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    theSLAYER

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Showing content with the highest reputation since 06/24/21 in Posts

  1. At time of writing, while ban reports have significantly trickled off since earlier this year, we are still receiving the occasional ban report on the PPORG and PKHeX Development Discord servers, seemingly related to the HOME banwave in January. We've been able to track some of the reports to earlier offenses, such hosting hacked raids prior to the hacked raid banwave during early Isle of Armor, or ranked/tournament cheating. It seems that they audited server logs and cleaned up a few stragglers they had neglected to ban earlier, and tacked them onto the HOME banwave. Given that they've demonstrated that HOME can track and accurately ban users who used the methods that resulted in the banwave, just because the banwave appears to be "pretty much over, and I wasn't banned despite doing X or Y bannable action" doesn't mean they aren't continuing to monitor network traffic and banning anyone foolish enough to attempt trafficking illegal pokemon via HOME going forward. The HOME banwave is thought to be the result of a permanent, ongoing security feature, not a one-off wave. As well, they've also shown the ability to view and edit Pokemon stored on the savefile, (including those in Poke Jobs AND in both Daycares, sending them there doesn't "hide them from HOME"), as HOME was used to automatically fix movesets for Alolan Form GO-origin Pokemon that had their opposite regional form moveset due to a bug with GO -> HOME transfers. This means that any illegal pokemon, glitch pokemon, etc. may be viewed by HOME any time you load your savefile into HOME, even if you don't place them into HOME storage itself. If you kept any illegal/glitch Pokemon on your savefile, proceed with caution with that infomation in mind. (Alternatively simply avoid using HOME altogether, or store any illegal/glitch pokemon on a profile/savefile, secondary switch, or emuNAND that is not going to be accessed by HOME.)
    3 points
  2. There's nothing to preserve, the data is in the game. The download was just a flag that unlocks them. All the downloadable missions can be unlocked by passwords as well. The Free Spirit's Path - EDw8w2HaRn A Date With Destiny - gauRnak2nR A Fate Born of Beauty - 2aL38Ek2Rx Motochika and Motonari - J2TRZXPUm3 Hideyoshi and Reshiram - 2rz3XFEKxR
    3 points
  3. 2 points
  4. As a follow up to my previous post, with the help of BlackShark's tutorial on making custom e-Cards the translated Japanese e-Reader Berries are now in .bin and .raw format. This in the case of the .raw files would allow you to print out dot codes and scan them into an actual e-Reader while .bin and .raw can also be used through emulation. As with the .ecb files which are also included these are unofficial as they were never actually released in English but some people might want to use them. With thanks to BlackShark for making that tutorial as this would not have been possible without it. Translated e-Reader Berry Cards.zip
    2 points
  5. Well there is this (haven't used it yet though) https://gbatemp.net/threads/release-ndsi-savedumper.515520/ Running homebrew on DSi is easy as well nowadays https://dsi.cfw.guide/
    2 points
  6. As I mentioned over in the Discord I became interested in the e-Reader again and decided to translate the Japanese e-Reader Berries so they could be used with English Ruby/Sapphire save files by using the ECB Editor. These are .ecb files so you'll need to use the Inject e-berry option in Mystery Gift Tool to make use of them. These are unofficial of course as they were never released in English but I figured some people might want them. Credits to all involved in researching Gen 3 as well as Bulbapedia for the English translations of the Japanese e-Reader Berries' tag descriptions. Translated e-Reader Berries.zip
    2 points
  7. Very few of them got banned, mostly for hosting raids of unobtainable species. This happened after the Zeraora raid event last year, when we suppose they added some Raid telemetry. I suggest to get rid of any glitchmon, they can be detected by HOME and cause issues. In the past HOME would crash by detecting it. Now the application should work regularly, but GF/TPCi can still ban you, if they decide to. As of now there are no known bans for altering a SwSh/LGPE save files with PKHeX. Still, they can ban if they want to. We know the telemetry is there. In the past generations there were bans reports for save files with unobtainable editings, hence the suggestion to only do legal editings. Until now, no ban has been ascertained for the use of these tools. Bans mostly happens for checks within the games server. If playing online, never use someone else savefile that has been online at least once, never use unobtainable character/items/things, only do legal edits. This applies to any game.
    2 points
  8. Consider that, in order to dump save files, you need access to Slot-1, so DSiWare exploit isn't enought, you have to install Unlaunch (following ALL the guide linked by @BlackShark).
    1 point
  9. @Asia81 Thank you very much! I highly appreciate it!
    1 point
  10. Fixed Diamond and Pearl, my mistake on the math there, all fixed!
    1 point
  11. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
    1 point
  12. Hello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.16 Explorers of Skies Patch (V1.16).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.16 Changelog ChangelogV1.16.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Pictures:
    1 point
  13. First follow the guide carefully. Once you got the homebrew launcher running all you need is an SD card in your DSi to import/export save files.
    1 point
  14. If my assumption is correct, you made an illegal edit, which you failed to mention. (I'm assuming you changed it's PID to make it shiny) Read: edit: You modified the IVs illegally (your IV edit broke overworld8). PKHeX is working as intended. It appears you may have followed my template for changes without realizing it has etc in that section. I changed up that line to hopefully make it more obvious :3
    1 point
  15. @theSLAYER Thank you, I'll do my best to bring them back.
    1 point
  16. For the case of Gen 3 and above (except Gen 4 KOR games in particular), you could just restore your save into a different languaged game of the same version. Do note there might be issues: in particular with the OT of your save, in Gen 3, when you do cross language transfers. The font may screw up, and retyping it may not resolve the issue. Make sure you keep safe backups before attempting such a thing, and remember, it is all at your own risk.
    1 point
  17. PKHeX calculates stats for whatever the regular mainline game stats should be. The game doesn't always store the calculated stats in all formats. For generation 3, boxed PKM data is stored without stats, so withdrawing in-game will cause the game to re-calculate, and depositing via PKHeX will discard whatever stats are calculated. PKHaX exists to skip some user-convenience logic like stat calculation and ability list narrowing. Use responsibly.
    1 point
  18. been a whilbeen bbn6mi6b88been a while since ive had an update because ive been waiting for hardware to come in. still working on bringing the board up, but as far as i can tell, everything is working
    1 point
  19. Resetting the flags does not effect if the Pokémon can be shiny or not, you’re just having bad luck. Remember the odds of finding a shiny does not mean you’re guaranteed to find a shiny within that number if attempts.
    1 point
  20. Crossover encounter legality for LGPE is not implemented at this time.
    1 point
  21. From looking at the code it looks like that plugin was original made with PKHeX Core 20.10.10 which had that property FileName as part of the SaveFile class found here. But, at some point it appears that was removed or moved to somewhere else between 20.11.28 and 20.12.30. So it appears to be incompatibility with the versions of PKHeX and the plugin. Solutions are to use an earlier version of PKHeX with the plugin or try to submit an update the plugin to get it working with the latest PKHeX.
    1 point
  22. Section 1.0: Foreword There are various datapoints that may or may not get carried forward. Note: when I label a generation as gen (x), I'm referring to the games made in that gen. More information will get added as we go along. Section 2.0: The datapoints and their continuity 2.1: Species ID 2.2: Form ID 2.3 Personality ID (PID) 2.4 Shininess 2.5 Gender 2.6 Ability 2.7 Nature 2.8 Held Item 2.9 EXP and Level 2.10 Language 2.11 Region, Sub-Region and Country 2.12 Height and Weight 2.13 Origin Game 2.14 Battle Version 2.15 Met Location 2.16 Met Date 2.17 Met Level 2.18 Egg Location 2.19 Egg Date 2.20 Met Poké Ball 2.21 Fateful Encounter 2.22 HOME Tracker 2.23 IVs / DVs 2.24 EVs 2.25 Dynamax Level 2.26 Gigantamax Factor 2.27 Current Moves 2.28 Egg Moves 2.29 Technical Records 2.30 Trainer Information (OT, TID, SID, OT Gender) 2.31 Latest (NotOT) Handler Information (OT, OT Gender, OT Language) 2.32 Current Handler [The Green box] 2.33 Encryption Constant
    1 point
  23. While this isn't official behaviour (since there's no official way to transfer saves from one version to another), it is known behavior for paired games. I won't go so far to call it a "glitch". Presumably, this happens because paired games were in development at the same time, so it's essentially just the one same game instead of two different games; all they did was flip a few flags to make certain mons appear differently, aka version exclusives. Since they are one same game, their save recognition system also works the same way, hence: if you were to bring a save over from another game of the same pair, it can be read. While future games (3DS titles, Switch titles) might softlock the game if you do this kind of swap and try to progress the story (because more than just encounter flags get flipped, and more complicated than just simple flipping; they actually programmed in both sets of dialogue, both sets of "version exclusive" NPC interactions, both sets of in-game triggers etc), the same phenomenon you observed still occurs with non-story related version exclusive encounters. It is also possible older games have certain elements in the story that can cause soft-locks (when save swapped), but it has to be documented. I've did it with a few games but did not notice anything untoward happening.
    1 point
  24. Gens 5-7 keep their original met date when sent to HOME. This is evident with the catch calendar on the mobile GOME app.
    1 point
  25. Yeah in game you can't differentiate the difference, and HOME probably doesn't care. But if you look into the data, it is illegal.
    1 point
  26. To be clear, when you say "mark+region", you're referring to the symbols like Pentagon, Clover, GB etc, that show where a mon came from, right? Those are all governed by referencing the origin game data. Those things are not data by itself. (Also if you're referring to the line met in johto [for example], that line is also based on the origin game) it would be? because such a mon is not legal to begin with? Like I said, origin game persists. So, for example, if Yveltal was caught in Pokemon X, that is illegal. Just because the game doesn't know it's illegal, doesn't mean it isn't.
    1 point
  27. When you collect the mon from the delivery person, be it pokemon center or pokemon mart. (the delivery person waits at different places, depending on which generation you play)
    1 point
  28. Best way is to check the Pokémon's data using PKHeX's legality checker. It's better than the official online-checker in 99.999999% of all cases.
    1 point
  29. A question, technically with this method you can search for jirachis with good iv, right? because I'm trying with this seed, and instead of getting a Jolly Jirachi with those IVs, I get a jirachi with other IVs and a docile nature the docile jirachi I finally got the desired jirachi ^.^
    1 point
  30. According to Rochi (source), the movie is scheduled for August 2021, and the gifts appear to be given away in movie theatres. Given that there has only been one local event so far, and it was done at the controlled environment of a Pokémon Center, it is unlikely that this will be a local event. And thus, it is possible that the cinemas will distribute serial codes to viewers that show up to the movie viewing. Official page: https://pokemonkorea.co.kr/2021_m23/menu128 Kakao page: https://story.kakao.com/ch/pokemonkorea/kPUJ14VCYXA
    1 point
  31. you're a monster tbh, thanks for the quick answer
    1 point
  32. Could you give examples of such cases? [asking because you may think they are properly Dmaxed, including moves and HP. I want examples to prove/disprove your point] Also, besides those examples, let me say this: there's a byte that would allow a mon to appear Dynamaxed, but that doesn't make a mon Gmaxed. The appearance is strictly Dmax only (even on mons with the Gmax factor). Also, since it's only in appearance, the moves don't transform, and the HP isn't doubled. Do note that Pokemon that undergo this change won't appear as Dmaxed in their summary screens, only in battles. The sprites also look regular, and not affected in any way. Actually Eternamax Eternatus is a separate form, so you can have it in your Box. The problem is, the game is programmed to revert it to regular Eternatus upon game bootup, so one can't feasibly inject it via SAV editing. Read more about it here:
    1 point
  33. If only a sticky was posted. https://projectpokemon.org/home/forums/topic/40006-issues-with-pkhex-read-this-first-swsh-update/
    1 point
  34. Yes if you have Version 1.0.0.3, there should be a tab above the moveset when you navigate Above the list, but below where it has 'Moveset' and 'HEX'. you should see the name of the 'Attack' and then a number with two arrows next too it (level it is learn at). There is also a button for 'Add' and 'Remove' Example is below:
    1 point
  35. Thanks, fixed in latest commit: https://github.com/kwsch/PKHeX/commit/0e9d0886a9f9a7efda7bf329ee20f3e0ef4b2895
    1 point
  36. That fixed the problem! Thank you so much for helping me with this.
    1 point
  37. RoC's PC has a lot of folders and some of them have pretty long names. Windows can't really handle this very well, admittedly. Move the path of where you extracted RoC's PC (or even the PKHeX installation where the database is) up closer to root, or be more selective with the folders you add into the database (don't add it wholesale). RoC's PC wasn't really made to be added to the PKHeX database.
    1 point
  38. The uploaded save file contents is all zero. There's nothing in the file. Saving twice only applies to gen3/4 due to the wear protection flipflopping which save is the most recent.
    1 point
  39. The game needs to be saved at least twice in order for pkhex to recognize it. Also GLDAAUE is just the internal cart identifier.
    1 point
  40. > Pokemon Light Platinum PKHeX does not support ROM Hacks.
    1 point
  41. As previously mentioned, this is not a bug with PKHeX, rather the VC->7 transporting logic by the official methods. They copy the VC PP, and do not update it to the new maximum PP or heal the PP when it is set into the box. This can be "fixed" by just healing the pkm in-game. PKHeX is correctly flagging them as not-legal, because depositing a PKM into the box in-game should automatically heal the PP, but transporter forgets.
    1 point
  42. I ended up using your .ini file, thanks for helping me out! I watched a tutorial already about the basic functions but if any more problems come up I'll be sure to ask here
    1 point
  43. Hey it's TheEbonyRaven09, I've recently discovered how to add new Pokemon species to Pokemon Diamond. Thought I'd give you guys a tutorial as I haven't discovered any posts regarding the subject. Tools Used : - Nitro Explorer by Treeki - NARCTool python scripts by CodenamePU (Github) - Hex Editor (HxD) This tutorial assumes you've legally bought a copy of Pokemon Diamond or Pearl and dumped the files to a ROM yourself.
    1 point
  44. Well, if you could notice frame drops, then perhaps your computer can't handle it? What I meant by frame skipping, if I could recall the conversation properly, is something like vblank interrupting the frames. Vblank normally occurs for fishing (if I'm not mistaken), however emulators might insert a vblank when it's not supposed to. The most obvious one would be stationaries: AFAIK they should only be Method 1, and a wrong vblank would make them other methods, thus illegal. And no, the mon won't always come with a legal PID spread. It depends on what mon you encounter and how. An example from someone who knows better: (Context, the response was to someone asking about Pokemon Boxes' emulator. But the whole vblank business applies here) and Anyhow, if you don't wanna deal with it, just play on real hardware. :3
    1 point
  45. Hey all, sorry I've been unavailable for a while. Someone suggested I start a discord server so it would be easier to communicate and have a central hub for NGC/Wii ROM hacking updates. Here's the link if anyone wants to learn, get support, ask questions or have a chat: https://discord.gg/xCPjjnv
    1 point
  46. Done! PWT.zip (all extracted from the server data) I also put together an archive of all the C-Gear/Pokedex Skin files. Index numbers were changed to match the server indexes, also they were named by their official names. CGB.zip PDS.zip I might make an archive of the missing musical files as well but they are missing some data that has to be recreated as well.
    1 point
  47. That's a very huge and ambitious project, I really hope you finish it. Specially the gen 3 event pokemons, contributin so many of them is like a dream for gen3 lovers since most are probably lost forever. About gen 3, I noticed the huge amount of MSTRY mews, might you happen to have some of those distribution carts? Also, I saw navel rock's lugia and ho-ho: do you happen to own a savegame with the mystyc ticket wondercard? Congratulations on the project and keep it going! Edit: I missinterpreted, I though the list was for gen 3 and it's for pal-parked gen 4, so I guess the mews are the ones from sabresite.
    1 point
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