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Pokemon Colosseum and XD: ReduX 1.0.2

   (1 review)

5 Screenshots

About This File


Welcome to two more of my hacks, done with StarsMmd's tools. This time I remixed Pokémon Colosseum and XD with changes accross the board. This is based on a idea from a friend that wanted to make a hack for Leaf Green but had technical issues.


-Changes to all Pokémon. Typing, abilities and stats are changed to something that is thematically better or help the Pokémon.

-Every Pokemon has one ability.

-Moves rebalanced. Almost every move is now useful and serves at least a niche.

-Different Shadow Pokémon, making enphasis in the ones with most changes.

-All trainers are changed, specially bosses. Bosses on XD only have one Shadow Pokémon.

- *.xdelta file and the software needed to path your iso.


The most noticeable changes



-Pidgey, Spearow, Hoothoot, Taillow and Swablu are pure Flying type

-Bulbasaur is now pure Grass type.

-Ekans and Seviper are now Poison/Dark

-Butterfree and Venonat are now Bug/Psychic

-Sandshrew is now Ground/Poison

-Nidoking and Nidoqueen are now Poison/Fighting

-Krabby is now Water/Bug

-Pinsir is now Bug/Fighting

-Kangaskhan is now Fighting type

-Marill is now Water/Normal

-Girafarig is now Psychic/Dark

-Slugma has the Water Absorb ability

-Sneasel, Corphish , Carvanha and Absol have better Special Attack.

-Mawile is now Steel/Dark


-Moves that require one turn to execute like Dig, Dive, Skull Bash, Razor Wind and Future Sight deal much more damage

-Vicegrip is bug type

-Weak moves like Leech Life, Poison Sting, Smog, Lick or Astonish are stronger

-Trap moves like Wrap, Whirlpool and Fire Spin deal more damage when executed

-Moves like Comet Punch, Mega Punch, Mega kick, Thrash and Strenght are now Fighting type


-Many more changes for you to discover!

Known bugs:

-The Eldes fight is bugged. He clones his Shadow Pokémon.

-CD Battles will probably not work well because of all the changes.


Check out my other hack:

poison.png.87e92873f5d15d87bdc4f0eb0215dc8f.png logo.thumb.png.186dc6f07a279c24456e937e8dcfa817.pngsketchlogo.thumb.png.8dc0e47fdb06eceef05ab0d9d0331157.png


Edited by JagGentlemann

What's New in Version 1.0.2   See changelog


Colosseum only:

  • Reduced the enemy evolved Pokemon from Pyrite building to Agate
  • Shadow Krabby is now a Kingler

Multihit moves are now power 25->20 accuracy 100->95
Spike Cannon is now Steel type
DoubleSlap are 2 hits, power 30

Flinching moves acc 100->95

Power 90->85

  • Vicegrip
  • Wing Attack
  • Flamethrower
  • Hyper Fang acc 100->95

Power 85->80

  • Acid
  • Dizzy Punch

Power 80->75

  • Headbutt acc 100->95
  • Rolling Kick acc 100->95

Ancient Power 85->70
Aerial Ace 90->75
Astonish 80->65 acc 100->95
Bite acc 100->95
Bone Club 55->65 acc 100->95
Brick Break 90->80
Extrasensory acc 100->95
Faint Attack 90->80
Heat Wave 115->110
Knock Off 90->80
Needle Arm acc 100->95
Poison Fang 90->70
Poison Sting 60->50
Pursuit 80->65
Shock Wave 85->75
Silver Wind 80->70
Spark 80->65
Steel Wing 90->80
Stomp acc 100->95
Uproar 110->95

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I've played this hack until the two female subordinates from Mirror B. Started it first as a Nuzlock which I quickly found unfun because all the Shadow encounters were pretty weak (mostly unevolved Pokemon). I then started a normal run which was better but still not that interesting because of the many weak moves, that have been buffed. For example moves like faint attack, astonish and acid are buffed to 90 or 80 Power moves which makes pretty much every fight in scenario where you either one-shot the enemy or get one-shot. also all multi-hit moves are 100% accurate which is fine but have 25 power, which makes some fights completely RNG.

However i like the changes of shadow encounters and move pools in general but I think it would be a lot more fun if the moves weren't buffed that hard. Like giving astonish 50 power is more than enought imo.

Response from the author:

Hi, thank you for the review. My idea with the high powered moves was to make the later game movesets more varied, but you have a point, since high power moves early in the game might be too much. I've done a few touch ups following your feedback, so you can download and play the new version if you are still interested in doing so. It's not anything major, as you can see in the patch noted, I reduced the power of some moves and reduced the number of evolved enemy pokemon in the beginning of the game, but I think it'll make the experience more enjoyable.

Link to review
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