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SCV

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Everything posted by SCV

  1. Yeah, I don't know about the installer. Its possible to make one. But I expect people to be able to carry out basic computer tasks. Sure, if later we need more that about 10 files, it might be reasonable to have an installer. Also, I thought we might as well release what's done. Also people can help us check if its actually done, of if we made an error. Then in the mean time we can work on something else.
  2. I'll look into why it crashes. But for now you can't do anything without loading a save anyways. ---------- Post added at 11:57 AM ---------- Previous post was at 10:18 AM ---------- Updated the program should no longer crash.
  3. I am focusing on the script compiler right now. As soon as its done, the 0.05 will be released. Then I will work on the other features for 0.06, 0.07, etc.
  4. It's possible, but if I include it would not be anything that's coming soon. Although maybe to allow Korean Characters we could just switch the font files. Korean games include all the other language characters as well. I'll have to test that sometime.
  5. All characters already allowed in the game will be available for text editing. Now about showing up in the naming, screens, I don't know. I can look into it and I think Jiggy-Ninja, made an AR code to allow Japanese character entry in English games, so that might help. But I'm not guaranteeing that.
  6. The goal will be able to edit everything about a pokemon. This will make the probability of adding brand new pokemon higher. We'll need that and in addition and ASM hack to allow for more pokemon as the game checks that the national ID is not higher than it has to be. The most difficult things will be adding a brand new cry and maybe the pokedex encounter data.
  7. What are the benefits of an installer?
  8. Hi all. Today we reveal the first version release version of PPSE. PPSE is, cross platform, open source software written in Qt C++, and is still very much in development. The release philosophy for PPSE will be to release things as soon as they are done and have everyone beta test. The project has a public SVN at http://svn.projectpokemon.org/ppse/ There is also a trac project page. Its not very customized, but the source browser can be useful for those who do not want to check it out using SVN: http://ppse.projectpokemon.org/trac/browser Note: Always make backups and report bugs. Linux Version: QtLibs PPSE Windows Version: QtLibs PPSE Mac Version: Coming Soon Features: -Both Platinum and DP support -Pokedex Editing (special cases except spinda are missing) Changelog: 0.00: Checksum Fixing for D/P and Pl. Save type determined automatically. 0.01: Pokedex Editing without most special cases (spinda included). 0.02: Pokedex Editing revamped by Jiggy-Ninja, unown order editing added (not fully functional). 0.03: Pokédex complete. Added all of the special forms dialogs into the UI. Added functionality to the sprite boxes as well, showing the proper default forms for each entry. Spinda's spots are drawn in the Individual tab according to the PID, but not drawn in the Formes tab. (SVN updated)
  9. Yes a system where people with carts use battle recorder for us to keep track of battles would be great. But should that be set up as a separate system? The two systems are vastly different. Also a wi-fi tier would be for legit pokemon and the battle recorder can help with the hack checking. Also as for stats, there are two ways to do it (that I see). Modify the source of the server to write to a mysql db with certain data at the start of the battle and more data at the end of the battle. Also one can parse all the files that are stored in the logs folder in the server. Not sure which dougjustdoug uses (if any).
  10. Yes, base stats will be editable and sprites will be handled eventually.
  11. Actually it will work for every language version. P.S. Wayne7, sorry for not responding earlier.
  12. No you don't have to be an admin. For the time being we left it so anyone can edit it. This was so we don't hold back people who want to contribute but we might not know of. If it ever starts being vandalized, we will set it up so only certain people can edit it.
  13. If you copy the address to to the browser it will do the right thing.
  14. ok, the issues have been addressed. Let me know if there's anything else you think should be changed. Same goes for everyone else.
  15. Ok, I'll change it. But endlessly listing the pokemon affected is not necessary because the fix will be done in such a way where I add 3 lines of code and the issue if fixed for all.
  16. Pokefan, the listing there is a faithful reproduction of how the game does it. Is this something that we should not do? Actually for pokemon, types I did not do it. The game stores the same type twice in the cases that we view as having one type. If you think we should just list each item once then we can do that. If an ability is there twice that means the game has it listed twice. We can remove extra ones.
  17. http://gbatemp.net/index.php?showtopic=116242 Emucheat.
  18. Well actually PPSE has already been started as mentioned in the research thread, and as I mentioned earlier, it will be written in Qt C++ so we make native versions available for windows, mac and linux. We won't be using this library as it will be released, since VB.net appears not with C++. Of course, you or anyone wants to make tools using this library feel free. We will br glad to host them on the site.
  19. Yeah, PPSE is in Qt C++, for cross platform awesomeness. Of course whatever Codemonkey85 gets done in VB is still useful because we can port it to C++.
  20. Is it OK if we stop calling it PokeMod and keep Project Pokemon's Save Editor? I think its a good name especially if its a cumulative effort of Project Pokemon researchers and programmers? At the moment we were planing not to do graphics in PPSE and leave that for PokeMod to handle, but if this is how you feel, then we might include them after all.
  21. I was able to watch the third movie on Netflix. There are plenty of online movie sites where you can pay and watch movies. You should just use google to find them and then check their listings and see if they have the one you want.
  22. Eventually, yes. Soon, probably not. We are working forwards and then backwards once we catch up. Then forwards again whenever we need to.
  23. Everytime a person wants to edit a save file, they have to upload it, if the same number of people that use pokesav use it, that amounts to alot. Then there is the matter of using processing power to handle all those files and editing them.
  24. Its called converting. Re-making is harder and I doubt that's what he did. Converting is when you take an existing code and change some memory addresses to work on the new game. This is also called translating sometimes.
  25. We are already working on a cross platform sav editor. An online sav editor would probably use too many resources. There is no Mac or Linux downloads because we had not gotten around to making something that was cross platform and we are not the people who made pokesav. People need to get over pokesav.
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