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    Kaphotics

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Showing content with the highest reputation since 09/17/21 in Posts

  1. Well, the number of times you met Scott is stored in constant 0x40D1 (209 in PKHeX). You will get the following BP: const == 13 → 4 BP (can you legitimately get this?) const >= 9 → 3 BP const >= 6 → 2 BP else 1 BP For reference check this: https://github.com/pret/pokeemerald/blob/master/data/maps/BattleFrontier_ScottsHouse/scripts.inc#L169 However the conversations with Scott can still be triggered, there are a bunch of additional flags that get checked after talking to him.
    3 points
  2. I did further research and made some discoveries about some of the constants in HeartGold/SoulSilver (well, technically just SoulSilver, but I imagine HeartGold is the same). Constant 304 is not specifically the status of roaming Latias/Latios, but rather the status for Steven Stone. 0 is "Not Appeared" in PKHeX, which is the default value before anything happens. 1 is "Ready to Roam" in PKHeX, which I've confirmed causes Steven to talk to the player in Vermilion City. This is likely set to 1 when the player obtains Copycat's doll from the man in the Pokemon Fan Club house in Vermilion, since Steven talks to the player on their first step anywhere in Vermilion City after this constant is set to 1. 2 is "Roamed" in PKHeX, which I've confirmed is set immediately after Steven talks to the player in Vermilion City (regardless of whether Latias/Latios is actively roaming). 3 seems like it is set once the player has defeated Red and Steven Stone is in Silph Co in Saffron City, ready to give the player a Hoenn starter. 4 is set once the player obtains the Hoenn starter (confirmed from my own save file). 5 is set when the player talks to Steven in the Pewter City Museum (which I've also confirmed). Constant 75 (currently undocumented) is the current location of roaming Latias/Latios. I confirmed this by moving between Vermilion and the route north of it and observing this constant change. I'm sure there's a map somewhere of the values of this constant to the locations to which they refer, but setting this constant to anything deliberate is pointless because Latias/Latios roams to a new location when you load the game. The only value I can confirm is 3 = Route 6. Here's the big one: constant 72 (currently undocumented) is the result of the last encounter with roaming Latias/Latios (where it didn't flee). A value of 1 means the player caught Latios/Latias, and a value of 2 means the player caused Latios/Latias to faint (I confirmed both of these values.) Constant 72 does not have to be reset to 0 in order for Latias/Latios to roam. If you reset constant 304 to 1 and talk to Steven in Vermilion, Latias/Latios will start roaming regardless of constant 72. One you capture or defeat Latias/Latios, constant 72 is set to 1 or 2, respectively. If you enter the Hall of Fame when constant 72 is set to 2, when the game saves before the credits, this constant is reset to 0, and Latias/Latios will be roaming when you reload the game. So after researching/learning all of this, I've determined, unfortunately, that I have indeed caught roaming Latios on my SoulSilver, and I must have traded it away at some point. Hopefully this research helps someone in a similar predicament!
    2 points
  3. Use this to reference Vivillon forms: https://docs.google.com/spreadsheets/d/e/2PACX-1vTVVOEZbXLVQvjIdzGACpZ_IrOWgVDBr_Wa-xULK3191BP9lf1tep-z-PsmcAfaH_aE56j3GHDX_9UO/pubhtml# These region changing shenanigans only apply to region allowed in your 3DS legitimately. So for example, you can't change to an EU device Country, if that country is not on your US device. As for why your other Vivillon are marked illegal, I need to see them (in file form) before I can diagnose the problem
    2 points
  4. Questions about Pokémon Legality go in the Pokémon Legality sub-forum.
    2 points
  5. @Halier Lockehartwithout making some sort of ROM hack so that the Pokémon appears shiny on your end what you are wanting is just impossible. As you referred to in your original post you understand why they can’t be shiny so I don’t need to go into details why, but it is just impossible to get those Pokémon in gens 1 and 2.
    2 points
  6. There is no move deleter in Gen1. You cannot get empty move slots if the encounter has been leveled up enough to fill out its moveset. The catch rate is used as the Held Item ID in Gen2. The lack of a value there implies it was transferred to Gen2, which has a Move Deleter. Catch Rates are modified when transferred to Gen2, so having the original catch rate (depending on the value) implies your example was never traded to Gen2, thus, no Move Deleter. Feeling: Thanks, fixed in latest commit. There have been a lot of improvements in memory checking, which didn't reach PKHeX's transfer logic. https://github.com/kwsch/PKHeX/commit/113cd9be4fa14681db100fbe1f78c8e14b3753ef
    2 points
  7. (First post, apologies if I'm doing something wrong) I picked up a JP Pokémon Blue back in 2006 in the basement of a Mandarake, but it already had a save on it so I kind of just kept it for the collection. Flash forward to today, I'm doing a Gen 1 JP replay so I decided to figure out if it was worth overwriting the save. Seems not - it has a Spaceworld '97 Mew (OT ドンキー, TID 24640) in the party! Can anyone verify the legitimacy of this Mew? I can provide the full .sav if needed. (There are 4 more with the same TID and IVs in the boxes, so I think the original owner cloned it with a glitch. The upshot of this, though, is that they kept one of them pristine at level 5 with no EVs.) 151 - ミュウ - B6BE.pk1
    2 points
  8. Fix the displayed gender in the pokedex.
    2 points
  9. It has been announced that, in South Korea, a distribution of Shiny Zacian or Shiny Zamazenta will be given to players in Pokémon Sword & Shield if you pre-order Pokémon Brilliant Diamond, Shining Pearl or the Brilliant Diamond & Shining Pearl Double Pack. This will then be given through code from November 19th until December 31st 2021. Currently no further details have been given for international release. . Personal Note: Wondering if someone can just change their eshop region to korea and then pre-order the games to get the codes
    2 points
  10. PKHeX normally can load dsv anyway. Given how little context we've gotten, I can only assume this user never saved with the in-game menu, and only used save states of the emulator. Please save using the in-game menu (not the emulator menu) twice, then close the emulator, then load the DSV into PKHeX.
    1 point
  11. The Galarian birds have PIDIVs correlations. Haphazardly changing any values will cause illegalities. Consider trying to follow the tutorial:
    1 point
  12. > ALL pokemon that I transfer from Go -> Home will have the same tracker ID? No.
    1 point
  13. Is your 3DS homebrew hacked? if so then you can backup your save game and inject the wondercard with PkHeX:
    1 point
  14. Just in case you're manipulating the wanted IVs in RNGReporter to be lower, that is not correct. The previous PIDIV you had was probably correct, it is just that you need to lower the IVs on your end. To explain in games term: The PID and IV was generated in succession correctly by the game. However the game then copied pasted the IVs wrongly. So RNGReporter -> Generate PIDIV normally, then, when pasting the IVs into the PKHeX -> lower the IVs to match the glitch. Alternatively, just make your Lati@s to be from Emerald. Emerald isn't affected by this glitch.
    1 point
  15. I recently purchased a Pokemon Yellow cartridge with the original battery still holding a save. The save has what appears to be a LINKE Mew in the party (though it's not untouched). Seller says it was from a Pokemon Stadium Tour back in the day, which seemingly jives with the LINKW Mews info here as well as some old Azure Heights forum posts I found. I've just dumped the save and am attaching it here. Is there any way to verify if it's an authentic Mew? POKEMON YELLOW_2021.10.12-13.24.38 LINKE MEW - Copy.sav
    1 point
  16. Verify Checksum is for save file integrity checking, not PKM data. The pkm editor pane makes the fixes. You can check legality from box as described in the shortcuts. Then, run the batch editor to fix everything else that has the same flaw, using the corresponding batch commands.
    1 point
  17. There are 3 concepts for this that should be understood. 1. A Pokémon has a trainer details to indicate who was the first trainer the Pokémon had. 2. A Pokémon has a trainer details to indicate who last had possession of it, besides the original trainer. 3. A Pokémon has a flag indicating who is currently handling it, because Friendship is tracked separately. PKHeX displays the current handler as a green background. PKHeX automatically updates this flag whenever a Pokémon is set to a save file. If a Pokémon's OT details matches that of the save file it is being set to, its handler flag will be set to OT, otherwise, the HT (Handling Trainer) data is updated and the current handler flag is set to indicate HT. Your confusion is likely arising due to creating data for a save file using the same trainer details for other-game data. Example: an Emerald Pikachu having the trainer details of your Sword game will be recognized as being handled by the OT, because PKHeX (mimicking the games) does not check to see if the Version is different. Don't reply to posts that are 4 years old with an attitude like that, lmao. PKHeX's legality checker is a legality checker, not a "here's how to fix every single hacked piece of data imaginable".
    1 point
  18. The PID was hacked to make it shiny. Generation 3 roamers from Emerald must have a Method 1 PID+IV correlation. The uploaded file does not have this correlation. Hence the PID-encountertype mismatch message.
    1 point
  19. Well, depends on what you mean with it "seems" to work... at least it does not work in a secure way. Btw. I wonder why people always think these games work different on emulator than they do on the real hardware. An emulator is in fact a virtual machine that (if done properly) imitates what a real machine would do. SRAM bank switching is essential and has to work exactly like on the real hardware, otherwise the emulation will fail as soon as the game wants to switch banks and writes/reads values to/from incorrect locations. If there's really something here that works different my guess would rather be the cheat codes. There's nothing documented about it other than that Z is always 01, I don't think this is for the bank considering that the GB gameshark format predates the CGB hardware... I remember I haven't seen anything GS Ball related in the patch file, it should be in code.bin.
    1 point
  20. DreamNexus is a ROM editor for Pokémon Mystery Dungeon Rescue Team DX, which allows editing Pokémon stats, dungeons, scripts, items, moves and more. This software is only possible thanks to all the amazing people who contributed! See the credits at the end of the trailer. Guides If you want to play ROM hacks made by other users, check out this guide: If you want to setup DreamNexus to create your own ROM hacks, this guide is for you: https://mousy-brian-e05.notion.site/DreamNexus-Switch-setup-guide-069a9b88254c4e0289a1fe4a0225d063 Downloads You can download all releases on GitHub. Source code The source code is available on GitHub. Discord We have a Discord on https://dreamnexus.app, where we are happy to help you and answer your questions!
    1 point
  21. Downloaded the latest version, Tested three wc8 files, Confirmed that the line count is same as actual item count. Great! And also confirmed that Leon's Clothing Set gives weird line count(6).
    1 point
  22. Okay, I'll give it a try. Thanks. Edit: I just tried it, and it works! Thanks again!
    1 point
  23. 1 point
  24. I think research and documentation for this does not exist. Just edit in the BPs. edit: I stand corrected.
    1 point
  25. Save states are not save files. Save properly in game before exporting your save file.
    1 point
  26. https://github.com/kwsch/PKHeX/blob/5fe38e1707eaea84921df1f79b135e16172a1748/PKHeX.Core/Resources/text/items/gen2/text_ItemsG2_ja.txt
    1 point
  27. Sounds like another idea I should try! I don't think I've ever done that! I've tried checking back into pkhex after seeing the egg watch say it will take ages to no avail, so maybe this will change things I'm excited for the end of the day now
    1 point
  28. Plugins are unrelated to base PKHeX. Keep in mind that date rollovers advance the RNG seed, so looking at previous-day save files and loading them with a future date will cause the shown results to be inaccurate.
    1 point
  29. There is no in game legality check, but since there isn’t simply a byte that gets set for a Pokémon to be shiny the games calculates if the Pokémon is shiny and in this case gender. That’s because it’s all tied to DVs and only certain DV combinations will result in a shiny so it’s still impossible to have a perfect shiny Pokémon.
    1 point
  30. That is correct it will only appear shiny in that version of the game. It’s just unfortunate that what you want cannot exist in any manner without editing the ROM.
    1 point
  31. If you scroll through the attached files, you'll see that none of them contain pk8/etc format data. It's thus inferred that HOME only serves you metadata, and you request different transactions. Besides some surface information, the data never leaves the server unless you're downloading into a secure device (Nintendo Switch), because they need to put the data in the games.
    1 point
  32. you re the best slayer
    1 point
  33. Thank you ! Now it works ! Thank you very much !!
    1 point
  34. Yup, the save size is truncated. The error was caused by your FTP, when transferring save to PC via FTP -> if you were using FileZilla, change the setting to use binary transfer mode instead of ascii. (Other FTPs probably have a similar setting.)
    1 point
  35. Species that has only that gender, need to show the correct gender.
    1 point
  36. Safe? Nothing is safe. We're not the relevant staff for GF/ILCA/TPCi, we can't know for sure what they check or don't check. If you're looking for guarantees (sounds like you are), we can't give that to you. With all that said, I can suggest what could be edited, but remember that it is all at your own risk. It is based on information at the time of writing, and their checks can and will change. A few simple guidelines: 1. Only edit things that can be "naturally changed" in-game. 2. Don't edit things that cannot be "naturally changed" in-game. 1. Only edit things that can be "naturally changed" in-game. Things like Pokémon you have in your party or box. Or Items in your bag. For example, levels of a Pokemon can only go up, not down. Items can go up and down, as Items can be received from trade (most of them), used up, sold, etc. 2. Don't edit things that cannot be "naturally changed" in-game. Don't edit things that cannot be changed. Like Trainer Name. Or Trainer ID. As an extension to the above guideline, don't edit things that cannot naturally be decreased. Like play time (that can only go up, cannot go down), or Caught counter. TL; DR: When editing stuff, whatever your edits are, it must look like it came from playing the game. I hope this last line explains it all to you :3
    1 point
  37. Ok thank you kind sir for assisting my smooth brain
    1 point
  38. Just confirming that you sent the right one. Some people don't replace the ones in the folder. Okay, try something new. Make a back up from Pokemon X with Checkpoint, and name that back up to be replaced. Then open your SD in your computer, replace the main in to be replaced with your intended shiny main. Then restore to be replaced into your game. The let me know how it goes.
    1 point
  39. Use an Isle of Armor or Crown Tundra save with PKHeX. I get the feeling that you’re using a Base SWSH save with PKHeX. Also ensure you've updated your PKHeX to the latest version.
    1 point
  40. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 8/15/2021: 1.3 is going well, though I'm currently working on some features for Alpha and it takes a lot of time to pull all of this out. What I'm trying to get working: Level-Scaling, an Egg-Move Tutor for Electivire and a casual mode for the game (that you can choose at the start, though I think it won't happen). But for now here's 1.3 Patch Notes update ! I hope you are excited for 1.3 Update ! 6/18/2021: It's been around 3 months I've been forced to take a pause of Alpha's development for several reasons, from lack of motivation to exhaustion about IRL problems, I had to take a pause. Now that I found a better pace in my life, I can slowly but gently get back into business with Alpha, and following that, here are the news! What's planned in 1.3 down below: Most of these features are finished, if you want to know what is still on the to do list to have an idea: 3/4/2021: Before explaining the situation, huge shotouts to Irdkwia, End45 and techticks for their awesome work and for being that knowledgeable. Without them, the project I'm working on for 1.3 wouldn't have made this far! I'm currently working on adding new moves to the game. I also updated some moves to reflect main series changes, and plan on modifying the way some moves work (like Roost, Morning Sun, Flare Blitz, etc...) Thus no 1.2.1 version will be released, instead there will be a 1.3 with bugfixes, new TMs compatibility, new Exclusive Items, a way to obtain Corrupted Shield, Corrupted Sword, and Harbinger's Robe, new items like HP Max or Atk Max, eventually even more TMs, new NPCs like a Gliscor selling drugs vitamins like HP Max or Atk Max against $99,999... I plan a lot for 1.3, and I hope you guys will enjoy it! Peace! 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
    1 point
  41. Slowpoke has 3 base egg moves, with Tackle last. Moves must be pushed out before they can be re-added. To push out 3 base moves to reapply Yawn, parents must have 3 shared level up moves, and Yawn last. The parents only have 4 move slots each, and all 4 have been used. We cannot have ANY egg moves, as there are no more parent move slots (need 3 between them). Working as intended.
    1 point
  42. The mobile app is a proof-of-concept program; it does not have feature parity with the main application. There is no HaX mode.
    1 point
  43. Hmm not really. If you have Discord could you join SkyTemple's discord and dm me your save file from here ? (Mooooooooond #0805) I'll change that for you Your scalemons patch inspired someone I know to implement this mode as an option to his game haha
    1 point
  44. It's not that I don't want to release the update, but I've still stuff to work on. I'm not the kind of guy providing 40 patches for 40 different features, but instead one big patch so you can keep up with updates.
    1 point
  45. Oh wow it really means a lot to me knowing you've been around for a while in main series community (iirc you're the one guy behind the HGSS Scalemons patch right ?) Thanks a bunch, I'll continue to do my best working on this hack !
    1 point
  46. Here's a Yoshira Mew provided by @gwizofthestars (Website, Twitter, Instagram) from a registered team in Pokemon Stadium. gwiz was a winner of the Mew for the Millennium Nintendo Power contest. It seems this Mew was traded to Gen 2 at some point since it has a TwistedSpoon as its held item, and it is also at level 100. 151 - MEW - 4DBE.pk1
    1 point
  47. Mew, because she makes a pretty big appearence in Pokemon Super Mystery Dungeon.
    1 point
  48. PKHeX fixes common errors when setting to the save file. You can either check legality from the box or disable the automatic fixing under the set to save option.
    1 point
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