I think we should have tiers that don't depend on usage at all. Sure usage might be a good approximation for how good a pokemon is. But rather we might set up the tiers such that we have 3 tiers (not counting ubers). A pokemon should not move up to a higher tier just because its being used more. If it can safely live in a lower tier then, they should be in that tier. The basic principle that we might apply is, can this pokemon be in the low tier, without breaking it? If so, that's were it will be, if not, then we ask, can this pokemon be in the middle tier without breaking it? If so that's where it will be.
The point of testing is that we can see whether a pokemon breaks a particular tier or not. Its basically going to be similar to the proccess that smogon uses, when someone is moving down, just the part where pokemon move up due to increased usage is eliminated.
Of course we need an idea of where to start and for that we can use Smogon's as a starting point or with some modifications that Wraith and Bob have been working on.
Yes, that is a good concept. What I don't think we should follow is how pokemon move up by usage.Also if he have a system that doesn't take into account usage, then our tiers will only change when a new game forces it too.
Agreed. That should be in the rules somewhere. Well, being new to shoddy is not too much of an issue. Even though the environment is different that wi-fi, we can just think of what would best define tiers. We can even use what smogon has done as an approximation then adjust, no longer taking usage into account. This just has to do with battling, we can apply the same thing to wi-fi theory. Maybe the outcome might be different depending on the results of the tests. But this is nothing particular to shoddy.But yes, we will need a method for how testing will take place.