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Kaphotics

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Everything posted by Kaphotics

  1. Be sure you are using the correct Ó; if you click on the OT text field you can scan through the list of valid ingame characters.
  2. haven't been found / explicitly looked for, so assuming they're just script related.
  3. Make sure the checkbox enabling level modification is checked. https://github.com/kwsch/pk3DS/blob/master/pk3DS/Subforms/XYWE.cs#L526-L528 level = level * (1 + modifier/100) in order for level 1 to change, it needs to be 100% (since it has to be doubled), in order for level 2 to change, it needs to be at least 50% (2 * 1.5 = 3).
  4. https://projectpokemon.org/forums/showthread.php?44594-Edit-entire-box-at-once-and-inserting-multiple-pokemon-at-once&p=196525&viewfull=1#post196525 https://projectpokemon.org/forums/showthread.php?44795-Help-me-I-would-like-to-modify-multiple-time-pk6!&p=197839&viewfull=1#post197839 https://projectpokemon.org/forums/showthread.php?46625-Add-a-way-to-copy-data-of-pokemon&p=205846&viewfull=1#post205846
  5. You can use homebrew with sliderhax as your primary entrypoint, followed by installing a secondary. https://yls8.mtheall.com/3dsbrowserhax.php All <=10.1.0-27(aka <=X.X.X-27) You can also downgrade your console to 9.2 to gain full control of your system. PKHeX no longer supports ram2sav.
  6. Re-read the locations. For the standard mart vendors there's separate lists depending on how many badges you have. You can't add slots as this is a .code.bin change
  7. Kaphotics

    PKHeX

    Use homebrew. Please refer to the stickied thread art the top of this subforum for a list of ways to inject data.
  8. Refer to ramsav threads on this forum. This site is unaffiliated with pokedit. It as advised to stop using ramsavs and to instead use homebrew. The latest versions of PKHeX do not support ramsavs.
  9. Have the Pokemon hold its mega stone and make sure the AI is of the value where it knows how to use a mega (just make it the same as the elite 4).
  10. That's all scripting related, so, not possible to change at this time.
  11. Index: Decoration slot Decor: What decoration (-1 = none) Rotation: Direction it faces X Coordinate: Where horizontally Y Coordinate: Where vertically http://pastebin.com/45UABbmW I deemed it not-worthy of adding text resources / visuals as not many people end up using it. It's not really worth the extra effort to log decoration dimensions and come up with a grid, or come up with base boundaries. Even QR I/O of bases isn't really worth it imo, can generate them ingame (plus the stored structure isn't the same as the packed QR). If the PID was saved in the QR we could have made up a decoder for shiny value logging, but nah, it only contains a boolean if it is shiny or not in addition to the IVs/EVs.
  12. Object Layout in the Main tab of the Secret Base Editor
  13. I don't think anyone has found the pid / region that stores the qr data. With the above key and the linked python scripts you can decode/make qr
  14. 1. The key isn't directly stored (it's created using values), he's just giving a reference to find that subroutine easily. 044AC6D4576EEA180C12AE92E24FA369 2. They're in romfs:/DllSecretBaseQR.cro; N2nn6crypto10RsaContextE N2nn6crypto20PublicKeyContextBaseE N3app2ui15UIInputListenerE N3app2ui18UITouchBarListenerE N3gfl4proc11BaseProcessE N5print11MsgCallbackE N6netapp4sbqr16SecretBaseQRProcE N6netapp4sbqr16SecretBaseQRViewE N9xy_system5event19SystemEventListenerE
  15. Like I said, PKHeX recalculates stats regardless of what slot it is loaded from. Set something with 999 to party, then export your save. It will have those stats. Every time something is viewed, it ignores the current stats and recalculates.
  16. No need. Edit->Set, stats are saved. Edit->Set->View, stats are still saved, but PKHeX recalculates them upon loading to tabs.
  17. Boxed pokemon do not save stats, only party pokemon do. PKHeX recalculates stats regardless of what slot it is loaded from. If you change stats manually and set, it'll work fine.
  18. 16 bit seed generates each batch. Check the origin seeds for the unrestricted and you'll see it as a frame somewhere after the batch's origin seed. Restricted = 16bits, Unrestricted = 32bits
  19. it's possible with whatever editor is in pk3DS; ReiNAND and luma are two cfw's with the CRO checks patched. No solution for HANS users.
  20. The file you posted is 100% empty (all zeroes). Re-dump your save.
  21. It's an issue with event detection (PKHeX only checks for an event if it has an event met location; this wc6 has an in-game met location). I'll fix it later today with a release at the end of the work week
  22. Saved bases have been editable in PKHeX for over a year Apparently it isn't showing up in current versions...
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