Jump to content

Poke J

Helpful Member
  • Content Count

    246
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by Poke J

  1. Gen 2 to 7 Umbreon could learn Toxic with a TM. I'm going to assume that you are trying to make an Umbreon for a gen 8 save. In gen 8 Toxic is no longer a TM or TR so it can't learn the move. If you're wanting a Toxic Umbreon you'll have to wait until February when Pokemon Home comes out to transfer one from a previous gen.
  2. Are you referring to mechanic similar to how in Sword and Shield does not allow you catch Pokemon in the Wild Area at too high of a level, but in an ORAS setting? If so ORAS does not have that limiting feature. Or are you referring to when you get a Pokemon that does not have your trainer information and how it will disobey you until you have the correct badge? If that's the case you will have to edit which badges you have, but that could mess with story elements. Or are you referring to how in Secret Bases you can have all Pokemon at level 50 or use the machine in the base to battle them at their actual level? In that scenario I don't think PKHaX or PKHeX can help you since I don't think Secret Base decorations have been researched, therefore; can not be added to the program and I don't think there is a program out there that lets you edit existing bases. Does any of these answers answer your question?
  3. Now that I'm done school for the semester I figured that I would finish conducting tests to try and fill in the missing data in the structure, as well update the data that I was unsure about. Therefore, the original post has been updated to reflect my most recent tests and now I feel relatively certain that the presented data is accurate. I most likely will not be making any changes to the above table or carry out further tests on this subject.
  4. Not all of them are 5 star raids. I spawned a 3 star G Max Kingler last night.
  5. I've ran a few more tests with changing the number of badges obtained, entered the Hall of Fame, and made a new save to make sure it wasn't an issue with the save. In all of these tests as soon as I tried to release the second last Pokemon it would always come back. I'm thinking this is to try and prevent the player from missing out on double battles since the game stops you from entering a double battle if there is only one Pokemon on your team. Now I'm wondering if Pokemon Box or migrating Pokemon to gen 4 is able to mess with this restriction.
  6. @Adilson Filho BR I've looked at your save and I think I know what is happening, but I'm not 100% sure. However, I think it has to do with that the 7th gym being a mandatory double battle and to prevent the player from getting trapped the game is stopping you from releasing your second Pokemon. I've tried adding Pokemon to the save and releasing different combinations of them and I always get stopped at the last two. So I recommend either leaving two Pokemon in your PC or remove them with PKHeX. So to answer your questions from what I think is happening: 1) Just make sure you have two caught Pokemon on your save and when you start using HMs make sure you have a Pokemon somewhere on the game that knows the move. 2) You just seem to have met the criteria the game has set out to prevent you from releasing Pokemon. See my answer for question 1. 3) No. 4) See above description, as well as, my answers for questions 1 and 2.
  7. I might have an idea of what's going on, but without the save file I can not say for certain. Could you possibly upload the save file?
  8. Use a hex editor I recommend HxD and delete all of the bytes after 0007FFFF.
  9. @Ragolay I took a look at your save and it appear for some reason when you save it a whole bunch of unneeded data is added to the end of the save. So I've truncated the save to 512 KB and open just fine now in PKHeX. Just make sure the save looks to be correct. 18 - Pokémon Blanca.sav
  10. For Black and White I know if you open your save in a hex editor and change the byte at 00020160 which is the flag for which starter you chose to one of these bytes 00 = Snivy/Defult, 01 = Tepig, or 02 = Oshawatt will change your starters of you rivals to match accordingly. Just make sure you open the save file in PKHeX and save it again using PKHeX after any manual edits you make in a hex editor since PKHeX will update the check sum.
  11. Get them to trade you a Pokemon they caught themselves and get it from the OT tab when you check that Pokemon on PKHeX.
  12. @Tre you’ve only mentioned that the OT and ID matches your friends trainer information. Did you make sure the SID you inputted matches the SID on their game as well?
  13. It's impossible to make that Mew legal at the moment since there is no legitimate to transfer Pokemon from past generations to generation 8. You'll have to wait for Pokemon Home to come out before you can try and transfer Pokemon legitimately or with PKHeX.
  14. @john36 if your wanting to look at the “raw data” you’ll need to use a hex editor. I recommend using HxD.
  15. Everything you’re asking for isn’t possible. There is no legit way to have Mewtwo at the moment so all Mrwteo will be flagged as illegal. Also Tyranitar and Komomo can’t Giantdymax do you’ll never find one with that check.
  16. The Met Location does not change when a Pokémon is traded. The only time trading effects the location is if the Pokémon was traded while it was still an egg and that only changes how the egg was obtained. Also You can not make legit Pokémon at best you can make a legal Pokémon. A legit Pokémon is a Pokémon obtained during normal game play and has not been modified by any means with software or hardware that isn’t licensed by Nintendo, Game Freak, or the Pokémon Company.
  17. I haven't been able to find this information anywhere online so I decided to map out how opponent Pokemon is stored in the games RAM for Platinum. I've found that the Pokemon is around the addresses 002C0BC2 to 002D5780 in a hex editor with a length of 128 bytes (decimal value) or 80 bytes (hexadecimal value). The one consistency I found is the first two bytes is the Pokemon index number and the last byte is 04. With that the following is the structure of Pokemon in the RAM for Platinum if they were extracted, therefore; I'll be starting at 0x00. Offset Content 0x00-0x01 National Pokedex ID 0x02-0x0B String of bytes that seem to have some consistency, but seems to have no uses for NPC Pokemon. 0x02-0x03 = Attack stat 0x04-0x05 = Defense stat 0x06-0x07 = Speed stat 0x08-0x09 = Special attack stat 0x0A-0x0B = Special defense stat 0x0C-0x13 The moves known by the Pokemon with each two bytes corresponding to the move index. 0x14-0x17 IVs, IsEgg Flag, IsNicknamed Flag. Same as in Block B of PKM Structure for Gen 4 found in the tech documents. 0x18-0x1F Unused, but each byte in the string is 06. This set of bytes start at 06 and keeps track of the how the stats of the Pokemon have gone up or down. Example 00 = -6 in a stat and 0C = +6 in a stat 0x20-0x21 Unused, but in all tests the bytes are set to something other than 00. This may correlate to something with further tests. These bytes are linked to the species of the Pokemon in some way. As such a byte combination of 70 0B will be set there if the opposing Pokemon is a Lugia. 0x22-0x23 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x24-0x25 Seems to closely match the met date, but most likely isn't. May correlate to something with further tests. These bytes are linked to the species of the Pokemon in some way. As such a byte combination of 0E 02 will be set there if the opposing Pokemon is a Lugia. 0x26 00 unless the Pokemon is in a different form then it's base form. 0x27 Ability 0x28 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x29 Same as 0x40, 0x83, or 0x86 from PKM Structure for Gen 4 found in the tech documents. Appears to change if the Pokemon has a blanket ability activated. 00 = no blanket ability and 04 = the Pressure ability. It is unclear if this byte has have a value other than 00 or 04 depending on the ability. 0x2A-0x2B Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x2C-0x2F Current PP of moves. 0x30-0x33 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x34 Current level of Pokemon. 0x35 Happiness of Pokemon. 0x36-0x4B Pokemon nickname. If no nickname is set the species name of the Pokemon will be here. 0x4C-0x4D The current HP of the Pokemon. 0x4E-0x4F Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x50 Unused, but in all tests the byte is set to something other than 00. This may correlate to something with further tests. The max HP stat of the Pokemon. 0x51-0x53 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x54-0x63 OT name. If NPC Pokemon all bytes will be 00 with a terminating FF. 0x64-0x67 Current EXP. If NPC Pokemon all bytes will be 00. 0x68-0x6B PID 0x6C This byte gets set if the Pokemon is affected with a status condition that is not temporary. 0x6D-0x73 Unused, in all tests all bytes have been 00, but they may correlate to something with further tests. Each byte correlates with a status temporary status condition. The byte set for confusion is the counter for how many turns is remaining before the confusion wears off. 0x74-0x75 ID 0x76-0x77 SID 0x78-0x79 Held item. 0x7A-0x7D Unused, in all tests all bytes have been 00, but they may correlate to something with further tests. Each byte correlates with a status condition that is not temporary. The byte set for sleep is the counter for how many turns is remaining before the wakes up. 0x7E In tests this byte has been 01 when dumping NPC Pokemon and 02 for Pokemon dumped during playbacks with the Vs. Recorder. This byte is the gender of the Pokemon. 00 = male, 01 = female, 02 = genderless. 0x7F This byte has been 04 in all tests. This byte is the type of Poke Ball that the Pokemon is in. If in a special HGSS ball this byte will be 04 which is the same as the Poke Ball. --footer-- Test Notes: -The structure of opponents Pokemon in RAM is the same in Heart Gold and Soul Silver. I could not test Diamond or Pearl, but I'm assuming that it will be the same. -The following tests were carried out, but did not appear in the structure. The special HGSS Poke Balls (a byte might be set outside of recorded battle playback since these balls don't retain their appearance in recordings), Pokemon infected with Pokerus, Pokemon cured of Pokerus, OT trainer gender, and Poke Ball Capsule Seals (bytes might be set outside of recorded battle playback since these animations don't appear in recordings). -The Intimidate ability does not change the byte at 0x29.
  18. That Landerous is shiny locked therefore can’t legally be shiny.
  19. When you fuse Necrozma it will use the data from Necrozma. So if your case your Dusk Mane will use the nature, IVs, and EVs from Necrozma. It works exactly the same with Kyrem.
  20. Did you check Serebii? I just checked the Heart Gold and Soul Silver section and the Game Corner info is there, as well as, the available Pokémon are listed with the level you get them at. There isn’t anything special with regards to moves or stats of these Pokémon. The moves should be the last four moves that the Pokémon would know up to that level.
  21. Your save will be fine because the game has no in game legality check. So the game does not care what Pokémon you edit onto your save just as long as the Pokémon is a valid Pokémon in that game. Ex 1) Hack a Darkrai into a gen 4+ game at the beginning is fine. Ex 2) Hack a Darkrai into Let’s GO Eevee or Pikachu is bad.
  22. You'll want to use this download from the link that @theSLAYER provided you with.
  23. A spinner is a Pokémon that uses Rapid Spin and a defogger is a Pokémon that uses Defog. Rapid Spin removes entry hazards on your side of the field while Defog removes entry hazards on both sides of the field. Defog is considered the superior choice since it is harder to block Defog over Rapid Spin.
  24. Just looking at your team I’d say you need either a spinner or a defogger on your team. Also, it might be a better idea to ask this question on Smogon since that is a competitive battle community verses asking it here.
  25. I think some of those flags have already been found in this thread.
×
×
  • Create New...