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Kaphotics

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Everything posted by Kaphotics

  1. PKHeX modifies the handling and geolocation if the modify pk6 option is checked. Try disabling that option before you click the legality indicator. Also, older versions may be lacking such checks.
  2. PKHeX uses an internal wonder card database. New event data can be added by creating a wc6 folder and putting new wonder cards in that folder.
  3. The last update was almost 3 years ago. You can always try older versions of programs.
  4. Right, the 'internal database' is a baked-in resource file, like sprites. Only way to update it is to recompile The local folder allows you to expand the internal database for the current session.
  5. Yes. Grabs all the files inside the wc6 folder, even sub folders. https://github.com/kwsch/PKHeX/blob/master/PKX/f1-Main.cs#L854-L858 if (Directory.Exists(WC6DatabasePath)) wc6db.AddRange(from file in Directory.GetFiles(WC6DatabasePath, "*", SearchOption.AllDirectories) let fi = new FileInfo(file) where fi.Extension == ".wc6" && fi.Length == WC6.Size select new WC6(File.ReadAllBytes(file)));
  6. PKHeX uses the database from this thread to check events, yeah it's only updated every-so-often. PKHeX allows you to expand its internal event database. Create a "wc6" folder in the same folder as PKHeX.exe, and it'll add them to the internal database when the program is launched. Alternatively, just take the zip from this thread and extract it to that folder
  7. No, but you could recompile it after changing the default checkedstate in the designer view. I can also add a prompt when importing a battle video to allow the user to temp bypass.
  8. Do you have a save file loaded when you drop the battle video in? PKHeX modifies the handling and geolocation if the modify pk6 option is checked. Try disabling that option before you load the video. Also, older versions may be lacking such checks.
  9. Not so much a bug, but a type of check that wasn't yet implemented. Implemented in latest commit. I was working on it earlier for the Eternal Flower / Vivillon pattern on bred pkm showing up as legal... so now PKHeX catches invalid battle forms (Aegislash etc) too. Thanks for reporting!
  10. Fixed in latest commit. Thanks for reporting!
  11. Posted new update, that bugfix was omitted previously. PKHeX has this same conversion implemented, so you shouldn't have to use this program. It's mainly to transfer 3->4->5.
  12. 256*counter. Every time the internal step counter is a multiple of 256, all hatch counters are decremented by 1. If a counter is zero, the egg will hatch.
  13. Fixed in latest commit. Thanks for reporting!
  14. If you had your save file loaded and dropped the wc6 in, the game version matches whatever your save file is. Only wc6full files store the compatible games. PKHeX uses community contributed wonder cards for legality checking. If you have an issue with a given event file, feel free to post in the appropriate forum. Fan sites aren't always correct
  15. PKHeX is still technically correct; there is no encounter where you can obtain a level 16 Camerupt I'll probably add some logic for level checking if the encounter is not valid so that the reason it is illegal may be more clear.
  16. Yup, location was missed. Had to manually code those types of encounters Implemented in latest commit, thanks for reporting!
  17. People really need to stop using old versions of GARCTool and just use pk3DS to unpack GARCs.
  18. since your firmware is 10.7.0-32E, the only way is Homebrew menu.
  19. Yes. It'll probably still be Gen 6, anyway.
  20. Can you send me a zip of your /Saves/ folder (and all the contents within) so I can test the detection code? A private message is fine. Size on disk doesn't matter
  21. Nevermind ^, implemented in latest commit. Let me know if it works; after which I'll post the latest compile to the main thread. (it opens the Saves folder, scans deep for all files inside that are called "main", and then filters on file size, and picks the most recent file saved timestamp)
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