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Poke J

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Everything posted by Poke J

  1. Application update: Code clean up and documentation. It should be easier to read now. Application performance increased. Significantly noticeable with Colosseum and XD. Fixed issue with gen 1 and 2 where not all Pokémon were being recognized by the extractor. Fixed issue with Colosseum and XD where EV calculation check, nickname check, and OT checks did not function as intended. Fixed issue with Space World '97 where the application would crash. Other minor bugs fixed. Added application credits.
  2. Not exactly unused Pokémon, but I believe I have found team info for two unused trainers (DAGUR and EVAT) for Pokémon Colosseum in the Colosseum Battle -> Solo Battle -> Mt. Battle Vs 100 -> Double Battle option while using a registered team from a GBA save. While running tests on my PKX Extraction application I kept finding the same 12 Pokémon in the RAM stored between the NPC trainers team and the story mode party team. Initially I thought it was an error where the application will sometimes recognize data that isn't a Pokémon as a Pokémon for games without a checksum. However, when the application makes an error like that the Pokémon usually has a garbage nickname or OT and a random assortment of moves with other aspects of the Pokémon not being correct. In this case all of the Pokémon data is valid (though not legal) with no viable garbage data. Additionally, the trainers names do not match any known trainer within the games as far as I can find on Serebii and Bulbapedia. This has lead me to believe these two Pokémon parties belong to unused trainers for this battle mode in the Colosseum. Usused Trainers.zip
  3. I completely forgot about that aspect of the walker. I’ll have to check a RAM dump of one of my trainers in the Trainer House to see what the Pokémon data is like for these Pokémon.
  4. Lugia can’t know those moves in BDSP since when transferring from HOME to BDSP all moves are removed and replaced with ones it can learn in BDSP. Same goes for SWSH and PLA. Only exception with SWSH is when Pokémon are transferred from past games it will retain those moves.
  5. I won’t be able to help you since I don’t play many ROM hacks, but it might help if you state which hack you are playing since there are a lot of ROM hacks out there. Another option to get help is to find the forum where the creator of the hack posted about the hack and ask there.
  6. To answer your questions in order: 1) Battle Version are for and can only be set to Pokémon not from a gen 8 game. As well as of writing this the only valid Battle Versions are Sword and Shield. The purpose of Battle Version is to allow Pokémon from older games to partake in Ranked Battles, but it’ll wipe all of the known moves from the Pokémon which means it can only learn moves that the Pokémon can learn in gen 8. 2) It depends on multiple things, but first and foremost Toxic isn’t a TM or TR in Sword and Shield. If you set the Battle Version on Kyoger it will no longer be able to know Toxic since all of its moves got wiped and it can now only learn moves available in Sword and Shield. The other thing that could be preventing it from learning Toxic is if it was obtained from a gen 8 game which means it can only learn the moves it would learn in Sword and Shield which Toxic isn’t one of those moves.
  7. Good to know. I wasn’t aware that The pattern on Spinda was retained. With that info defiantly a RAM dump can get the important info needed to reconstruct the Pokémon.
  8. Without the original game save it isn't.
  9. From my understanding of how the PokeWalker works is that there isn't really a save file. When a Pokémon is sent to the walker the index of the Pokémon is set on the walker so it appears that the Pokémon is with you when in actuality the Pokémon is still on the game. That is why you can call the Pokémon back if the PokeWalker is lost or battery is dead.
  10. I think the reason people don’t know how to convert gen 1/2 to gen 3 - 6 since there is no legal method to do this. The best one could do is transfer them to gen 8 onward, but since they are gen 1/2 event they will not be legal.
  11. Are you wanting any pattern as long as they are the same patter or you’re wanting that pattern in the picture. If it’s the patters from the picture those patters only exist in PoGO and the anime thus can’t be in the games.
  12. You’d have to have to use ROM hacking tools to figure that one out, you could try asking the ROM hack’s creator for that list, if you already have a Pokémon with that move you can see what it replaced, or by trial and error.
  13. No, if PKHeX is able to read the save in the first place the move will either come up as nothing iirc or will be a different gen 3 move. The save just stores values and the ROM interstates those values as per what the ROM has been told what those values mean. For example if ROM hack replaces Tackle with Moonblast the ROM hack will read it as Moomblast, but everywhere else will read it as Tackle.
  14. You're right that using PKHeX will cause a lose of information in this case, but that is due to move information from all games not being stored in the Pokémon data. Each move a Pokémon knows for which game is stored in Pokémon HOME's database and will modify the moves based on what information HOME has. So unless you do the transfer correctly there will always be a data loss since PKHeX is unable to know what moves the Pokémon use to know. So it isn't such much as a glitch and more so a side effect as to how Pokémon transfer works between games.
  15. @Teal Mahogany I’m not familiar with OpenEmu, but does it allow you to dump the RAM? If it does I think I might know a way to change your Seadra to Kingdra.
  16. I'm not a mod, but I suggest you delete your attached file since it contains ROMs and those are not allowed to be uploaded to this forum.
  17. What I meant was there are no save editors that I know of that will work for Radical Red. PKHeX does not support ROM hack save, but ROM hacks that do not modify the structure of the original save to much similar to Kaizo Emerald can be recognized as the original game. However, in that case the legality check will not work and will probably flag everything as not legal.
  18. PKHeX does not support rom hack saves. Especially ones that deviate from how the save is structured from the original game. Unfortunately, I’m not able to recommend a save editor that will function with Radical Red.
  19. Are you trying to open the ROM in PKHeX? If so that's not how it works. You need to play the game save twice using the game's built in save feature and not the emulators or save states. Then go to the Battery folder and you'll find the .dsv file that is the save file which can be opened with PKHeX.
  20. Delete the ROM file in your last post it's not allowed to be uploaded here. That would explain why you're not finding anything if your using the ROM file with the application. Basically to get a RAM dump get the Memory Viewer or something similar to the emulator you're using and dump the memory. Which emulator are you using?
  21. Japanese version of gens 1 and 2 isn't technically implemented (found that out just before release). Mind uploading the RAM dump with Sandshrew in it? Mind uploading both files here so I can take a look?
  22. For gens 3 and 4 did you dump the entire RAM or are you trying to load the ROM into the application? Gens 1 and 2 there is a high possibility to get false results since those Pokémon have less defining values and the application just looks for data that resembles a Pokémon for that gen. It could also help me make the program better if you share the files and tell me which Pokémon you were trying to extract incase they are stored differently in the RAM so I can add them as edge cases.
  23. Bank or HOME will not have any issue with that since there is no way to tell they didn't come from 3 separate saves that just happen to have the same OT, ID, and SID. Neither of those applications are able to draw correlations between separate Pokémon and determine that something odd is going on.
  24. It's still worth giving it a try. I never tested it with Japanese version, but there is a good chance it'll still work. I did test it with Japanese gen 1; however, it didn't find all of the results and had some wrong results, but it still functioned and is at least work trying.
  25. Dump the RAM and then try the extractor I’m linking you to. Gen 2 was not tested for the Japanese version of the games, but the English version will work.
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