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Found 14 results

  1. Similar to the generation 4, the third generation games does not encrypt Pokémon data in the RAM; therefore, making the process of finding Pokémon data during battles becomes relatively easy. As outlined on Data Crystal’s “Pokémon FireRed and LeafGreen:RAM map” enemy Pokémon start at index 0x0202402C and party Pokémon start at 0x02024284 in the RAM with each Pokémon consisting of 100 bytes. However, only the first 80 bytes is important for extracting Pokémon from the RAM with the structure looks like this. Table: Additional Reading and Resources:
  2. Version 20200802

    51 downloads

    Pokémon core series RAM dump Pokémon extractor, programmed in C#. This application extracts Pokémon from RAM dumps during battles and Vs. Recorder playbacks. Currently only generations 3 to 6 is supported with other generations possibly being added in the future. https://github.com/PokeJL/RAM-to-PKX-Rip
  3. Pokémon Structure in RAM Due to a lack of documentation regarding how Pokémon are stored in RAM during battle of the generation 4 games I have taken it upon myself to document how they are structured and how to extract them. I've found that the Pokémon data is stored around the addresses 002C0BC2 to 002D5780 when a RAM dump is viewed in a hex editor. The length of the data is of 128 bytes (decimal value) or 80 bytes (hexadecimal value) per Pokémon. With that the following is the structure of Pokémon data in the RAM of generation 4 main line games if the relevant 128 bytes were extracted from
  4. For the fifth generation of Pokémon games the RAM is actually very easy to read when compared to the fourth generation. This is largely due to the fact that when the RAM is opened in a simple text editor the headers in the RAM are in plain text. However, ripping Pokémon from RAM is both easier, but harder than generation four. In my pervious topic when I broke down the structure of Pokémon in generation four’s RAM I was able to locate all of the important information of the Pokémon, but with generation five important information that one would expect to find does not appear to be present at
  5. Hi, Sorry if this is the wrong section, wasn't sure where to put this since I'm new here. Does anyone have the Vblank patch for Japanese Emerald, and if it exists, a FireRed version? On max settings FR is only running at about 1600% (turbo, 1000% speed, highest process priority, skip 2 frames, frames advancing in a battle) I have the regular English version, which I'm grateful for and has helped immensely, just hoping if its available in the versions I mentioned above. Thank you.
  6. Hey all, I'm trying to pull the memory addresses for the flags that determine if a badge has been earned in all of the Pokémon games. I've managed to get out the pokemon party, etc, but can't find badges. I've done some research and I've gathered links that detail some things about badge memory addresses in RAM (I'm not aware of rules about external linking, but I can post the stuff I've found thus far if I'm allowed). Is there anybody out there that's done this or knows about the badges? I thought I'd start with Gen3 and work my way up. I'm using Lua to pull these out of emulat
  7. Disclaimer: This was originally posted on GBATemp, but decided to also create a thread here. This program is a WIP, it's pretty stable for Gen VI and VII games. However it can fail at any time. Make a save backup of your games before using this tool. I will not take responsibility for any save corruption, loss of data or banning from Nintendo. What is this application? PKMN-NTR is a on-the-air memory editing program for pokémon games in the Nintendo 3DS. In other words, is a mini-PKHeX that works while the game is running. It also has some bots capable of automate tasks like Wonder Trading p
  8. Hi, is there any tool to dump the RAM on old 3DS GW3D 11.2.0-35E ? I'm trying to get the Totem Pokemon in Sun/Moon and I need to dump the Ram for.
  9. Hi, does someone know where is located the wild pokemon you encounter in Black2/White in the Ram? It must be something like 20XXXXXX Thanks in advance.
  10. So with Animal Crossing New Leaf if you have a 3DS version 9.5 or below you can use a simple RAM dump and injection method to edit your games save file. Bookmark websites for dumping & injecting ram > load game & make sure you can move around > go to browser & go to ram dump link "browser will crash" > save game & power down console > put SD card in computer & edit save file (either Hex editing or in program) > replace your old save on SD card with new hacked save file > put SD card back in 3DS & load game > go to browser & click the injection
  11. I'm looking for some W2 RAM addresses on the Web. I could find a few. There are the codes of Total steps: 2223024 And values recorded in trainer card. But the other ones seem not to be found anywhere. If anyone is free, please find them. It doesn't matter which version in region is. They're kind of counter that related to Medals. Specifically I want two addresses, the number of times the game saved, and Super Effective Hit counter.
  12. Hello again ! I recently did a lot of work on PMD2, but before that I was working on a script to make some deep modifications to Pokemon at runtime, directly in the RAM of the emulator. It got put on hold, given I use cheat engine as backend for the lua script that powers the whole thing, and the UI editor is very finicky and keeps crashing when I'm editing list views, and given I'm using a ton of them, its getting a little tedious.. I'm still trying to find out whether I can still use Cheat Engine as backend but used from another language such as C# or something where I can make a separat
  13. The title says it all, I'm requesting a code that lets you use items in the Battle Frontier. I've only started experimenting with AR codes so I don't really have the experience necessary to figure out how to do this. Any help/codes/suggestions are appreciated.
  14. I can't find one anywhere (that's suitable for me, and specifically for games). I already understand Hexadecimal, Binary, Octal (Not that I'll need it), Decimal (THE HARD KIND), and how to convert between them. I also know Logic Gates, but that probably only applies to hardware, not software. I want to learn about addresses, and what order I would put a code in, and things like that. I own a Trainer Toolkit, but I don't understand large portions of the manual. If anyone could give me a link to a website that I don't have to sign up for, I would be eternally grateful. I still don't get what 32
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