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Halfshadow

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Halfshadow last won the day on August 8 2018

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About Halfshadow

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  • Birthday 01/27/1989

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  1. Link updated with new G/S patches to fix the full box glitch/bug (Thanks to LilyLes for the report)
  2. Link updated with new patches to obtain a legit Pokétransfer GF MEW and in Crystal to pass trough the Pokétransfer MEWTWO return to the 70 level, simply to the seer you'll can't view any MEWTWO's caught data to avoid a glitch. Now all the added available pokémons will can pass trough the official transfer, except for the ODD EGGS, but I untouched them, maybe GF made them cheat 'cause in japanese version you can't longer obtain them. I think can't pass due to DIZZY PUNCH, if you erase the move will pass.
  3. I think the best thing should be edit the teaching routine to avoid tossing the item after the use. Do you know where is the routine that teach the move and toss the MT once used?
  4. Can you please also release a tool to modify also trainer pics? HG/SS have censored pics for international roms, maybe could be fixed with a tool like your.
  5. Can you do something to only make them infinite but however tossable like glass flutes? And only TMs and not the other items?
  6. Exactly there is also the strange effect that don't allow you to toss them and if you give you duplicate them... Isn't very cool to make a great quality hack, I didn't know 'til know, 'cause I was out in traveling and I haven't my PC to verify it. There is a fix to allow us to however toss them, to have only the effect of a reusable TM like the glass flutes? I can actually sell them and re buy them like normal items, but I want only a function to avoid the consumption but only when used to teach moves, nothing else.
  7. Cool! This only made them unlimited but however countable? Can you always collect more than 1 and sell/toss them? This was exactly what I was searching for HG/SS where the Flash TM isn't unlimited like the original HM in G/S/C and this is ugly. Can I also always give them to a pokémon? I need also to make un-giveable 2 items exactly like the apricorn balls in HG/SS, do you know where is the HG/SS table that determines which items are un-giveable? I could replace sport ball and park ball whit mine if necessary, in the normal gameplay you can't have them in your bag, then if the space is limited
  8. Hello, I want to customize the script which determines the type of contest with pokémon from other regions after the national dex. But I can't find it in the Route 35 map trough SDSME. Could you please help me?
  9. Link updated with a new zip, G/S had the PKMN menu glitched, thanks to Luna (Mateo) for the report!
  10. Pokémon Gold/Silver/Crystal 2.0 finally get a public release! Now the hack is totally finished! FEATURES: ALL HG/SS KANTO RESTORED LOCATIONS! ALL HG/SS KANTO RESTORED WILD AND LEGENDARIES POKéMONS! ALL HG/SS KANTO ADDED TRAINERS! PWETER MUSEUM FOSSILS PICS FROM R/G/B/Y! A WORKING SAFARI ZONE WITH ROCK AND BAIT! HG/SS GB CLASSIC MUSICS FOR CERLUEAN, FUCHSIA, CANNIBAR AND ROUTE 24-25! KANTO STARTERS FROM OAK AFTER RED DEFEAT! RESTORED POKé FLUTE FROM BETA LEFTOVERS! POKéMON MANSION RUINS! GS BALL AVAILABLE AFTER KANTO ADVENTURES IN CRYSTAL! DRAGON MASTER
  11. Hi @Roland. Are you able to fix the Rage Candy? I found a way to change it from key item to medicine item with the original G/S/C effect, but this made it giveable, instead I want to make it like the apricorn balls ungiveable to avoid compatibility issues with retail versions. Is determined by the index number, if I move the sport ball in the medicine pocket and I change it to rage candy as example remain ungiveable. Then there is a list for the "banned" give items. Do you know how find it?
  12. I found the files involved with the slots and the Voltorb flip: Voltorb Flip ASM code is in the Overlay122 (international, in the japanese rom 122 is the next 123 international) Voltorb flip graphic resource is in the added "contents\a\2\6\4" file. Slot machines ASM code is in the Overlay77, in the international rom is only a placeholder I think, are only 20 bytes, something is written into, but maybe is only an instruction to turn back, in the japanese file I found also the text pointer, is important 'cause in the international the texts are relocated. Slot machines graphics
  13. Hello, I'm seriously trying to restore the slots in HG/SS, @Hatchetball once said that his friends made it swapping the narcs and the triggers. I found the cleared graphic, is the same of the japanese rom, except for the erased pics, but the other values are the same, then the file could be swapped and is a narc, but him said also about "triggers" what is the triggers file in HG/SS? Someone know it? If I could know where is this file, maybe I could instead of simply swap it find a way to add also a script function to keep both slots and Voltorb flip, but I need of know where are these triggers
  14. The numbers are stored in the save file in a similar way by an item. Are stored in the sav starting from the 0xC0EC or 0x4C0EC offset (sometimes if you save a new number is randomly stored in one of the 2 addresses) and the list end with an FF value. Seems that don't have a numbers count like for the items in the bag, simply the list ends with the first FF value. Then will be necessary add a function to delete a number and then if isn't the last, move the next bytes (that are numbers) to the left to fill the FF leftover byte. And maybe a check to avoid the erasing of a "system" number tha
  15. I see. Thank however. Otherwise with a GBA cart in the second slot or something else to play it with the original Nintendo DS cart could be possible?
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