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Kaphotics

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Everything posted by Kaphotics

  1. http://www.gamefaqs.com/boards/792673-pokemon-omega-ruby/71355430 There's also competitive collections in the PKM sub forum.
  2. The wonder card interface was redesigned, treat the 24 boxes below as if they were slots. They represent the card album. Right click and set.
  3. PKHeX works regardless of firmware; the question has always boiled down to whether or not the user has a way to obtain their save file. CyberGadget and Homebrew Menu are the only ways to dump and restore saves. If you have either, you're golden.
  4. Implemented in the latest commits: If you check the legality of a Pokemon that evolved from Wurmple, it'll check to see if the calculation matches the end species. If you check the verbose legality of a Wurmple, it'll tell you what it will evolve into.
  5. Closing due to not being related to PKHeX.
  6. Implemented in latest commit. Thanks for reporting!
  7. Implemented in latest commit. Thanks for reporting
  8. That tutorial is only for earlier firmware versions. The only way on current firmware is Cubic Ninja or Ocarina of Time w/Powersaves. Once you get to homebrew menu, save_manager can dump restore saves. Just use PKHeX's trainer editor.
  9. Homebrew is available for current firmware consoles so long as you have an entry point to get to homebrew menu.
  10. You can, but PKHeX can take care of that for you automatically when that Modify PK6 option is checked. You've already seen it working as the loaded file flipped legality states when read back from the tabs. Just load it and set it back to tabs.
  11. PKHeX modifies the handling and geolocation if the modify pk6 option is checked. Try disabling that option before you click the legality indicator. Also, older versions may be lacking such checks.
  12. PKHeX uses an internal wonder card database. New event data can be added by creating a wc6 folder and putting new wonder cards in that folder.
  13. The last update was almost 3 years ago. You can always try older versions of programs.
  14. Right, the 'internal database' is a baked-in resource file, like sprites. Only way to update it is to recompile The local folder allows you to expand the internal database for the current session.
  15. Yes. Grabs all the files inside the wc6 folder, even sub folders. https://github.com/kwsch/PKHeX/blob/master/PKX/f1-Main.cs#L854-L858 if (Directory.Exists(WC6DatabasePath)) wc6db.AddRange(from file in Directory.GetFiles(WC6DatabasePath, "*", SearchOption.AllDirectories) let fi = new FileInfo(file) where fi.Extension == ".wc6" && fi.Length == WC6.Size select new WC6(File.ReadAllBytes(file)));
  16. PKHeX uses the database from this thread to check events, yeah it's only updated every-so-often. PKHeX allows you to expand its internal event database. Create a "wc6" folder in the same folder as PKHeX.exe, and it'll add them to the internal database when the program is launched. Alternatively, just take the zip from this thread and extract it to that folder
  17. No, but you could recompile it after changing the default checkedstate in the designer view. I can also add a prompt when importing a battle video to allow the user to temp bypass.
  18. Do you have a save file loaded when you drop the battle video in? PKHeX modifies the handling and geolocation if the modify pk6 option is checked. Try disabling that option before you load the video. Also, older versions may be lacking such checks.
  19. Not so much a bug, but a type of check that wasn't yet implemented. Implemented in latest commit. I was working on it earlier for the Eternal Flower / Vivillon pattern on bred pkm showing up as legal... so now PKHeX catches invalid battle forms (Aegislash etc) too. Thanks for reporting!
  20. Fixed in latest commit. Thanks for reporting!
  21. Posted new update, that bugfix was omitted previously. PKHeX has this same conversion implemented, so you shouldn't have to use this program. It's mainly to transfer 3->4->5.
  22. 256*counter. Every time the internal step counter is a multiple of 256, all hatch counters are decremented by 1. If a counter is zero, the egg will hatch.
  23. Fixed in latest commit. Thanks for reporting!
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