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  • PKHeX By Kaphotics

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed
  • PCNY Distribution Machine Savefiles By Deoxyz

    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing
  • GP1 Viewer and Editor By theSLAYER

    • 0 reviews
    • 19658
    A rudimentary viewer and editor program for GP1 files. Supports drag and drop (just drag the GP1 onto the program). Has a function to store location data, as well as use stored location data. The bundled location.txt needs to be in the same folder as the program, for it to work. Also has in-built CP calculator, based on IVs and level. Note: the CP shown, is based on PGo CP calculation, which is how Go Park works. Initial encounter, it will show PGo details. Once captured, the CP
  • Event/Promoted Raids Reader By theSLAYER

    • 0 reviews
    • 10788
    A basic reader that can read normal_encount and dai_encount file, that is the file that controls event/promoted raids. To extract such a file from your save, read up on this page.   Not much features, and I don't really plan to add much. Besides species, chance, game, tiers, and possibility of shiny (0 is shiny allowed, 2 is forced shiny) what else is there to add, hmm? Note - Refers to no. of attacks. It appears to be the number of moves the mon makes per turn, beyond the Dmax/G
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