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Misc Tools

4 files

  1. PLA Height to Scale Calculator

    This tool calculates a possible range for the Scalar Height used in Switch Core series games, based on the height seen in the summary screen of Pokémon Legends: Arceus.

    This tool is still undergoing testing, so any constructive comments/feedback would be appreciated.
    Use at your own risk.


    This tool uses the logic in PKHeX.Core to calculate Absolute height (and subsequently displayed height) based on a scalar value. I just repurposed it and made the logic work for our purposes.
     

    Notes:
    1. You can either use ft&in or meters to search for the range.
    In ft/in



    In m



    2. Having both can help to narrow down the range.
    For example, this can be accomplished by viewing said specimen in an English save, then using Pokémon HOME (or trades) to transfer the Pokémon to a Japanese save.




    and we have found the exact value!



    You will not always get an exact value, but using both helps to narrow the range down.

    221 downloads

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    Submitted

  2. LGPE/GO to Core Height Calculator

    This tool calculates a possible range for the Scalar Height used in Switch Core series games, from the rounded height value provided in Pokémon GO.

    This tool is still undergoing testing, so any constructive comments/feedback would be appreciated.
    Use at your own risk.


    This tool uses the logic in PKHeX.Core of Absolute Height -> Scalar Height. I just repurposed it and made the logic work for our purposes.


    Edited Note2: 0 in Height can safely be sent to HOME now.

    385 downloads

       (0 reviews)

    0 comments

    Updated

  3. AutoShiny

    This program takes screenshots of your computer screen, checks if a pokemon is shiny, and either reloads the ROM from a savestate or pauses it.
    To check out testing and if you want to support, check this project out on Twitch at https://www.twitch.tv/gaminglegion01 or on YouTube at https://www.youtube.com/channel/UC6bPU1SmnZZXlETv1DlW91Q. This is where I am, almost, constantly live-streaming the project for testing and personal shiny hunting. This is the best place to see the most up-to-date version in action and see for yourself whether you think it's worth it or not.
    Currently, this program is limited and in progress. These variables will be fixed in the future but these are the current limitations:
    - Only works on 1920x1080 and 1280x720 size screen (not resolution)
    - Only works for Generation 2 and 3 games
      - Only tested in VBA-M so far
        - Game text speed set to Fast
      - Only works for the starters
    I have made HUGE strides, in terms of this project, in making this program better. I appreciate everyone who downloaded and supported this as I have been excited to get back into it. If you find any bugs let me know. Below is how you should set yourself up for each game before starting, as well as how the program works with the new changes.
    --- How it works ---
    Upon hitting the Start button, any instance of VMA-M will force close and reopen with some new user configuration, modified by this program. The program will then load the savestate in the first slot, save over it, and start detecting the inputted Pokemon. Once detected, the program will pause VBA-M and stop giving inputs. It should be noted that upon the program stopping by detection, stopping on button press, or stopping on close, the original user configurations will be re-added so that nothing will happen to your normal gameplay.
    --- Gold/Silver/Crystal Setup ---
    You want to align your player on the bottom side of the table facing the Pokeball of your choice. Drop a save in-game, then a savestate. From there you are golden.
    --- Ruby/Sapphire/Emerald Setup ---
    You want to align your player on the bottom or right side of the satchel facing into it. Drop a save in-game, then a savestate. From there you are golden.
    --- FireRed/LeafGreen Setup ---
    You want to align your player on the bottom side of the table facing the Pokeball of your choice. Drop a save in-game, then a savestate. From there you are golden.
     

    892 downloads

       (0 reviews)

    1 comment

    Updated

  4. VBA Link with e-Reader Support (and e-reader save, and Eon Ticket saves)

    A modified emulator, that is able to connect a main game to a digital copy of the e-Reader, to send files to the intended main game.

    Additionally, if you rather not use the .raws provided, we also have e-reader saves with the Eon Ticket already scanned into the e-reader.

    Huge thanks to @javier_himura for mixing the VBA versions to craft this,
    and also huge thanks to Team Fail, Hacky, Ajxpk, Gocario, Real.96, Suloku any other involved in Gen 3 Mystery Gift research thread, for the e-reader saves.

    Original Thread and Instructions on Usage:

    [We will not distribute any ROMs, and it is against our rules to ask for it]

    4010 downloads

       (0 reviews)

    0 comments

    Updated


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