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Poke J

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Everything posted by Poke J

  1. @MIO1339 if you scrolled further down that page you would have seen that in gen 3 Deoxys is only catchable in Fire Red, Leaf Green, and Emerald. So no you can’t catch it and have it retain normal firm.
  2. The short answer is no shadow Pokémon from XD can not be shiny. The long answer is Poke Spot Pokémon can be shiny and manipulated. Shadow Pokémon you can only manipulate IVs, nature, and ability. However, in both cases PID, nature, IVs, and ability are all correlated so you can’t change one aspect and expect the Pokémon to be legal. You’ll need to find a new spread for the Pokémon where everything is legal with an application like Poke Finder.
  3. This isn’t an issue with PKHeX since PKHeX only modifies the save file. This is something with the actual game itself. You said you used a randomizer on the game make sure you didn’t change the conditions for evolution.
  4. @Hello, it's me!have you tried any of the things I questioned about in my post above yours?
  5. It’s hard to tell without seeing the actual Pokémon. Mind uploading them here? Apart from that are those the only Pokémon you can’t trade or are you still able to trade Pokémon of different species? Are you able to partake in ranked online battles? I’m asking if since another ban wave happened today and I’m trying to determine if it’s the Pokémon or you got banned.
  6. So was it called main when you imported it and now it’s a .sav? If so try remaining the file from PKHeX as main without the .sav extension. If that doesn’t work mind uploading the original save file and the one from PKHeX?
  7. @Bashfulpig @dangerous_oatmeal3 “Export SAV…” will also export a main file for gen 6 onwards. A main file is just a type of save file.
  8. Find the PID by going to Time Finder select gen 3. Them set it up for method 1 and Emerald. What it looks like you did was pull a method 1 PID from the HGSS pool of method 1 PIDs.
  9. Upon an initial check of the data of Pokémon from the Trainer House compared to the actual data that is and isn't transferred to the Pokewalker is as follows. Data that is transferred to the Pokewalker includes: PID, EXP (but if it has the Pokémon be above Lv 50 the Pokémon is rounded down to Lv 50), nature item, ability, friendship, IVs, EVs, attacks, TID, SID, and trainer gender. Data not transferred over to the Pokewalker includes: origin game, met location, Poke Ball, met level, met date, fateful encounter flag, encountered on, egg met conditions, OT, and ribbons. Data not checked includes: language, Pkrus flags, shiny leaf flags, nickname (but if my memory is right that data is transferred), contest stats, and extra bytes.
  10. Application update: Code clean up and documentation. It should be easier to read now. Application performance increased. Significantly noticeable with Colosseum and XD. Fixed issue with gen 1 and 2 where not all Pokémon were being recognized by the extractor. Fixed issue with Colosseum and XD where EV calculation check, nickname check, and OT checks did not function as intended. Fixed issue with Space World '97 where the application would crash. Other minor bugs fixed. Added application credits.
  11. Not exactly unused Pokémon, but I believe I have found team info for two unused trainers (DAGUR and EVAT) for Pokémon Colosseum in the Colosseum Battle -> Solo Battle -> Mt. Battle Vs 100 -> Double Battle option while using a registered team from a GBA save. While running tests on my PKX Extraction application I kept finding the same 12 Pokémon in the RAM stored between the NPC trainers team and the story mode party team. Initially I thought it was an error where the application will sometimes recognize data that isn't a Pokémon as a Pokémon for games without a checksum. However, when the application makes an error like that the Pokémon usually has a garbage nickname or OT and a random assortment of moves with other aspects of the Pokémon not being correct. In this case all of the Pokémon data is valid (though not legal) with no viable garbage data. Additionally, the trainers names do not match any known trainer within the games as far as I can find on Serebii and Bulbapedia. This has lead me to believe these two Pokémon parties belong to unused trainers for this battle mode in the Colosseum. Usused Trainers.zip
  12. I completely forgot about that aspect of the walker. I’ll have to check a RAM dump of one of my trainers in the Trainer House to see what the Pokémon data is like for these Pokémon.
  13. Lugia can’t know those moves in BDSP since when transferring from HOME to BDSP all moves are removed and replaced with ones it can learn in BDSP. Same goes for SWSH and PLA. Only exception with SWSH is when Pokémon are transferred from past games it will retain those moves.
  14. To answer your questions in order: 1) Battle Version are for and can only be set to Pokémon not from a gen 8 game. As well as of writing this the only valid Battle Versions are Sword and Shield. The purpose of Battle Version is to allow Pokémon from older games to partake in Ranked Battles, but it’ll wipe all of the known moves from the Pokémon which means it can only learn moves that the Pokémon can learn in gen 8. 2) It depends on multiple things, but first and foremost Toxic isn’t a TM or TR in Sword and Shield. If you set the Battle Version on Kyoger it will no longer be able to know Toxic since all of its moves got wiped and it can now only learn moves available in Sword and Shield. The other thing that could be preventing it from learning Toxic is if it was obtained from a gen 8 game which means it can only learn the moves it would learn in Sword and Shield which Toxic isn’t one of those moves.
  15. Good to know. I wasn’t aware that The pattern on Spinda was retained. With that info defiantly a RAM dump can get the important info needed to reconstruct the Pokémon.
  16. From my understanding of how the PokeWalker works is that there isn't really a save file. When a Pokémon is sent to the walker the index of the Pokémon is set on the walker so it appears that the Pokémon is with you when in actuality the Pokémon is still on the game. That is why you can call the Pokémon back if the PokeWalker is lost or battery is dead.
  17. I think the reason people don’t know how to convert gen 1/2 to gen 3 - 6 since there is no legal method to do this. The best one could do is transfer them to gen 8 onward, but since they are gen 1/2 event they will not be legal.
  18. Are you wanting any pattern as long as they are the same patter or you’re wanting that pattern in the picture. If it’s the patters from the picture those patters only exist in PoGO and the anime thus can’t be in the games.
  19. You’d have to have to use ROM hacking tools to figure that one out, you could try asking the ROM hack’s creator for that list, if you already have a Pokémon with that move you can see what it replaced, or by trial and error.
  20. No, if PKHeX is able to read the save in the first place the move will either come up as nothing iirc or will be a different gen 3 move. The save just stores values and the ROM interstates those values as per what the ROM has been told what those values mean. For example if ROM hack replaces Tackle with Moonblast the ROM hack will read it as Moomblast, but everywhere else will read it as Tackle.
  21. You're right that using PKHeX will cause a lose of information in this case, but that is due to move information from all games not being stored in the Pokémon data. Each move a Pokémon knows for which game is stored in Pokémon HOME's database and will modify the moves based on what information HOME has. So unless you do the transfer correctly there will always be a data loss since PKHeX is unable to know what moves the Pokémon use to know. So it isn't such much as a glitch and more so a side effect as to how Pokémon transfer works between games.
  22. @Teal Mahogany I’m not familiar with OpenEmu, but does it allow you to dump the RAM? If it does I think I might know a way to change your Seadra to Kingdra.
  23. I'm not a mod, but I suggest you delete your attached file since it contains ROMs and those are not allowed to be uploaded to this forum.
  24. What I meant was there are no save editors that I know of that will work for Radical Red. PKHeX does not support ROM hack save, but ROM hacks that do not modify the structure of the original save to much similar to Kaizo Emerald can be recognized as the original game. However, in that case the legality check will not work and will probably flag everything as not legal.
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