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Halfshadow

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Halfshadow last won the day on August 8 2018

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About Halfshadow

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  • Birthday 01/27/1989

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  1. I think the best thing should be edit the teaching routine to avoid tossing the item after the use. Do you know where is the routine that teach the move and toss the MT once used?
  2. Can you please also release a tool to modify also trainer pics? HG/SS have censored pics for international roms, maybe could be fixed with a tool like your.
  3. Can you do something to only make them infinite but however tossable like glass flutes? And only TMs and not the other items?
  4. Exactly there is also the strange effect that don't allow you to toss them and if you give you duplicate them... Isn't very cool to make a great quality hack, I didn't know 'til know, 'cause I was out in traveling and I haven't my PC to verify it. There is a fix to allow us to however toss them, to have only the effect of a reusable TM like the glass flutes? I can actually sell them and re buy them like normal items, but I want only a function to avoid the consumption but only when used to teach moves, nothing else.
  5. Cool! This only made them unlimited but however countable? Can you always collect more than 1 and sell/toss them? This was exactly what I was searching for HG/SS where the Flash TM isn't unlimited like the original HM in G/S/C and this is ugly. Can I also always give them to a pokémon? I need also to make un-giveable 2 items exactly like the apricorn balls in HG/SS, do you know where is the HG/SS table that determines which items are un-giveable? I could replace sport ball and park ball whit mine if necessary, in the normal gameplay you can't have them in your bag, then if the space is limited I could replace them. Can you please tell me how do it? :D
  6. Hello, I want to customize the script which determines the type of contest with pokémon from other regions after the national dex. But I can't find it in the Route 35 map trough SDSME. Could you please help me?
  7. Link updated with a new zip, G/S had the PKMN menu glitched, thanks to Luna (Mateo) for the report!
  8. Pokémon Gold/Silver/Crystal 2.0 finally get a public release! Now the hack is totally finished! FEATURES: ALL HG/SS KANTO RESTORED LOCATIONS! ALL HG/SS KANTO RESTORED WILD AND LEGENDARIES POKéMONS! ALL HG/SS KANTO ADDED TRAINERS! PWETER MUSEUM FOSSILS PICS FROM R/G/B/Y! A WORKING SAFARI ZONE WITH ROCK AND BAIT! HG/SS GB CLASSIC MUSICS FOR CERLUEAN, FUCHSIA, CANNIBAR AND ROUTE 24-25! KANTO STARTERS FROM OAK AFTER RED DEFEAT! RESTORED POKé FLUTE FROM BETA LEFTOVERS! POKéMON MANSION RUINS! GS BALL AVAILABLE AFTER KANTO ADVENTURES IN CRYSTAL! DRAGON MASTER EVENT COPIED FROM CRYSTAL IN G/S! FIXED MINOR GLITCH LIKE PARALYZED CATCH RATE, KURT'S BALLS AND DRAGON FANG EFFECT I want to thank Mateo, Miksy91 and Rangi for the great help with script, game structure etc, FroggerSpirit for the GB CLASSIC musics, Koolboyman and Sanqui for the ????? re-use and maybe someone else that now I miss, for this work hard, very hard, but who cares, I'm very satisfied! I did this work exclusively in binary mode using the disassembly only like an explanation for the routines and the offset which I needed. Why? 'Cause I did this work for the 3 roms in both languages, english for international players and italian 'cause I'm italian and I wanted to give this hack also to my italian "brothers". XD XD XD And for me obviously, I love english, but I love also my words. In the archive link you will find the patches for Pokémon Gold, Silver, Crystal and Oro, Argento and Cristallo, that are the italian roms. You can use only the english patches obviously. I made this work in 6 different roms, I don't know if there are bug or glitches, if I mistaken something tell me and I'll fix it. DOWNLOADS: http://www.mediafire.com/file/4y4l2uagt2as88j/G-S-C_2.0_MULTI2_PATCHES_23-04-2019_V2.zip/file Flag fix if in Crystal you can't get the Poké Flute with a savegame started before the April 23 2019 patches: http://www.mediafire.com/file/kpg1ilax28226zf/2.0_Crystal_flag_fix.zip/file Go to the girl in New Bark town little house in the bottom left and she will fix the flag. Use it only when you arrived in Fuchsia City! Sorry.
  9. Hi @Roland. Are you able to fix the Rage Candy? I found a way to change it from key item to medicine item with the original G/S/C effect, but this made it giveable, instead I want to make it like the apricorn balls ungiveable to avoid compatibility issues with retail versions. Is determined by the index number, if I move the sport ball in the medicine pocket and I change it to rage candy as example remain ungiveable. Then there is a list for the "banned" give items. Do you know how find it?
  10. I found the files involved with the slots and the Voltorb flip: Voltorb Flip ASM code is in the Overlay122 (international, in the japanese rom 122 is the next 123 international) Voltorb flip graphic resource is in the added "contents\a\2\6\4" file. Slot machines ASM code is in the Overlay77, in the international rom is only a placeholder I think, are only 20 bytes, something is written into, but maybe is only an instruction to turn back, in the japanese file I found also the text pointer, is important 'cause in the international the texts are relocated. Slot machines graphics is in the A/1/2/7 file, in the international release are only cleared the images with other hex values intact, I thought then that the code was untouched, and instead no... ? I tried to replace the Voltorb flip asm file and also the graphic, but didn't work, the slots crashed. Now I need of help to adapt the slots ASM file, I think is the problem, 'cause the international Overlay77 file don't exists and then the rom freezes 'cause the ASM try to load contents relocated I think. I found the texts, but I don't know if there are other relocated resources or ASM. Can you help me please? I found the files, please don't left me...
  11. Hello, I'm seriously trying to restore the slots in HG/SS, @Hatchetball once said that his friends made it swapping the narcs and the triggers. I found the cleared graphic, is the same of the japanese rom, except for the erased pics, but the other values are the same, then the file could be swapped and is a narc, but him said also about "triggers" what is the triggers file in HG/SS? Someone know it? If I could know where is this file, maybe I could instead of simply swap it find a way to add also a script function to keep both slots and Voltorb flip, but I need of know where are these triggers to start. Please can you tell me where are?
  12. The numbers are stored in the save file in a similar way by an item. Are stored in the sav starting from the 0xC0EC or 0x4C0EC offset (sometimes if you save a new number is randomly stored in one of the 2 addresses) and the list end with an FF value. Seems that don't have a numbers count like for the items in the bag, simply the list ends with the first FF value. Then will be necessary add a function to delete a number and then if isn't the last, move the next bytes (that are numbers) to the left to fill the FF leftover byte. And maybe a check to avoid the erasing of a "system" number that can't be recorded again, like the MUM and ELM, that should be like key items, too useful to be erased, but the major priority goes to find a way to erase them, and perhaps after find a way to avoid erasing of system numbers. Where add the button to erase a number? Maybe replacing the "Exit" feature when you choose a number, 'cause you can exit from the chosen menu also pressing the B button. I know that the calls can be skipped, but useless trainers can "steal" calls from trainer that could give you evolutionary items that you can't buy from the shops, and if you don't have longer the number the trainer don't call longer and you can add him/her again exactly like in the original G/S/C. Now is necessary only a way to erase the numbers, are like bag items. Someone would try to give an hand please?
  13. I see. Thank however. Otherwise with a GBA cart in the second slot or something else to play it with the original Nintendo DS cart could be possible?
  14. Thinking about R/S/E and the berry system patch, the e-berry and the special trainer, I'm thinking if there is a way to apply a patch in HG/SS installing it in the savegame, to use the patch with the retail games. A patch to fix 2 items with another usage, fix the Mahogany granny market, some texts and routines and door links. Could be possible? I have not made all these edits in my hack, but I'm curious to know if could be possible or if I must will need of a 3DS app to play the game with the patch or a patch trough the NDS 2-card slot.
  15. Do you have a follow script code to disable it permanently without allow to reappear leaving/entering a building/cave or the bike/surf in HG/SS? A very permanently code, at the beginning I think it set a variable/flag, you know it and if there is a way to clear it to disable permanently the following pokémon?
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