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Kaphotics

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Everything posted by Kaphotics

  1. Have the Pokemon hold its mega stone and make sure the AI is of the value where it knows how to use a mega (just make it the same as the elite 4).
  2. That's all scripting related, so, not possible to change at this time.
  3. Index: Decoration slot Decor: What decoration (-1 = none) Rotation: Direction it faces X Coordinate: Where horizontally Y Coordinate: Where vertically http://pastebin.com/45UABbmW I deemed it not-worthy of adding text resources / visuals as not many people end up using it. It's not really worth the extra effort to log decoration dimensions and come up with a grid, or come up with base boundaries. Even QR I/O of bases isn't really worth it imo, can generate them ingame (plus the stored structure isn't the same as the packed QR). If the PID was saved in the QR we could have made up a decoder for shiny value logging, but nah, it only contains a boolean if it is shiny or not in addition to the IVs/EVs.
  4. Object Layout in the Main tab of the Secret Base Editor
  5. I don't think anyone has found the pid / region that stores the qr data. With the above key and the linked python scripts you can decode/make qr
  6. 1. The key isn't directly stored (it's created using values), he's just giving a reference to find that subroutine easily. 044AC6D4576EEA180C12AE92E24FA369 2. They're in romfs:/DllSecretBaseQR.cro; N2nn6crypto10RsaContextE N2nn6crypto20PublicKeyContextBaseE N3app2ui15UIInputListenerE N3app2ui18UITouchBarListenerE N3gfl4proc11BaseProcessE N5print11MsgCallbackE N6netapp4sbqr16SecretBaseQRProcE N6netapp4sbqr16SecretBaseQRViewE N9xy_system5event19SystemEventListenerE
  7. Like I said, PKHeX recalculates stats regardless of what slot it is loaded from. Set something with 999 to party, then export your save. It will have those stats. Every time something is viewed, it ignores the current stats and recalculates.
  8. No need. Edit->Set, stats are saved. Edit->Set->View, stats are still saved, but PKHeX recalculates them upon loading to tabs.
  9. Boxed pokemon do not save stats, only party pokemon do. PKHeX recalculates stats regardless of what slot it is loaded from. If you change stats manually and set, it'll work fine.
  10. 16 bit seed generates each batch. Check the origin seeds for the unrestricted and you'll see it as a frame somewhere after the batch's origin seed. Restricted = 16bits, Unrestricted = 32bits
  11. it's possible with whatever editor is in pk3DS; ReiNAND and luma are two cfw's with the CRO checks patched. No solution for HANS users.
  12. The file you posted is 100% empty (all zeroes). Re-dump your save.
  13. It's an issue with event detection (PKHeX only checks for an event if it has an event met location; this wc6 has an in-game met location). I'll fix it later today with a release at the end of the work week
  14. Saved bases have been editable in PKHeX for over a year Apparently it isn't showing up in current versions...
  15. Yep, that's what PKHeX does. If it has Whirlpool and Defog, it removes whirlpool; if it only has one it doesn't remove it.
  16. Underscores are normal, just indicating the length of the field.
  17. Yes, PKHeX emulates the actual transfer by removing items and certain moves G4->G5. Naw, you'd have to do some mass editor sort of thing if you knew what you wanted to fix in bulk. There's no legality checking for past gen pkm at this time. I prefer to have transferring not fix illegal information as the intent is to mimic the actual transfer, including its limits If the future format files were ever legality checked with the past gen rules, it'd indicate that the original file (in past gen format) was illegal too instead of implying that it's now legal and who knows if it was previously.
  18. The size of box pkm and the 'flexibility' of PKHeX's converter tries to autodetect. The pkm's were hacked to begin with; gen3/4 pkm need to have a met location of Poketransfer or need to have a game origin value greater than 0x10. Raichu for example was met in "Rumination Field". I've changed the program to not guess the current format as we know what gen the file is coming from, based on the save file. Thanks for finding these quirks; I had only tested on gen4 saves.
  19. You can drop the folder onto PKHeX and it will import the files for you. Since it doesn't save where in the box it was dumped there's no way to load it as such.
  20. I should probably take a closer look instead of hastily fixing error messages ;P Fixed the box reading issue, thanks for reporting!
  21. Thanks again, you had bad eggs which weren't expected. Fixed in latest commit, redownload
  22. There's only 420 different ones. The gen 4 pkms are uploaded in the first post.
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