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@Spica unlike gen 4 RAM gen 5 RAM doesn’t store much of the enemy Pokémon data unencrypted. The complete Pokémon is encrypted so you’ll need to decrypt then first to have it in a readable format. The tool @theSLAYER linked you to will help you if you’re wanting the current Pokémon on the screen, but if you’re needing the info for scripting reasons then this post of mine might give you a little more information
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After looking through all 4 RAM dumps it turns out the Legendary Beasts will always occupy the same section of RAM. It seems you will always find the Beast at offset 0026E5A0 and it take up 136 bytes since it is encrypted. There is 102 bytes that proceeds the Pokémon which I don't know what it is for and at this point I don't care enough to find out. To determine this I encrypted all 4 PKM files and then searched for them in their RAM dump.
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I don’t know since I used my RAM ripper application to find them. Gen 5 RAM doesn’t have set offsets so I could give you a location, but when you look it probably will not be there. I’ll post the offsets for these 4 PKM files tomorrow evening/night (roughly this time but and hour earlier) since I know what I’m looking for in the RAM now. But, luckily they use English text headers that aren’t encrypted so I could give the header you should look for as well.
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Today out of curiosity I was wondering if the Black White Zoroark event was scripted for Zoroark to appear as the correct Legendary Beast without any Pokémon being in memory or was the correct Legendary Beast that it would appear as was actually loaded into memory. Well it turns out when you encounter this Zoroark the Legendary Beast it appears as is also stored in the memory. The Legendary Beast is generated separately from Zoroark thus the two will have different PIDs, IVs, and natures from each other. Additionally, the Legendary Beast does not have a set PID, IV, or nature and is generated each time you encounter Zoroark. The Legendary Beast is at level 25 and will have it usual level up move for the level. Edit: I added a second Suicune to show that the Legendary Beast isn't a static Pokémon in memory. Lostlore Forest Zoroark Entei.pk5 Lostlore Forest Zoroark Raikou.pk5 Lostlore Forest Zoroark Suicune.pk5 Lostlore Forest Zoroark Suicune 2.pk5
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There is no different code there is just one met date in the Pokémon structure . It is overwritten nothing of the original remains. I’ve heard other users speculate there is secret old remnant data left over in transfers, but no that just uses up memory and is useless. Anything not needed during transfer or gets updates that data is just gone. Also you keep mentioning Poke Bank, but Poke Bank does nothing to the met date unless it’s a transfer from a virtual counsel game. Gen 5 is the last time met dates get modified.
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Same as the met date, the level is updated when transferred to gen 4 and then again when transferred to gen 5. The new met level will be the Pokémon’s current level. Also here is a small tidbit about Pokémon hatched in gen 4. The date and location the egg was obtained does not update or change upon being being transferred to gen 5.
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Yes, that would be correct.
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A gen 3 Pokémon transferred to gen 4 will get a met date when it is transferred (after the Pal Park catching mini game). Pokémon that are transferred to gen 5 will get a new met date of when they were transferred to gen 5. The met date is not modified after that. In terms of an accurate met date any date from January 1, 2000 onwards is valid since the met date is based on your counsel which could be set incorrectly.
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I’m a bit confused about what you’re asking for in this post. Are you wanting someone to edit your save for you or are you wanting someone to trade you this Pikachu? I ask this because I think you’re asking something that might be impossible.
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Emerald is the first game that has the Flame Body ability halve the amount of steps needed to hatch a egg. So hatching is faster. Otherwise all 5 of those games have the same shiny encounter rates. Edit Emerald is also the easiest to RNG abuse of the the gen 3 games.
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The rarity is the same in R, S, E, FR, and LG. It’s just super rare to find. If I remember correctly many RNG applications omitted FRLG since at one point in time it’s RNG was deemed fickle and was much easier to manipulate the RNG in the Hoenn games.
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Pokerus can be found in Fire Red and Leaf Green it's just super rare to find.
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You can, but it hurts the spirit of the game and is unfair to unsuspecting players if you do so, as well as, against online play rules. Also keep in mind that this forum does not condone or support the use of hacked or edited Pokémon for online play even if they are legal.
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I mean you’re the one who’s making the edits so it comes down to how good you are at editing. Additionally, you should not be using hacked or edited Pokémon for online play.
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No you need Homebrew to import and export a save. If it’s just Pokémon edits that you want you can use a sysbot on a some discord servers. That way you can get the Pokémon you want to edit with PKHeX and then have sysbot trade you the Pokémon.
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Gens 5-7 keep their original met date when sent to HOME. This is evident with the catch calendar on the mobile GOME app.
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Since you are playing on an emulator (assuming Emerald) you are essentially playing the game with a dead battery. The RNG will start on the same seed every time you start up the game and will advance through the same pattern every time. The reverse engineer thing to see if it was the right date only matters for Pokémon revived from a distribution cart.
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You’re trying to make a gen 3 Pokémon and not follow the rules for how Gen 3 Pokémon are generated and on top of that you’re trying to make a Pokémon that has a quirk to its generation. You should just take one from the event database I linked you to earlier. Anyway here is the link for all possible shiny bonus disc Jirachi. Just use one of them and don’t edit it in anyway.
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Which one? Since 2009 there have been a lot of Jirachi events. The event gallery has been updated over the years and that info can be found there. https://projectpokemon.org/home/files/category/2-event-gallery/
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Structure of Pokémon in RAM from Generation 4 Games
Poke J replied to Poke J's topic in RAM - NDS Research & Development
I’m currently not testing since I’ve found the information that I needed for my application and interests. Maybe some day down the road I’ll look at this again. -
You probably want this
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Just follow this for each generation and you’ll be fine. (I will not list Gen 8 since I’ve never used PKHeX for Gen 8 ) Gen 1: -Just change the species. Gen 2 to Gen 5; -Change the species -Optional change the friendship value to 70. Gen 6 to Gen 7: -Change the species. -Add a non original OT -Change to the non original OT (click beside the text box so it’ll turn green) -If Pokémon is traded back to its first original trainer (same ID, SID, OT, gender) set it to original OF (click beside the text box so it’ll turn green), but still make sure there is still a name for the last non OT. -Optional change the friendship value to 70. -Optional set all of the Pokémon’s Amie stuff to 0. -Optional change the memory. I listed some things as optional since they change and update during normal game play. So even though they are effected during the trading process they will neutrally change as you play.
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[Request] Help please need a Save game on pokemon X
Poke J replied to Majesitc's topic in Saves - Files and Requests
Just going off what you’ve explained I’d say with high certainty that’s what’s happening. So nothing to worry about your game sounds like it’s running fine. -
[Request] Help please need a Save game on pokemon X
Poke J replied to Majesitc's topic in Saves - Files and Requests
That’s because you’ve gained hearts in PokeAmie with that Pokémon so it loves you more now and has nothing to do with nature. The more hearts you get to with that Pokémon in PokeAmie the more beneficial battle effects you’ll get like waking up early or dodging moves that are 100% accurate. Those effects only work in game and not online.