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  1. Would a hacked pokemon be able to be used in a wifi battle without any compications? I know that they can sometimes be barred from battles in the wfc on the bottom floor of the pokemon center but is there any problems with using them in battles on the top floor?
  2. randomspot555 edit: This thread is for posting unique move sets that you made up. These should be mostly original (don't just change one move on a standard set). And they do have to be COMPLETE (held item, EVs, 4 move slots, explanation/role, etc...) Please follow the posting format in the RMT Rules. Happy posting! Hi everyone, is anyone here willing to share creative movesets? If you are then please share them here as I am trying to find good movesets other than smogons Here is 1 of my own Scizor Name: Agility sweeper Nature: Adamant Ev's: 252 Atk, 252 spd, 6 def Moves: Iron Head/Bullet punch, Superpower, Agility, X-Scissor Hold item: Life orb/Focus Sash Description: This set is pretty simple, use agility to get scizor's speed stat high If you choose adamant nature, after 1 agility, scizor's speed will hit 458 enabling scizor to outspeed anything except deoxys speed form and pokemon that are scarfed The choice between Bullet Punch and Iron head depends on what you prefer Bullet punch is good for priority while Iron Head is better for power As for the hold item, Focus Sash garantee's at least 1 agility while life orb gives scizor's moves more of a punch
  3. Hi I just wondered if the event pokemon you can download are 100% legit? If anyone knows then that would be helpful Any help appreciated
  4. I've decided to bring this thread back from the dead, if you all don't follow the rules, it will be locked again. What would you be and why? Base your choices around your personality, not your favourite pokemon. Please DON'T choose a pokemon from the ban list, the only exception... HAVE A DAMN GOOD REASON TO BE ONE, and you need to ask to choose one. The Ban List: Choose a pokemon based off of your personality, not over what pokemon you like. I'll start: I would be a Slowking [icon]199[/icon] with a high smart condition WHY: I'm lazy and i get good marks on tests/exams without studying or a Mew [icon]151[/icon]. I can learn a lot really quick (eg. pokesav, science or trash bytes.) btw, this is actually true, and Mew can do this too (all TMs/HMs for example). But, because of the rules, I will just go with Slowking and leave the Mew as a close second for an example.
  5. (Greencat vs. NeoDraven) Shoddy Warstory Also, the first Warstory of ProjectPokemon.org and Shoddy Battle! Rules: Sleep Clause, Species Clause Pokemon: (In order of appearance) Greencat (w/ no item) NeoDraven (w/ a quickly put together team)
  6. I'd like to know how to use all the other Event Pokemon downloads, when I go to Mystery Gift Edit and Gift Type, it pops up a message not allowing me to upload a non Wonder Card Pokemon. Is there a specific way to get the non Wonder Card Event Pokemon?
  7. Hi, i need a couple of codes for some Pokemon, because my Pokesav isn't working right. #1: Slowking from Leafgreen, got in Pal Park, lvl 25. #2: Bulbasaur from Leafgreen, got in Pal Park, lvl 5. #3: Charmander from Firered, got in Pal Park, lvl 5. Thanks! ---------- Post added at 05:02 PM ---------- Previous post was at 05:00 PM ---------- Oh and I need them to be in Box 8 slots 1,2, and 3 for Diamond.
  8. Hi! I've just traded my Medicham for a haunter in Snowpoint City and I checked it with your Legal program and it appeard to be..... hacked. The same goes with german Magikarp Foppa. Can Legal.exe distinct in-game traded pokemon as fully legal?
  9. A note of caution before you even begin; this process isn't for the impatient. There's currently very few tools available for editing anything in Platinum, and said tools are a pain in the ass to use because they weren't designed for editing this game. If you want a one-click solution, you'll have to wait 'til someone bothers making proper tools for the job :v Things you'll likely need An English Platinum ROM. It MUST be a true, unpatched, untrimmed ROM file. The sprite offsets are different in a translated game, not too sure about a trimmed one. Just use a fresh copy directly from your cartridge, 'tis ideal (you DO have a physical copy, right?). PokeTEX English (available in the tool thread) Modified sprite index file for PokeTEX (contains the sprites' locations in the ROM; I've attached it to this post, scroll to the bottom. download it into your PokeTEX folder) Tile Molester (available here). For basic edits and recolors, Tile Molester has a paintbrush, linemaker, paintbucket, etc. If you're going to do anything but a very basic edit or recolor, you'll want an image-editing program that can handle modifying one pixel at a time without making a mess of things, open multiple files in one window, and preferably create multiple layers for use in a "tool sheet" image containing bits from other sprites you might use (I used Photoshop 6.0 myself). If you don't have one, I believe GIMP is free, Google it. Lack of carpal tunnel syndrome (optional, but you'd be in far less pain when this is over) Patience First and foremost, back up your ROM. PokeTEX requires that you save when you import a sprite sheet or change palette colors. Next, boot up PokeTEX. A picture noting the basic controls: Click the "Op. ROM" button at the top, find your ROM, and...open it. Drop down the blank box at the top of the window; you'll see several entries, including the hero/heroine ones and the battle tower people. Note that there are several different ones for both hero and heroine; you'll have to come up with sprites for all of them if you want everything working properly. For now, we're focusing on getting the walk animations working. Select any of the tower sprite sheets except for 5. (You can try saving the hero/heroine sheets and editing them directly, but they always screwed up when I re-imported them. I'm not sure what exactly the problem is. If someone else can get it to work right, then by all means tell me, and I will add the significantly-abridged method to this guide.) The sprite sheet should appear in the left pane. Oggle it for a moment, then click the "Save poke" button at the bottom-right corner of the window. At this point, I recommend creating a folder to drop .poke files, exported Tile Molester sheets, and anything you make in your image editor into. It'll save a bit of clicking later on. Congratulations, your first step into sprite-editing hell has been made. Pat yourself on the back, then continue. Open Tile Molester, making sure not to touch its hands. Click the "File" menu and click "Open..." (or if you're savvy, clicking the little folder will do). Browse to the folder where you exported the sprite sheet from PokeTEX earlier. You won't see anything at first; drop down the "File of Type" box and set it to "All Files (*.*)". Double-click your .poke file that magically appears, and wait the millisecond it takes to load. My, this looks like a bunch of gibberish! Tile Molester, by default, isn't set to display a file of this type. Of course, you're not going to let that stop you. Click the "Image" menu at the top of the screen, and select "Canvas Size". Set it to 4 columns, 52 rows. Click the "View" menu at the top of the screen, highlight the "Codec" sub-menu, find the entry "4bpp linear, reverse-order" and click it. Click the "View" menu again, still located conveniently at the top of the screen, highlight the "Mode" sub-menu, and click "2-Dimensional". You may have noticed (if you didn't you're completely out of it) that the image is no longer gibberish, but actually looks like wee little video game characters. The only problem is, the colors are all wonky. Easily fixed---click the "Palette" menu, highlight the "Import From" sub-menu, and click "This File...". The offset for this size sprite sheet is 6708. Tower5 uses 8244. The size for this and any other sprite sheet is 16. Click "Ok". Full list of hero/heroine sprite palette offsets: hero: 13300 herobike: 11028 hero2: 6596 hero2f: 1196 heroback: 2872 herofish: 8756 heroride: 2276 heroshiny: 13300 herouse: 3040 herousepoke: 2276 Heroine sheets are identical in size, so the same offsets should work for them. Again, if you're not a zombie or summat, you'll notice that the sprite sheet, or rather column, is now clear and colorful. Admire your handiwork for a moment, then get back to it. Long way to go and all. Something to keep in mind; the "sprite column" is shifted to the right a little too much, and so the sprites will "wrap around" to the left side. Make sure you edit not only the sprite itself, but the "wrapped" portion on the left side. If you only intend to edit the head of the sprite, you can make the sprites stop "wrapping" by clicking the button near the top-right of the tool bar that looks suspiciously like a fast-forward button. It will make the sprite at the bottom of the "column" appear cut-off, but don't worry, it's just been shifted to the top and converted to gibberish. Click the "Edit" menu, and click "Select All". Click the "Edit" button again, and click "Copy To...". For the file type, select "Windows Bitmap". Name the file and save it in the editing folder I assume you made. Now for the actual editing. I can only offer instructions for limiting the palette size and preventing a smeary mess with tools in Photoshop; for any other program, consult the help file or summat. Open the file you just saved in Photoshop. Click the "Image" menu, highlight the "Mode" sub-menu, and click "Indexed Color...". Set the palette to "exact", uncheck Transparency and click "Ok". This will prevent Photoshop from using transparencies while you paint and inadvertedly adding colors to the palette. Open the sheet with the sprites you're going to use. I recommend coloring it with the colors of the sheet you imported from your ROM before you copy it over---it makes it much easier to get things right the first time later when you're modifying the palette in PokeTEX. Keep the colors themselves as close to the originals as possible, to ease reintergrating the sprite sheet with its .poke file. Yes, this means your character will be strangely-colored. No, there's nothing you can do about it at this point. Important: Do NOT, in any way, edit the coding at the very top of the image. If I have to guess, I would say that this is the file's header. Screwing around with it makes Very Bad Things happen. Actually, it'll just make PokeTEX tell you to go do inappropiate things to your pet dog. Or that's what I assume it says, anyway. Someone forgot to translate the error messages. Don't touch it in any case. Once you've completed your recoloring and editing, select each sprite with the "Retangular Marquee" tool and drag it over into its respective slot. If you recolored the sprite beforehand, the colors should automatically remap themselves to use their respective spots in the palette. If not, your sprite is going to look very strange for now. Save the sprite sheet when you're done copying sprites over. Don't overwrite the one you originally exported, as it will be useful later. Back in Tile Molester, click the "Edit" menu and click "Paste From...". Select the sprite sheet you just saved and open it. It should automatically align itself. Resize the window so that it's slightly wider than the sprite sheet, and click the grey area to deselect and complete the paste operation. All colors should automatically remap themselves to the palette if they're close enough to the originals. If not, don't fret, it doesn't much matter anyway. Click "File", then "Save As..." and save the .poke under a different name than the original. Do not overwrite the original, as you will need it to restore part of the ROM you're about to overwrite. Bring PokeTEX back up, and select the sprite sheet that you originally exported. Click the "Open poke" button at the bottom-left of the screen, and open your modified sprite sheet. One or two colors may be wrong; as mentioned at the beginning of this guide, Tile Molester especially, and PokeTEX itself weren't designed to handle this game, and a color or two might have gotten screwed in the import/export process. Ignore it for now, and click the "Unk.1" button near the bottom-left of the screen. You're almost done. Click the "Extend" button at the bottom-right of the screen. The window will expand, and a pane full of numbers will appear in the left of the expansion. This is the sprite's color mapping. You could, in theory, edit sprites solely through this interface, skipping this entire guide, if you were very good at visualizing the final product. But if you're not, read on. There will be a red square around your character in the upper-left pane that contains the character sheet. Pressing the < and > buttons to the right of the color mapping move this square through the sheet. For now, select the first spot in the character sheet, select everything in the color map pane, right-click and click "Copy". Drop down the box at the top of the window, and select either the hero or heroine character sheet. Down next to the color map, click < to select the first spot, select everything in the color map, right-click, and click "Paste". To finalize the replacement, click the "Save ROM" button in the bottom-right of the window. Do this after each copy-paste cycle, or the change won't take. Continue doing this until all the frames you have made are placed in their respective spots on the hero/heroine character sheet. The following shows what to replace (as some of the running frames look similar to walking frames: Back (standing): A1 Facing right, right step: B1 Facing right, standing: C1 Facing right, left step: D1 Facing left, standing: A2 Facing left, left step: B2 Facing left, right step: C2 Back, left step: B3 Back, right step: A6 Front, standing: B6 Front, left step: C6 Front, right step: D6 When you're done, modify the palette so that your character is colored properly. I opened up another PokeTEX window and copied the colors from the original sprite sheet (since I was just modifying a tower sprite and reinserting it), but there's no reason you couldn't copy the HSL/RGB values directly from the sprite sheet you used with help from your image editor's Color Picker and palette view. Just keep in mind that you only have 15 colors to work with (+1 transparency color), and the first color must be set to the background color. And there you have it. Repeat the same procedure for running, swimming, fishing, biking, etc etc. If you would like a specific sprite added to the index, request it and I'll see if I can find it. For now, only sprites that I've deemed important are indexed. Eventually, I hope to get them all done. Also coming soon: editing trainer screen picture and battle back picture. Update: new offsets added to the PokeTEX sprite list. Credit goes to mindfreak over at The PokéCommunity Forums for listing'em. Only the "important" ones are named, still. Redownload below~ Bigger Update: pictures added. If any more are needed, lemme know. Importantish Update: It was brought to my attention that I'm a screwup and forgot to include the palette offsets for ALL the hero/heroine sprite sheets, such as the ones used for biking/fishing/pokeballin'/etc. They have been added in the appropriate section of this tutorial. Thanks to mouses11 on the PokeCommunity Forums for bringing this to my attention. Credit to D-Trogh and his video found for the locations of the sprites' palettes and the dimensions that enable easy editing of the sprite sheets in Tile Molester. list.txt
  10. Are there any Action Replay codes to enable the downloadable secret missions for Pokemon Ranger: Shadows of Almia?
  11. Has anybody thought of aranging tournaments just for us guys and gals here at PP, we could post what date and time they are being held, we could also have different ranks that allow the use of only certain tiers/types/evolutions, maybe even a ranking system or special prizes, the prizes could be pokemon with PP only trainer IDs or whatever, ok maybe the GTS wont accept them but who cares, we all hack anyway so they could be pokemon we only use here. im sure it wouldnt be too hard and i think people would like the chance to earn kudos amongst there fellow PP members by battling each other, it would also be a way of people sharing tactics and teams. Just an idea
  12. We have a new awards system, complete with descriptions on each award. This post will no longer be maintained. If you have any suggestions for new badges, please create a thread in Forums Feedback, or if you wish to nominate someone for an award, please open a ticket. The old post: ----- Project Pokémon's Forum User Ranks Guide There are a few more ranks in this Forum than before. Information regarding the rank is provided in the below space. Hope you find it helpful and if you have any questions regarding User Ranks please feel free to post here. Be sure to remember this is only for questions, congratulations and information, but we are also one to new rank suggestions. Project Pokémon's Forum User Ranks Staff Ranks: - Administrator - Assistant Administrator - Super Moderator - Moderator - Event Staff - News Team - Former Staff IRC Ranks: - IRC Owner: Owner of the site's IRC. - IRC SOP: Super Op User on the site's IRC. - IRC AOP: Op User on the site's IRC. - IRC HOP: HalfOp User on the site's IRC. - IRC VOP: Voice User on the site's IRC. Contributor Ranks: - Image Contributor: User contributes images to the site that are implemented for use. - Event Contributor: User contributes Event Pokémon to the site. - Site Contributor: User who adds to the site significantly. - Forum Contributor: User who significantly contributes to the design of the forum. - Wiki Contributor: User contributes high quality articles to the wiki. Articles should be clear, detailed and show a mastery of the subject matter. - Save Editing Contributor: User has made significant contributions to Save Editing programs and/or related subjects but not qualifying as research. - Translation Contributor: User has contributed to the translation projects. Researcher Ranks: - RAM Researcher: User researches the games' RAM and publishes research and/or AR Codes using that research. - ROM Researcher: User researches the games' ROM and publishes information regarding structures found within ROM. - Game Save Researcher: User researches info on the games' Save structure and related information. - Developer: User creates and/or helps making either Save, RAM, or ROM editing programs for the use of others. - ROM Hacker: User uses ROM hacking tools to make quality ROM hacks. Misc. Ranks: - Helpful Q&A Member: User who has significantly posted helpful posts and aids users in need often. - Helpful Request Member: User who has given custom works to people such as custom Signature Requests, Pokésav Requests, etc. - Team Rater: User who contributes often in "Rate My Team" discussions as well as helping in "Rate My Team"s.
  13. Hi. Im new for using Pokesav. I already know how to get pkm via mystery gift. I trying to make a mewtwo. but I cant change the OT. I tried to change it many time, but after I click on the OK button. The text field is always empty. When I exported the code to my AR. I get a mewtwo with OT' name like : ?????? Can some one tell me how to Edit to OT from a pkm please? I attached some images to get more informations.
  14. I've had a problem regarding this code, and everywhere I look, people haven't had the kind of troubles I do with it. The Pokémon appears correctly and the level is correct as well. It works well with the Shiny Encounters code, too. But the thing is, when I enter a certain nature, the captured Pokémon bestows a Nature completely at random and unrelated each time, not once nearing the choice Nature I set it to be. Is this some sort of error in code? Would it possibly be my fault? I'm performing the exact functions needed for it to work (L Button after entering the National Dex number, R Button after entering the desired level, Select Button after entering the Nature), and I double check my actions every time. In closure, I hope it's nothing idiotic that I forgot to check. And I hope I get a helpful, nice answer soon. Thank you for your time.
  15. Hey guys...this is my first ever post YAY!!!! but now, and i am so serious about this:Every time i battle a gym leader or may, i always end up with 1-10 hp left..coincidence or is it part of the game?:confused:I don't know yet put ill keep u posted on my gym battles:D
  16. Just so I know once and for all, can hatched Pokemon legally have 31 in all IVs?
  17. Shaymin's TRU PKM File So I was wondering if the IV/Natures for the Toys R Us pokemon were static, or were they dynamic. It's 14/30/24/7/23/11 and Mild Could it be x/x/x/x/31/30 and Timid? If they were dynamic, will the IV generator work, or was there a special algorithm for generating PID's?
  18. I just got the Action Replay Media Edition and backed up my game save. It won't load into the No$gba emulator and I have the rom and everything. HELP PLEASE!!
  19. First off I aint to sure where to post this so I hope this is ok here. I want to breed a Cubone to learn both Perish Song and Screech. If I breed 1 to learn Perish Song, then have that breed to learn Screech will the Cubone know both of them.
  20. How do you pass this place? I really hate those OP Starlies with their ridiculously overpowered Quick Attacks! I mean, seriously? 12 damage per piece? This is only the beginning of the game! I was doing well until the 9th floor... when I was greeted by two Starlies. Do they have nothing better to do than to pick on poor travelers? I mean... yikes! It wouldn't be too much of a big deal if those cut scenes weren't too long...
  21. Hey folks, Just dropping in to say hello. I began playing the Pokemon games a long time ago and was one of the first to map out the save files for edditing with a game shark. Of course that was before the encrypted codes of today. I still don't get those things. Anyways, with the release of possibly the final game in the series, and over 500 Pokemon if you count the varying forms, I'm going to make an honest effort to contribute to the community again. My first project is a location database for all Pokemon. It includes where to find every legitimate Pokemon in every GBA and DS game. It also marks the rarity of the Pokemon, and weather you'll need to jump through hoops to get it. A side project that is also in the works is a comparative database of the games. Essentially you input what games you have, and it spits back what Pokemon you'll either need to hack into one of your games, trade for, or otherwise go without. Incidentally, you'll need to have every game and at least a second copy of fire red or leaf green (for starters, etc) to be able to trade every Pokemon over to a single game and have all of them legitimately. Also... people keep saying that you cannot use the "My Pokemon Ranch" to transfer Pokemon between Diamond and Pearl, etc. You can... you just have to change your trainer name, gender, ID and SID to be the same on all your games... somethign I do whenever I start a new game in each series. This way your existing Pokemon will all show up as "traded" and level faster (though there will be contradictions in meeting places and such) Depending on how legit you want your Pokemon to appear, do it at the beginning of a savegame and then trade your Pokemon back to you on the new game when you get through enough to control them. At any rate, I'll be fiddling with the games alot more now that I have the obligatory "Mega" game from the D/P series. I'll post the excel databases when they are done... likely in a few weeks. Tootles.:kikkoman:
  22. Pokémon Legality Guide - This guide was intended for the use of D/P Welcome to the Pokémon Legality Guide. This guide will provide you information on the defintion of Legit, Legal and Illegal. In addition, there is also a step-by-step guide on how to make a Legal Pokémon with Pokesav under any situation, weather you want it to be PalPark, Hatched or caught in the Wild--this guide will help you. Definition * Legal (Valid) Pokémon are able to exist naturally in the game without the use of external devices. * Illegal Pokémon are not able to exist naturally in the game without the use of external devices. * Legitimate (Legit) Pokémon are created without the use of external devices. Because all of these Pokémon are also able to exist naturally in the game, legitimate Pokémon are a subset of legal Pokémon. Although illegal Pokémon can only be created with the use of an external device (they simply cannot exist without the intervention of such a device), legal Pokémon can be created either naturally or through the intervention of an external device. Legitimate Pokémon, however, are always created naturally. Because of the nature of these definitions, it is possible to check for the legality of the Pokémon, but impossible to check for legitimacy. Therefore, there is no objective way to tell whether a Pokémon is truly legitimate or not. Programs such as Legality Checker and pAC can only check for legality, not legitimacy. Examples: * A Torterra, originating as a starter Pokémon in the game and raised only in the game is legitimate. * A Spiritomb with Wonder Guard is illegal because Spiritomb cannot naturally have Wonder Guard as an ability. * The perfect 31 IVs, shiny, docile, Umbreon from the PKM Database is legal because it was created with the use of external devices, however, it could have naturally occurred or existed in the game without the use of an external device. Although it would be extremely rare to encounter such a Pokémon, all aspects of its underlying data could have been generated by the game naturally. Preparation First, in order to create a Legal Pokémon, the user will need: * Pokesav * Legality Checker * SCV's PID/IV Program * Trash Byte Normalizer "Pokésaving" The Pokémon And will also need a way of transferring Pokémon into your game. Beginning 1. Open Pokesav 2. Open your .sav file 3. Go into the Storage menu on the bottom right corner of the main Pokesav screen and select an available spot in any of your boxes and click Edit 4. At this point, select a Pokémon and the enter desired Trainer ID, Secret ID, Level, Happiness, Name, Held Item, and OT Name. 5. Enter in the correct ability of the chosen Pokémon. 6. Select a valid moveset. 7. Enter desired EVs, but make sure that the sum does not exceed 510 8. Contest Stats can be anything desired. 9. Marking can be anything desired. Hatched Pokémon 1. Region/Version, choose either Diamond, Pearl, or Platinum 2. Ball Caught With to Pokéball 3. Egg Hatched at to DayCareCouple 4. Met Level to 0 5. Met at Place to a location that is in the game, where an egg may hatch. Common locations include Route 209. Wild/Caught Pokémon 1. Region/Version, choose either Diamond, Pearl, or Platinum 2. Ball Caught With to any Pokéball that can be purchased at a PokéMart. It is not recommended to use a Master Ball. 3. The Pokémon may not know any moves which can only be learned from hatching. 4. Met at Place to the location where the desired Pokémon can be caught. 5. Met Level and choose a valid level depending on the Met at Place. Consult a Pokédex for this information. 6. Hidden Hex Values section, change 85h according to the method of encounter: 02 – Tall Grass 04 – Dialga/Palkia 05 – Cave/Hall of Origin 07 – Caught in the Water 09 – Catught in Building 0A – Great Marsh 0C – Starters/Fossils PalParked Pokémon 1. Region/Version, choose the GBA Pokémon Game or Colosseum/XD from where the Pokémon may be caught from. 2. Ball Caught With to any Pokéball that can be purchased at a PokéMart. It is not recommended to use a Master Ball. 3. Met at Place to 55 (Pal Park). 4. Met at Level needs to be the level at which the Pokémon migrated. This should not be lower than the level it can be obtained at. Trash Bytes 1. In POKESAV, click on Save in the Storage menu. 2. Name the file and save it somewhere accessible. 3. Drag the saved file (extension is .pkm) over the Trash Byte Normalizer. 4. The program will ask you to press Enter to exit. 5. Click on Load in POKESAV from the Storage menu to import the normalized Pokémon. Making a Valid PID/IV Individual values (IVs) are stat values given at random to Pokémon when they are encountered in the wild. Pokémon which have been bred have a higher predisposition to the individual values of their parents. Both the PID/IV Generator in POKESAV and SCV’s PID/IV Generator will generate a Personality Value (PID) for a given set of IVs. Using POKESAV 1. Choose the desired IVs and click on PID/IV in POKESAV. 2. Click Generate, look at the algorithms and find the one that matches the Pokémon being created. 1. eg. A wild Starly will be Normal or Wild NDS. 3. The corresponding natures are displayed to the right of the algorithms. Using SCV's IV/PID Generator 1. Open SCV’s PID/IV Generator and select the appropriate option. 2. The program will guide ask various questions relating to the Pokémon. 3. After answering the questions, the program will output legal PIDs. 4. Copy the first one to POKESAV. TIP: Some natures may not yield desired results. Try changing one of the IVs slightly. This will radically alther the given PIDs. Testing the Pokémon 1. In POKESAV, click on Save from the Storage menu 2. Name the file and save it somewhere accessible. 3. Drag the saved file (extension is .pkm file) over the Legality Checker. 4. Make sure nothing says Invalid. 5. The last line, Type should correspond to the algorithm used during the PID/IV stage. Congratulations! The Pokémon is legal and ready to be used! Frequently Asked Questions Will a legal Pokémon work on Pokémon Battle Revolution? * A: Yes, if the Pokémon is legal, it will work on PBR. How does a person make a shiny legal Pokémon? * A: Select the option for a shiny Pokémon in SCV’s PID/IV Generator. Exporting the Pokémon as an Action-Replay code does not work? * A: Due to translation limitations, a second program was created, POKESAVARDSOutput.exe. Load the Pokémon using this version of POKESAV. Will editing an existing Pokémon still be legal? * A: Yes, as long as it follows this article. Credits * SCV - IV/PID Program * Sabresite - Legality Checker and Trash Byte Normalizer * coolhbo3K - Definition section * Greencat - Creating this article for the guide.
  23. Hey Guys, i've been doing more research and I need more pokemon for trade hey are Bulbasaur, Charmander, Squirtle, Cyndaquil, Totodile, Chikorita, Treecko, Mudkip, Torchic, Shaymin, Darkrai, Feebas, Giratina, Rotom, Vulpix, Meowth, Ditto, Lapras, Dratini, Mew, & Mewtwo I need rotom and giratina because I want 1 in each forme I am offering the following pokemon Articuno, Moltres, Zapdos, Mesprit, Azelf, Uxie, Dialga, & Palkia There are plenty others but those are my featured ones
  24. My son has caught one shiny Pokemon in his hundreds of hours of playing Diamond and now Platinum games. The good news is that shiny was the first evolution of his favorite Pokemon -- Gengar. So before we discovered flashcarts, Pokesav, Rudolph's Tools and EZ-Flash 3-in-1's, he trained that shiny Gastly, evolved it into a shiny Haunter and eventually his prized shiny Gengar. What I want to know, is it possible to take the PKM for the shiny Gengar and edit it in a way that exactly duplicates the original shiny Gastly? I'd like to give it a try... thanks, strider
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