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evandixon

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Everything posted by evandixon

  1. Oh, yeah, I forgot about the EZ Flash+Flashcart option. In my experience, that's more stable than Wi-Fi. You'll also be able to dump ROMs and play GBA games. If you go this route, I recommend getting a flashcart that's 3DS compatible too.
  2. Does your Action Replay have a microSD card slot on it? I'd guess so, since they stopped making those a while ago. Here are your options: -If you have compatible Wi-Fi (unsecured or WEP), you can use a flashcart. If you bought one, I would recommend something 3DS compatible since it sounds like you might get one in the future. Note: wifi backup and restore might be a bit unreliable based on previous posts, and I lost my DS lite, so I can't confirm -Get a USB backup adapter plus, or another compatible backup adapter -Get a 3ds that's on or below firmware 10.5 (10.7 if you have cubic ninja, Legend of Zelda Ocarina of Time + powersaves, or whatever the latest exploit game is (Freakyforms Deluxe I think)) and use TWL save tool. If you want to backup or restore PMD: Explorers of Sky, this won't work for some reason. These options are in order of price and ease of use. In this case, they directly correlate.
  3. What firmware version is your original 3DS on? If you're not on 11.0, you can downgrade to 9.2, install CFW, and use TWL Save Tool. If you're on 10.5 or below you can use the browser, otherwise, you'd need another homebrew entrypoint.
  4. Editing music should be possible with something like this: http://www.pokecommunity.com/showthread.php?t=239776 Unfortunately for everything else, I don't know enough to help with.
  5. Glad to hear it worked! The Codeplex site is where I used to host my code, and since then I've moved over to Github. The Codeplex site is still there since I haven't bothered to delete it. I probably should have a long time ago, so I've added a notice to the front page that should make it more obvious.
  6. Are you using the version attached to the front post? I am unable to reproduce the issue using Sky Editor 3.2. What specific changes did you make?
  7. Can you upload the save file you're using, please?
  8. Only if you install CFW. IIRC, some special edition New 3DS's are not XL, so you may consider one of those. Personally, I recommend just getting the XL. When I picked up my original 3DS after using an N3DSXL for months, my first thought was "Wow, it's so tiny".
  9. Sorry about that. If it happens again, send me a PM and I'll get to it ASAP. Good work on your ROM Hack!
  10. This isn't necessarily the case with Card 2 games like Alpha Sapphire, as the save is stored in a writable region in the ROM (usually because the game needs more than the standard save size despite the cartridge costing more).
  11. Whether or not you can depends on what save backups you have. If they were made using homebrew tools on the 3DS, then you might not have to. If they were made with Powersaves, then it depends on whether or not you have enough backups to do this, which is unlikely. Most 3DS cartridge saves are encrypted so that they can only be read by a particular cartridge. While most homebrew tools (like JK's save manager) get around this, older ones (especially USB adapters like Powersaves) do not.
  12. When you update a game, it simply downloads an update to your console, and leaves your cartridge alone. If you run the game on a console with the update, it'll be the latest version. If you run the game on a console without the update, it'll be the original version. There are better ways to do all of this, however. Using CFW you can import/export save files using JK's Save Manager and edit them directly with PKHex. There are two ways you can set it up: Menuhax & Emunand - Everything boots in 30-40 seconds, 90% boot rate to emunand (sysnand works fine), but has almost 0 risk. Just make sure to backup your SD first. If your console is above 9.2 and below 11.0, follow parts 1 and 2 of this guide (Getting Homebrew and Downgrading). Follow this guide to set up emuNAND and CFW. Use FBI, which is installed in the above guide, to install JK's Save Manager, linked to above. It's probably mentioned in the guide above, just take care to only update emunand using System Settings. And be sure you're in emuNAND immediately prior to updating. As soon as you leave System Settings, you will go back into sysNAND. Be careful not to update sysNAND, or you will lose all *hax access on that console. If you decide to install Arm9Loaderhax in the future, follow this guide starting at step 4. Arm9Loaderhax - Boots faster, more reliably, and feels less hack-ish, but can brick your console if you don't follow the guide word for word. No skipping steps. With recent tools becoming much safer, there's still a chance to brick your console using this method. If you make a NAND backup, you can hire someone to fix it, though. Using older, less reliable tools, I bricked my old 3DS, but using the newer tools, I installed it successfully on my new 3DS. If you feel uncomfortable doing this, use Menuhax & Emunand. Follow this guide. If your console is on 9.2, you can skip Part 2 (Downgrading). Use FBI, which is installed in the above guide, to install JK's Save Manager, linked to above.
  13. Did you replace the romfs files with the ones provided in "\Star Sapphire - Distribution\romfs\" and "\Star Sapphire - Distribution\Encounter Type\*\"? It sounds like you may have only replaced the latter and the exefs/code.bin.
  14. So you're trying to convert a BRSTM so that it can be used in an SDAT file? If that's the case, you'd first want to convert the BRSTM file to a Wave file. VGMStream can do this. Unfortunately, BRSTM files contain a variant of PCM (basically raw sound data), while most SDAT files contain trackers (basically a specific kind of midi file using their own samples instead of default instruments). The main Gen 4 Pokemon games are like this, so I don't think there is a good way to convert BRSTM for use in Gen 4 Pokemon games. There may be sites that can convert wave files and the like to midi, but I don't know how reliable they'd be, since I've never used them. Here's some links that may be useful if you have a midi file you want to use in Gen 4 Pokemon games. They might contain dead links or images, but might point you in the right direction. https://gbatemp.net/threads/nintendo-ds-music-hacking-looping-included-fully-explained.305204/ https://gbatemp.net/threads/converting-midi-to-sseq-and-interting-into-sdat.362681/ https://gbatemp.net/threads/ds-code-sseq-player-and-new-mid-to-sseq-converter.301382/
  15. Is this what you're looking for? https://gbatemp.net/threads/release-brstm-bcstm-conversion-tool-beta.378702/
  16. The majority of what we can edit is mainly research, although there are a few tools that let you change some relatively small things. Sky Editor, my tool, lets you change the starter Pokemon, the Pokemon portraits, and some of the backgrounds. I'm currently working on a script editor, but that may take a while: https://projectpokemon.org/forums/showthread.php?47811-Sky-Editor-ROM-Hack-Projects @psy_commando has a bunch of tools to edit various formats, and Sky Editor even uses a few of them. The majority of them don't have a UI, since he's focusing more on research. https://projectpokemon.org/forums/showthread.php?40199-Pokemon-Mystery-Dungeon-2-Psy_commando-s-Tools-and-research-notes Nerketur has a script editor, but actually editing the scripts isn't user-friendly yet. He recently started working on it again, so maybe that will change. http://www.pokecommunity.com/showthread.php?t=282629 @psy_commando has a randomizer, but due to the nature of randomizing, won't let you have much control over what it does (sure, you can enable/disable certain randomizations, but they're still randomizations). https://projectpokemon.org/forums/showthread.php?47337-mdrngzer-A-Pokemon-Mystery-Dungeon-Randomizer Here's a rough overview of what we currently have the research to do, but there may not be tools to edit: Starter Pokemon (Sky Editor) Spinda's Cafe Rewards (Sky Editor has dummied-out support for it, if you're interested, I can be sure to add it back for the next release) Pokemon Data Item Data General Game Strings Scripts and their Strings Background Music (psy_commando has a mostly-functional tool to convert them to a playable format, no editing yet) Some background images (the ones ending in *.bgp) (Sky Editor, psy_commando's GfxUtil) Pokemon Portraits (Sky Editor uses psy_commando's tools for this) Dungeons (mdrngzer's randomizer provides the necessary research, see here for details on what can be changed) If there's any of the above in particular you want to edit (besides background music, that's still being researched), let me know, and I can try to work on a UI for it in Sky Editor's next release (which may be a few months away to be honest).
  17. I think I found the URLs Kaphotics was talking about. I've added them to the bottom of the PCEdit thread.
  18. http://i.imgur.com/Nzjigbd.png Pawniard at Mt. Pyre Summit. I don't see Bisharp on that list, but if it's there, it's easy to miss because it's an image and I can't use Control+F.
  19. Since you have access to CIA files, I'd recommend using JK's Save Manager or SaveDataFiler. Both are much more stable than .3dsx homebrew alternatives.
  20. I managed to find the source code, and even though I wasn't able to get it to compile, the build directory had an executable. I've uploaded it here: http://filetrip.net/dl?AlqEMYrwVC I've verified that can at least load Pokemon Black 1 saves, but my White 2 save isn't where I left it, so I don't know for sure if it will work for B2W2. It might, since there's a drop down that Black 2 and White 2.
  21. Here's what I know about the checksum so far. Hope it helps: -PSMD saves (with the possible exception of dungeon) are compressed with zlib. .Net's DeflateStream can decompress them in you trim the first two bytes. -GTI saves use the same engine, and as far as I'm aware, all points after this one apply to both games. -The checksum is an 8-bit sum of all the 1 bits in the file -Because the file size in bits varies, the checksum is almost never byte aligned, and will have a different bit shifting depending on the data that comes beforehand -There are often a few 0 bits after the checksum so the file size is a certain number of bytes (since most file systems require this) -Before the checksum, there's a byte containing only one 1 bit. I think there's a constant number of 0s between that and the checksum, but I'm not sure. It's held true in the few GTI saves I've seen. -game_data has something else done to the checksum, possibly dependant on the file size. Small edits can be accomplished by adding or subtracting the difference of 1 bits added or removed. Overall this is a very annoying file format to deal with. However, if you manage to figure out game_data's extra checksum step, I might be able to edit held items. I figured it out in GTI, but lost my notes, and haven't looked at it since. [Edit] I typed this up shortly after I woke up, so I didn't make the connection that it was you I PMed all this to earlier. Oh, well.
  22. Try this: https://projectpokemon.org/forums/showthread.php?46315-Pok%E9mon-Rutile-Ruby-and-Star-Sapphire-v2-0-Updated-with-new-Wild-Encounter-options!-New-Video-Install-Guide!&p=213813&viewfull=1#post213813 Instructions: https://projectpokemon.org/forums/showthread.php?46315-Pok%E9mon-Rutile-Ruby-and-Star-Sapphire-v2-0-Updated-with-new-Wild-Encounter-options!-New-Video-Install-Guide!&p=213747&viewfull=1#post213747
  23. Try using Hans to redirect an unedited romfs and code.bin. It's possible that the randomization went wrong, or that there's a problem with your SD. If this works, then that rules out the SD and makes some of the randomizations suspect.
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