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  1. I am making a Pearl/XD PokEmon Game. If you have any ideas of what i should add, please send me a message or reply to this thread. My current list of ideas is: No wild PokEmon Level 10 Eevee as Starter Double Battles Only Eevee uses Items to evolve in any of it's evolutions As soon as I have programs to make them: Shadow PokEmon, Shadow Moves, the possibility to capture Shadow PokEmon, Purification. If you know of any programs I can use to add PokEmon, Moves and Purification and remove that block preventing me from capturing Trainer PokEmon, message or reply please.
  2. Hey guys, So after playing all Pokemon games available I got kinda bored. I've played ROM-hacks before and decided to make my own one. I already had the tools ready so I gave it a shot. Information below. Information: + ROM-Hack of: Pearl + Language: English + Version: 1.0 + Creator: Welkevintje What's new? + Harder Trainers + Harder Gym Leaders + All 493 Pokemon available (In different routes) + Some Pokemon evolve in different ways + New starters + New in-game trades with useful items. + TM's might contain new moves + Attacks might have a different typing, accuracy, power and an added event. + Some Pokemon like Shuckle, Rattata, Sunkern and alot of other Pokemon have gained some new extra power, legendaries have less power in this hack (I might change the last fact later for the sole reason that there are probably some people that like Arceus and Shaymin alot, if you want me to edit that, just leave me a message) + Alot of Pokemon have new attacks added + Pokemon might have new/different second abilities. Bugs: + When choosing starter it might say/show Turtwig, Chimchar and Piplup. This can't be fixed. So here are some spoilers of the starters that you can get (in order): Bulbasaur, Charmander and Squirtle. The other starters of all other 3 regions can be caught in the wild. Where, you ask? That's up to you to find out. + Script isn't edited at all (not going to do that, sorry) so while trading in-game or with finding TM's it might be something else. So here is a list of in-game trades, you can obviously see which move TM's include (not alot are changed though). In-game trade spoilers: + Location: Oreburgh City: Machoke for Kadabra @ Full Heal + Location: Eterna City: Luxio for Gabite @ TM42 + Location: Snowpoint City: Venusaur for Gengar @ Leftovers + Location: Route 226: Rotom* for Magikarp @ ??? <-- Find out yourself * Rotom can be caught in different places besides that creepy house-thing in Eterna Forest. If you don't know where to catch Rotom, leave a comment. Tools used: + Swampert22's PokéEditDS + PROMH's PMEDS + Sebbe's Trainer Editor + Sebbe's Gym Editor + PokeSpam's Evolution Editor + Swampert22's DPTradeEd + Swampert22's DPStarterEd + Attack Editor (Creator?) + TM Editor (Creator?) + WEEDP (Creator?) + Pokemon Pearl ROM Credits: Coming Later. If you want to be a beta-tester send me a PM please. Download links will come later. - Welkevintje
  3. In land_data.narc the length of the second block is supposed to be multiple of 0x30. This is true for all maps except for nr 483 (m_dun2405_00_01c). It has the lenght 146(0x92) instead of 144(0x90). That means there are 3 buildings and two additional bytes (0x0d 0x0a) Why?! (I use the Pokemon Diamond ROM)
  4. New and improved BTX Editor 2.0 http://www.mediafire.com/file/49nycebcfywyh2y/BTXE old post
  5. Sorry guys but the results are in and this isn't working. I don't know what else to try so consider this project dead until further notice. The following is kept for informational purposes only: MUST-READ: There are several important pieces of information that you should be aware of here: I recommend that you DO NOT use the method I am going to detail here. This method is potentially risky and much more restricting than simply using a save editor (which I do recommend). This requires your copy of D/P/Pt/HG/SS to be retail; no flashcards. This requires at least one DS "Phat" or DS Lite. The second DS can be any model DS, as long as it will run Black/White from a flashcard. This requires that you flash the firmware of your DS "Phat" or Lite. Flashing carries an inherent risk of bricking your device and/or voiding your warranty. I am not responsible if that happens. That said, I have flashed my DS without a problem and will provide guidance for you. Firmware can be flashed back to its untouched state later. If after reading the above bulleted items, for whatever reason, you still want to try this method, follow the step-by-step instructions below. For now the modifications I've made are only available as part of Project Pokemon's English translation patch. Make sure you have applied the latest version from here to your B/W ROM. Just let me know if this doesn't meet your needs. Now we need to flash your DS "Phat"/Lite. Download FlashMe from here and place it on your flashcards's microSD(HC). Make sure your flashcard is in the Phat/Lite you want to flash. Boot your flashcard and run FlashMe. As it will tell you, you should plug in the charger before continuing. Once that's done press x+b twice. Now you'll see a new paragraph followed by a line reading "Progress:" ... If the progress percentage goes right to 100 and you get a new paragraph saying it's safe to turn of the DS, you're done. Most likely in that last step you didn't make it past 0%. If that's the case, get out a small Phillips screwdriver and a small flathead screwdriver. Use the Phillips to open up the battery compartment of your DS. Depending on if you have a Phat or Lite, you will see something like this: The part circled in red might have a bit of paper stuck over it, you will have to remove it. You can either discard it or try to stick it back when you're done. Now you have exposed the SL1 terminal (circled in red). As FlashMe says, we need to short this. Use your flathead screwdriver to bridge the two sides. Make sure you're applying constant, firm (but not hard) pressure on the screwdriver. Flip your DS around, still holding the screwdriver in place, and have another look at the percentage. It should be progressing upwards now. If it pauses don't panic, just adjust the screwdriver a bit and it should continue. Continue holding the screwdriver until you get a message that it is safe to turn off the DS. Turn it off and you're done flashing. You can ditch the screwdriver and put your battery cover back on. Upon turning on your DS again you'll notice that the health and safety screen is gone, this is normal. You can now PokeShift/Transfer Machine as you normally would, only with an English game. Just make sure the English game is in your flashed DS and your B/W is patched as mentioned in step one. Enjoy! Technical Note (You don't need to read this.) Some folks out there might be wondering why it's necessary to flash the client DS. After all, nobody has needed to flash a DS since practically the beginning of time right? Well, as you probably know B/W uses download play for cross-generation communication. That brought in an ancient problem in respect to editing the regions. The region is of course specified in the download play ROM (which is inside and sent from the B/W ROM); problem is, Nintendo decided in developing the original DS that all download play ROMs must be RSA signed to prevent unauthorized code execution. Lucky for me there was an ancient solution to this ancient problem: flashing, which removes the RSA signature check from the DS's firmware, freeing it to run my slightly modified ROM. =) I'd like to give a big thanks to to those who worked on FlashMe and its custom firmware; this wouldn't be possible without them.
  6. I am attempting to remake event ledgendary birds from platinum for diamond and pearl. they are roaming shinnoh. All bold non-shiney Moltres and Articuno 94000130 FCFF0000 B21C4D28 00000000 B0000004 00000000 E0007610 00000018 000F8000 829EF174 00010092 00010032 00000000 00000000 D2000000 00000000 Zapdos 94000130 FCFF0000 B21C4D28 00000000 B0000004 00000000 E0007610 00000018 000F8000 829EF174 00010090 00010032 00000000 00000000 D2000000 00000000 tell me if there is a problem
  7. Deciphering data/fielddata/mapmatrix/map_matrix.narc in Diamond/Pearl's contents. I would appreciate it if anyone that has looked into it before provide their insight. And if you figured out the structure of the contents, I'd appreciate it if you could post it here. I do know the structure of a NARC file, I'm looking into the contents of the map_matrix.narc file. If Alpha reads this, SCV said that you might know more about map_matrix.narc's contents. Shoutout.
  8. i want to insert faces as part of an OT but I don't know how to on pokesav. can anyone help me out with this? thanks ps. for those who don't know, the faces i'm talking about is the little face characters on the typing pad on the "Others" tab ---------- Post added at 06:02 PM ---------- Previous post was at 05:59 PM ---------- this is a reference picture for you guys. http://www.spriters-resource.com/ds/pkmndiamondpearl/sheet/6963
  9. I don't have access to two DSes, so could someone help me do this: 1. Set the date to September 1, 2007. 2. In my Diamond save, create a group and name it "Cadaeic". 3. Mix records with my Pearl save. 4. Make both Diamond and Pearl be in the group "Cadaeic" with Zowayix (Diamond) as the leader. Alternatively, if someone could tell me about a DS emulator that can do link functions, that would also work. However, I'm not sure if one exists. Thanks. 1015 - Pokémon Diamond (U).sav 1016 - Pokémon Pearl (U).sav
  10. I got that map_matrix stuff done. The extractor is here (exports to MediaWikicode.). Yes, the coding is horrendous, I didn't put much effort to it, it works. /* By AngelSL, remove credits, whatever, as long as it complies with the below */ /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* DISCLAIMER: THIS FILE IS FOR EDUCATIONAL PURPOSES ONLY, blah blah blah */ using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace MapMatrix2Table { class Program { static void Main(string[] args) { if(args != null && args[0] == "/all") { args = Directory.GetFiles(Environment.CurrentDirectory, "map_matrix_???"); } foreach (string s in args) { if(!s.EndsWith(".bin") && !s.EndsWith(".hex") && s.Contains(".")) {Console.WriteLine("Skipping " + s);continue;} FileStream fs = File.OpenRead(s); BinaryReader br = new BinaryReader(fs); byte columns = br.ReadByte(); byte rows = br.ReadByte(); int entries = rows*columns; ushort[,] matrix = new ushort[columns,rows]; br.ReadInt16(); string prefx = new string(br.ReadChars(br.ReadByte())); int row = 0; int column = 0; for(int x = 0; x < entries; x++) { if(column == columns) { column = 0; ++row; } matrix[column,row] = br.ReadUInt16(); ++column; } File.WriteAllLines(s + ".txt", ProcessAndDestroyMatrix(matrix, columns, rows, prefx)); } } static string[] ProcessAndDestroyMatrix(ushort[,] matrix, byte columns, byte rows, string prfx) { List<String> ret = new List<string>(); ret.Add("{| class=\"wikitable\" style=\"text-align:center; width:auto; height:auto;\" border=\"1\" "); // Table headers { StringBuilder headers = new StringBuilder(); headers.Append("! x"); for (byte x = 0; x < columns; x++) { headers.Append(" !! "); headers.Append(x); } ret.Add(headers.ToString()); } for(int row = 0; row < rows; row++) { ret.Add("|-"); ret.Add("! " + row); for(int column = 0; column < columns; column++) { StringBuilder line = new StringBuilder(); line.Append(matrix[column, row] != 0 ? "| style=\"background-color:yellow;\" | " : "| "); line.Append(prfx); line.Append(column.ToString("00")); line.Append("_"); line.Append(row.ToString("00")); line.Append("c"); line.Append("<br />"); line.Append(matrix[column, row]); ret.Add(line.ToString()); } } ret.Add("|}"); return ret.ToArray(); } } } If anyone would like to make their own parser, then look in the wiki for the article regarding the format. However! I'm not certain whether the file is supposed to be read by column or row, try both. Or derive it from my source ^ Anyway, we can see that the game uses their own internal name. An example is map03_27c which is Twinleaf town. If you extract land_data_release.narc and use "grep map03_27c *" to grep files containing that, you would see that only 1 file contains that aka the file containing Twinleaf's data. What we need to do now is to find where the game stores the map ID/intername/etc to real displayed name stringtable. The game could identify this by map ID, intername, or even index of the entry in land_data_release, or something else.
  11. I'm not sure if this is the place to post, so sorry if this thread is misplaced. I want to try the RNG trick, but I need my Secret ID, and I heard that if I trade a pokemon caught in my game to someone who has AR, then they could find my SID for me. Can anyone help me out? I've been looking for help in many forums with no help, but this place seems good. Please help! EDIT: I am now offering a Legit Shiny Articuno for anyone who can help me find my SID!
  12. In the course of trying to edit every aspect of a pokemon for ROM hacking purposes, I've made some findings that may prove useful. Note that no tools exist to do this (yet), so I will just provide some insights on how each file works and those of you competent with a hex editor should be able to figure out the rest. The relevant file is (/data)/application/zukanlist/zkn_data/zukan_data.narc in a D/P ROM's internal filesystem. Unpack the narc (I used kiwi.ds's NDS Editor) and you'll get a folder with 58 binary files. Files 00 through 10 contain information pertaining to the height an weight comparison features of the pokedex, 11-58 contain lists of pokemon index numbers in various orders for use by the pokedex's search feature. Following is a list of each file, what information it holds, and notes on how it is structured. 00 I wasn't able to figure out anything about this file. Editing it did not seem to result in any changes in the pokedex -- maybe the information is related to the dex but actually used elsewhere. Of note is that it is the same length as 01, indicating 4 bytes per pokemon. 01 - Weight 4 bytes per pokemon. The number stored, divided by 10, equals the weight of the pokemon in kilograms used by the "weight check" feature. Note that numerical value in kg/lbs expressed by the pokedex IS NOT calculated from this. It is stored separately in msg.narc along with most other textual data in the game. I haven't taken the time to find the thresholds on which the animation used by the scale changes; if somebody wants to do this it would be appreciated. 02 I wasn't able to figure out anything about this file. Editing it did not seem to result in any changes in the pokedex -- maybe the information is related to the dex but actually used elsewhere. Length indicates 1 byte per pokemon. 03 - Trainer Scale Divisor (for female player) The number stored, divided by 256, equals the divisor used in scaling the trainer graphic in the height comparison feature. For example, if the divisor is 2, the size of the trainer will be half its unscaled size. 04 - Pokemon Scale Divisor (for female player) The number stored, divided by 256, equals the divisor used in scaling the pokemon graphic in the height comparison feature. 05 - Trainer Scale Divisor (for male player) The number stored, divided by 256, equals the divisor used in scaling the trainer graphic in the height comparison feature. 06 - Pokemon Scale Divisor (for male player) The number stored, divided by 256, equals the divisor used in scaling the pokemon graphic in the height comparison feature. 07 - Trainer Y-position (for female player) The higher this value, the further down the screen the trainer graphic used in the height comparison feature is. Default value is 8. 08 - Pokemon Y-position (for female player) Pokemon graphic used in height comparison feature is moved down by as many pixels as the value stored specifies. Values prefixed with FF instead of 00 will actually be moved up by 0xFFFF - x + 1 where x is the value stored. 09 - Trainer Y-position (for male player) The higher this value, the further down the screen the trainer graphic used in the height comparison feature is. Default value is 9. 10 - Pokemon Y-position (for male player) Pokemon graphic used in height comparison feature is moved down by as many pixels as the value stored specifies. Values prefixed with FF instead of 00 will actually be moved up by 0xFFFF - x + 1 where x is the value stored. 11 - National Dex order Listing of pokemon index numbers in the order that they appear in the National dex. In this case that is just the numbers 0-493. I have tried adding a 494th entry but unfortunately it did not result in a new pokedex entry. 12 - Sinnoh Dex order Listing of pokemon index numbers in the order that they appear in the Sinnoh dex. Pokemon that do not appear are omitted. 13 - Alphabetical order Listing of pokemon index numbers in alphabetical order. As with height and weight, editing the name of a given pokemon will not automatically update this. 14 - Heaviest to Lightest order You get the picture by now. 15 - Lightest to Heaviest order 16 - Tallest to Shortest order 17 - Shortest to Tallest order 18-26 - Subsections of Alphabet Each file contains a listing of pokemon index numbers with names that start with a letter in the given subset of the alphabet. Within each file the order is alphabetical. For example, file 18 contains an alphabetical list of all pokemon that start with the letters A, B or C. The letters associated with each file are as follows: 18-ABC 19-DEF 20-GHI 21-JKL 22-MNO 23-PQR 24-STU 25-VWX 26-YZ 27-43 - Types Each file contains a listing of pokemon that are of the given type; dual-type pokemon are listed in the file for each type. Within each file the order goes by national dex number. The type associated with each file is as follows: 27-normal 28-fight 29-flying 30-poison 31-ground 32-rock 33-bug 34-ghost 35-steel 36-fire 37-water 38-grass 39-electric 40-psychic 41-ice 42-dragon 43-dark 44-57 - Body Styles Each file contains a listing of pokemon that are of the given body style. Within each file the order goes by national dex number. Body style information is used exclusively in the pokedex and to the best of my knowledge these list are the only thing that makes a pokemon one style or another. The body style associated with each file is as follows (names for the different styles are never provided, so I'm using the actual graphics for clarity): 44- 45- 46- 47- 48- 49- 50- 51- 52- 53- 54- 55- 56- 57-
  13. Hey No rules, which means that you don't have to stick to a type theme (for the most part, One pokemon has to be of the leader's speciality type), and legendaries are allowed. This can also count for the E4+Leader. I want to give myself a challenge, and currently have several interesting ones, like Wake's team is designed to lower attack (Stantler, Staraptor, Gyarados, Masquerain), then Politoed and Porygon-2, for example.
  14. I tried getting these pokemon myself but, I failed, so can someone make these pokemon and trade them to me over wi-fi, thank you so much in advance.
  15. Hey guys Im making a hack on pokemon Pearl known as Pokemon SilverPearl Version. What did you change and hack???? There will be more than 493 pokemons. You could catch Palkia at lvl 5(before was lvl 1 but it was to weak) and it is ???/dragon type.(high chances of meeting one)EDIT:you can catch Palkia at route 201 Throthy Garden is now Shaymin garden. You can catch a Arceus in the great March.(low chances of meeting one) You start with 1 of the 3 legendary birds Turtwig=Zapdos Chimchar=moltres Piplup=Articuno you can catch the starter pokemons in route 202(all from Kanto,Johto,hoenn and Sinnoh) Phione now evolves to Manaphy at lvl 10 Dragonite can evolve into Ho-oh at lvl 80 Regigigas can evolve to Arceus at lvl 10 Shaymin can evolve to Giratina on lvl 40 Cresselia evolves into Regigigas at lvl 70 You can find Manaphy and Phione on route 201 you can now find Dialga at lvl 5 on route 201(low chance of meeting one) Articuno can evolve into Regigigas at lvl 6 I will add more and soon I will change the script and storyline BTW i need someone to make me a Palgia(If you can see the name its Lugia and Palkia mixed)
  16. Hi umm so my event pokemon with classic ribbons suddenly change form A ribbon that proclaims love for pokmeon to a ribbon obtained at a mystery location please help me Thank you <3 <3
  17. So, if you want to fix the freezing problems, there is an ActionReplay DS code and a Codebreaker DS code that allows you to play without freeze. The ARDS code is 020DD9E4 E1A00000 (You have to tick the "RAW" box on NO$GBA) The CBDS code is 220DD9E4 E1A00000 (You don't need to tick the "RAW" box) I found the ARDS code on the internet, then converted it to CBDS using a code converter, tested it and it worked. Now, if you have a flashcart that supports full ARDS (Including raw) or supports CBDS, you're good to go. Please note that I only tested these on NO$GBA, so it might only work on this. If you want to help me, you can tell me if R4DS supports either raw ARDS codes or CBDS. I know if supports ARDS, but I don't know about CBDS and raw ARDS codes.
  18. Hello. I've edited some pokemon in pokesav for Diamond and Pearl and saved them as .pkm files. When I try to load them in the storage of a .sav file in pokesav for Platinum it works fine. Then I use the backup loader to restore the save on my Platinum with the .sav file containing the pokemon, but they do not turn up in the storage boxes in-game, just empty space where they're supposed to be. What do I do? I do not have a pair of DS:es so I cannot just trade them over.
  19. (Battler 1 v Battler 2) Shoddy Warstory Battle between two in-game teams Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause Pokemon: (In order of appearance) Chanticleer Pertelote
  20. I've been looking around for quite a while now and haven't found a topic like this. Since how I only have one DS, I want to move some .pkm files from a pearl save to a platinum save. Is this possible to do? Or would it be a better idea to get a hold of another ds, trade, and avoid the trouble?
  21. I'm sorry if I sound like an idiot but I got an AR for my DS about 5 days ago and cannot find a code to let the name rater rename traded pokemon, I have Pokemon Pearl and cannot get the platinum official platinum code to work. Will anyone be so generous as to give me the code for Pearl and how to activate it?
  22. Okay, I have thsi cheating addiction now with the games DPP. I really liked the game Diamond before I started cheating, but after a week of playing it for the first time, I started cheating on all of them. Like, here are codes I use: - Cloning - All TMs & HMs - WPM - Max Battery - Walk Through Walls - And More... So, how do I quit cheating or at least reduce it?
  23. Hello there, I found the so-called "Shiny code" in the official code list. It seems that it forces the game to calculate a PID that results in a shiny Pokemon. Obviously, the code was made for a US copy of Pearl. Now, are there any operating system independent methods to port the code or even better, is anyone willing to port the code? I am running Linux and have no Windows available anywhere, wine/mono do a terrible job sometimes, especially in stuff like emulators. However, I do not need any possibility to get shiny wild pokemon, so that could maybe simplify the job a bit. If required, I can give an already-completed German Pearl savestate. EDIT: The code from the url stated in http://projectpokemon.org/forums/showthread.php?t=2111 does _not_ work. It simply crashes the game if I activate or deactivate it and encounter a Pokemon or hatch an egg. EDIT2: 02064F24 47104A00 02064F28 02000031 94000130 FCFE0200 02066E14 47084900 02066E18 02000001 02066BE4 47084900 02066BE8 02000051 12066BD8 000046C0 D2000000 00000000 94000130 FCFE0100 02066E14 95019000 02066E18 90022000 02066BE4 43200400 02066BE8 1C28900D 12066BD8 0000D107 D2000000 00000000 62000000 95019000 E2000000 00000080 95019000 90022000 1C28B40D F0684907 1C01FD7B 2901BC0D 4902D101 49024708 00004708 02066E1D 02066DFB 00000000 95019000 69384A04 98046010 4B019A09 00004718 02064F2D 0200002C 00000000 43200400 4907B401 F0686809 1C01FD55 2901BC01 4904D001 900D4708 49031C28 00004708 0200002C 02066BDB 02066BED D2000000 00000000 seems to work. I don't know yet whether it just overwrites the PID with some generic value or if they're really correctly generated. It looks fine to me, though. Thank you very much
  24. So we got three new amazing Dragon types with some awesome secondary types. Out of the three which is your favorite? Dialga, Palkia or Giratina?
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