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sora10pls

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sora10pls last won the day on February 2 2018

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About sora10pls

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  1. Not currently implemented. Edit: This has since then been implemented.
  2. Use LayeredFS with your CFW (would recommend Atmosphère). Once you're done making your edits, pkNX generates a folder named after the game's Title ID which can then be moved to your SD Card in the proper location, depending on your CFW. If we use Atmosphère as an example, you move the Title ID folder to sd:/atmosphere/titles/ 010003F003A34000 = Pokémon: Let's Go, Pikachu! 0100187003A36000 = Pokémon: Let's Go, Eevee!
  3. For those confused on how to randomize the wild encounters because pkNX asks you for a JSON, you should watch this:
  4. The problem has been fixed and will be ready in the next release whenever it is published.
  5. I am able to replicate this (tested using Pokémon Crystal). - Use Batch Editor - Enter the following command: .CurrentLevel=100 - Export SAV - Run the game - See that Levels are not modified Viewing the PKM shows that the Level was changed, but the change is not reflected in-game. Setting each PKM to a slot after viewing their Batch Edited level, however, does remedy this... but the user shouldn't need to do this, the Batch Editor should do it automatically.
  6. The location string you're looking for is Poké Transfer, the tool used in BW/B2W2 to migrate Pokémon from DPPt/HGSS. Poké Transporter is used to migrate from BW/B2W2 into XY/ORAS/SM/USUM. Perhaps the legality check string could be updated to say Poké Transfer instead of Transporter, @Kaphotics? The list of translations for Poké Transfer is in GameInfo.cs, so multiple strings for all supported languages can quickly be changed. Edit: for whatever reason, Portuguese is Japanese.
  7. Obtained a clean GARC, removed trade evolutions, and got a Popplio to Lv. 17; it evolved as intended. Still unable to replicate even in-game.
  8. Unable to replicate using the latest build, Popplio still evolves at Lv. 17 after removing trade evolutions. Make sure your Evolutions GARC isn't corrupted somehow.
  9. "The Grass-type Pokémon", "The Fire-type Pokémon", and "The Water-type Pokémon" are all flavor text when choosing the starters; this does not reflect their actual Types and pk3DS does not update this. pk3DS already warns users about this. If the user decides to ignore the warning, it's their fault, not the program's. No, pk3DS does not force Legendary/Mythical Pokémon if those checkboxes are checked, it simply adds them to the possible randomized species. Dump your game's update data using GodMode9, decrypt/extract it, and overwrite your existing ROM dump with the extracted contents of your update data dump.
  10. Finally got around to testing this and I'm unable to replicate using the latest build. The game didn't softlock and ended the battle as intended.
  11. I am unable to replicate this using the latest build. >randomized species >manually changed level ranges >saved encounter table >exited and re-opened XYWE >no exception
  12. If you wish to modify what the Pokédex editor sets Search Level to for all species, change 999 on this line to whatever number you wish to set (50 or 100 as you mentioned): https://github.com/kwsch/PKHeX/blob/master/PKHeX.WinForms/Subforms/Save Editors/Gen6/SAV_PokedexORAS.cs#L313
  13. Perhaps this is similar to https://github.com/kwsch/pk3DS/issues/255, @Kaphotics? @danjer see: https://github.com/kwsch/pk3DS/issues/288
  14. You claim that the second Gym Leader has 4 Giratina, but your settings have 6 PKM for Important Trainers UNchecked, and neither Grant (XY) nor Brawly (ORAS) have more than 2 Pokémon lol Not to mention it’s still technically possible... it’s RANDOM. I’ve never personally had many experiences with duplicate Pokémon, let alone multiple Legendaries that are the exact same.
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