nintendo Power held a contest to “Win Mew for your Pokémon collection!” 151 winners of this contest would be given the chance to mail their cartridge into the Nintendo Power Headquarters and receive it back with a brand-new mew on their game save. Contest winners were notified by mail by 2/28/1999 that they had won the contest, making this the earliest known Mew distribution in the west. Recently while browsing reddit, I ran across a post from Th4tGuyUKn0 showcasing his Original Red cartridge that was one of the lucky recipients of this contest. After scrolling through the thread, Th4tGuyUKn0 stated that the battery on the game had not yet dried out; upon reading this I immediately messaged him explaining Project Pokémon and asked him if he would be interested in dumping his game save. Luckily, he was all for it! The only problem was he could not remember which of his five Pokémon cartridges he left the mew on, and did not want to risk draining the more than two decades old cartridge battery by checking. Th4tGuyUKn0 graciously decided to send me all of his cartridges so that I could backup the saves and hopefully find the mew. With the amazing research done by @suloku on these save files, we are confident that we have found the Mew in question. In the Pokemon Blue game save we discovered a Mew with the TID 51273 (the same Mew ID# printed on the back of the cartridge) and the OT ‘MARIO’. Suloku has concluded that this Mew is definitely legit. It shares the exact same DVs as the YOSHIBA Mew, matches Mew machine distributions data-wise, and has the same OT Nintendo character naming convention that several forum posts from 2000~ reference. While this does raise questions about what distribution the supposed ‘NINTEN’ Mews are a part of, this Nintendo Power Mew is most certainly legit. Suloku was also able to find the Mew in the red save file as a deleted Pokémon (moved or deleted pokémon can be found in box savedata if it was not overwritten by another pokémon being stored in the same slot). Attached is the the .pk1 of the 1998 Nintendo Power 'MARIO' Mew. Thanks very much again to Th4tGuyUKn0 for sending and trusting us with these cartridges and Suloku for all of the great research, none of this would have been possible without them. Happy holidays and enjoy! 151 - MEW - C23C.pk1
  9. 12 points
    Hello everyone, I'm theSLAYER, your (hopefully) friendly moderator here! First of all, I'll like to thank everyone for their contributions and co-operation thus far! I've decided to have a fresh start for the contribution thread; hopefully more people will read this post, before they post Golden Rules on what is allowed on this thread: Contribution of events from users Pointing out whether said posted event(s) is legal or faked <The only discussion allowed here> Contribution of information regarding other events already posted or event missing from database Strictly no begging and no requests. Want to hype? Go to our Discussions and FAQ thread! HOW TO CONTRIBUTE! 1. Pokemon Link Extractions Dumping and injecting can be done via PKhex 2. Wondercard file (WC6) Extraction can be via Pkhex or using NTR method (recommended, especially for local events) Requirements for such contributions: 1. DO NOT SUBMIT EDITED <or faked> WONDERCARDS, or Wondercards from Private Servers <if you do not know what this is, don't ask> 2. Attach your wondercard in a .zip or .rar file, and upload onto our system while posting. 3. Submit a full video starting from the booting up of your device, and show the event location + receiving of the Pokemon MISSING WONDERCARDS! Please do not submit Powersaves extracted entries. Event Compilation Our individual files can be found at our on-site Event Gallery! If you know how to download files from Github (not sorted by region), an overall archive can be found here on our git page. I regularly move old posts to another thread, to prevent cluttering of this thread.
  10. 11 points
    MORE INFORMATION ABOUT THE MENU/ANIMATION AFFECTING THE RNG, READ HERE. First and foremost, although all of these Jirachi's are "legit" and can be in theory generated and retrieved by the Pokemon Channel game; in actuality lots of them could almost certainly not be redeemed through normal RNG on retail hardware/emulators. There is an entire methodology that goes into determining whether or not a certain Jirachi spread can actually be redeemed through RNG (due to the necessity to hit things are certain frames that would be impossible to interact with on actual hardware), and even if you follow that guide to a tee, sometimes redeeming that specific spread Jirachi will just not be possible. If you want to ensure that the Jirachi you are trying to redeem could actually be retrieved on hardware, there are more in-depth guides here and here. With that said, nothing "illegal" is being created through this process; the Pokemon Channel game can, in theory, produce all of these different spread / shiny Channel Jirachis. For this process you are going to need: A developer version of Dolphin Emulator at least 5.0+ and a PAL Copy of the Pokemon Channel A version of VBA + a western Ruby/Sapphire game that can redeem the Jirachi. The ability to run this python script RNG Reporter 10.3.4 (Optional) A list of very good possible Channel Jirachi Spreads One final note before starting, the majority of the research that was done into figuring this out was done by people with much more knowledge of RNGing Channel Jirachi than I will ever have. So if you want to know most of the logic behind it, I probably cannot help you haha. All I did was figure out how to put this guide together. First off, we are going to run RNG Reporter 10.3.4 and make sure the Method is set to 'Channel.' Then you are going to choose a desired seed, and the maximum amount of frames you are willing to go up to. For this example, and to keep things simple, I picked a random seed '83213901,' set the frame counter a very small amount (5000). and clicked off the "Shiny Only" box as I want to retrieve a shiny Channel Jirachi. Now we are going to run the python script linked in the requirements. I have set the IV and thresh to 0, in order to generate every possible spread between frames 0-5000. This takes longer, and for an actual desired spread you would want to find out what threshold the Jirachi would be at, in order to generate as few results as possible. Once we've run the python script, you want to find the PID of your desired spread. Make sure that the spread matches, and then copy down the highlighted memory address of your spread. This is the important part! Next you are going to want to launch Dolphin in developer mode. In order to do that you need to launch dolphin from CMD or command line with the '-d' parameter. At this point you want to setup VBA and make sure that it is ready to connect to Dolphin. Once that is done, launch the Pokemon Channel and proceed through the standard Jirachi redemption process to this screen: Once on this screen you want to find the Memory location '8033d888' and set the value equal to whatever you address that you copied from the python script. Now you can begin the redemption process: And retrieve your desired CHANNEL Jirachi! JKSM.cia JKSM.zip View full tutorial
  11. 10 points
    Someone just sent me this link. I was wondering when/if people would find out this exists earlier than anticipated. I guess I'll clarify. We spent most of 2018 raising money to obtain this rom, which we finally did in September. It was a toss up between Doel and Strongest Pokemon Japanese NDS roms to release for the annual Christmas Pokemon rarity release. We opted on releasing Strongest Pokemon in 2018, and saving Doel for 2019, in hopes that it being more valuable may be handy for trade material if some sort of other ultra rare rom came to our attention during 2019. I did give the rom to all those who contributed, and told them not to share or talk about it publicly until it was released in December 2019. Naturally I'm trustworthy of anyone who is willing to help spend as much money as we needed for this thing. There's a lot of information on how this rom works, how it is unique, and how to use it. Just possessing the original rom, and you wouldn't know what the hell you're supposed to do. That's kind of the truth though. Its nature also prevents anyone from being able to sell this as physical reproductions and get away with it. I don't think I'll release any of my notes or private posts explaining the rom details as of yet, that'll probably come out near Christmas if @InsaneNutter and others still plan to hold out until Christmas. It's no longer any of my concern. Perhaps this spoiled you guys' Christmas, but that was the risk. When I retired from Pokemon and video games earlier this year, I had zero solid leads on obtaining anything else in 2019, and as far as I'm aware, there's still nothing on the horizon. Since I'm logged in and on the topic, if anything to look out for, I did also privately provide our event preservation team with bombshell information detailing how these developer carts are EASILY rewritten, as well as a plethora of info an anonymous source passed onto me detailing the history of the infamous scammer who has specialized in creating and reselling these for years. I told them to try to release both pieces of information sometime this summer, I don't know if it has or when it will be, but I'm sure it will be seen relatively soon. Certain aspects of the infodump made me not want to be the one to do it earlier. But rest assured, once it is all out, the dirty market on these reproduction distribution carts will start declining until it is destroyed, just like what happened when we made the Mystery Mew savefiles public in 2016. After years of killing myself to obtain these roms, killing the market was the least I could do when I decided to up and leave. Don't EVER buy GBA distribution carts if your goal is to have "a piece of history", buy an Everdrive and use the publicly available roms instead.
  12. 10 points
    I cracked the PCNYabcd algorithm! It uses a variation of BACD algorithm with unrestricted seeds. PIDH is xor'd against PIDL, TID, and SID. This algorithm makes antishiny detection easier (PIDH is less than 8 before alterations) and presumably if the pokemon becomes shiny, it could be easily modified. I don't have any specimens that require antishiny though. A few factors prevented this from being detected earlier. Mainly it was a bug in my check code from 2013. The check code didn't matter prior though cause it turns out almost all of the PCNY I received from people were hacks. The pokemon from Pokemon Secure are mostly hacks too. And of course the pokemon from GameFAQs on the box save are all completely legit. This is despite Pokemon Secure and others saying they werent.
  13. 9 points
    Introduction Howdy all. After the nightmare that is the question-fest in the comment section of the Japanese Shiny Tapu Koko, I decided to take my time to write this, in hopes that it will shed light on some questions surrounding this, and also future events. Groundwork in terminology To ensure we are all on the same page, some refresher on the terms that will be used. 3DS region refers to the region that your 3DS belongs to, named as per seen in your system settings page. Examples inside: Game Save Language refers to the language you selected at the start of the game. If you have PKhex, it's this: Wonder Card Language refers to the language of the wonder card, identified by the distribution text and distribution title. That is how our wonder cards are categorized in our Event Gallery. Pokemon Language refers to the language of origin of the Pokemon itself. Most wonder cards are programmed to have the generated Pokemon follow the Game Save Language, as opposed to the Wonder Card Language. Region locked: Event redemption (usually code) only redeemable on that one region. Region Free: Event redemption not restricted by regions. Region Expanded: Event may allow multiple regions, but not all. Now that we are all caught up, more reading! Types of distributions in Generation 7 Right now, these are the primary types of distributions, and how they are categorized: QR code events are not included, as Magearna's and Partner Cap Pikachu events were both hard coded into the game. Presently, there's no other QR code event. (unless they release a patch or something) Wonder cards from Pokemon Bank comes only in English, for some odd reason (prior to Alola Starters with HA). Examples of Region Free Serial Code Events are usually anything that is tied to PGL competition gifts, Global Missions Gifts, or the ongoing monthly Mega Stone Gifts. [This means your PGL serial code can be given to someone of a different 3DS region] It's possible for similar or identical events to run across regions, however the serial code itself can be Region Locked. Importance of understanding Wonder Card Language The reason this is important, is because: To maintain save legality, it's important to know what wonder card language your save is allowed to have. The table below illustrates how wonder card language is determined, by 3DS region and game save language. ^ this table isn't valid for local wireless/infrared Region Free events. You'll find out below. So example, using a Serial Code on a US 3DS, and your Game Save Language is JPN, you'll end up with a ENG wonder card language. The one thing you must know, is that if a gift is Region Locked to JP, for example, you cannot have the wonder card on your save if your 3DS region isn't JP. I mean, isn't it obvious? It's called "Region Locked" for a reason. Note, that are exceptions to the table above, that is due to the nature of Region Expanded events. An example of such a scenario is the Lunar Shiny Magikarp. Also, it appears that for HKTW unique distributions, you can only receive the distribution on EU 3DS, If your game save language is ENG, JPN, KOR, CHS or CHT. (thanks @Kirzi ) [meaning otherwise, you won't be able to receive the wonder card] The simplicity of Local Distribution events Most, if not all, of Local Wireless and Infrared Region Free events only broadcast the wonder card in one language, which is normally the native language spoken in that country. Example, events held at Mega Tokyo Pokemon Center in Tokyo, Japan usually have Wonder Card Language as JPN. Events held in some mall in South Korea usually has Wonder Card Language as KOR. And since these events are Region Free, you can go and receive them on any 3DS region. Don't get duped by the Language Tab in a summary screen Ah, that black box that is the stuff of nightmares. During the release of the JPN Tapu Koko, people thought that only one that bears the "JPN" can be legit. WRONG. The language of the Pokemon (that we know is generated by Game Save Language) isn't the same as 3DS Region. It'll show up as long as language of Pokemon is different from game save language. Here's an example of the Legal Tapu Koko. As you can see, name and language is ENG, language tag doesn't appear (because game save language is same as PKM language), and 3DS Region is JP, meaning it's completely legal. It is possible for an event to force the pkm language to match the wonder card language, but so far it's only done on Ash-Greninja. Always be aware if the event is Region Locked, and whether it forces the Language of the Pokemon to follow Wonder Card Language. PS: PKHeX isn't programmed to deal with region locked events, as the wonder card themselves doesn't show whether it is region locked. So you may have a Pokemon with the wrong region, and PKHeX wouldn't correct you on it. Conclusion And there you have it. I've imparted all the knowledge I know regarding this. Make good use of this information. I'll give you a potato for surviving this long post, but I can't. Feel free to ask questions, However, anyone who posts questions that have the answers in this, (basically giving me the impression that you didn't read this) shall be royally punished. Haven't thought of how. Do we have any form of community service here, I wonder?
  14. 9 points
    For several years now Pokemon distributions for the Gen 3 GameBoy Advance games have been turning up on sites like Ebay. With that in mind you might think it’s controversial I have recently shared how these official GBA development flash carts these are been sold on can easily be re-flashed: Flash / Write Official GBA Development Flash Carts With An Nintendo DS This means GBA prototypes and Pokemon Distributions can now easily be duplicated, with replicas sold on as the real thing for significant amounts of money on Ebay. The Problem: Although not talked about, the sad reality of the situation is method of re flashing GBA devcarts has been exploited in certain circles to keep selling clones of rare Pokémon event distributions for many €1000’s on Ebay, passing them off as originals. Myself and others in the Pokemon community have long since suspected this was been done, however no conclusive proof has ever been obtained on how this was been done. Even asking on communities such as Assmebler Games which deal with obscure development hardware revealed little to suggest it was easy to clone these distributions, or the official GBA development hardware was readily available to purchase. With that in mind people have been happy to purchase these distribution replicas, sometimes for as much as €2000 on Ebay, believing their genuine and were used at past Nintendo events. When certain Pokemon distributions have been dumped it been possible to see remnants of what was previously flashed to the card, as these Official GBA Development Flash Carts are much larger than the actual Pokemon event distribution software. In one such example we can see Mortal Kombat Advance had simply been overwrote on this particular cart. This was always suspicious as we very much doubted Game Freak has been using second hand development cartridges obtained from Midway Games, although not impossible. What is somewhat ironic is myself and others had basically worked out how GBA devcarts were been re flashed a long time ago, it was just never possible to test the theory. It's possible to Flash / Write Official GBA Development Flash Carts With An Nintendo DS using the FAS1 homebrew application, as shown in the video below: I’d personally been using FAS1 to flash my old Flash2Advance flashcard for years, using an Nintendo DS Lite. I knew later versions of FAS1 were supposed to have support for GBA development flashcards, although at the time I had no compiled binaries of newer versions of FAS1 or even a GBA development flashcard to test this theory with. That all changed earlier this year when a compiled version of FAS1 was was obtained and two different GBA development carts were purchased for testing. Needless to say re flashing a official GBA development flash cart now took less time than it did to make a good cuppa tea. Genuine Pokemon Generation 3 Distributions: Now you might be thinking real distributions must have been on the market at some point for the distributions out there today to be dumped. You’d be correct, some of these sold in 2012 on Nintendo Age, these were of course sealed in a GBA. To assist you with potentially identifying these in the future here are images of original GBA Pokemon Gen 3 distributions that we know of, sealed in their respective units: 10 ANNIV: Aura Mew: BFG Shiny Zigzagoon: US Aurora Ticket: EU Eon Ticket: (Probably dumped, however not dumped / released that I know of): Where is the conclusive proof? You'd be right in thinking I've made a lot of claims and not posted much proof, I honestly don't have any interest in all the drama that comes with that. If you wan't to believe me thats great, if not that's cool, I'd sooner people just know how easy it is to clone Gen 3 Pokemon distributions that are on development hardware and have as much information as possible to enable them to make an informed purchasing decision in the future. Myself and various people in the Pokemon event community have seen said proof of such activities earlier in the year, so its out there and if you ask around i'm sure you will also find it. Conclusion: I think I've shared enough information on how its been done to bring widespread awareness to the practice, which will hopefully make people think twice before spending a lot of money on a distribution which has already been dumped and released just to "own something original". In the event something genuine does surface you have a good idea of what it might look like from the above images, certainly i'd be a lot more inclined to believe its an original if it was sealed in a GBA. So at least now the information is out there people can make an informed decision before purchasing a Pokemon Distribution in the future. If it’s a standalone devcart please think twice before purchasing it, hopefully meaning theirs less chance of a replica getting passed off as the genuine thing on Ebay. Approximately 5 or less sealed units of each GBA event should theoretically exist, other than clearly not accounting for as many that have been sold over the years, no one with the original unit in their right mind would destroy the seal to dump the rom when there are ways to do it via the link port if they did some research. In addition anyone wants to develop homebrew for the GBA and has an official GBA development card can now make use of it and easily write their own homebrew to it, just as developers did all those years ago. Credits: @Deoxyz and @YoshiMoshi significantly contributed with a lot of the information / research in this post.
  15. 9 points
    I am both surprised and happy that we have enough people sharing publicly that we have 90%+ of everything that ever came out (or could have come out). Many people ask me why I made my collection public and like others here, I am not a greedy bastard. I am blessed enough (after being so poor I didn't have anywhere to live for several years) to have family, resources and a real life community of friends. This website is about preservation and giving back and I am happy there are enough people to do that.
  16. 9 points
    In my current mindset, I (or anyone else) can say and feel like I could play for my entire life. However, realistically speaking if I am alive by then: assuming I don't develop memory loss or any other critical illness, have dropped interest in the series due to more crucial things developed in my life or the future staff not having done something dreadful to the series in general at that time (this part seems plausible ngl), I hope so. Maybe I'd look back on old games for nostalgia. I'd hope to get my possible future (grand)kids into it but I'm pretty doubtful about that, it's not like I could enforce them to live out my hobbies, but if they do I'd be proud, but again, with what the future generation of kids are looking like, I honestly don't hold a lot of hope in this. I as a long time fan have had a really great time with the series and don't regret picking a GBC up and still playing the games up to this point despite many of my old school friends have long given up since DP on the series. tl;dr Time will tell for me how long I'll be committed let alone be alive for. Same applies for anyone else (yes even someone like Serebii's or Pokejungle's webmasters).
  17. 9 points
    I'm sorry to burst your bubble love, but If you used codes to get the item to unlock the event, its not legit, its not legal. It's illegal. (besides, something isn't even legal, it cannot be legit) Also, with the lack of Crystal and the GS Ball event in VC right now, it is not possible to get any Celebi during normal gameplay, (even glitches to obtain the GS ball is questionable, but right now Crystal isn't even out) Important point: I'm am not denouncing your effort. I think it is amazing that people have the patience to SR something until it is shiny. But, just because you put in effort doesn't mean it isn't hacked/cheated. The entire process has to be legit, for the Pokemon to be legit. People put in a lot of effort to remove the shiny lock, to SR for a shiny Zygarde, and it is impressive, but not legal nor legit. [I put in a lot of effort to glitzer pop a Shiny Celebi, and it's illegal lol] Now, to go back to your question (on how to be legal and shiny concurrently), which I'll address from a VC point of view: 1. Even if Crystal is released, they could choose to not give away GS ball 2. Even if they decide to give it away, it may be Japan only. If your Celebi is caught in a non-Japanese game, there is almost no chance it'll be legal, since only Japan got the GS ball event previously. 3. Wait for PokeTransporter update. If Poketransporter allows a Shiny Celebi to be transferred, despite it not being obtainable, just proclaim it to be "glitched", not "legal", not "legit", and you get your wish. I mean, isn't the most important thing, having your prized possession in Gen 7 through legitimate means?
  18. 8 points
    "Welcome to the world of Pokémon!" ~Prof. Samuel Oak Hello everyone! Welcome to a custom Pokémon game based on the early 1997 Spaceworld Demo of Pokémon Gold and Silver. After finishing my Neo Mario Galaxy project, I was unsure which game to hack next. When I discovered the leaked Spaceworld demo, I had an idea... My aim is to forge a full game using scrapped concepts to show what could have become the second generation of Pokémon. Of course, this project is still in developement, but an introducing demo will be released very soon! Features - A region based on the entire country of Japan! - Full storyline that continues the events from Red/Blue - 253 Pokémon, including new and never before seen kinds - Interesting and useful new items, including a Skateboard - Many mechanics introduced in later games (Physical/Special split, Fairy type, ...) Screenshots Releases A short demo will be released very soon!
  19. 8 points
    Project Pokémon OP GBATemp OP PokéCommunity OP Reddit /r/3dshacks OP ROM hack of: Sun and Moon (3DS) Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties. Nova Sun and Umbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which enables features for competitive players to practice and grind. In Nova Sun and Umbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
  20. 8 points
    For anyone on the fence with contributing I know Deoxyz has personally invested a lot of his own money (were talking $1000's) in both the 10ANNIV and Aurora Ticket Distribution then released them for free asking for nothing in return. In addition he was the one who got us a distributed set of the French, German, Italian and Spanish 10ANNIV Pokemon, along with the Aura Mew in English, French, German, Italian and Spanish for the GEN 3 event save myself and HaxAras has spent a lot of time on last year. Something we learned a lot later on that the research team here didn't even have these Pokemon. So needless to say if you value these old, rare Pokemon event's and want to see people enjoy them now and in the future it's well worth donating anything you can justify in my opinion. Sadly these old events are usually hoarded away in private collections never to be seen again, when a chance to obtain them comes up its often very costly unfortunately, Deoxyz has absorbed this up front on PayPal credit, however this and anything in the future is only going to be viable if the community comes together to make it happen. If this comes off their is also another event in the works, which has been for many months now. This is close to been finalised too, so this year could potentially be another good year for GEN 3 events.
  21. 8 points
    Every single thing he trades is fake. You don't need to look into the ID number. As soon as you check the OT, you'll know it's the guy who is a plague on WT, trading away his hacked garbage to unsuspecting people.
  22. 8 points
  23. 7 points
    Introduced in the middle of February, Pokémon HOME allows for transferring from Bank and Let's Go Pikachu / Eevee as a central storage site with connectivity to Sword & Shield. When a Pokémon is transferred from Bank or Let's Go Pikachu / Eevee into HOME, it is assigned a unique 64 bit number to differentiate it from other uploads. Pokémon that have not yet visited HOME do not yet have a HOME tracker. Pokémon that are traded in-game without HOME do not get assigned a tracker (SW/SH <-> SW/SH). Pokémon that must travel thru HOME to reach the game it resides on must have a HOME tracker (SW/SH origin do not have a tracker). Pokémon that are uploaded in the same batch are not guaranteed to have a similar tracker (usually incremental). Pokémon that aren't yet in the PK8 format cannot have a tracker value assigned (Bank did not track). It is only a concern in PK8 format. What exactly might this value be used for? Differentiation of unique uploads, to prevent users from depositing & withdrawing the same data to boost their counts. Tracking how Pokémon are traded between users. Detecting if a Pokémon has been modified from the original upload. Detecting if a Pokémon is foreign from the HOME system (having a value of zero). When Pokémon with the same Tracker value are uploaded to HOME, they are discarded (deleted). It only retains the first unique Pokémon with that tracker value, on a per-account basis. It appears the best practice is to let the server assign you a tracker, rather than having a blatantly wrong tracker. Historically, GameFreak does not obsess over this metadata, so having arbitrary/lacking tracker values might not matter at all. Only HOME can determine if a tracker value is valid. Due to the described behavior, here are our recommendations: When cloning Pokémon in Sword & Shield, clear the tracker value for all clones you create. When creating new Pokémon that are from prior generations for Sword & Shield, leave the tracker blank and transfer it to HOME. When creating new Pokémon that originate in Sword & Shield, leave the tracker blank. When modifying Pokémon that have already visited HOME, zero out the tracker if you change anything that can't be changed in-game. Why not create a random tracker value? Again, only HOME can determine if a tracker value is valid. HOME can possibly check tracker values to see if the details match the original upload (modified data). HOME can possibly check tracker values to see if the details are on another user's account (cloned data). Uploading to HOME without a tracker value will automatically assign a new one. You can receive Pokémon that lack a tracker value from other players via trade (in addition to SWSH natives). PKHeX's default settings are to ignore missing tracker values (should be on every non-Gen8 origin Pokémon that is residing in Gen8+), but has a toggle setting to opt-in for strict checking. This is to allow users to create the most-legal data without forging an INVALID tracker value, which will be legal after transferring in & out of HOME.
  24. 7 points
    Thanks to all the collected cartridges we learned of many things and determined the exact position of all the Mews and even more details about how they were generated and with this one we also learned about a new initial Seed which has lead us to the Seeds of a couple of more Mews. The Mews that were placed in the Team. I was thinking about reconstructing the missing Mews as we might never get a chance to get them otherwise, but the problem is we never understood about these Trash Bytes and what kind of data they originated from. I'm happy to announce that after a long time I was able to solve the puzzle and with this I was finally able to fully reconstruct the Mews. Missing Mystery Mews.zip Edit: The collection is finally complete!
  25. 7 points
    Please, always keep a backup of your savegames! To know where this comes from, please read this thread: https://projectpokemon.org/forums/showthread.php?46883-GEN-3-Mystery-Gift-Research PC Version: https://github.com/projectpokemon/Gen3-WCTool/releases/ GC/Wii Homebrew: https://github.com/suloku/gba-link-cable-dumper/releases/ NDS Homebrew: https://github.com/suloku/savegame-manager/releases/ e-Reader savegames for Eon Ticket transfer (all regions) via Link Cable with real hardware: EON_ticket_ereader_savegames.zip Sorry, I can't make a propper post right now. I'll try to get this decent tomorrow. There are some readme included. FAQ: Q: What's the diference between using any of these injection apps and sending my cartridge to nintendo? A: None. Q: I have a ESP/GER/ITA/FRE game. If I inject the USA Mystic ticket, will this be legit? A: All evidence suggests that the USA Wondercard distributions were compatible with all non-japanese games. Game release dates make it also technically possible to have received an Emerald Mystic ticket on an European game, and we know the USA Aurora Ticket distribution device is compatible with European games (but it only distributed the english wondercard, fully opetational though). - USA and UK games are the very same game rom, so all the english events apply to both, regarless of being European or USA. - The spanish Emerald Aurora ticket wondercard is fine, Nintendo messed up and left Vermillion city instead of updating the wondercard text to Hoenn. The event was never done in Spain, but it could be received at other countries if you used the spanish cart, so it is totally legit, so don't worry, nintendo was very sloppy with this. - Nintendo also messed up the german Eon Ticket (there is photo proof from oficial german distribution that this was already known). EON_ticket_ereader_savegames.zip WC3Tool 0.1e.zip
  26. 7 points
    Wow! I would love to get a copy! This is super important! We had a lot of hypotheses about how it worked based on testimony from people who have gotten the event. I have determined part of the algorithm based on actual Pokemon from the event. But there are lots of unknowns that we would love to figure out by reading the code. I've been looking for this disc for 12 years!
  27. 7 points
    BIG UPDATE All of the 426 Mews are finally together and even the mysteries about their placements are solved thanks to @Sabresite's newest findings. A completely new Set of 5 Mews was discovered with the initial seed 0x5E2B. In fact it appears Mew #1, #2, #4 and #5 of the Seed 0x6065 (which I reconstructed earlier and we believed them to be in the Party) were deleted in order to generate the new Set. This leaves number #3 of Seed 0x6065 (to be found in Box 1, Slot 1) the only Mew of its Set that was actually traded/distributed, so from now on the rest of the Set will be moved to the category of "Unreleased Events". This was confirmed by Sabresite based on some old collected data and while all 5 Mews of the new 0x5E2B set were traded, 4 of the 5 0x6065 Mews weren't, so they were not on the save file when it was ready for the Distribution. The most confusing part to me is "WHY?" but then I came to the conclusion that it must have been because of how the software works. It was edited with minimal effort and otherwise works much the same as the newer Multi Boot software we know. Before the generation it checks how many Pokémon are in hand and if it's greater than 5 it returns false without generating anything with the respective error code. For Mystery Mew they changed it to greater than 1 and in addition they returned from the modified GenerateMew Subroutine (Mystery Mew is basically Hadou Mew btw...) with the loop inside and after the return they add 5 instead of 1 to the Team Slot. When I reconstructed Mystery Mew for the research I was thinking too complicated first and wanted to do it in a way that is smart, convenient and works smooth and dynamically, but from what I see now having analyzed different revisions and code from NOA they like keep it simple. Where the loop starts and where it ends was a big question to me as it could have been in or outside of the main function, but it is definitely within the function. The srand function is in it and this would result in a reseed everytime you call it, so it is very clear that the loop starts after the srand() call and it ends with a recalculation for the Team Slot and i+1 which is checked against the number 5 to end the loop. The most important thing however is the static number 5 being added to the Pokémon Team Count after the return and this can only mean that the check before the generation was changed too, they just swapped the numbers. Obviously the software was planned to generate no less than 5 Mews and this means that they were forced to sacrifice 4 Mews to finally fill all of the 6 Party Slots. Huge thanks to Sabresite for resolving this. The case was already closed to me, so I'm really happy that he gave it another shot.
  28. 7 points
    This application converts the dumped Pokemon from the Space World 98 Demo to a .pk2 format in order for the Pokemon to be opened and injected into a Pokemon Gold and Pokemon Silver save file. This application does not fix any legality issues that may arise after converting the file. How to use: December 10, 2018 Update fixes run time errors. December 7, 2018 Update Download: application here
  29. 7 points
    On November 15th 1997 a playable demo of Pokémon Gold and Silver debuted at Space World '97. This demo was never to be seen again until today. On May 31st 2018 an anonymous person dumped a ROM of the elusive demos, twenty years and six months since it was last playable by the public. Pokemon Gold and Silver we're originally supposed to be released in 1998, however didn't arrive until November 21 1999 in Japan. With that in mind the final versions of Pokemon Gold and Silver is two years more developed then the Space World 97 Demos, making this an extraordinary find, even more so that it's made it's way to the public. Their is a Google Spreadsheet with Info on a WIP translation from people who've had this for a while it seems. I can't post that though as it also links to the rom. On the debug roms you can press select at the title screen to view the main debug menu. Pressing Down + B + A at the title screen will allow you to adjust the time.
  30. 7 points
    The Mew contained in this Pokemon Blue save file is legit and was obtained from a ToysRus distribution in 1999. The first 1,500 customers at each Toys "R" Us store around the United States received a special 'Peel & Win' sticker card on November 26, 1999. 200 at each store contained the text "Caught Me!" underneath, which allowed players to receive a Mew from December 8 to 12, 1999. Legitimate Mews for GEN1 Pokemon games are extremely rare these days, due to the fact the save games on Pokemon Red, Blue and Yellow game cartridges get erased when the battery inside the game cartridge runs out. Luckily wilykat from the EverDrive forums had backed has save game up so was able to share this rare Pokemon GEN1 event Pokemon with us. Download Pokemon GEN1 Legit Mew Save From 1999 Read More on Pokemon GEN1 Events at Bulbapedia
  31. 7 points
    I uploaded Japanese Generation I Pokemon PKM Files. Nintendo Space World '97 Makuhari Mew is also in a separate file. Everything is a non-nurtured Pokemon. Since the Japanese version and specifications are different, they can not be used with International version. Postscript: I corrected the filename of the compressed file containing Mew. Japanese Generation I Pokemon PKM Files.7z Makuhari Mew.7z
  32. 7 points
    Hey everyone, hope ya'll are enjoying the new and final 3DS core series games! So as promised, I spent the last 4-5 days researching UM for new data it holds, and I've gotten enough that I wanted to. Luckily, I'm kinda apathetic towards these games in general, so I didn't mind spoiling myself on anything about the story before I start my personal playthrough on Friday. Now to start off, I've updated my legal Pokedex and Item codes to include the new titles. You can check them out by clicking here (link also in my signature)! If anyone wants and can, feel free to create a program to inject them into saves, because I doubt PKHeX would. Next is what was literally the most tedious thing for me (took me a day just for one character), and that is the Player's wardrobe codes for legal, illegal and New Game blocks. I've scrutinized the codes, specifically the legal ones to ensure that they're dye-free same way the Rick and Morty staff tries to perfect their work and am confident they're ready to be posted/implemented. Of course, if you think something is wrong, please don't hesitate to say so. Male (Copy+Paste Write into offsets 42600-42B84): New Game All Legal (No Pastel/Bright/Dark variants) All (Illegal) (NOTE: DO NOT ACCESS A DYE SHOP APPLYING THIS OR YOU WILL CRASH RE-BOOT): Female (Copy+Paste Write into offsets 42600-42BA8): New Game All Legal (No Pastel/Bright/Dark variants) All (Illegal) (NOTE: DO NOT ACCESS A DYE SHOP APPLYING THIS OR YOU WILL CRASH RE-BOOT): Next up, I've re-documented the offsets for Festival Plaza, which you can find and inquire about in its respective thread by clicking here. You can shoot me a message if you want to learn how to hex edit them until PKHeX implements this. I've also re-documented the data for Poke Pelago: Next, exclusive to USUM, here are the offsets for Mantine Surf high scores for each island and the highest number the game can record: Melemele Island score: 4538 (0-999999) Akala Island score: 453C (0-999999) Ula'Ula Island score: 4540 (0-999999) Poni Island score: 4544 (0-999999) And finally, here are some USUM stats that I've posted before on the PKHeX sub-forum, but also found a few more to add: 70 - Roto Lotos 073- Mantine Surf BP Earned 160 - Pelago Treasure Hunts (Also for SM) 189- Mantine Surf Plays 190- Photo Club Photos saved 195- Photo Club Sticker usage 196- Photo Club Photo Shoots 198- Highest Mantine Surf BP Earned That's all I have to share for now, gotta finish up other personal things. Once more, if you have any inquiries, do post about it or shoot me a message. I'll try to respond when I have the time. Enjoy!
  33. 7 points
    If anyone is still unsure needs clarification, these Mystery Mews were distributed by direct trade from a special savefile that Nintendo injected on standard FireRed cartridges, for use at the Toys R Us event in 2006. The reason this particular cart differs from our other Mystery Mew savefiles, is that it still contains all the remaining Mystery Mews we haven't yet been able to obtain and archive. The legitimacy was verified with the seller by comparing a row of Natures with our partially reconstructed data. For this reason, and perhaps a one time opportunity, it was worth the massive expense, which the majority of the burden currently lies on me and @HaxAras Any donations are appreciated to help us cover the expense, as the end result is something that will benefit our community as a whole in regards to event preservation and legality. To clarify, donations are to be sent through PayPal, to "deoxys04@gmail.com". Any donations will go immediately towards paying off PayPal Credit.
  34. 7 points
    Hey all! I thought I'd share something really cool and that is... Legal PokeDex and Bag inventory hex codes! That's right! I've been working on this on the side since the PGL banning took effect, and have been researching what is out and what isn't. If you know if something is released or not that I haven't included in the Dex or inventory, do post about it. If you haven't noticed, I've not included some past gen Pokemon: mainly Mythical Pokemon with Chinese entries as it's a newly added language this gen and those Pokemon would need to be released as an event. !USE THESE AT YOUR OWN RISK AS GAME FREAK AND NINTENDO MAY NOT UP TO DATE WITH WHAT IS RELEASED THEMSELVES! Pokemon Sun and Moon PokeDex legally complete (Start-Offset: 2A88 End-Offset: 32E7): Item Pouch all legal Items x900 (Start-Offset: 0 End-Offset: 6B7): Medicine Pouch all legal Medicines x900 (Start-Offset: B48 End-Offset: C47): Berry Pouch all legal Berries x900 (Start-Offset: C48 End-Offset: D67): Pokemon Ultra Sun and Ultra Moon PokeDex legally complete (Start-Offset: 2C88 End-Offset: 34E7): Item Pouch all legal Items x900 (Start-Offset: 0 End-Offset: 53F): Medicine Pouch all legal Medicines x900 (Start-Offset: B74 End-Offset: C63): Berry Pouch all legal Berries x900 (Start-Offset: C64 End-Offset: D6F): Here are the legal Key Items and Z-Crystals lists on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/List_of_Key_Items_in_Generation_VII http://bulbapedia.bulbagarden.net/wiki/Z-Crystal To break it down: What Key Items you can permanently have when post game Sun and Moon: DNA Splicers Enigmatic Card Exp. Share Fishing Rod (SM) Forage Bag Gracidia Key Stone Lens Case Makeup Bag (Only if playing as female character) Sun Flute (Pokémon Sun only) Moon Flute (Pokémon Moon only) Oval Charm Prison Bottle Reveal Glass Shiny Charm Z-Ring Zygarde Cube Ultra Sun and Ultra Moon: DNA Splicers Exp. Share Fishing Rod (SM) Forage Bag Gracedia Key Stone Lens Case Makeup Bag (Only if playing as female character) N-Lunarizer N-Solarizer Oval Charm Prison Bottle Rainbow Flower Sun Flute (Pokémon Ultra Sun only) Moon Flute (Pokémon Ultra Moon only) Surge Badge Z-Power Ring Zygarde Cube Z-Crystals unreleased for Sun and Moon: -All known Z-Crystals are legally available for these games as of Sept. 19, 2017! Z-Crystals unreleased for Ultra Sun and Ultra Moon: -All known Z-Crystals can be obtained through in-game methods! Simple Instructions 1) First off download a hex editing tool, I recommend HxD as it's user friendly and advanced. You can download it by clicking here. Note: If you have a Mac, try running it in Wine or use Hex Fiend. (Won't be able to properly assist you if this is your setup.) 2) Open your save file (the main file) in the hex editor. 3) Press Ctrl+E. 4) Enter the following values for the Start-Offset and End-Offset listed for your desired option and press OK. (eg. Enter 2A88 for Start-Offset and 32E7 for End-Offset if you want the legal PokeDex for SM, or 2C88 for Start-Offset and 34E7 for End-Offset for the legal PokeDex in USUM,) 5) Highlight the entire block of values under the spoiler tag of your desired option and copy it. 6) Go back into the hex editor, Right-Click on the highlighted area and select Paste Write. 7) Save the file by going into File then hit Save or just press Ctrl+S. Open your save file you just hex edited in PKHeX and save it over the file you just created. (This will correct the checksum, which will allow you import your save that's been hex edited without any corruption.) 9) That's it! Just re-import your save back to your game with your 3DS save tool of choice and enjoy!
  35. 7 points
    Yes. I live in Italy, but I'm not italian. The "Nintendo Employee" is just one. Although I'm not too sure about what was his role with Nintendo, I only know he had a bunch of carts which I purchased. I paid over 10.000€, and I'm still paying a monthly fee which I'll finish paying in June 2017. I currently have: 1 10ANNIV for each european language, 1 Aura Mew for each european language, 1 Aurora Ticket US, 1 Shiny Zigzagoon UK, and some others I can't disclose any info about currently, but I have told some people about them. I had multiple 10ANNIV UK, Aura Mew UK, Aurora Ticket US, Shiny Zigzagoon UK ( whose cart was different from the others) because apparently these UK carts were not used only in UK, but also other countries in the north of Europe. Aurora Ticket US was used in several US states. Some of those carts were also sold on Nintendoage by some guy in 2012. That's how several people got their hands on them ( I was lucky enough to get some myself), and that's why I'm allowed to sell 10ANNIV and Aurora Ticket US freely. I got them in the past before I had a deal with that guy. Some other people got Shiny Zigzagoon, so it was "leaked" before I got my hands on the lot of carts from that guy. Similar dynamic with Aura Mew, and I think there's a post on here too, so I did sell it in the past, but I sold them quickly and I have no intention to share the ROMs currently. In the past few years I sold a few 10ANNIV, a few Aurora Ticket US, a few Shiny Zigzagoon UK and a few Aura Mew UK ( although these last ones were sold to a single buyer years ago, so I never put them on eBay, but you'll probably find them for sale by someone else sooner or later). I don't have any other carts to sell anymore. I was just selling to get some money back, and now I've finished all spare carts I had. As I said, in June 2017 I'll finish paying and I'll be "more free" to talk about whatever else I have. Check back in July 2017 and I'll have something sweet for you all.
  36. 7 points
    I'm fairly certain the VBA emulator has link cable emulation support. Though I mainly uploaded it for historical preservation, and for public knowledge, especially after I saw the demand for it from our researchers. A GBA everdrive will get the job done for those who want to use it if VBA doesn't work. Anyway, i put up two more links if the first one gives anyone trouble. Note, I'm sorry if anyone didn't want this public, but I've been thinking hard about it for a while. I did pay a large amount of money for it so I understand that, but I honestly don't believe GBA distribution roms will make it that much easier to make counterfeits with than with DS distribution roms. It's 2016 and all pokemon distribution related data should be publicly available. We already started with posting our Mew saves regardless the obvious potential repercussions, so why stop now?
  37. 7 points
    I'll be paying serious money for any and all carts that I buy in the future as well. I don't care about the perceived value of something in somebody elses collection or the value to some seller. Information should be free and public. Any and all distribution devices I ever buy, I will be making public. The only reason I haven't dumped my DS distribution carts is because I currently do not have the means to do so. I have massive respect for Metropolis both for their Gen 1-3 conversion tool as well as their offer to dump the modified ROM. If they spent a ton of money on it and care about the value, that's their business. I'll be spending whatever it takes to get one of these ROMs and dumping it no matter what. That's been my plan since I first learned about them in 2012. The only thing I care about is preservation. If it's the real thing or a 20$ cart. I guess we will have to find out. As for making it public. I can't control what scumbags do on Ebay or uneducated people buy on that website. They should do research before buying something like that.
  38. 7 points
    Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked* Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. This includes, but is not limited to, Random Match-up and Tournaments. We also do not support the distribution of hacked Pokémon through trading with unsuspecting players. This includes, but is not limited to, the GTS and Wonder Trade. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Random Match-ups Trading with GTS Trading through Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. *Please note that when we say "significantly hacked", we mean that a Pokemon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs (At least, until Sun/Moon are released) Sun/Moon hyper training doesn't modify IVs Poké-ball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations Modifying Events to work on Wonder Trade/GTS (Example: Removal of Ribbons from Event Pokémon) While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me).
  39. 6 points
    Latest Version: v1.3.0 (2019-04-16) An enhancement hack of Pokémon Platinum. Summary Pokémon Renegade Platinum is an enhancement hack of Pokémon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes. The specifics of what parts have been changed are explained in the paragraphs below. Features All 493 Pokémon Available All Pokémon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. The wild Pokémon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. It's possible to catch or obtain the majority of Pokémon before facing the Elite Four for the first time, meaning you can construct almost any team you want. In the cases where a Pokémon being in the wild would not be thematically appropriate - for example, starter Pokémon or legendaries - new events have been added to the game to make obtaining these Pokémon feel as unique as they normally would. The details for where to get each Pokémon can be found between the wild Pokémon and special events documents. Additionally, the correct locations for wild Pokémon are also shown in the Pokédex. (Big thanks to Mikelan98 for that feature!) Revamped Trainer Battles The Pokémon rosters of every Trainer in the game has been edited, now including Pokémon from the National Dex. Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokémon rosters and greater use of evolved Pokémon awarding larger amounts of EXP. Trainers can now expect their Pokémon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four. The details for what each Trainer has can be seen in the Trainer Pokemon document. Please note that this feature is purely for the normal Trainer battles in the game; the Battle Frontier has not been changed. Harder Boss Battles Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Gym Leaders and Elite Four members now always use 6 Pokémon instead of the 3-5 from before, and all of these battles have them using high IV Pokémon with custom movesets, held items, and sometimes ideal natures. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokémon will be. They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. You can expect some of your Pokémon to faint in battle unless you bring some strategies of your own to the table. However, they do retain their aesthetics from the original, including their type focuses and signature Pokémon. Their signature Pokémon are also now equipped with a Poké Ball seal for some extra flair! The details for all of these battles can be seen in the Trainer Pokémon file in the documentation. Pokémon Modifications The Fairy-type from the Gen 6 games and later has been added in Renegade Platinum, replacing what was previously the ??? type. All Pokémon have had their typing, base stats and wild held items updated to match what they are as of Ultra Sun and Ultra Moon, meaning you can now use Pokémon such as Clefairy and Ralts with their Fairy-type as in the later games. Pelipper and Torkoal also gain their new Drizzle and Drought abilities from Gen 7, and a lot of Pokémon gain their Hidden Ability from Gen 5 and later as a secondary standard ability in this hack. All Pokémon have also had their level up move sets completely revamped. Pokémon will now learn their normal level up moves but now also learn other moves that enable them to be the best they can be, including TM moves, Egg moves and moves they only have access to in previous or later generations, up to and including Let's Go, Pikachu! and Let's Go, Eevee! Some Pokémon also get the chance to learn entirely new moves that they never could before, such as Megahorn for Pinsir and Earth Power for Typhlosion. The levels at which they learn the moves have been structured so that you can reliably access them just by naturally playing the game (i.e. you won't get moves at extremely high levels). Some Pokémon have also had their TM/HM compatibility modified, in some cases adding in moves that they could ordinarily only learn in later generations (such as Drain Punch for Toxicroak), and other cases granting them access to entirely moves by TM (e.g. Drain Punch for Dusknoir). Additionally, several TMs have been replaced with new moves, including Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam and Hurricane. Pokémon TM compatibility has been adjusted to match their compatibility in later generations, or in the case of the newcomers Bug Buzz and Hurricane, my best generous guess has been made as to what might be able to learn them. There's also been much greater compatibility added for Fly, meaning you don't necessarily almost always need a Flying-type Pokémon to get anywhere conveniently. In addition to this, there are also a number of custom changes to make certain Pokémon unique and/or easier to use. Many Pokémon who are a bit weaker have received buffs to their base stats, meaning previously weak Pokémon like Butterfree and Ledian can now actually put up a fighting chance. Some Pokémon with decent stats in bad areas have had their stats reshuffled, such as Glaceon who is now faster but less defensive. Some Pokémon have also been given new types to play with, such as the now Bug and Dragon-type Flygon, or the Ghost and Fairy-type Mismagius. Some Pokémon also gain new abilities that they can't ordinarily get, such as Weavile gaining the Technician ability. If you don't like the sort of changes that are listed in that last paragraph, there is an additional patch you can use called "ClassicVersion.xdelta" which will erase these changes from the game, leaving them the same as they would be as of Ultra Sun and Ultra Moon. The details for these modifications can be found in the Pokemon Changes and Type Changes files in the documentation. Quality of Life Changes A number of quality of life changes have been made to the game. All Pokémon names are now decapitalised everywhere outside of standard NPC dialogue. This means in battle, the Pokémon status screen etcetera, all names show up as they would in Gen V and later. Pokémon natures are now displayed in the stat screen with their stat boost and reduction shown next to them (as stat highlights were not a thing in Platinum). For example, where it previously said "Brave nature.", you should now see "Brave (+Atk, -Spe)". All Pokémon have their egg cycles reduced to 0, meaning they hatch very quickly. The Poké Radar is now given to you near the beginning of the game. The Bicycle is actually given to you at the start of the game. The Pokétch, still given to you near the start, now includes all 25 Pokétch apps right off the bat. Additionally, the three coupon miniquest has been removed. The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services; you can just talk to them and they'll do their job for free. Additionally, all three Move Tutors now sit in the same house on the southern part of Route 212. The Move Deleter is now available as early as Oreburgh City, meaning you no longer need to wait until Canalave City to delete any HMs. When fishing with a rod, an encounter is now guaranteed, as opposed to previously where it was possible to 'not get a bite'. Honey trees have also been given a total overhaul and now give you a Pokémon instantly instead of you having to wait for several hours. The encounters for honey trees are different from before as they are now script driven - you can view what is on each tree in the Wild Pokémon document. TMs are now effectively infinite; picking up or obtaining a TM will reward you with 99 copies of that TM, and these can also be refreshed by talking to a new NPC at the Pokémon League. These TMs cannot be bought at any stores and also cannot be sold. Most TM locations have been reshuffled and can be seen in the Item Locations document. You will only find TMs from either picking them up off the ground or receiving them from NPCs. (It unfortunately proved impossible to make the TMs actually infinite, hence this method instead). The need to use HMs has been removed where possible. Surf, Waterfall and Rock Climb are still necessary, but Cut trees, Strength rocks (with one exception in the Distortion World), Rock Smash rocks and foggy weather have been completely removed from the game, meaning your Pokémon no longer need to learn these moves to progress. Where roadblocks are necessary, NPCs have replaced them and will disappear when necessary. This does mean there are now some cases where you can access areas much earlier than you were previously able to do. Additionally, any darkness on the map has also been removed, meaning Flash is also no longer ever necessary. The Pokémon sprites are those normally used in Heart Gold and Soul Silver, which for the most part look better than the Platinum equivalents. There are a couple exceptions to this where I've left the front sprite as the Platinum one for Pokémon such as Blastoise, Vaporeon, Jolteon, Tyranitar and Togekiss. Additionally, the mini sprites used in the Pokémon menu and the Boxes are now the Gen 6 icons (albeit some with some slightly off colours), with thanks to MeroMero for distributing a premade file containing them. Most of these changes are not documented anywhere, but you may notice them as you play through the game. Increased Shiny Rate By default, Renegade Platinum features a new shiny rate of 1/512, meaning while shiny Pokémon are still reasonably rare, it's significantly more likely that you'll come across one while playing the game. This shiny rate does not affect the Poké Radar's ability to generate shiny patches of grass, but does otherwise affect every other method of Pokémon encounter (eggs, gifts, wild etc). If this feature is undesirable, there are additional patches included in the download that can make the shiny rate 1/4096 (equal to Gen 6 and above) or 1/8192 (equal to Platinum's normal rate) instead. Increased Gameplay Speed The download includes a "SpeedUpPatch" which can be applied to Renegade Platinum which adds a few things to speed up the normally sluggish gameplay in Platinum. It does three things: all text will appear instantly, HP and EXP bars will no longer animate between positions and the 30 FPS cap of the game has been removed, allowing it to run up to a maximum of 60 FPS depending on the hardware capability. These changes together mean battles can go significantly faster. Please note that these speed up features are not included in the base Renegade Platinum and need to be applied via one of the additional patches supplied in the download. New Events and NPCs A number of small events have been added to the game, including an additional event with Team Galactic, small events to obtain starters and legendaries, more in-depth events to get mythical Pokémon such as Mew, Celebi and Arceus and more. Some new events have also been added that change the story flow slightly. For example, upon arriving at Eterna City, you will find that Gardenia isn't present at her gym. The player is instead required to make a short detour to Route 216 - which was previously inaccessible until gaining six badges - giving them the chance to pick up some Ice-type Pokémon much earlier than before. Another example is that the player now visits Pal Park between going to Celestic Town and Canalave City. You also now battle Lucas or Dawn a few times as you go about your adventure! In addition, there are also some battles with each of the stat trainers (Cheryl, Mira etc), related to their individual events. There are lots of small events that allow you to obtain Pokémon. For example, you can get an Eevee early in the game that is being taken care of by the player's mother. You can get a Lapras from an old lady in Pastoria City who has a small story to tell, and you can get a Beldum by talking to Steven, who is now taking up residence in Oreburgh City. And much more! There are also a number of additional NPCs that will do things such as sell you evolution items, give you items unique to certain Pokémon such as the Stick, and a whole new training NPC in Solaceon Town's Pokémon Daycare who will help you train your Pokémon in levels or EVs, making any necessary grinding a lot faster. The details for some of these modifications can be found in the NPC Changes and Special Events files in the documentation. Evolution Modifications Pokémon that previously had to be traded to evolve can now evolve within the game itself. Those that evolve by trade and did not require an item now simply evolve at Level 36. Those that did require an item can now evolve by having the item used on them, similar to an evolution stone. Additionally, a number of Pokémon have had their evolution levels lowered to make them easier to use. For example, Omanyte and Kabuto, who previously wouldn't evolve until a high level 40, now evolve at a much easier Level 30, allowing them to keep up with the other Pokémon in your teams. Finally, some evolution methods were changed to be less restrictive. Pokémon who could evolve from happiness at specific times of the day now just need to be happy, and Eevee, who previously required happiness and location evolutions, now uses standard evolutionary stones for all of its evolutions. The details for these modifications can be found in the Evolution Changes file in the documentation. Move Modifications A number of useless or rarely seen moves have been replaced with moves from later generations. Examples include Draining Kiss, Scald, Icicle Crash, Drill Run, Moonblast, Dazzling Gleam, Disarming Voice, Bulldoze, Play Rough, Hurricane and Wild Charge. New moves borrow animations from other moves that are similar (e.g. Drill Run uses Horn Drill's animation), or have animations that are slightly modified from a different move (e.g. Moonblast uses Mist Ball with a moon background). These new moves can be learnt by level up or in some cases, TM. In addition to this, a number of moves have had their stats adjusted slightly. For example, Shadow Punch and Shadow Claw are now a much stronger 80 base power. HMs in particular have been boosted to make them more attractive as battling moves, such as Fly now having 100% accuracy and Rock Climb being a Rock-type move. The details for these modifications can be found in the Move Changes file in the documentation. Item Modifications The locations of many items in the game have been shuffled around, allowing the player better access to them throughout the game. For example, the various evolution items are now found much earlier in the game, and can also be purchased from either the Veilstone Department Store, the Veilstone Game Corner or from an NPC in Snowpoint City. Locations for most items are shown in the Item Changes document. You'll be able to find items such as the EXP Share and the Soothe Bell much earlier than previously. TMs are now effectively infinite, as explained in the quality of life changes. Poké Balls, Great Balls and Ultra Balls have also been made cheaper to assist the player in what will likely end up being a greater amount of Pokémon caught than normal. A few previously unused items are now used or replaced with new Key Items as well, relevant to new events within the game. Additionally, the previously event only Key Items such as the Secret Key, Member's Card, Gracidea and Azure Flute can now be obtained and their relevant events unlocked within the normal gameplay. The details for these modifications can be found in the Item Changes file in the documentation. Trade Modifications The in-game trades found in Platinum have been adjusted to give you new Pokémon that are otherwise hard to find at the stage of the game the trade is at. For example, you can now trade for a Spheal in Oreburgh City. In addition to this, the obedience check that makes traded Pokémon not listen to you has been disabled, meaning you can use these traded Pokémon with no worries. The details for these modifications can be found in the Trade Changes file in the documentation. Documentation As you may have seen at the end of each section, there is documentation available in the form of text files for mostly every change that has been made in the game. The files are included in the download for the hack, but can also be viewed online at this link: https://pastebin.com/u/RenegadePlatinum. Screenshots Please open the spoiler below to see a number of screenshots of gameplay from Renegade Platinum. Tools Used BTX Editor: Made by KazoWAR, this tool was helpful for getting some new overworlds into the game, such as Steven, a few of the legendaries and more. crystaltile2: An invaluable tool for importing/exporting/locating particular files from NARCs, as well as being very helpful when implementing the Fairy-type. Hex Workshop: Helpful for those times where I needed to do things via hex editing. JackHack Tools: A number of tools from his site were used, including a Pokémon Editor, Attack Editor and Trade Editor. kiwiDS: Helpful for some cases where I needed to get the individual files for a NARC. Lua Scripts: A Lua script by Kaphotics that displayed the X/Y coordinate of the player on the map, allowing me to position overworlds correctly. PKHeX: While not used for actual development, it came in useful a few times to figure out how things worked. PokeDSPic Platinum: Used in a few cases where sprites had to be modified from their standard HG/SS versions. PPRE: Used primarily for scripting and placing overworlds on the map, as well as some text editing. Both 0.14b and 0.12 were used to get around the issues related to freezes caused when saving the script in 0.14b. SDSME: Used for editing text that wasn't tied to a map, as well as configuring the "weather" for places like Twinleaf Town and Wayward Cave. Tinke: Extremely helpful for some graphical changes, including the Steven trainer sprite and adding the Renegade Platinum logo to the title screen. I also used some tools that I made on my own to deal with the wild encounters and level up moves, as the existing tools had usability issues or bugs preventing me from doing what I wanted. These two tools aren't currently publicly available but I can hand them over on request, they're just a bit shoddy! Credits Alpha, SCV: The creators of PPRE, which was incredibly useful. JackHack96: I used a number of his tools when building the hack. JimB16: For his Platinum disassembly on GitHub. While it wasn't used to actually develop with, it came in useful quite a few times to locate certain bits of data (including the solution for dealing with the traded Pokémon obedience issue). Kaphotics: A very talented hacker in the data mining sense, Kaphotics' wealth of NDS knowledge helped me to avoid one or two potential issues as I was building the game; his advice was incredibly helpful. The Lua scripts for the player's position and the Instant Text code that is implemented into the "SpeedUpPatch" were both made by him, too. KazoWAR: For his BTX editor tool as well as his YouTube tutorial on adding Trainer sprites to Pt/HG/SS via Tinke. Markitus95: The creator of SDSME, which was also useful. MeroMero: Another extremely talented NDS hacker, MeroMero posted a lot of tutorials on Project Pokémon that were directly relevant to things I wanted to do, such as changing the shiny rate or finding out how to adjust the position of Pokémon sprites in battle. His tutorial for adding Fairy-type to HG/SS was also what I adapted to get it working in Platinum. Finally, the Gen 6 mini Pokémon icons were also completely thanks to him (as seen here: https://projectpokemon.org/home/forums/topic/36081-gen-6-pokémon-icons-for-gen-4-and-5/). mikelan98: An extremely talented NDS hacker, he produced lots of helpful tutorials for NDS hacking, and it was also him who provided files allowing me to show Pokémon locations in the Pokédex and for the Fairy-type icon to display correctly in the Pokédex. Both of these would have been impossible without him! sylphate: A talented graphics artist who made the logo for Renegade Platinum. He's also the artist for the logo for my Rising Ruby and Sinking Sapphire hacks! I'd also like to thank my fanbase in general, who are always very encouraging and excitable. It wouldn't be half as fun to make these without you guys around! Known Bugs Open the spoiler if you want to see any known bugs for the game. All known bugs are inconsequential and shouldn't cause any real problems when playing, but a lot are rather difficult to fix. Download The download for Renegade Platinum's patches can be found at my Google Drive at this link: https://t.co/pljSVD0yyG. The RenegadePlatinumV130.zip contains a few things. There's documentation text files, a patch to change a Platinum ROM into a Renegade Platinum ROM, and then some additional patches which can be applied to a Renegade Platinum ROM which can give you the classic version (less Pokémon changes), increase speed and/or change the shiny rate. It also includes a recommended patcher called Delta Patcher Lite (which may only be usable on Windows - Mac users can try MultiPatch), a changelog for the game and some instructions on how to patch. There's also Readme files in each patch folder to further explain what each of the different files do and what you need to do to get it working correctly. If you get into any problems, make sure you've read the Readme files first. Generally, you will need to get a Platinum ROM (which you'll have to obtain by yourself), then use the correct patch for that as there's a v1 and a v1.1 of Platinum. After that, you can then apply additional patches to it with Delta Patcher Lite, but you may need to uncheck the "checksum validation" when using additional patches to be able to apply more than two of them to your game. The changelog and the documents are also available at that link if you wish to see them online. Contact If you wish to contact me for any reason, the fastest way is to shoot me a message on my Twitter: @Drayano60.
  40. 6 points
    Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pkNX is a ROM editor for the Nintendo Switch Pokémon games with tools to edit various game data. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Edited files will be saved to a patch folder (named after the game's title ID), and will preferentially load edited files before defaulting back to the unmodified files in the romfs/exefs folders. Edited files are only saved when the program closes, and edits in individual windows can be discarded by hitting Close (X) rather than Save. Randomizers available: Trainer Battles (Pokemon / Items / Moves / Difficulty / Classes) Wild Encounters (Species, Level) Personal Data (Pokemon Types / Stats / TM Learnset) Move Learnset (Level Up) Evolutions etc Download the latest version here (click on latest run at the top, then click Artifacts - published, and download the folder) Source code is available on my GitHub.
  41. 6 points
    Tony, myself, and Julie (from pokemoncenternewyork.com) did a Q&A last night regarding the history of the PCNY machine & the store itself if anyone is interested/has questions.
  42. 6 points
    I was just sent this link via email, amazing news important enough for me to log in again and reply. This is the most important Pokemon distribution device to surface so far! I'm still curious about these things to know when they show up, even if they're of no use to me these days. I stand by willing to help if in need, or with any sort information related. Glad to see extraordinary finds are indeed not yet over and passed! Keep us updated.
  43. 6 points
    The full details will become public when the team is ready, though I will tell you that it can be done by literally anyone, perhaps not costing anything since many people likely already have what is needed, bar the devcart. What made it seem so hard to achieve, and hard to believe it was easily doable, is that no information seems to be online on how to do so. People would just say, "oh, you need a rare and expensive gang writer unit and the proper software to do that", or something similar. Though after searching hard enough with certain keywords, a single piece of information will roughly tell you what you need to know to figure it out. I want to publicly thank YoshiMoshi who worked with me on figuring this out for the longest time. It may have taken us several years, but consider someone who got a head start on this around 2012, then once figuring it out, starts to buy devcarts relatively cheap, approx $100-$400, starts selling them for $1000-$2000 with a sought after rom on it, thus having a monopoly on something highly profitable since 2014/2015 that no one could prove was actually dishonest otherwise, and without forgetting to mention having some touch of immorality and selfishness, you can make quite a living. Karma comes around though. Even though we shelled out quite a bit of money to this immoral machine, even after I knew the truth and acted like I didn't, in the end what we have is a sure death to that system as well as the data that made it possible being available to the entire fanbase. I'm not even going to go into rebuttals on trading and all that, it's draining me thinking about it. When I retired I told myself I wouldn't focus any more of my energy on this, the entire scene took a huge toll on my mind over the years. What I will at least say quickly is that I have never ever seen a situation spring up where keeping one of these roms private allowed for a deal that wasn't somewhat dirty. Adding on to the reasons ajxpk said, in my experiences where the trade option was open, the deal is always either attempted to be vastly unfair to the other party, often mixed with lies and deception, or in the end gets nowhere and instead it becomes offered for an unreasonably inflated price due to said hoarding. I think ajxpk described the scene perfectly. Let's not even get into the hypocrisy of some supporting statements I've seen throughout my time involved. Some people keep up masks so you can't see they have ulterior selfish motives. This has been proven time and time again. Do other roms/devices currently still exist in hiding among private collectors outside of Nintendo or Bergsala sources? Most certainly yes. I know the European Eon Ticket device and European Aurora Ticket device have been sold in the past. My leads only revealed who sold them a long time ago, circa 2014 if I recall correctly. Someone also owns a non-mass produced NDS device, something as rare and similar to the GBA units versus the loose specially produced carts we're familiar with when it comes to NDS distibutions. This one is out of grasp, but the info surrounding it, as well as those two GBA units, was passed on to the team individuals as disclosure to everything I could pass along. As I said before, I had no solid leads when I retired. Within my scope, Doel Deoxys was the end of the line. I guess that's symbolic if you analyze the name. I had no longer cared about any video games besides Pokemon for several years, and even that slowly diminished until my passion struggled to keep me motivated or interested until the last flame. So is there a future in distribution and rarity preservation? I think perhaps for the community, yes. First and foremost, you have to have the passion, enough to unreasonably justify why you should allow yourself to be selfless enough to sacrifice so much to help the community and attempt to destroy the established scene. Even though in the end it perhaps seems to really not be worth it, how is it going to ever progress otherwise? Like Sabresite said, I'm not a greedy bastard. I've also told the team that everyone should really be watching Japanese auction sites like Yahoo Japan/Buyee and Mercari Japan. After all, that is how YoshiMoshi found Strongest Pokemon, among other rare Japanese demo stuff that has surfaced. The prices are tough to swallow, but that's why a team effort helps to pay for things. So many people want something for nothing, beg for it, but in the end don't want to contribute help. It makes the whole process very hard, but you can't let the selfish people allow the rest to suffer as a whole if you truly care about it. Understandably not everyone can afford it, but those who can should help if they believe in it. It is highly unlikely everything will ever be obtained, so as long as there are still things that never leaked from Nintendo, people will use it to justify hoarding. The most productive and relatively fastest route, is to buy them when they are in potential grasp, at whatever means necessary, to benefit the preservation community. No one person can keep up at this forever, but as long as there are people leading, new followers will be inspired and keep things going. History is steered and effected by those who act. I think that is about all I wanted to say. I don't really have the time or energy to keep responding regularly, so I let it all out. I never really explained to people outside of the team why I was retiring, simply because there was never the time, place, or situation that called for it, nor have I ever been one to care about calling attention to myself. I left it at that. Though I have people emailing me from time to time about it, and understandably ghosting myself like that can be fairly confusing. This thread pretty much allowed me the opportunity to make this final closure and explanation to those who wondered, since the topic at hand is very much weaved into the same context. Now that Doel is finally being publicly discussed, I can lay it out in full. I may not be interested in this stuff anymore, but it doesn't mean I no longer care for the community. I'm glad to see things are still in the works regardless of my absence. I had previously left my email address visible on my profile if anyone needed to get in touch with me, and it still stands that I don't mind sharing information/advice on occasion.
  44. 6 points
    I'm not sure if you meant all languages of perfect IV shiny channel Jirachi or all languages perfect IV Jirachi and all languages of a shiny Jirachi. As you probably know a perfect IV + Shiny Channel Jirachi is not possible, but here is the closest thing in every language: Download Zip with every language retrieval of this Jirachi: jir.zip I'm not sure if I'm using a gamefaqs save, as I found a save file online years ago, but I can guarantee you I did not play through this horrible game haha. Rant begin: even just going to redeem the different language Jirachis was unnecessarily complicated. It's not enough to redeem the Jirachi to the different language game, but you also have to go into the settings of the pokemon channel game, and change the language there as well. And if you try to change the language back after the Jirachi has been distributed, it crashes the game! And then besides the technical parts of this game being horrible, who was the sick f**k that thought of the aspects of this game. The pokemon being depressed and sad when certain things happen is like watching an interactive ASPCA commercial; not to mention it is almost always raining outside in the game (seriously where is the god damn sun!), and this game was a full price at launch??? For the USA Bonus disc all you need is a pokedex retrieved on your desired cartridge, you don't even need any progress in Colosseum, and it came free with Colosseum! Pokemon Channel requires a stupid amount of in-game progress, that your savefile has beaten the elite4, and spending $50-$60 to get the disc in the first place. Don't get me wrong I miss there being types of event distributions like this now-a-days, but I'm glad now the only way to get a pokemon for an entire continent doesn't revolve around a game like this./endrant
  45. 6 points
    I'm always really curious how people got in to Pokemon and what people enjoy about the games. This post ended up a lot longer than I expected, however I hope you enjoy the read and i'd be interested in knowing you got in to Pokemon. I remember back in 1999 I had two friends who's granddad / grandma lived at the bottom of my street, they used to usually stop there for a night each weekend. Usually they would come up to see me and my brother or we would go down to their grandparents to see them. Anyway one weekend one of them had a new GameBoy game, this been Pokemon Red, after he told me how you could collect 150 Pokemon, trade, battle and evolve them, I was amazed. A few months later I had enough money saved to buy the game ,so I did. I got Red and my Brother got Blue. I remember all 4 of us used to play the games loads, eventually between us finishing the Pokedex. I eventually got an action replay to we could all get Mew, we had heard all the rumours about him been under a truck and so on, however no one really knew if they were true or not. You have to remember this is back in 1999. Internet access wasn't exactly everywhere then. Our family had dialup internet which myself and my brother were allowed to use for 1 hour each on a weekend, as it was quite expensive back then. I think thats how i found out you could use 0115D8CF (the only gameshark code i can remember) on a gameshark / action replay to turn all wild Pokemon in to Mew. With that in mind i got a gameshark, no one believed I had Mew, when i proved it they all wanted one, so I ended up trading a lot of Mews to people back then! Through the limited internet access we had back then my friend who got me in to Pokemon told me he knew someone who had this new Pokemon game that was out in Japan called Pokemon Gold and could play it on his PC with something called an Emulator. None of us really had any idea what was back then, however we managed to find a Geocities website with a download of NO$GMB and a partially translated JPN Pokemon Gold Rom. This was like wow, mind blown. Their was so many new Pokemon, the game was in colour and two of us could play at the same time using the NO$GMB emulator and trade Pokemon. Needless to say beyond the first couple of towns / cities the game only had the menus translated, however we still pretty much got the first 8 gym badges, not really understanding much of the story, but just been amazed by all these new Pokemon no one really knew anything about. I remember we copied the emulator and partially translated Pokemon Gold on to a floppy disk so my friends could play it at their granddads and at home too, as they didn't have internet access at the time. This was around a year and a half before the game was officially released in Europe. Shortly after the game was released in the US, an independent shop in our town must have imported lots of copies from the US and started selling them. They sold out however reserved us some copies for when they next got a shipment in, I think this would have been around Christmas in 2000 ish. Needless to say we had the game months before it came out in Europe. Still to this day i have my save game and need around 9 Pokemon to complete the Pokedex, I really should try and do that sometime! After Pokemon Gold / Silver i think we all kind of lost interest in Pokemon, partially due to not been able to trade up Pokemon to Ruby / Sapphire from previous games and with School / College taking up a lot more time than it used to. I still purchased Pokemon Ruby in 2003 when it was released in the UK, however no one I knew was really interested in Pokemon by then, I lost interest myself never actually finished Ruby until years later. In 2007 after having various jobs i decided to Uni, which is when i got in to Pokemon again. I was on a Computing related course where my coursemates also loved the Pokemon games when they were younger. I think we ended up talking about Pokemon one day, realised we all had an Nintendo DS so we went out and purchased Pokemon Diamond / Pearl. By this time Pokemon had the one thing we all agreed we wanted as kids, online trading! In free time between lectures we used to go have some food and play Pokemon together, after finishing Diamond and Pearl we went back and finished Ruby / Sapphire and the Leaf Green / Fire Red remakes. This kept us all interested in Pokemon until 2010 when Heart Gold / Soul Silver were released, we all agreed these would be the best Pokemon games ever, as we all thought Gold / Silver we're the best game when we were younger. Sadly they came out at such an awful time for us, it was our final few weeks at Uni before exams started, so i think we played it for one weekend solid, got to around the Pokemon League with the first 8 gym badges. After that Uni was basically over, we graduated and after summer everyone went home, 100's of miles apart. I purchased Pokemon White when that was released in 2011, however all i did was get 1 gym badge and download the Victini WiFi event. I'd literally just started a new job a few weeks before so Pokemon wasn't really on my mind back then. In 2013 i got a 3DS XL for Christmas, along with a copy of Pokemon Y. I played that quite a bit at Christmas but never really got hooked on Pokemon again. I then got Pokemon Omega Ruby a year later and really enjoyed that, I wouldn't say i got totally hooked on Pokemon but i did finish it. It was Christmas 2015, I happened to be at a family gathering with some cousins who were playing it, one of my cousins was working on a living Pokedex and I just thought i've always wanted to do that in Pokemon why have i never bothered? At this point I was not really interested in the Xbox 360 / Xbox One i'd mainly been gaming on for many years now. So I ended up going home and finishing up some loose ends on Omega Ruby, Pokemon Y, then going back and finishing Pokemon White, Black 2 and Heart Gold slowly though 2016, collecting all the in game legendaries from past games i knew i'd need for my living Pokedex. My goal was to try and do the Pokedex with myself as the OT for all Pokemon where possible. A friend from Uni and someone i'd known since School all got back in to Pokemon on the 3DS, so we setup a WhatsApp group chat and have randomly been trading online and collecting the Pokemon 20th Anniversary events between us this year. I had various event Pokemon in past games, however i re-visited GEN 3 this year i got talking to HaxAras, we started to project to collect Pokemon GEN 3 Pokemon still in GEN 3 as this seemed to be the only generation where it wasn't possible to get all the event Pokemon. GEN 1 and 2 had so few events, and most events for the WiFi games onward had been pretty well preserved on Project Pokemon. So fast forward to today im still hooked on Pokemon, playing through Pokemon Moon when time allows, i've currently just got to the start of the 4th island. Once i've finished that im going to keep working on my living Pokedex in GEN 6, which after importing from previous games I think I have around 600 of 721, or 600 of 820 when we can finally import in to Sun / Moon. A future long term goal is to do a living dex in GEN 3 as i'm still very much interested in that, especially in obtaining all the event Pokemon. Which is why i think the release of the 10ANNIV Distribution Cartridge by Deoxyz the other day is pretty awesome. I think for me I keep coming back to Pokemon as i love the collecting aspect of the game, plus the fact you can trade Pokemon up from all previous games in to the current generation of games, allowing you to still use all the Pokemon you put so much time in to going back many years. I personally can't wait to be able to import Pokemon from GEN 1 to GEN 7 as i have my saves from my childhood Red and Yellow on my 3DS waiting. I'm really hoping Nintendo release Gold / Silver and Crystal on the 3DS next year, so we finally have a way of importing Pokemon from all previous games in to the current generation, even if you do need to do a bit of hacking to get your old saves on the 3DS. Needless to say i'm pretty much hooked and can't see that changing any time soon now, especially with playing Pokemon Go with friends and family. So how did you get in to Pokemon? what do you like about Pokemon? and what's kept you interested in Pokemon over the years?
  46. 6 points
    I did some further research and something has come to my mind during this research... The thing is why would they add an RTC to the Distribution Cartridge just for the seed all alone if XORing checksums is a much better way to ensure a broad variety of seeds? The only answer for this that came to my mind is "Distribution Time Limit". They used cartridges with RTC and eventually decided to use the RTC for the seed. Who the hell knows why... I was taking a closer look to see if I can find something related to it and I did and I would like to reveal this now. What I discovered was a hidden mode inside the Top 10 - 10th Anniversary rom, called "EDIT MODE". This is what it looks like: To get access to it, while booting the distribution ROM you have to hold LEFT + L + SELECT simultaneously. In the EDIT MODE you can see the CURRENT TIME of the RTC and 6 registers with the start dates and end dates, in this case there's only one being set by default. Which is 2006/01/01 - 2006/08/31, there's an unused function with an "OUT OF DATE" string. If it was in use you probably would not be able to distribute anything if the current time isn't within that period and return the message to inform you. This brought me to another conclusion, if they used the current time in combination with the set time limit for these distributions, the seed would be linked to that certain time frame because it would come from the same RTC. I think everyone here can imagine what this means... a real nightmare in terms of legality of Gen 3 Event Pokemon. Especially for Events that were only distributed for a short time period.
  47. 6 points
    I uploaded Japanese Generation III event Pokemon. Everything is from my friend. Since I lived in the countryside of Japan, I couldn't receive the event Pokemon. Therefore, there is no guarantee of 100% legality. Japanese Generation III event Pokemon.7z
  48. 6 points
    I worked at Event City in Manchester, UK during Worlds 2014 and 2015. We distributed Arash's Mamoswine + Se Jun Park's Pachirusu by literally clicking "Distribute" on a program on a laptop. It was a very boring distribution.
  49. 6 points
    This attached zip contains 100% legitimate pk3s from all the 5 languages of the European 10th Anniversary carts and Aura Mew carts. No, I can't reveal how I got them. The English 10ANNIVs and Italian 10ANNIs in the zip are the same ones I uploaded previously, so they're nothing new. I just wanted a compilation zip. Note that the Aura Mews don't have unique OTs, just the origin language data differentiates them.
  50. 6 points
    Hi, 2 incredible discoveries were made today thanks to SciresM and ReiKeima. First, the compatibilty Pokemon Go-Sun/Moon is confirmed by Game ID 34 which gives a mystery icon called "Icon_Sedai_Horohoro" (which can be translated by Walking around). Then Gen II VC are confirmed too by the fact Gameboy icon is valid for 7 games (Blue/Red/Green/Yellow/Gold/Silver/Crystal) from games ID 35to 41 OMG!!!!!!!!!!!!!!!! Source: Here and Here
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