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Kaphotics

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Everything posted by Kaphotics

  1. 1) Fixed in latest commit. Fun interaction bug to track down 2) Unable to reproduce, not exactly sure how data near the daycare section was modified. Can you list the steps to reproduce (if not, please PM the before/after save files).
  2. It's almost as if certain Pokemon need to be traded to trigger the evolution. I wonder if a Traded Pokémon has a Handling Trainer to note that it has been traded away from the OT at least once?
  3. When a pkm is is generated as an egg, all of its current moves are mirrored to the Relearn Moves for later recollection if forgotten. Night Slash is not in the shown Relearn Moves section. Program working as intended, fix your legality issue yourself by clicking in the Relearn Moves groupbox area and PKHeX will suggest a fixed relearn movepool for you.
  4. Added in latest commit, just hover over the EV Total box to see the total unassigned EVs. It's just 510-total.
  5. Those qr's are signed with RSA-768, which is not easily breakable. Even if PKHeX could read them, they're just template data which anyone can fill in themselves. via video link Decoded data, still has "POKE" if you shave off 4 bits from the front. 46 A4 B0 16 55 1D 10 7C 2A 77 44 D2 43 B0 8D 16 60 78 4E ED 47 AF 2F 43 AF 30 D4 43 95 DF 19 2A D4 80 EC 28 0F A3 61 5E A4 26 C4 A2 B5 74 CE 4E F6 5B 41 41 F3 BD AC E0 7E F2 A2 0D F6 BE B0 4A 5E EE 98 AD FC 13 51 A6 C5 21 81 10 23 04 0D DA 1C 73 4B D4 74 72 83 C0 06 8C EC 44 2A 72 95 F6 B0 05 04 F4 B4 50 60 00 00 00 00 00 Relevant discussion for Magearna
  6. A Pokemon can have 3 abilities (ability 0, ability 1, and ability 2). The game stores the ability number separate from the actual ability value so that when it evolves, it can grab the correct ability if it is supposed to change. For example, Feebas->Milotic 0: Swift Swim -> Marvel Scale 1: Oblivious -> Competitive 2: Adaptability -> Cute Charm The game stores the ability number as a bitflag; 1<<x, where x is the ability bit (0/1/2). Calculating these values, 1<<0 = 1 1<<1 = 2 1<<2 = 4 Hence why for hidden abilities, you'd use 4 for the AbilityNumber.
  7. Answered on GitHub.
  8. Check the ability of the pkm. Did you give it Liquid Voice?
  9. Use custom firmware and build your own CIA.
  10. HANS doesn't work for extended memory games on the old 3DS.
  11. A transfer method for Gen6->7 is not available until the official Bank app is updated.
  12. Are you using the latest posted version? Works fine.
  13. Not PKHeX's problem if the untouched save is having the same issue.
  14. Box Layout
  15. A hatched Azurill can't have Amnesia or Perish Song as an egg move, only a hatched Marill can. A hatched Marill can't have Soak, only a hatched Azurill can. You can hatch either Azurill or Marill. Working as intended.
  16. Use the Database viewer.
  17. Kaphotics

    What is this?

    1. Read the changelog when it pops up 2. Refer to the FAQ regarding batch editing.
  18. Not possible; you can only use it with Homebrew/CFW/CyberGadget. Via PKHeX FAQ: Generations 7, 6 Is PKHeX compatible with Powersaves or Sky3DS? No. It never will be. Save files must be decrypted in order to load & save, and must be resigned before put back into your cart data.
  19. That's reasonable enough Added Clone Searching in latest commit. Manually delete the clones you wish to get rid of. Or... Added Clone Deletion in latest commit. Automatically delete clones based off last modified date.
  20. PKHeX edits the dream world ability flag for gen5 format files automatically, no need to modify extra-bytes. The extra-bytes are just a holdover to expose all bytes for editing, even if they are unused.
  21. Most shortcuts that are usable in the main window are also usable in the database viewer. Control Click can be used instead of right click-view. The problem with weeding out clones is that clones may have different EV spreads or sets. Those clones are still useful. You can always use the search filters to weed out low EV pokemon or pokemon below a certain level.
  22. Can just use the batch editor on your save file: =HT_Gender=2 .HT_Gender=0 (sets the HT gender to 0 if it is 2)
  23. Refer to the changelog.
  24. Unrelated to PKHeX, closing.
  25. Should be fixed in the latest commit. Thanks for reporting
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