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  1. Not sure if this is the right place as I don't know how much of a breakthrough this is so mods please let me know if this should be moved elsewhere. There's been multiple posts asking about how to remove the banned Pokemon restrictions on Battle Maison in X/Y/ORAS (Some people are even offering bitc...
  2. I recently started using Ohana3DS to extract assets from ORAS and noticed it's tedious to find a particular pokemon's model and texture. These files are found in folder a/0/0/8, and are labelled with file_#### instead of pokemon names. I searched around for an easy way to find which file goes with...
  3. It seems like the technical documentation for B2W2's save structure hasn't been updated in a while on the site. This is mostly minutia that I imagine won't wind up being too important, but I couldn't find the information listed elsewhere on the site. Unlisted fields that have since been discov...
  4. Please be sure to hide any PSMD spoilers within spoiler tags, until the game is released in all regions ! About This Thread: This thread is mostly for posting on-going research notes/progress and findings for the Pokemon Mystery Dungeon Gates to Infinity and Pokemon Super Mystery Dungeon games. B...
  5. NARC file order (CLICK THIS FOR HUGE LIST OF NARC LOCATIONS): Notable files for ROM Hacks: /a/0/0/3 - Story Text /a/0/0/8 - Maps /a/0/1/1 - battle backgrounds /a/0/1/2 - ZoneData /a/0/1/6 - personal.narc (pokemon editing) /a/0/1/8 - level up moves /a/0/1/9 - evolutions /a/0/2/1 - Move data (type,...
  6. When a shadow Pokémon gains exp/evs, those are stored in a separate value and rewarded to the Pokémon en masse once they are purified. Looking through the PKHeX source code, the location of the shadow exp seems to be known for colo and xd. But I can't find anything on shadow evs or moves to be learn...
  7. I'd like to use .pk8 files in my own project, and I'm unsure how I can open them. I understand its in binary, but how is the file organized, and how can I extract the data from it? For example, I have a lvl. 100 Regigigas named THANOS attached. I'd like to read all of the data from this file....
  8. I didn't want to necro this thread but what I found might be useful information to anyone who plays on Battle Subway. Just so you know I've only tested this on Pokemon White 2, but this should in theory work on all other Gen 5 versions (note MeroMero's different narc locations for BW vs BW2). If yo...
  9. That would be the holy grail. That and a Wonder Card distro ROM. EDIT: Topic was started when theSLAYER moved posts discussing 10 ANIV carts after a couple members mentioned they had some and would be willing to share the generation algorithm (the thing a lot of people here actually want...
  10. I've been tracking down offsets for trainer records in B2W2 for a while, figured I might as well share them here in case there was any interest in making it editable or if they're curious or whatever. I'm calling them "trainer records" because they're things the game keeps track of and I'm not sure...
  11. The first post will be the patch and instructions and the second will be a look into how I managed to do this. Using this will be a little bit complex for now until the new version of Kazo's trainer editor shows up. I don't know if he'll be doing it or if I'll be doing it, but it will be availab...
  12. Hi ! I'm fairly new around here, and I'm relatively new to rom hacking and to the NDS scene in general, but I'm working on several little projects for Pokemon Mystery Dungeon Explorers of Sky / Time / Darkness, and I thought it would nice to share it with others ! Especially with others with more te...
  13. At the request of @Nebaku I poked around the files for pokemon battle revolution a couple of weeks ago. I don't really have the time to do a proper write up atm but thought I'd at least post some basic information for now in case anybody wanted to play around with it. If you haven't seen my threa...
  14. My friend has started a project he calls NDSCracker. Simply put, the NDS ROMs don't have a completely-defined documentation all together in one place. Lots of data on The Project Pokémon techdocs? Certainly. Good data across several forums? Yes. Over 80% of the ROM completely described in just one s...
  15. I've tried to modifiy the cheat code for have the complete phonebook. Editing the quantity of added numbers with this code: 94000130 fcff0000 62111880 00000000 b2111880 00000000 d5000000 00000000 c0000000 00000001 THIS IS THE CHANGED BYTE d8000000 0000c0fc d4000000 00000009 THI...
  16. Personal Files - files located at /a/0/0/2 - file contains 4 sections #1 Section - General Data - section is 10 bytes Offset Length Name Description 0x0...
  17. Map Files - located at /a/0/6/5 - contains 5 sections #1 Section - Header - section is 20 bytes Offset Length Name Description 0x0 0x4...
  18. Field Encounters - located at /a/0/3/7 for HeartGold and /a/1/3/6 for SoulSilver - contains 12 sections #1 Section - Encounter Rates Offset Length Name Description...
  19. Looking for a kangaskhan with this moveset : Fake Out Seismic Toss Body Slam Ice Punch I already did my researchs but didn't found the information to gen this pokemon Looking forward for a response !
  20. So, I hacked the pokewalker.... I dumped RAM when I was on the transfer screen, and looked through it with a GameBoy tile editor. I found something interesting... The graphics for the Pokewalker are stored on HG/SS This also includes a DECOMPRESSED sprite of Spinda (because of the way the game handl...
  21. The type effectiveness table is in code.bin (in ExeFS this time) @ 0x497554 In 1.1 update it's 0x499550 I couldn't find the info, so I found it myself. Here it is for others who have been looking.
  22. If a Pokémon uses Endure, is supposed to take damage equal or superior to its current HP, and happens to consume a held damage-reducing Berry the same turn Endure is used, then: _the Enduring Pokémon won't be left with Math.floor(Expected damage / 2) HP , nor 1 HP if Expected damage >= 2 * current...
  23. I have visited the IRC many times and asked for advice on how to help with Save Research and Development on various Pokemon games and their respective systems. However, all of my notes were erased when my laptop messed up (currently undergoing repairs). I would like to help out if at all possible, b...
  24. It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part...
  25. I have managed to successfully read and save Pokemon Box saves and have them load without issues on the actual game. An editor actually does exist for Pokemon Box with source code Here which is what I based some of my findings on however this program doesn't have saving. Thank you Kaphotics for fin...
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