Jump to content

codemonkey85

Innovator
  • Posts

    1178
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by codemonkey85

  1. Could you be a little more vague? ... Please give me some more information. Or just post the PKM file you generated, along with the ARDS code that comes out (if any).
  2. The thing is guys, HeartGold and SoulSilver are apparently built on some fancy new NDS carts to accomodate the IR hardware and functionality. I don't know if anyone has figured out this format yet.
  3. Can you post the PKM files you created, along with a screenshot of the main screen (with your PKM files loaded into the party)? I'm sure it's some little detail.
  4. Exactly. I'm sure they will be stored in a different location. It would just be silly for them to conflict. I am playing a retail copy, but until I figure out how to backup the HGSS save files (which apparently cannot be done in the typical ways due to the new cart architecture), I will have to rely on other people to trade my PKM and inspect the resultant PKM files. (Unfortunately, packing up and preparing to move has occupied much of my free time lately.)
  5. You can expect compatibility when Jiggy-Ninja is ready to program it in. ;P I'ma lock this thread now. Any further questions regarding PPSE should be directed to the Save Research & Development forum.
  6. Hey, that's pretty groovy. If only we could get the DS local wireless / Nintendo WFC protocol all figured out, imagine the possibilities. Oh geez... you shouldn't have said that... here come the PMs! *ducks for cover*
  7. For Visual Basic use, you are probably better off using my library. But if you can get along without Visual Basic (and realistically, you can), then I highly recommend just picking up a C variant and using this library. When Chase is more or less done, it's bound to be faster and more effective than mine. Great work, Chase! Incidentally: could someone who is writing homebrew for the Wii / DS / etc. implement this library? I believe C++ (or something branching from it) is used in homebrew production, and it would be very interesting if one could perform full save manipulation in conjunction with other console-specific features. Very interesting indeed.
  8. Great! Don't worry about the layout of the list, I'll play around with it later when I get home. And yeah, might as well use the Japanese names for now until we have official English ones.
  9. Coolness... I think you misread the title of this thread. This has nothing to do with PokesavDS (which is a dead project by the way).
  10. Which paragraphs would those be...? If you are referring to how the game loads and / or saves a file, I would actually prefer you didn't just yet, since I need to go back and fix things every so often. I will possibly create a new page dedicated to that process... I'll have to discuss it with SCV and Sabresite.
  11. Hmm. That's interesting. I suppose the likeliest explanation is that there is a completely separate enumeration for the balls that is referenced in these areas, as opposed to just referencing the items enumeration.
  12. Not necessarily... there must be a place elsehwere in the PKM data to store the HGSS met locations, since (having tested it myself) the met location shows up as "Faraway Place" in DPPt (if caught in HGSS), which obviously wouldn't be the case in the HGSS summary screen. Additionally, there are the Pokéthlon stats to consider. Plus, I heard that there were medals awarded to Pokéthlon winners, which are probably stored in a bitfield similarly to the Ribbons.
  13. It's now a part of my signature, so it will be on every post I ever do. That way, I won't forget in the future. Let me know how the program works now... and thanks for the feedback!
  14. There is now. Try downloading the latest .Net Framework (3.5 SP 2 I believe) and see if that fixes the problem.
  15. Interesting... so the Pokémon's location must be stored elsewhere (probably not far away from the player's coordinates). Keep up the good work, Grovyle91! And by all means, if you'd like to create a wiki page or work on the existing pages, feel free to do so. FYI: I merged the new items thread and this thread.
  16. Actually, the bytes 0x86 and 0x87 are probably used, based on the values here: It's hard to be sure without testing (which I cannot do now as I am at work), plus the fact that the DPPt ball location is evidently only one byte (since the balls in DPPt ony took up one byte, as opposed to these new ball values). Mind you, balls that existed in DPPt will be set in this area as well as the DPPt ball location. This area of the data exists soley for compatibility purposes, just like when new met locations were introduced in Platinum. Excellent work, Grovyle91! In the limited number of posts I've seen of yours, you have done some impressive work. Feel free to add this info to our wiki.
  17. Well put, Illithian. Closed!
  18. 0x86 stores the value for the HGSS ball used to capture the Pokémon. The ball location in DPPt is set to a Poké Ball if an Apricorn ball is used. This ensures compatibility between the different versions. Nice work so far!
  19. It's not on one thread; the stop button does work, just not right away.
  20. Moved to Save R&D. I will be checking this out shortly. EDIT: Well, I like the GUI a lot. But it seems that if the program is busy populating the list with PIDs, the Stop button isn't instantly responsive. At any rate, this program is pretty awesome. Keep up the good work! By the way, a progress bar for the search would be pretty awesome.
  21. Yes, I like your convention better. Much easier to remember what each method actually means in terms of PRNG advancement.
  22. Eh. The birds being there don't impress me or annoy me. I mean, I caught them in Platinum (with Master Balls!), so they're kind of superfluous now. They won't even make decent trade fodder is my guess. Of course, that page could just be a reference to the meeting with the birds that took place in FRLG. If some crazy fool out there really has the game, I hope they do more than just slap a coupla manual pages up on the 'net.
  23. Yeah, again... that was a joke. :\ Someone has the game and they're scanning images of the manual? Why stop there? Where's the manual in PDF format?
  24. FYI, I made a program to load a PKM file and output an ARDS code, just like I said I would. I'll upload it to the site tonight.
  25. What? That makes even less sense than Giovanni returning. What would Cyrus possibly be doing in Johto or Kanto? Especially if these games take place after the events of Platinum (assuming Platinum is canon over DP), and he's still isolating himself in the Distortion World.
×
×
  • Create New...