Jump to content

Leaderboard

  1. theSLAYER

    theSLAYER

    Manager


    • Points

      24

    • Content Count

      19479


  2. Kaphotics

    Kaphotics

    Helpful Member


    • Points

      16

    • Content Count

      5699


  3. BlackShark

    BlackShark

    Contributor


    • Points

      8

    • Content Count

      1197


  4. foohyfooh

    foohyfooh

    Member


    • Points

      7

    • Content Count

      80


Popular Content

Showing content with the highest reputation since 04/07/21 in Posts

  1. fixed in latest commit, ty 4 report https://github.com/kwsch/PKHeX/commit/2bfcdaf1481804eac779d0ca1b3037d695fbf379
    3 points
  2. Some emulators like VisualBoyAdvance seem to skip this "freeze" while others like mGBA correctly execute the script. But I can confirm that this happens on original hardware for sure. Information about the script from the decompilation: https://github.com/pret/pokeemerald/wiki/Disabling-Union-Room-check-when-entering-Pokémon-Centers. It should be possible to skip this check with Action Replay codes or by ROM hacking.
    2 points
  3. I've been working on this hack since 7 months, and now it is ready. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game. Already present in the game, but sadly unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics e
    2 points
  4. @ZeArk, In the Error Log I see the line In my experience, you would usually get that when the Plugin is compiled with a different version from the PKHeX you are using. So it might be useful to make sure that PKHeX and the plugin state the same PKHeX version.
    2 points
  5. Hey all! I didn't have time to read EVERYTHING above, but I wanted to weigh in on this exciting conversation! I am currently editing a video for our Pokemon Project on YouTube (EveryGameEver) and I recently had a long conversation with Nintendo rep Jeremy Hepworth on this topic! He agrees that there is not any sort of SGB/2 SNES inside. Rather, it is proprietary software with a modified GB link cable that distributes the Mew to your game if you have an empty party slot. The SNES controller was simple the joystick used for the machine. He said there was no cartridge
    2 points
  6. During the Players Cup 3 Finals stream, there was a code for a free Weakness Policy: WPF1NALSPC3 It is valid until April 26th 2021 Source: https://twitter.com/SerebiiNet/status/1385658732688912387
    2 points
  7. I think most fans who've played Stadium know that nicknamed Pokemon can have different colors. But why? How? After a lot of time and effort, I've worked it out - well, mostly! Since PKHeX was critical to my success, this seems like an appropriate place to share my results. My research was thorough and I made sure to explain things in a lot of detail, so the full write-up is in a Google Doc here. But if that's TL;DR (I get it, life is short and the internet is full of content) here's a summary: The ASCII values of a Pokemon's OT name and nickname are added together, along with the va
    2 points
  8. Sorry for the necropost, but I think I won't be the only one stumbling into this problem and searching got me to this thread, which doesn't have a clear (user friendly) answer to the issue. Problem is that project64 (and probably other n64 emulators) don't round up savefiles to full n64 savetype filesize. In the case of pokémon stadium 2, as Kaphotics stated, project64 creates a 0x1FF00 file (130816 bytes) while PkHex expects a 0x20000 file for (USA/INT) stadium 1 and 2 savefiles (131072 bytes). One can manually solve this manually with any hex editor or file padder. I went ahead an
    2 points
  9. ty, fixed in latest commit https://github.com/kwsch/PKHeX/commit/aaae94b739f5715895e2eb69e9e088324b1439ca
    2 points
  10. During the Players Cup 3 stream, there was a code for a free Dream Ball: DREAMB1GPC3 It is valid until April 12th 2021. Source: https://twitter.com/SerebiiNet/status/1380947171567099905
    2 points
  11. You'd need to influence the vblank to occur at a different time while the game code is executing. Emulators don't all behave the same way (timing/efficiency). Different inputs on prior frames may cause extra/less code to be executed, altering the timing in which the vblank interrupt occurs relative to the PIDIV loop code. Think of it as two parallel processes; vblank and game-loop. vblank executes X frames per second, and the game loop gets paused whenever vblank is triggered, and a rand call happens. There is no reliable advice besides input spam on prior frames, to shift when a vbl
    2 points
  12. Use Bottle Caps to get the desired IVs. PIDs have been found to have a correlation with wild encounters, making any changes to a legal Pokemon will result in an illegal PID for now.
    2 points
  13. Thanks, fixed in latest commit: https://github.com/kwsch/PKHeX/commit/a450b56878394e6cefdbdcd88c891901182c88f3
    2 points
  14. You can only get sheen in gen 3 and 4.
    2 points
  15. Issue resolved, locking thread. Also removing the unnecessary all caps from the title.
    1 point
  16. IT WORKED!!!! That's amazing!! totally worth the 3 hour speed run!! I just started the plasma team encounter, hopefully it goes all smoothly until the end! Thank you so much I appreciate it!
    1 point
  17. Just to add to what @theSLAYER said: this works for transfers that would legitimately be allowed in the real games. That is: back and forth between Gen 1 and 2 (for Gen 1 Pokémon) Gen 3 to Gen 4, 5, 6, 7 or 8 Gen 4 to Gen 5, 6, 7 or 8 Gen 5 to Gen 6, 7 or 8 Gen 1, 2 or 6 to Gen 7 or 8 Gen 7 to Gen 8 Let's Go Pikachu/Eevee to Gen 8 This always assumes a non-dexited Pokémon if going into Gen 8, of course, and any transfer to Gen 8 will technically be illegal without a HOME tracker.
    1 point
  18. If I’m not mistaken, they are stored as bitflags in the game, and that ordering is what PKHeX is using. If you want to order by name, push the PR to github to make the change.
    1 point
  19. at the DLL (not in PKHeX, but rather viewing the file in your file explorer), right click on it > properties. You may see an unblock there. Example: Every DLL you use with PKHeX has to be unblocked.
    1 point
  20. As far as I can see, the best course of action would be to extract all those Pokémon to .pk2 files. Afterwards, create a new Pokémon Crystal save, edit it in PKHeX so that your name and ID match, insert all those Pokémon with PKHeX, then play through the game again to have a finished save. Or just download a finished save and edit the info to match yours. Both would work. I'll play around with your file anyway and see if I can get it to run. EDIT: I managed to make it run and save in mGBA. You still have a lot of corrupted Pokémon, and the save file won't open in PKHeX so that we can batc
    1 point
  21. Interesting! I'll be waiting for that video Recently I talked to someone who was at those distributions that the Distribution Machine he saw had a inside printer for the certificates. Something that hasn't been mentioned yet. This was the tweet where it was mentioned:
    1 point
  22. Ok, I found and solved the issue: my aberration when reading the how to use of the Hex made me miss the SET passage just before exporting the edited save Should I close this (useless) thread I created? Thanks to everyone who replied to my help request!!
    1 point
  23. So, you know how I mentioned in my initial post how it's very likely I didn't search very hard for the answer I was looking for? Well, turns out that question mark next to the sprite buttons does something. Whoops. I'll update my post to act as a guide for others who are interested in ECB editing.
    1 point
  24. Glad it's working now. For the record you can still make and load state saves, just don't load a state save when you intend to load an edited save. (and also save in-game when you intend to edit the save with the recent progress)
    1 point
  25. First of, if you somehow don't have a backup of any of the files, it is hard to imagine you can get a your "deleted main back". Next: (a) how are you playing the game. Emulator, retail device? (b) how are you getting the save. Homebrew, accessing the emulator's save folder etc. (b part 1) if on retail device, and extracted the save using homebrew, how are you transferring the save to your computer? (c) how are you saving the game. Are you using the in-game save feature to save the game. (Open the menu in the game -> hit Save) Make sure you answer all parts above.
    1 point
  26. I get the following error when I try to chose any option: Exception Details: System.MissingFieldException: Field not found: 'PKHeX.Core.SaveFile.FileName'. at DynamaxAdventureReset.DynamaxAdventureReset.mainBTN_Click(Object sender, EventArgs e) at DynamaxAdventureReset.DynamaxAdventureReset.<AddPluginControl>b__14_0(Object s, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStr
    1 point
  27. Encryption Constant. This thing: Well yeah, it modifies the top half based on your TID/SID and PID. So given you're using the same PID, TID and SID, it gave you the same result; there's only one modification formula (for forced shinies), so if all the variables are the same, the result is the same.
    1 point
  28. If I'm not mistaken, the factors connected to the seed are PID, IVs, HT, WT, EC. So yeah, you can't change any of them haphazardly.
    1 point
  29. Ah that makes sense. To my understanding that is how games force shininess. From what I understand, the games rolls a shiny check, *before* the seed is rolled. (Which the seed is used to determine various stats such as PID, IVs, Height , Weight, EC, etc), and the result from the shiny check would result in either (1) Shiny or (2) Not Shiny. So if you rolled a shiny for the shiny check, but the resulting PID from the seed is not shiny, that is supposedly how the game assigns you a forced shiny PID (by modifying the top half of the PID). [which is square shiny] [extra info: if
    1 point
  30. At that point, the question becomes "y tho"; most edits don't need the time investment / bloat that a GUI requires, if they're just simple one-off edits that not many people use.
    1 point
  31. @BlueGold Based on what you linked, let's take a look: It shows that the Trainer's House Trainer's mon isn't even full data, it's just some bytes. In otherwise, it doesn't contain the full Pokemon data, unlike box or PC data. As such, I see your suggestion as infeasible/pointless, in terms of data extraction. If your goal is merely to edit the mons you get to battle, then maybe that makes sense.
    1 point
  32. PKHex 20210406, Gen 6. Any pokémon can have the "(PKMN) battled at (Trainer)’s side and defeated the strongest Trainer. The Pokémon fondly remembers that it felt proud." memory even without the ribbon. My Xerneas (wich is banned from battle maison and I never edited) got the memory after I defeated the battle chatelaine. The Xerneas and the team that I used was in my party.
    1 point
  33. Preferably, we'll also need screenshots of (1) it in GO, (2) the stats it has in GO, (3) images of the transfer process (both in GO and HOME), and (4) it being in HOME. I have many reasons to doubt this Mew, and think that it is simply a genned file. Alternatively, you could just wait for a copy we upload.
    1 point
  34. It seems that, with FW 12.0.0 and new Atmosphere version (0.19.0), Checkpoint no longer works. Until FlagBrew release a new Checkpoint version it's better to stay in FW 11.0.1 and Atm 0.18.1. EDIT: Meantime SciresM, the main Atmosphere developer, has released a potentially broken but working version > Releases · SciresM/Checkpoint (github.com)
    1 point
  35. Please post the pk5 here so we can take a look.
    1 point
  36. I've looked into the Stadium 2 savefile to locate registered teams and also coded a dumper that exports the registered pokémon as pk2 files ready to use with pkhex. This may help some people get their original pokémon back, if they ever registered them on Stadium 2. As a bonus, this can be used to dump the rental pokémon if you register them. Note about the dumps: registered pokémon lose the extra 0x50 terminators in the nickname (when a pokémon is never nicknamed, all extra bytes are set as 0x50, when nicknamed they are set to 0x00). This has no real impact, but it's a pitty they aren't
    1 point
  37. I don't know if this will help but these are some cheat codes I had for Black and White for the daycare. Pokemon White Instant Egg in Daycare (Press Select): Makes an egg appear at the Daycare instantly. 94000130 FFFB0000 B2000024 00000000 20021884 00000001 D2000000 00000000 Fast Egg Hatch This code will set the hatch counter to zero. 9218AB16 00004281 1218AB18 000046C0 D2000000 00000000 Pokemon Black Instant Egg in Daycare (Press Select): Makes an egg appear at the Daycare instantly. 94000130 FFFB0000 B2000024 00000000 20021884 00000001 D2000
    1 point
  38. I DID IT!! I wasn't using a complete version. OperationiDroid only had the classic version apparently. I had to download a Platinum Rom and patch it with Drayano's patch and then change the name of the newly patched ROM to match my save. It was a little tedious but my Pokemon are strong now. Thanks for the help, wouldn't have checked this if you hadn't said this!
    1 point
  39. PKHeX isn't meant for ROM hacks. If you want illegal stats, enable HAX mode. Also, if you level up, it should recalculate the stats based on the ROM hack. Lastly, PKHeX doesn't change typings of mons; it is dependent on the ROM you're running.
    1 point
  40. Stop using old DLL files with the latest releases.
    1 point
  41. Thanks, an updated download has been posted.
    1 point
  42. A wild update appeared! EDIT: I found where props are stored, so I went and added an unlock all button for memory link and props will be imported from BW savegame (if for some reason you wouldn't want every prop...) Some fixes I got pointed out, dream radar and memory link should properly work now. I may look into prop case editing since I've noticed pkhex is missing it (or maybe I just couldn't find it). No promises. Unfortunately, medal editing and join avenue are as buggy and incomplete as prior release. https://github.com/suloku/BW_tool/releases
    1 point
  43. Hi! If I can make a little criticism, i think that the increased spawnrate is a little bit frustrating, it dramatically slows down the gameplay and makes the experience less enjoyable. It is really a shame considering the amount of amazing stuff you added to the game! Anyway, i also wanted to ask if there's actually the possibility to obtain a shiny starter and/or partner. Thx in advance!
    1 point
  44. Hi there. I know that generally wild pokemon are generated by method 2 but method 4 can actually happen, especially with pokemon box. But I've just dumped my old sav of pokemon emerald and the only shiny I caught over 10 years ago has a PID and IVs that match the method 1, which is ever confirmed by the Pkhex. No such spread exists for method h1 without a synchronizer, just a plain method 1. But I've never seen any method 1 pokemon when doing rng abuse on the emulator, it just randomly switched to method 4 occasionally. So, how is the method 1 engaged for wild pokemon?
    1 point
  45. I am talking about a normal gameplay I did on console over a decade ago. The predominant method is method 2, just like on emulator. When are methods H-1, 2 and H4 used? I only tested RSE and this is what I know, I am unsure about FRLG: Method 1: Legends and wilds (sweet scent and walking, no idea about rock smash and fishing) Method H1: Never? Maybe having a synch lead will trigger it? Method 2: Is this a thing? Maybe only walking? Method H2: Sweet scent, fishing, rock smash. No synch required. Method 3/H3: Not even reported on the rng reporter, is this a l
    1 point
  46. Yeah according to @Admiral_Fish that is most likely due to the background music. It is well known that emulators (box included) cause method 4 because of the timings. Method 1 for grass encounters on a retail cart on a GBA should still be the most common.
    1 point
  47. I just wanted to post this here. We have a new theoretical idea how these Mew/Celebi machines worked. In several posts I've made during the past years I've said it was probably a devcart inside a SGB2/SFC linked to a GBP. This was based on the fact you can see the SFC controller in photos, as well as a cartridge slot that looks like a GBP. Upon discovering the PCNY machine, our theory has changed. Partly, but not limited to, the fact the PCNY writer's cartridge slot has a faux-GameBoy plastic cover for that illusion. I'll leave out specific details for now, but basically the PCNY cartridge wri
    1 point
  48. i've just recovered by backup file with a data recovery program and also i had to unistall and reinstall my pokemon game thank you anyway
    1 point
  49. Change the Pokemon species to its evolution. In OT/Misc tab, make sure the "Latest (not OT) Handler" field has something in it.
    1 point
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...