Jump to content

theSLAYER

Administrator
  • Posts

    22934
  • Joined

  • Last visited

  • Days Won

    1010

Everything posted by theSLAYER

  1. "Legit save file". If the save file can be sent to your as a PC file, it's not legit. At most legal. Our forums have lots of save files, just grab one from there, then gen in a Treecko.
  2. As in back into a Bootleg GBA cart? I'm not sure if you want to. I'm unsure if the bootleg GBA memory [for that particular kind of bootleg] (which stores the ROM + save) can be reflashed. Given that it can be reflashed by the cart itself to store the save, you would think that the memory chip can be reflashed. However if you screw up, you'll also lose any playability (cause the sector that contains the game is gone). If you want to risk it, you'll gonna have to place the edited save back into where part of the ROM dump where it was stored, then use whatever tool you used to dump the ROM to restore the ROM. Basically not a methodology I'll recommend to people who don't know what they're doing. Stick to real carts, not bootleg carts.. Once again, if your bootleg cart stores the save as part of the ROM, refer to the first part of my answer. Treat it as impossible for your technical level.
  3. No worries. To explain what Kaphotics said to you (which I assume went over your head). hex editor: a piece of software that can view the raw data of any file. (all files are made up of raw data) When the save you uploaded was viewed using a hex editor, it is completely garbled, which should not be the case for a gen 3 save file. Which means (a) the save is encrypted or (b) the save is garbage. PKHeX deals with console decrypted saves (and not garbage), which is why it will neither load (a) nor (b). Hence he was presumably saying (without actually stating it) to use a proper save file. I guess people who have some technical knowledge would logically reach that conclusion, but maybe you weren't one of these people hence you didn't see it. [Contents uploaded are garbage, hence PKHeX won't load it -> So grab a proper save, and PKHeX will load it] Also, as for VBA, don't use state saves and export save battery file (or something close to that). As for your Myboy emulator, no idea what the issue is. Make sure you save in-game, and if you have questions, load that save here.
  4. Reload the page, and read what I said. I've made that edit quite a while ago. Based on what you're quoting, you've missed what I edited in.
  5. @KMSteter_88 it basically means you (and other parties you mentioned) didn't attach a proper save file. Nothing wrong with PKHeX. You mentioned you're using a repro cartridge? For your case, the save is stored in the ROM (cause it's a bootleg isn't it. That's how some store saves). Dump the ROM and run it through this program. Reminder: do not upload the ROM here.
  6. wait. It's already there, in the gen 8 folder. The listing of "gens" is based on released gen. (all the files match the generation file type they're in. For example, pk8 for gen So Zeraora was released Shiny only in Gen 8.
  7. I'm in the midst of replacing them. In the mean time, https://github.com/projectpokemon/EventsGallery/tree/master/Released/Gen 2/Classic/ENG/Pokémon Center New York
  8. You're certain you didn't modify the map coordinates? This looks kinda weird. The NPCs can't be interacted with too
  9. Inside again. I need to see the save Show me the inside of the folder that contains the save.
  10. That only answers Question 2. Answer the remaining questions if you want help.
  11. 1. Did you edit map coordinates 2. Does the edited save load in PKHeX 3. Show my a screenshot of the inside folder on JKSM/Checkpoint that contains the save.
  12. you're not answering my question.
  13. what edits did you do.
  14. Or just join a Discord that has sysbot. You can then make a mon (as pk8) and have the sysbot trade it to you, without needing to have CFW on your device. It’s real easy to learn too.
  15. https://projectpokemon.org/tutorials/save-editing/using-pkhex/how-to-use-the-batch-editor-in-pkhex-r77/
  16. should be okay.
  17. Did you install their latest versions? Maybe that's that's the difference. Also, I'm presently running the homebrew version of JKSM, and it showed up. I recall the VC games showing up for the CIA install versions too, so it's definitely not that.
  18. did you read the solution above?
  19. Okay, whenever you install a new game, you need to hit something similar to Reload titles/Refresh Games (on JKSM for example). Reloading/Refreshing allows it to appear in the app. :3 (heck, that part is in our tutorials) I've gotten e-shop VC games, I've loaded the sav from VC on PKHeX many times, and I know for sure they show up and work. The only other possibility (I can think of), is that you're using some pirated fake VC injected game (for example, someone injected a Pokémon game into another VC game or something). I've heard of injected VC games not necessarily being supported properly or detected properly, something to that effect. Which in that case, your lucks run dry. Our site doesn't support piracy. Buy the VC copy of the game and download it from the e-shop. (If you did buy the game and your copy is downloaded from your account in the e-shop, then sorry, just being presumptuous :3 ) In any case, PKHeX is working as intended. PKHeX only works on console decrypted saves. You're trying to open your console encrypted file, which is of course why it wouldn't work. Save manager performs console decryption of the save for you. If you still can't get it to work, you should raise an issue at the save manager's github. There's a certain limit we can do in regards troubleshooting save manager issues. If no matter what you do, the game doesn't show up in those apps, then at that point that is beyond our scope. Their github issue page will likely be a more appropriate place to offer you help
  20. Are you certain? Looks correct to me
  21. that's the problem. Use JKSV or Checkpoint to export the sav. Unless you're using a fake version of VC Crystal, it should be export the save just fine.
  22. One of the fun things, would be to infinitely host shiny raids. However once the Switch's date rollover naturally, the frame also naturally advances. How to keep the frame indefinitely One thing that can occur, is that your friends want to catch all shiny species in a particular den. As such, you will roll for a species then host. However, some species aren't guaranteed to be caught, and need multiple rehosts. In the spoiler below, is a method that does not require you to reroll, and avoids you closing the game to reroll. While your friends are in a previous raid for it, keep the species in the den (without rolling) Tho if you did close the game, this is an alternative method that works if you shared the raid online. Temporarily return to save with species in den (even though you did not save at it)
  23. In order to roll species, you gotta be at least 3 frames before the shiny frame. While the way the frame ascends is static, the species aren't static for frames > 3. Is you saved on your shiny frame itself, you can't roll for the species. It's the reason why I save 3 frames before my shiny frame. This way, I have a guaranteed shiny frame (in 3) and able to roll for species. I mentioned it here: https://projectpokemon.org/tutorials/gameplay_150/max-raid-rng-manip/advancing-your-frames-r101/ (for purposes of advancing 3 days, I use the Invite Method)
  24. The name came literally from the data. As such, if the spacing isn't there, it is because the data for the wonder card they hosted didn't have the space. Take that as it is. edit: Just realized you were replying to the noobs question. The name is as I shared. and also there's no spacing.
×
×
  • Create New...