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evandixon

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Everything posted by evandixon

  1. Maybe you could try my newest semi-stable build: http://dl.uniquegeeks.net/sky%20editor%209-29.zip (Don't forget to unblock the zip: right-click -> properties -> unblock) Just use File -> Open to open your save and File -> Save File As... to save it.
  2. The checksum is currently not fully understood. Currently, I can patch the checksum for small edits like held money, but bigger edits need a full recalculation. In addition, the save size varies. In order to find something in the save file, one must first read the previous data. A while ago I did research on held items, so in the future, those may be editable, but then we come back to the checksum problem. It seems GTI and Super MD use the same game engine (and they probably have similar save structures), so maybe more people will be motivated to help research in the future. [Edit] Oh, and I suspect Datel used RAM hacks to change the Pokemon. After all, the checksum is tricky, and they have no codes, only edited saves.
  3. I thought a hard mod was only useful to restore NAND backups that were made by the same console at an earlier version, since NAND backups are console-specific. Unless you have an backup from the same console, your only options are to buy a 3ds at a lower firmware, or wait for another exploit to be found. Keep in mind that I haven't extensively researched hard mods, so I could be wrong.
  4. Only the current ones for the time being.
  5. It looks like MeroMero used a hex editor.
  6. I cleaned up my code a little, and have another experimental release! This version has some PMD: GTI support. The checksum is a little tricky, so this program can currently only fix the checksum for files that already have a valid checksum. This means that for the time being, no edits can be made with other programs unless the other program handles the checksum. This version also includes lots of semi-implemented features, so things besides editing PMD: GTI saves may not work. The save must be named game_data and stored in the folder 00000ba8. (So basically what savedatafiler would give you.) Attempting to open the file if it's named anything else won't work. Download Feedback is appreciated and speeds development.
  7. Install Youtubehax, and then use a save data tool: http://gbatemp.net/threads/growing-current-save-editors-for-use-in-svdt-sdm.396698/ I think that this works with the latest firmware version, but you should double check if you decide to update.
  8. There's some unofficial wifi compatibility over at http://altwfc.net/ The compatibility page shows the GTS works, but I wouldn't count on it. If it works, great. If it doesn't, then there's probably not anything that can be done. The Pokémon altwifi site is at http://pkmnclassic.net/
  9. Install Youtubehax, and everything you need can be found here: http://gbatemp.net/threads/growing-current-save-editors-for-use-in-svdt-sdm.396698/
  10. Unfortunately, Project Pokemon cannot help you because it would be cheating to use hacked Pokemon against unsuspecting players. http://projectpokemon.org/forums/announcement.php?f=27 If you want to play online, use Pokemon you've trained. In this case, it would be a good idea to breed them in-game. While it certainly will take longer, I promise you that any wins will be that much more rewarding. If you have any questions feel free to PM me.
  11. Depending on how you're running Sapphire, the .sa1 file may be a regular save. If it's 128KB, try renaming it.
  12. I'm don't think Transform gives you the target Pokémon's moves. I edited my ROM's personality test last night to play as a Ditto (because I can), used Transform (which had 1 PP), and had no more moves. Then I looked it up. http://bulbapedia.bulbagarden.net/wiki/Transform_(move)#Pok.C3.A9mon_Mystery_Dungeon_series I'm disappointed. A play through that could have been really interesting died there. The PP can be edited with ROM hacking with current research, but everything else can't. By "padding", I assume you mean all 0s? If so, I would guess that there's either some meaning to the padding, or it's left over from unused storage fields.
  13. Good to see research is still being done on PMD saves! I did some R&D a few months ago using your source, and discovered the reason there's two IDs for the Pokémon in Quicksave. I looked in the source for the latest version, and your hypothesis is correct. The first ID (the one with the bit index of 80 in my code) is whatever Ditto is currently transformed as. The second ID (bit index of 96 in my code) is what the Pokémon actually is (which is the same in most cases, except for Pokémon that can use Transform).
  14. You should have everything you need, as long as you have an unsecured or WEP Wi-Fi network.
  15. Gateway doesn't work on fw 9.9. It only works up to 9.2 for the time being.
  16. Do you mean NDS Backup Tool Wi-Fi with a DS Lite?
  17. 1. If you downgrade, you can start Gateway with system settings, as opposed to the browser. The disadvantage is that even with rxTools, saves for 6.X games (like Pokemon) aren't encrypted properly. It doesn't matter as long as your Gateway (or legit carts with rxTools) are only run on your console, or exported with savedatafiler before switching consoles.
  18. 1. It should work nicely. Keep in mind that if you downgrade to 4.X, your saves will no longer worked and will need to be exported before havd and imported afterward using savedatafiler. 2. (I'm not German, so I can't say for sure, but if you can't find a good shop, you can try importing one from another country. Shipping may take longer though.) 3. Using FBI or devmenu, install savedatafiler. This will let you import and export saves for all games. In my experience, you can use PKHeX to edit the save for Star Sapphire, and it will probably work on Neo X/Y too.
  19. Just tried it out, and the game loaded fine. Did you make any edits, because I didn't see any? (However, I didn't have my old gateway save on my SD, so it made a new game, which may have interfered if there were edits).
  20. Decompiled the lua files in /script/menu (leaving the jar and bat in place), and I got the "An error has occurred, forcing the software to close. The system will now restart." message after seeing the 3 color circle things after starting the game. Tried again after deleting the jar and bat files and I didn't even get that far. I think it's pretty safe to say that the game will only accept compiled lua files.
  21. We're almost to a point where simple hacks are possible. I've currently developing a ROM editor with support for editing item definitions, and I've successfully changed the name and price of Iron Thorns. Still needs more work (and I'm not even sure which I should focus on more: PMD editing or making 3DS mods easier to apply).
  22. Gateway's browser exploit on 9.2. I thought it was exactly how it worked. ARM7 handled hardware stuff while ARM9 handled upper level logic. Right? I could be wrong. I'll have to try that! Might help with further research. I'll see if I can find time to do that tomorrow.
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