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  1. 9 points

    Version MAY 31 2019

    24405 downloads

    All of the 920+ Pokemon in this save file are legal and will pass as legit. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
  2. 7 points
    BIG UPDATE All of the 426 Mews are finally together and even the mysteries about their placements are solved thanks to @Sabresite's newest findings. A completely new Set of 5 Mews was discovered with the initial seed 0x5E2B. In fact it appears Mew #1, #2, #4 and #5 of the Seed 0x6065 (which I reconstructed earlier and we believed them to be in the Party) were deleted in order to generate the new Set. This leaves number #3 of Seed 0x6065 (to be found in Box 1, Slot 1) the only Mew of its Set that was actually traded/distributed, so from now on the rest of the Set will be moved to the category of "Unreleased Events". This was confirmed by Sabresite based on some old collected data and while all 5 Mews of the new 0x5E2B set were traded, 4 of the 5 0x6065 Mews weren't, so they were not on the save file when it was ready for the Distribution. The most confusing part to me is "WHY?" but then I came to the conclusion that it must have been because of how the software works. It was edited with minimal effort and otherwise works much the same as the newer Multi Boot software we know. Before the generation it checks how many Pokémon are in hand and if it's greater than 5 it returns false without generating anything with the respective error code. For Mystery Mew they changed it to greater than 1 and in addition they returned from the modified GenerateMew Subroutine (Mystery Mew is basically Hadou Mew btw...) with the loop inside and after the return they add 5 instead of 1 to the Team Slot. When I reconstructed Mystery Mew for the research I was thinking too complicated first and wanted to do it in a way that is smart, convenient and works smooth and dynamically, but from what I see now having analyzed different revisions and code from NOA they like keep it simple. Where the loop starts and where it ends was a big question to me as it could have been in or outside of the main function, but it is definitely within the function. The srand function is in it and this would result in a reseed everytime you call it, so it is very clear that the loop starts after the srand() call and it ends with a recalculation for the Team Slot and i+1 which is checked against the number 5 to end the loop. The most important thing however is the static number 5 being added to the Pokémon Team Count after the return and this can only mean that the check before the generation was changed too, they just swapped the numbers. Obviously the software was planned to generate no less than 5 Mews and this means that they were forced to sacrifice 4 Mews to finally fill all of the 6 Party Slots. Huge thanks to Sabresite for resolving this. The case was already closed to me, so I'm really happy that he gave it another shot.
  3. 5 points
    I was going to ignore this thread, however as its been mentioned myself and others have this distribution i'll provide some context for current happenings. The above video was filmed by me and recently leaked (with my blessing) by someone in our event presentation team. Without going in to detail at this moment in time, we decided it would be a benefit for the above video to be "out there" based on information we had. The plan has always been to continue with tradition and release on Christmas day for the Pokemon community to enjoy, or sooner if a devcart with the distribution on turned up on Ebay before then. At the moment more than anything what you should take away is it’s extremely easy to re-write a GBA devcart, I can assure you the Doel Deoxys distribution wasn’t on that devcart when it came in to my posetion. We've speculated the GBA distributions that have been sold on Ebay over the last couple of years were reproductions, however have never been able to prove this until recently thanks to information provided by @Deoxyz before he retired. Things have been happening behind the scenes, so lots will soon be ready to share which will hopefully put an end to any reproductions been passed off as the real thing.
  4. 5 points
    The pk2 structure is identical to the final games. Basically a pk2 looks like this. General PK2 Structure 0x00 0x01 0x01 Species ID 0x02 0xFF 0x03 - 0x32 Pokemon data https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II 0x33 - 0x3D OT 0x3E - 0x48 Nickname As you may know OT names and nicknames are stored separately from the rest and the first 3 bytes are not present in the save file. This is also the case for the demo. For the save file the offsets are as follows: 0x2000 Party Pokemon count 0x2001 - 0x2007 Party Pokemon species IDs (+ 0xFF as terminator at the end of the list) 0x2008 - 0x2007 Party Pokemon (30 bytes) 0x2128 - 0x214B OTs (6 bytes, 0x50 as padding bytes) 0x214C - 0x216F Party nicknames (6 bytes, 0x50 as padding bytes) In the RAM you will find the same structure starting with the party Pokemon count at 0xD6AA.
  5. 4 points
    I don't check these threads often - if you have any question email is best - faqmike@yahoo.com - I haven't abandoned Pokemon completely, but my online presence is down. It's been years since these Pokemon, so the memory isn't the best. Zubat was traded from my brother's game. My brother played only on Pokemon Silver. The other Pokemon were hatched in Crystal. The Typhlosion issue is weird and I can't think of an explanation. As a whole the machines were weird. I remember we were expecting Mimic Wobbufett to override Counter because of the four moves Wobbufett knows, Counter was "first" and would be bumped out if it were like an egg move. But in the end, it was actually Safeguard that got tossed. It seems like they would override commands a lot.
  6. 4 points
    No and i doubt i'll be alive at your specified time frame op, but in the off chance i am then i'd prolly be yelling at kids that approach me with their absurd super high tech phones like "back in my day we bought a game for full price and used our skills and wits to complete it!" and whip out my belt when my own kids ask for microtransactions or whatever the new stupid gimmicky shit is then
  7. 4 points
    I generally don't watch a lot of gaming related content on YouTube, however one channel i'm subscribed to is Trainer Tips which is interesting if your in to Pokemon Go. I find the video's interesting where Trainer Tips goes to different places around the world to play with locals in that area. In particular I like the video where he goes to Singapore to play with Brandon Tan, it's an eye opener just how hardcore some of the players over there are.
  8. 4 points
    EVERYTHING. For starters, look at the dex: edit: Screenshots of dex entries:
  9. 3 points
    I found the flag to reactivate the Roamers from the basement of the Burned Tower, in Pokémon GS. For GS, tested to work on INTL, KOR and JPN version, and for C, tested on INTL version. [JPN version of event flags doesn't seem to work properly on PKHeX right now] For GS, Both of these has to be done: Unset Flag 1867 Event Constant 41: set to 0 For Crystal, Both of these has to be done: Unset Flag 1867 Event Constant 54: set to 0
  10. 3 points
    Hopefully this is the correct place for this. So, back in the Summer/Fall of 2001, Celebi was given out at various Six Flags locations as part of the Pokémon Fun Fest. The Celebi that I got from the Agawam Six Flags was still on my copy of Crystal when it died. This is probably a long shot. I'm wondering if anyone has any save from GSC that still has a legit Pokémon Fun Fest Celebi on it?
  11. 3 points
    赤外線通信カートリッジ = Infrared Communication Cartridge
  12. 3 points
    use Gold Bottle Cap
  13. 3 points
    Since our site was founded, we at Project Pokemon have asked that people distribute ROM hacks using patches (such as IPS or XDelta), and not by directly distributing modified ROMs, not even individual files within them. This is because copyright law prohibits the distribution of copyrighted works, bringing stiff penalties for anyone who does so anyway. Using patches, it is possible to only distribute the modifications and not the copyrighted bits. This worked nicely for GBA and NDS games, because all GBA and NDS roms are essentially identical to each other (mostly), regardless of how they are dumped. Things got more complicated with 3DS games, however. There are a variety of different formats for 3DS ROMs that don't always store the exact same information, so traditional patching methods won't work. Some people made patches for just the romfs and exefs portions of ROMs, which for the most part works, but is rather inconvenient for the end user. That's when I created the DS ROM Patcher, an easy-to-use tool designed to make this whole process simpler. Using this tool, an easy-to-use zip file contains all the tools and patches needed to use a ROM hack. It accepts decrypted ROMs in a variety of formats, and can output ROMs in a variety of formats. As the 3DS hacking scene progressed, eventually LayeredFS was invented, and it became possible to just distribute all the modified files in an easy to use zip file without the need for additional tools. While this is undoubtedly the most convenient way to use ROM hacks, it's not exactly the most legal. Copyright law not only prohibits distributing copyrighted works, but it also forbids distributing portions of these works too. For some 3DS games it may not be an issue, as a single small file can be replaced rather easily, but most ROM hacks distributed on this site are for the mainline Pokemon games developed by Game Freak. Instead of containing individual files, these games contain obfuscated archives each containing hundreds of smaller files. When using LayeredFS, changing even one of the files within requires distributing the entire archive. Changing several files from across different archives results in needing to distribute a significant portion of the original ROM, and with each file it steps closer and closer to distributing the whole ROM. Because distributing entire ROMs has always been against the rules at our site, we decided to not allow hacks to be distributed in this way any longer. We have deleted links to ROM hacks that were already distributed this way, but because of the widespread use, no one will get any closer to a ban unless they do so after having been directly told. We are not banning 3DS ROM hacks, as there are still legal ways to distribute them, like the DS ROM Patcher. No one is required to use this tool (if you have an alternative, I encourage you to bring it up), but no one is allowed to distribute whole modified files as is commonly done with LayeredFS. If anyone has any questions, comments, or concerns, please create a thread in the Feedback forum or send me a private message. If anyone has any concerns about my tool, the DS ROM Patcher, please let me know here.
  14. 3 points
    Starting a topic related to reverse engineering game code, specific for the switch pkm titles. Reverse engineering code of Nintendo Switch titles is most commonly done with the Interactive Disassembler (IDA) and the Hex-Rays extension, which converts the assembly code to easier to understand c code. Using SwitchIDAProLoader, you can load the game .nso file which generates the .i64 database used for 'disassembling' the game code. With the disassembly in hand and a blind understanding of how the code is laid out, finding your bearings within the millions of instructions is hard. It is recommended to search for a sequence of values, such as the list of TM Moves (ordered TM01, TM02, TM03), then branch out from there. Keep in mind that the games were programmed by humans, but the compiler may optimize things into relative gibberish. Useful hotkeys: F5 with cursor placed on/within a function = go to function definition x = cross reference list for selected variable/function / = add new comment n = rename variable/function escape = go back (e.g. if you go to definition then press escape, this will pop you back out to where you were before peeking). Here's some hints: byte sequence (68 96 40 39 94 06 00 11 9F 02 08 6B). This will put you in the method that creates the pkm's PID, which is called every time a new Pokémon is generated (sub_71007399B0). Search "Immediate value" for '632' (Shiny Charm item ID). Filter by MOV instruction. The third result=sub_71002F6760 (which is the first that actually uses 632 immediately in a function call) is the wild catch combo shiny rate/IV determination method. Search "Immediate value" for '874' (new Silph Scope item ID). Filter results by MOV instruction again. This will get you the 'has inventory item' function (first=sub_71002BF180 and second result=sub_71002fe3c8). The latter result from above is the main wild spawn function sub_7100300B84 (gets the Height group xs/s/normal/l/xl) which is called by the above method, is also used by sub_710082D89C. This method is the 'exp boost' factor which gives bonuses based on throw type/etc. Feel free to discuss your findings about the game code here!
  15. 3 points
    Along with your 3DS, just change your Computer time and date to the date the event was active, BEFORE opening PKHeX or downloading or saving the wonder card event. I left an example below, sorry if anything is misspelled or anything, I was in a rush. Example to this Wonder Card Date fix Problem: Lets say you want the (2018) Get a Legendary Pokemon! "Shadowy Yveltal!" Wonder Card, which was only available/redeemable from May 4th 2018 to August 28th, 2018. Step 1. Make sure everything on your computer is closed, internet, photoshop, games, PKHeX, etc. Step 2. On your computer, go to Settings>Date & Time. Step 3. In the Date & Time settings: "Set time automatically" - Make sure this is turned OFF. "Set time zone automatically" - Make sure this is turned OFF. "Change the date and time" - Change the Date to the date the event was active, so from May 4th 2018 to August 28th, 2018. I will set my date to May 4th 2018. (Note you can only change this when everything else is turned OFF) "Adjust for daylight savings time automatically" - Make sure this is turned OFF. Step 4. Close out of settings and open PKHeX. Step 5. In PKHex go to Tools>Data>Mystery Gift Database> and find the Wonder Card your looking for. Mine is the "Shadowy Yveltal!", Right Click on the event and "Save Gift" to Desktop, or whatever folder you choose. Step 6. Load up your games Sav. file into PKHeX, then open the "Mystery Gift" box and drag and drop the event you just saved to your desktop into your events, hit save, then save your Sav. File. Step 7. Take your SD/Micro SD card out of your computer, and put your SD/Micro SD back into your 3DS. Step 8. Turn your 3DS back on, and go to your settings and change your 3DS time and date, to the time and day you set your computers too. So, I would set my 3DS to May 4th 2018. Step 9. Close out of settings, open checkpoint or whatever you use to restore your new Sav files to your game. Step 10. Start your Game and go collect your Event Pokemon, after that save your game and check your wonder card. Step 11. Restore your Computers time and date settings and your 3DS time and date back to normal. Hope I helped.
  16. 3 points
    Offset for FRLG should be Block1+0xEE0, not Block2+0x000 PKHeX's current setup for gen3 saves doesn't work for split-chunk operations, so don't expect it to work for flags >1280 (read the recent commit message). I need to figure out how to rework some logic... Edit: fixed with some workaround, should be all good now
  17. 3 points
    My original theory was their could be a "nut" item in Gen 8 Ditto could hold, if it did and tried to breed with a Mew / Mewtwo you would get an egg which hatched Meltan. Given we now know Meltan is a mythical Pokemon i doubt that will be the case, it's certainly going to be an interesting one however. Screen capture of the first Meltan I captured on community day:
  18. 3 points
    Ironically I wanted to post something about this Pokémon but I was busy with other stuff. Things are getting interesting. I don't know if you already know about this but for years there are many rumors about the connection between Ditto and Mew. That Ditto actually isn't a natural Pokémon and a result of failed attempts of cloning Mew. Which is why both have the ability to transform. Also they both have equal base stats, they share the same weight of 8,8 lbs. They have similar colors and the same shiny colors. Then we had this Space Center Demo leak with an unreleased Ditto evolution "Animon". A steel type. Now this Pokémon appears... having a similar look as Ditto and apparently a Steel type? Coincidence? For some reasons Dittos were transforming to it. What's also interesting is that it exactly weights twice the same as Ditto, 17,8 lbs. Not to mention that Meltan sounds a little bit similar like Metamon. There is a remake of the first Pokémon Movie coming out next year and you can bet that the Pokémon is in it. One of the most interesting theories in Pokémon history might come true?
  19. 3 points
    Meaning 9 different scenarios (Wii, GameCube, emulator, each in PAL, NTSC and PAL60), of which 3 (the emulator ones) have only an academic purpose, while 6 are actually related to actual possible legit gameplay. I can help in a few months, but this is gonna be a LOT of work ? EDIT: PAL60 isn't supported, but NTSC 480p is. However, that should not be any different from 480i regarding timings, so we're down to NTSC/PAL on GC and Wii
  20. 3 points
    They'll learn about Pokémon, as they see me playing it. Then it'll pique their interest, and they'll want to join me. Then I'll have them hooked for life! Get your kids hooked on Pokémon, and they will never have money for drugs...
  21. 3 points
    Don't gte me wrong i like the Totodile line, is cool. But in my eyes a starter based on the plesiosaurus (or at least an out dated reconstruction of a plesiosaurus) is more cool then a crocodile/aligator. Also the final evolution also have this element of hid design that remind me a bit of Dragonair. I hope they re use the idea in the future, not necessarly for a starter.
  22. 3 points
    As for Korrina,I find her the brave kind like for me,I do not skate as I'm too scared.Anyway, I like her design.I won't say that I like her for people say I am childish when I say so but actually, in truth, I like her alot.As for wearing pants,I had a brother and my family wasn't rich so I had no choice but to wear them.I had a younger sister afterwards and my parents bought her new skirts and dresses.I secretly made her like pokemon so that she would ask my parents to get us pokemon games but they said no,pokemon was out-to-date and lame.Yes, they said that.
  23. 2 points
    Hello everyone, I'm theSLAYER, your events moderator and forum manager here! As a new line of games on a new console is coming up, changes are required for new contributions! Please submit ALL from below: If possible, submit a RAM DUMP obtained during the redemption process. It likely contains a wnxfull (name pending to change), which is a full card. [I'm not sure if Switch supports RAM DUMPING yet, but it'll likely come at some point] OR If unable to, use PKHeX to the PB7 file. [You need to use homebrew or CFW to extract a save from your Switch] Submit a photograph or in-game screenshot of receiving the gift. Submit photographs relating to the event (a code card, a receipt with the serial code, brochures or pamphlets, people at the event etc) Context to the event (ie. Self obtained? Location? Was it crowded? Collection Process etc.) As your saves are located on the Switch console itself (not your cartridge), you'll definitely need Homebrew or CFW on your Switch in order to extract your save. From now till the release of the games, if you need to install whatever, please do so if you intend to contribute (and of course, we're not responsible to anything that happens to your Switch)
  24. 2 points
    There are several ways to edit saves on real cartridges, check out the tutorial. https://projectpokemon.org/tutorials/save-editing/managing-nds-saves/ Once you got your save file you can open it in PKHeX, go to Misc Edits > Pokewalker and select Unlock all, you don't need the wondercards. https://projectpokemon.org/home/files/file/1-pkhex/
  25. 2 points
    >System.Windows.Forms.SaveFileDialog.CreateVistaDialog() Make sure your operating system is up to date (service packs etc)
  26. 2 points
    Images above are from XY, ORAS, SM and USUM, respectively. Disclaimer This guide requires a hacked 3DS, and will use Luma3DS LayeredFS to achieve the desired result. For non-shiny locked entries, this shiny patch will shinify wild encounters, static encounters, gifts, fishing, eggs when received from breeder, and wonder card redemptions. Note: this ROM patch may affect some event redemptions that were not meant to be shiny. Wonder cards that have preset/fixed PID may get their PID overwritten and end up being shiny. Those specific cases will be illegal. (I experienced this with Ash-Greninja) Unlike shiny patches of previous generation games, these Pokémon retain their shininess even when transferred to games that do not have the shiny patch. While PK3DS does have a shiny rate editor, this guide is for people who somehow can't get it to work (maybe computer compatibility issues, unable to extract all the necessary files from the games, etc), or simply doesn't like to use it. We will not be providing any exefs.bin or code.bin, as linking to or providing data files extracted from ROMs are against our forum's rules. However do not fear, as the steps regarding how to extract them from your own purchases, are included in this guide. Additional Misc. Info While it is possible to compile the edited code.bin into a .3DS/.cia, that is not the focus of this tutorial. Do note that if you're running a version of the game that is updated (i.e you have the update patch installed), you'll have to dump the exefs.bin of the update patch instead. Instructions for this step is included below as well. If you have the update patch installed, and you use the exefs.bin/code.bin from the main game (instead of the one in the update patch), it will definitely result in a crash when the game is being loaded. Additionally, this patch will not work on any entries that's shiny locked, and it also won't work on entries that use a different method of generating their PIDs, such as non-legends/non-UB wild Wormhole encounters, Partner Cap Pikachu, Poké Pelago etc. The 4 easy steps: 1. Extracting the exefs.bin 2. Decompressing exefs.bin to obtain the decompressed code.bin 3. Performing the edit 4. Pasting the code.bin into Luma Extracting the exefs.bin Decompressing exefs.bin to obtain the decompressed code.bin Performing the edit Pasting the code.bin into Luma Congratulations, shinies await you! Original source of this method is from our one and only, @SciresM. This method was adopted from his tweet back during Pokémon Sun & Moon's release. It took me a while, but I've come to realize the leading bytes were exactly the same across the 3DS Pokémon games, making this method work for Gen 6 and 7 3DS games. View full tutorial
  27. 2 points
    The trouble is it’s the scammers who already know how to do this and have been abusing the ability to do so. GBA prototypes have already been purchased and re flashed with Pokemon distributions, destroying that prototype, so the worst-case scenario has already happened. At this point keeping the information private is only benefitting people who wish to abuse the knowledge. Most people think its basically impossible to do, so are less likely to be suspicious about buying a devcart. Its pretty hard to give anymore of a meaningful demonstration than what has already been show in the original post of this topic, without showing exactly what is done. I think with the information out there people are going to be a lot more sceptical about buying random distributions which are not sealed in a GBA unit, like the originals were. If people have the knowlage to make a more informed buying descision, that's the best we can hope for in 2019 and beyond.
  28. 2 points
    Hello! So I have been messing around with the assembly code in explorers of sky for a while now. I saw this and thought it would be interesting to try to find the code that prevents partners of the same type as you from appearing in the list. And I managed to find the exact instruction that has to be removed (turned into a NOP instruction) to make it happen. I tested it with an european rom of EoS, but it should work for any other version since the code is probably the same. To change it yourself, open the rom in a hex editor and search for this sequence: 000195e7 000088e1 000019e1 0700001a 002094e5 701392e5 There should be only one match in the whole rom (0x001e0000 in my european version). Now you just need to replace 0700001a with 0000a0e1, save and try it out. Tell me if it works for you! Fun fact: You can even pick the same pokemon as player and partner
  29. 2 points
    You are correct! It was the European Shiny Zigzagoon cartridge, but that one was, too, security-sealed to a Game Boy Advance handheld console.
  30. 2 points
    If it doesn't line up with the RNG algorithms (PKHeX nor RNG Reporter), it's likely something wrong on the user's end (emulation, active cheats, idk).
  31. 2 points
    Thank you very much for posting this! I've been after this knowledge for ages but I had no idea how to figure this out. Thank you again, this is a simple change but such a good quality of life improvement to the games. edit: Ah, sorry, I don't think I can actually use this in my hacks. It looks like while it does make the TMs infinite, it makes everything else infinite too. So you can use Rare Candies infinitely, give/take items from Pokémon to duplicate held items etc. It's very abusable. But this is still good for a personal playthrough on vanilla Platinum/HG/SS so it's still great that you've shared this! Is there any reason you chose to replace 49 with BD specifically, by the way? I tried some other bytes in place of BD to see what would happen and I got the infinite item effect with a few others like FF. This was all tested on Platinum, by the way.
  32. 2 points
    There are no perfect IVs. With RNGReporter use Reverse Method 1 and a seed range of 0 to 65535.
  33. 2 points
    The phonebook is in the save file at 0xC0EC - 0xC136. An empty book is filled with 0xFF, a full book can be filled with the following values 0x4B and any higher value results into a duplicated entry of the mother. If the first entry is empty (0xFF) the game will crash. A trainer will get added again when you battle him after he was removed. Fill Phonebook with non-Trainer numbers only (Press L+R) 94000130 FCFF0000 62111880 00000000 B2111880 00000000 D5000000 00000000 2000C0FC 00000000 2000C0FD 00000001 2000C0FE 00000002 2000C0FF 00000005 2000C100 00000006 2000C101 00000007 2000C102 00000009 2000C103 0000000F 2000C104 00000018 D5000000 000000FF C0000000 00000041 D8000000 0000C105 D2000000 00000000 Edit: if any important person is missing or if any person that isn't useful gets added with my code, let me know and I will fix it!
  34. 2 points
    Heatran's hidden ability Flame body has not been released
  35. 2 points
    GO transfer IVs are locked to a specific pattern; hacking the IVs arbitrarily usually won't align with the requirements. Speed is random, defense ivs must be equal, attack ivs must be equal, and every iv except speed must be odd.
  36. 2 points
    This program is a mass editor for every Pokémon file you can open or create with PKHeX, so that you don't have to do it for several Pokémon manually. Originally this idea came up here: http://projectpokemon.org/forums/showthread.php?44675-PKM-mass-editor and got then realized by me But let's show pictures and not words: It's really simple: You just drag and drop the folders or files that should be edited into the free space Click on the changes you want to apply and configure it as much as you want After you configured everything the way you want it, you just click the big "Mass Edit" button and your Pokémon have been edited Since "Manage Attachments" won't work for me, here is the download link: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Mass%20Editor.exe?raw=true (Here is the download link for the Gen 6 version: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Gen 6 Mass Editor.exe) How does this work?: I use C# and this whole tool is based off PKHeX's source if you really are interested in it, here is the source code: https://github.com/FullLifeGames/Mass-Editor Thanks to vinnycl for supporting and testing and credits to SunWukong for the idea!
  37. 2 points
    Iirc there was an ar code somewhere in this thread that allows you to reset every berry patch in the game in such a way that it acts like it's your first time visiting the route (for berries only, it doesn't affect any other events). Best of luck to you
  38. 2 points
    They should all be fixed. @Omnipotent Arceus, let me know if you find more. Note: To take advantage of the changes now, download the repository here and extract it to a folder called mgdb in the same folder as PKHex.
  39. 2 points
    PKHeX uses this site's event gallery to validate mystery gift encounters; if it's not in the repo then PKHeX doesn't know about it PKHeX checks for 100% matches for gifts... would have to be contributed (or added fake-legal gift data) for it to be recognized!
  40. 2 points
    "I was told", "I heard"... This is an example of how rumors are being spread. Like I already said you will get different results from emulator to emulator, which we have learned from recent research and there is more research that needs to be done from here, we ain’t done yet. That's the only honest answer we can give to people. Besides that "emulator" is a generalized term in this context. Every emulator behaves different, especially if the core was programed independently and therefore would have to be seen as an individual "medium" as you called it. As for the Trash Bytes, no like I said the rumors are wrong. There are no different patterns and if they are as you say we would be good to document it and compare our data. According to my research it's not the case and it was done one both real hardware and emulator. Btw. the reason why they are identical is not even a surprise because memory and stacking are supposed to work exactly the same on emulators and real hardware. Otherwise it would cause serious issues like stacking issues and data being read from wrong memory locations. It would essentially mean things are out of control... so that should not happen. You have to keep in mind that this is all based on math and has not just to do with the emulation of the processor, this is just about the memory. That's why I was questioning these strange rumors from the beginning. I would also like to point out that the documentation was never completely finished... You're of course very welcomed to help with it. @Sabresite would be happy. Unfortunately I don't have time because I'm very busy working on some other research projects. It's not really my highest priority at the moment.
  41. 2 points
    This is a little bit off topic here, but I think I figured out why some Pokemon is GSC have Charm as an egg move. If you look in the Spaceworld demo's disassembly and go to Level Up movesets it reveals that both Cubone and Marowak could learn Charm at the time! From a technical standpoint then, if breeding was implemented in the demo, you could breed with them to get Charm on Bulbasaur and Snorlax, then for Oddish you just chain breed with the Charm Bulbasaur. What's not answered though is why some are version exclusive. By the way, I also heard that in the MYSTRY Mew save file there was a Blastoise registered in the Hall of Fame. You think it would be possible to recreate it? Sounds like an interesting project.
  42. 2 points
    Fret not, I think PKHeX haven't added the events to its legality checker. We always get reports like these when the events were just released, and PKHeX hasn't been updated -.-
  43. 2 points
    All missing genre forms (gen 4) @theSLAYER NOTES: Combee, Pachirisu, Abomasnow and Croagunk do not have visual differences in the back so you can clone backsprites weavile backsprites: the male backsprites are the ones that are really missing, the feminine ones are in the repository, so I made the masculine backsprites (bigger ¿ears? in the masculine ones) in the frontsprites repository are well placed, check it if I have explained wrong krikretot: I have remade all of them because I did not like them as they were captured by pkparaíso for all those who download these files for the post and not for the mega folder remember: xxxx-f.gif (female non shiny form) xxxx.gif (male non shiny form) xxxx-s (male shiny form) xxxx-f-s (female shiny form) Any doubt or error let me know. With this I think we complete the entire 3ds sprite repository and our goal. Thanks everybody
  44. 2 points
    We are receiving so many questions like this nowadays... no one wants to play these games anymore? lol
  45. 2 points
    Because some are legal, and some are not. Certain encounters have certain PID restrictions (ie a Starter / Stationary encounter must be Method 1) while wild encounters can be Method 1/2/4. The method-1 only encounters are generated fast enough on actual hardware, but the emulator does not generate the pkm fast enough and gets interrupted, resulting in method 2 & 4. Wild encounters need to wait for a valid PID (nature/gender) which can also be interrupted by the screen needing to refresh.
  46. 2 points
    Park Ball was not really a Pokeball at first as you can't hack it in DPPt, it was just a PalPark animation. DreamBall was exclusive to DreamWorld and DreamRadar. SportsBall was exclusive to Bug Contest. Safari Ball is the problematic one as it appears in Safari of Gen1, 3, 4 and Great Marsh. If Let's Go Safari is like a PalPark for Pokemon Go they should at least use the ParkBall or the Safari Ball.
  47. 2 points
    Pokémon GO’s next Community Day has been scheduled and Larvitar is featured for this month’s event. This announcement marks the sixth consecutive Community Day this year. Trainers from all around the globe have been faithfully attending these events for the past six months in order to obtain Pokémon with exclusive moves, benefit from various bonuses and catch rare shiny Pokémon. On June 16, 2018, from 2:00 PM to 5:00 PM EDT, Larvitar will spawn more frequently and there is the possibility to encounter shiny Larvitar. It was revealed that Larvitar’s exclusive move will be Smack Down, though it could change by the start of the event. Smack Down was confirmed through an in-game announcement, when translated from Chinese and Japanese roughly states: “when you evolve Pupitar to Tyranitar during the three hour event, Tyranitar will know the special move Smack Down”. It’s worth mentioning that a new sound effect came with the latest update to Pokémon GO; the sound for the move Smack Down was found. However, on Pokémon GO’s site, the exclusive move is displayed as a mystery. Aside from having the opportunity to obtain a shiny Tyranitar that knows Smack Down, players will receive 3x Catch XP and Lures that will last up to three hours. Have fun and be safe this Community Day! Sources: pokemongolive.com, gamerant.com View full article
  48. 2 points
    I thought you might. Whenever I meet someone who considers themselves disabled, I throw that line out there. It tends to change their mind.
  49. 2 points
    To those still concerned whether it's real, read this: http://iimarckus.org/spaceworld/
  50. 2 points
    I think Pokemon Colosseum and GoD are also considered "main series" (or "side series"), because they aren't spin-offs either, however they aren't "core series". I think the important point is to understand the different categories, whatever you may call them. Personally, if this formula was the future of the series, It'd be majorly disappointing and I would end my support immediately for the franchise onward. However as we know, 2019 is supposed to be the "real" Switch RPG that was hinted at during last year's E3. That makes me totally fine with LGP/LGE being it's own thing, even if it turns into it's own "Let's Go" line with future releases to better suit casual fans. I'm still waiting to see more detailed information. Regardless, I don't think this game will be bad in any sense, considering this isn't the future of the "core series" formula. I think it'd be fun to play through a 3D Kanto (even if it is similar to XY/ORAS graphics), something easy to pass the time during boredom without getting as invested in it as with a core game. I don't see why it wouldn't at least be enjoyable. I always said I don't want another Kanto remake unless it features a new story taking place years after GSC (or a prequel), so lets hope it isn't just a watered down RGBY. In summary, I'm totally okay with this as long as we'll still be getting the regular formula RPGs, which we are. Also, something to note is that Gale of Darkness teased us with Bonsly and Munchlax before Gen IV was even out. That's probably what they're doing in LGPE with that "special" pokemon they teased.
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