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Kaphotics

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Everything posted by Kaphotics

  1. Gen2->Gen7 support is only placeholder and not an official PKHeX feature yet The next release will support transferring & legality checking; we're still finishing up the analysis of the Transporter/Bank update.
  2. Spikes is an egg move, and thus must be in the relearn moves section. https://bulbapedia.bulbagarden.net/wiki/Garbodor_(Pokémon)#By_breeding
  3. This is not PKHeX's fault; use Checkpoint instead of JKSM.
  4. fixed in latest commits, will be in next release https://github.com/kwsch/PKHeX/commit/a570d13dc541e3cd9ad49baeca3a1aa39ec06b05 thanks for reporting!
  5. invalid folder/file names on your SD card, you'll need to needs to be manually removed. https://github.com/kwsch/PKHeX/issues/572
  6. you can create anything you want, you can clone data to an empty slot to fabricate a pkm out of thin air
  7. Use checkpoint instead of jksm, and ensure that you (or your save injector) are deleting the secure value. The game has a generic corrupted message which can be triggered by a multitude of things.
  8. Working as intended; if the game code did not specify a special movepool, the current moves get set with the current levelup moves and the relearn moves are left empty. If there is a special movepool, the movepool is copied to the moves and relearn moves. In Raikou's case, there is no special movepool.
  9. Ignore it for now, will be fixed in the next release.
  10. Trainer Name is stored twice in the save file; the next release will allow you to change what Rotom calls you as well.
  11. ... use the latest release posted.
  12. Loads just fine on the latest release.
  13. I opened the op save file in a hex editor; the file was completely empty (all 00). Double check that you are exporting and transferring valid data before trying to load in PKHeX
  14. Was fixed the day after the last release, will be available when the next release is posted. For now, the workaround is to have a gen 1 species like pikachu as the current species in the pkm editor before loading a RBY save file.
  15. #1: fixed also fixed pk2->pk7 conversion location being set wrong. https://github.com/kwsch/PKHeX/commit/1e5fc96e8e1986d4b9302c182f7927c5ce8957e7
  16. PKM version is not stored for generation 1/2 pkm formats. PKHeX defaults to Red and Silver when transferring from 1 & 2 respectively, as there's no difference (can trade between). Not able to replicate #1 (wrong location list); the program has a hardcoded early return for gen2. #2: fixed #3: works fine on current commits (can only hypothesize how it works before it officially releases)
  17. It's already in the works.
  18. Kaphotics

    PKHEX

    Read the stickies.
  19. please post pkm file(s)
  20. Version 26.5.6+30

    101880 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
  21. ... it'll be available in the next release
  22. was fixed yesterday: https://github.com/kwsch/PKHeX/commit/5859daf1d8db598a0bce04e9736b0eb6ff547a9e there'll eventually be a new version posted sometime in the next 48h
  23. PKHeX can unlock all clothing in the Trainer Editor. Hair cosmetics, nobody has researched afaik.
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