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Everything posted by codemonkey85
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Hey Arty2! Good to see you around these parts. (We've corresponded via E-Mail before, regarding the Spinda Painter on your site.) I hope this means reverse-engineering the 'Walker is a thing that will happen.
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Help Wanted! - Pokémon DS Save Structures
codemonkey85 replied to codemonkey85's topic in Saves - Research
Hey! I had some of that figured out, but not posted yet, so thanks! And also many hands make light work, as they say, so welcome aboard! -
That's definitely one in the works. It had gotten pretty far too, before I started working two jobs and moved, basically stopping my hobbies in the process. Hopefully I'll be getting back into it soon though.
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A more valid use, to me, would be the ability to easily search and sift out viable trades which you could then perform on your DS, possibly with the aide of software on your PC.
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This is something I had to look into for one of my program ideas. When I get to my source code, I'll look it up again and get back to you on that. Otherwise, I would advise hopping on the IRC research chat and asking there.
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Well, if I ever have free time again, I'd like to finish the generator and include "breeding" two PKMs together. I need to learn quite a bit more about the RNG and breeding mechanics though. Apparently the algorithm for determining the child's IVs is um, complicated.
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Nintendo WiFi Protocol Analysis
codemonkey85 replied to AngelSL's topic in RAM - NDS Research & Development
I mentioned that possibility a while ago too. But regarding debugging the Wii while interfacing with the DS to figure out "NiFi protocol": good idea! Is anyone able to confirm how likely we could pull this off? -
Like SCV said, unfortunately, no one seems to be able to backup a retail HGSS save file, so testing what is stored in the .sav is... difficult. However, seeing as use of the GTS stores a copy of the Pokémon you upload on the .sav, it is reasonable to assume that the PokéWalker does the same. EDIT: Come to think of it, I'm pretty sure there is mention of this in the instruction manual. If you lose your PokéWalker, you can apparently "restore" your uploaded Pokémon back to its original place (and state) in your game by hitting some keys in the PokéWalker menu on the DS. Doing so means you will need to reset your PokéWalker once you find it, of course, to prevent cloning and the like. So naturally, the Pokémon is apparently stored in your save file after all. loadingNOW: Once I buy a new set of batteries for my (rather aged) Pocket PC, which has an IR port, I will attempt to inspect IR communications with the PokéWalker. Or better yet, maybe I'll buy a decent IR adapter for my development laptop. Either way it is something I have been interested in since I first heard about the PokéWalker. EDIT: Someone should really trade a PokéWalker generated Pokémon to a copy of Diamond or Pearl and rip that sucker to see what it's "made of". I'm thinking there is a special algorithm at work though, judging by the (apparent) correlation between gender and "unusual movesets" in the Yellow Forest Pikachu.
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Wow, so look what A-bombs are dropped during my big move. Nice work Chase! 'Tis a good question. I personally would love such a feature.
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Could you be a little more vague? ... Please give me some more information. Or just post the PKM file you generated, along with the ARDS code that comes out (if any).
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The thing is guys, HeartGold and SoulSilver are apparently built on some fancy new NDS carts to accomodate the IR hardware and functionality. I don't know if anyone has figured out this format yet.
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Can you post the PKM files you created, along with a screenshot of the main screen (with your PKM files loaded into the party)? I'm sure it's some little detail.
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Exactly. I'm sure they will be stored in a different location. It would just be silly for them to conflict. I am playing a retail copy, but until I figure out how to backup the HGSS save files (which apparently cannot be done in the typical ways due to the new cart architecture), I will have to rely on other people to trade my PKM and inspect the resultant PKM files. (Unfortunately, packing up and preparing to move has occupied much of my free time lately.)
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You can expect compatibility when Jiggy-Ninja is ready to program it in. ;P I'ma lock this thread now. Any further questions regarding PPSE should be directed to the Save Research & Development forum.
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Hey, that's pretty groovy. If only we could get the DS local wireless / Nintendo WFC protocol all figured out, imagine the possibilities. Oh geez... you shouldn't have said that... here come the PMs! *ducks for cover*
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For Visual Basic use, you are probably better off using my library. But if you can get along without Visual Basic (and realistically, you can), then I highly recommend just picking up a C variant and using this library. When Chase is more or less done, it's bound to be faster and more effective than mine. Great work, Chase! Incidentally: could someone who is writing homebrew for the Wii / DS / etc. implement this library? I believe C++ (or something branching from it) is used in homebrew production, and it would be very interesting if one could perform full save manipulation in conjunction with other console-specific features. Very interesting indeed.
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Help Wanted! - Pokémon DS Save Structures
codemonkey85 replied to codemonkey85's topic in Saves - Research
Great! Don't worry about the layout of the list, I'll play around with it later when I get home. And yeah, might as well use the Japanese names for now until we have official English ones. -
Coolness... I think you misread the title of this thread. This has nothing to do with PokesavDS (which is a dead project by the way).
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Help Wanted! - Pokémon DS Save Structures
codemonkey85 replied to codemonkey85's topic in Saves - Research
Which paragraphs would those be...? If you are referring to how the game loads and / or saves a file, I would actually prefer you didn't just yet, since I need to go back and fix things every so often. I will possibly create a new page dedicated to that process... I'll have to discuss it with SCV and Sabresite. -
Help Wanted! - Pokémon DS Save Structures
codemonkey85 replied to codemonkey85's topic in Saves - Research
Hmm. That's interesting. I suppose the likeliest explanation is that there is a completely separate enumeration for the balls that is referenced in these areas, as opposed to just referencing the items enumeration. -
Not necessarily... there must be a place elsehwere in the PKM data to store the HGSS met locations, since (having tested it myself) the met location shows up as "Faraway Place" in DPPt (if caught in HGSS), which obviously wouldn't be the case in the HGSS summary screen. Additionally, there are the Pokéthlon stats to consider. Plus, I heard that there were medals awarded to Pokéthlon winners, which are probably stored in a bitfield similarly to the Ribbons.
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It's now a part of my signature, so it will be on every post I ever do. That way, I won't forget in the future. Let me know how the program works now... and thanks for the feedback!
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There is now. Try downloading the latest .Net Framework (3.5 SP 2 I believe) and see if that fixes the problem.
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Help Wanted! - Pokémon DS Save Structures
codemonkey85 replied to codemonkey85's topic in Saves - Research
Interesting... so the Pokémon's location must be stored elsewhere (probably not far away from the player's coordinates). Keep up the good work, Grovyle91! And by all means, if you'd like to create a wiki page or work on the existing pages, feel free to do so. FYI: I merged the new items thread and this thread.