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Kaphotics

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Everything posted by Kaphotics

  1. Probably changed other flags like removing the "has cleared main story" flag.
  2. No, you just need to save in game and export the full save file correctly. Compressed save files or save states are not raw save files that save editors can recognize.
  3. Fixed on the latest development build. Thanks for reporting.
  4. Should work fine on latest development build; gen5 b2w2 was missing an interface declaration.
  5. Is there a way to read the guide?
  6. Import a save file that has been properly saved in-game and exported correctly. Empty saves are not valid saves.
  7. Please indicate the steps to replicate, it is not clear from the stacktrace what inputs you used to trigger the message. edit: fixed on latest dev build! thanks for reporting
  8. Save editors cannot change the way the ROM behaves when it comes to checking if hardware is currently inserted. Get a NDS or emulate an NDS, or use a cheat code that changes the ROM's code while the game is running.
  9. This is a new legality check. PKHeX was incorrectly setting the HasContestMemoryRibbon and HasBattleMemoryRibbon flags for pk6/pk7 formats. Only starting in Gen8 format does the game set the flag when the count is nonzero. It's a bug with the Bank app that was never fixed. Use the batch editor to set those two properties to false.
  10. Again, refer to the program's source code. You shouldn't need to change either of those.
  11. Change the Settings.
  12. Do what the message says. Dump your game data correctly with the patch content merged, as per the readme.
  13. If I recall correctly: TryCount_Item is the bonus roll count for having shiny charm. TryCount_Research100 is the bonus roll count for having level 10 research for that species. TryCount_ResearchPerfect is the bonus roll count for having a perfect dex entry for that species. Do the math yourself as to what overall rate you want, and edit appropriately. Make sure you have the in-game bonuses active.
  14. Has been answered numerous times; the GARC is corrupt. Restore a backup.
  15. It means what it says; it detected shared PIDs across multiple pkm, originating in games that do not make sense to have shared values.
  16. Save File editors cannot change in game encounters like this to always be shiny. Use a ROM editor/tool/cheat code.
  17. "Masuda method" is just breeding 2 things with different language IDs. Since your photo has two different languages, yes, it'll gain the extra shiny rolls. https://bulbapedia.bulbagarden.net/wiki/Masuda_method
  18. Not documented. So, no.
  19. Not sure which .NET Framework you have set up; be sure you're on at least .NET 4.6.1 (4.8 would work too). PKHeX is gradually shifting away from the .NET Framework and will eventually jump to .NET 6+ (before or after November), which will no longer work with Wine.
  20. Dump your game and find out. The romfs/exefs are part of the dumped data.
  21. Please answer the question: Does it work when you load it to your console and copy of the game? Emulators are not part of the answer.
  22. Does it work when you load it to your console and copy of the game? Don't be so quick to blame PKHeX.
  23. Battle Version: When can you set the battle version in game? Are there any restrictions on doing so? Moves: How would it learn the move? If it's something that is kept track of, does it have that keep-track value set?
  24. When was the program last updated?
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