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evandixon

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Everything posted by evandixon

  1. Thanks for reporting! If you're inside a dungeon, moves currently need to be edited in multiple places: Stored Pokemon and Active Pokemon. (And possibly Quicksave Pokemon, but that hasn't been fully researched yet.) I tried changing a move for a Stored Pokemon, and after saving and re-opening the save, I saw the same move, so it could be the whole Stored/Active thing. Problem is, 4.0.3/4.0.4 both don't allow editing moves of Active Pokemon. 4.0.5 will, but more testing is needed. (And then I need to verify that it actually solves the problem.) Watch the progress here: https://github.com/evandixon/SkyEditor.SaveEditor/issues/20 I think I fixed this issue, but I'm waiting to look into your other bug report before releasing anything. https://github.com/evandixon/SkyEditor.SaveEditor/issues/21
  2. Welcome to the forums, hytekrednek!
  3. Welcome to the forums, SamAcy!
  4. Updated to 4.0.4 to fix the following bugs: All occurrances of the character "e" being replaced with a superscript e Quicksave Pokémon being corrupted The original species of the partner The size of the window not being saved on exit See OP for link
  5. There's an ARDS code out there that fixes this. Using DS-ATM, it can be applied to ROMs.
  6. I think I found a way to do it myself. https://www.myget.org/feed/skyeditor/package/nuget/PKHeX (The first few are mine, but the latest few are from the official repo.) I recently started using a Team City build server, which can detect changes in a repo without having to have admin access to register a web hook. Given more research, it might also be possible to set up an automatic click once deployment so people can have the latest changes. This will likely require changes to the project file, which I can do through a PR at a later date.
  7. Updated to Beta 4.0.3 Details can be found in the first post, or on the Sky Editor Blog.
  8. That probably depends on the cartridge. Can you try it out?
  9. PKHeX is not only a great save editor, but thanks to .Net, it is also a great class library for devs. Unfortunately, using it either requires copying the source files into one's own project (as seen in Mass Editor for all PKHeX supported files) or carrying around a binary in source control. In both cases, getting the latest updates is a manual process. I propose that you create a MyGet feed so that devs only have to reference a package in order to use PKHeX as a class library. Using my fork, I've set up one in Sky Editor's feed, and have it referenced here, but ideally the original master branch would be used for this feed, so whenever someone updates their packages, they always have the latest code. Here's the guide I followed to set up Sky Editor's various components with MyGet. Using this guide, whenever you push to master, a new package will automatically be built and put into the MyGet feed for developer use, and if you enable it (I haven't for Sky Editor since it's not quite ready for a release), it can automatically push to NuGet so devs don't have to configure VS with the package feed. http://weblogs.asp.net/bsimser/automatically-publishing-nuget-packages-from-github
  10. Make a backup of your source ROM. If you're using HANS, then your game is not altered.
  11. Are the trainer name and gender the same?
  12. I don't recommend using Youtube guides, as they become outdated very quickly. Here's some simple guides that may help you. After installing CFW you can import/export save files using JK's Save Manager and edit them directly with PKHex. There are two ways you can set it up: Menuhax & Emunand - Everything boots in 30-40 seconds, 90% boot rate to emunand (sysnand works fine), but has almost 0 risk. Just make sure to backup your SD first. If your console is above 9.2 and below 11.0, follow parts 1 and 2 of this guide (Getting Homebrew and Downgrading). Follow this guide to set up emuNAND and CFW. Use FBI, which is installed in the above guide, to install JK's Save Manager, linked to above. It's probably mentioned in the guide above, just take care to only update emunand using System Settings. And be sure you're in emuNAND immediately prior to updating. As soon as you leave System Settings, you will go back into sysNAND. Be careful not to update sysNAND, or you will lose all *hax access on that console. If you decide to install Arm9Loaderhax in the future, follow this guide starting at step 4. Arm9Loaderhax - Boots faster, more reliably, and feels less hack-ish, but can brick your console if you don't follow the guide word for word. No skipping steps. With recent tools becoming much safer, there's still a chance to brick your console using this method. If you make a NAND backup, you can hire someone to fix it, though. Using older, less reliable tools, I bricked my old 3DS, but using the newer tools, I installed it successfully on my new 3DS. If you feel uncomfortable doing this, use Menuhax & Emunand. Follow this guide. If your console is on 9.2, you can skip Part 2 (Downgrading). Use FBI, which is installed in the above guide, to install JK's Save Manager, linked to above.
  13. I think you can still use HANS if you have an exploitable game. If not, and if you want to play an edited CIA, your options are waiting for another kernal exploit (could be tomorrow, could be never), or getting a hard mod. If you have lots of soldering experience, there are guides out there on how to do it. If not, you can pay a hard modder to do it for you. See here for a list of hard modders.
  14. I've been toying with the idea of making a PKHeX plugin for Sky Editor. I successfully changed my OT in a gen 6 save using a POC version of it. Having a bank of Pokemon with basic searching sounds reasonable, maybe even having an online storage of sorts, but both of these are definately in the "mid to far future" range. I don't know how much work it would be to put in PKHeX. I'd definately say this is easier in WPF than Windows Forms, though. I'll probably try to finish up a release for PMD saves in the near future. When I do that, I'll put up a poll to see if/how many people would want this. [Edit] Actually, it might not take too long to make a POC online bank, if anyone's interested. In the further future, I could have Sky Editor with a PKHeX plugin post to and download from it.
  15. Your existing card will still work, just copy the Wood R4 files from the Wood R4 download over, replacing the .dat file in the root. I would recommend keeping Moonshell since it's the best media player for the DS, but you don't technically need it.
  16. Did using Wood R4 resolve the problem?
  17. That looks like the original R4. Try the Wood R4 that Ammako linked to: http://filetrip.net/nds-downloads/flashcart-files/download-wood-r4-1-62-f32256.html
  18. What version of DeSmuMe are you using?
  19. There should be a URL printed on the cartridge somewhere. Can you post it?
  20. Are you using Wood R4? Some newer games have problems if you don't.
  21. Sorry for the late reply. Included in the download is a UPS file. Use this tool to apply this UPS patch to your ROM, which can be obtained using this guide.
  22. Is everyone looking forward to the release of Pokémon Sun and Pokémon Moon? I am! In preparation for their release later this year, we now have a Pokémon Sun and Pokémon Moon forum dedicated to the discussion of these games! In addition, we've introduced a new Spin-Off Games Discussion forum for the 6th and possible 7th gen spin-off games. As always, please make sure to read forum rules and announcements before posting, and feel free to give us any feedback you may have!
  23. Did you unblock the zip before extracting it? If not, use Right-Click -> Properties -> General -> Security -> Unblock.
  24. Sorry for the delay. I've changed both of your usernames to what you've requested.
  25. NDS Backup Tool doesn't support cartridges with IR ports, but savegame_manager might run on slot 2.
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