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Kaphotics

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Everything posted by Kaphotics

  1. Works fine for me. The error means you need to have those dll's in the same folder as the exe. Rebuild the solution or just delete the output folders and try again As for other game support, needs to be documented and abstracted prior to implementation; some documentation exists here but I don't think it's enough to get a clear idea on how PKHeX would have a SaveFile object for interaction with the main window.
  2. Source code is public, feel free to make your own port.
  3. Try trading it to them to see if they end up the current handler. Version does not match. RNG can be used but for every other case it is not remotely possible, hence it is better to flag it.
  4. The 'bak' file that you have, when imported, will show your shiny squirtle. Be sure you are importing the correct file.
  5. https://www.dropbox.com/s/8nt9j1sqa4vfx4w/PRC bbvw2.zip?dl=0
  6. Nope. Just copy it to another save, change the species, then copy it back. Trade accomplished. PKHeX is not intended to be a simulator; a superior alternative (cloning transfer >>> trading) already exists.
  7. Kaphotics

    PGL Banette

    Serebii lists it as Female Only PKHeX thus requires Female Only Download is male; the encounter isn't permitted to match the entree forest female-only entry, thus the invalid messages.
  8. Kaphotics

    write protection

    You've confirmed that moving manually is not possible, hence this is not a PKHeX issue.
  9. Kaphotics

    write protection

    There's a switch on the sd card.
  10. Kaphotics

    write protection

    "Das Medium ist schreibgeschützt." The error message explicitly states that the location is read only. Either the sd card is write protected, or another process has the filestream open. save the file to your desktop and move it manually.
  11. Kaphotics

    write protection

    Read the error message, you need to remove the write protection from the destination (SD card).
  12. Source code for the form. Every usage has to be manually coded As Egg is only checked if there is an egg met location. It's not directly associated to any pkm property, it's just interactivity.
  13. .IsEgg=false .EggLocation=$suggest I'm not sure if suggestions work for egg locations, but you can replace it with any value yourself. WasEgg is a derived property for display/legality.
  14. IsEgg is the property you are looking for.
  15. The only thing pk3DS does in that list is randomization. Follow the tutorials provided by the ROM hack. ROM hacks nowadays are played via luma's layeredfs, rather than a custom patch.
  16. 2) if certain emulation aspects are observed to be incorrect, they are fixed 3) depends on what events you are comparing; PKHeX's reroll feature is essentially random and does not look at encounter conditions besides the current ability/nature/form to yield a compatible PID. PID reroll code: https://github.com/kwsch/PKHeX/blob/8a5cf27f613c6dd7eec73373909fed775197e3bd/PKHeX/PKM/PKM.cs#L754-L800 https://github.com/kwsch/PKHeX/blob/2b1bc213aad92eb593111334155acc640d34805c/PKHeX/PKM/PKX.cs#L436-L482
  17. 1) no, see similar question thread. 2) Besides PID, PKHeX emulates the game generation routine. 3) Can't tell what you're asking; PKHeX has ways of detecting if a pkm came from a mystery gift or not. 4) Looking at RNG Reporter to grab a valid PIDIV is left to the user; see reply in 1).
  18. Unable to replicate; be sure you are using the latest version.
  19. No No
  20. More detail is required. pk3DS only changes the starter text of the current language.
  21. PKHeX only supports what I want it to; I don't want unofficial backwards conversion associated with PKHeX. Other projects can reuse PKHeX.Core to accomplish their own methods of conversion, which is what pk2pk does. Single/Mass conversion to a desired format.
  22. PKHeX doesn't support backwards conversion
  23. It converts from pk4 to pk3. 260 - SWAMPERT - 6C2404D6D618.pk3
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